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    Build Your Own PC Game in Seven Easy Steps

Build Your Own PC Game in Seven Easy Steps

Scott Palmer

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      Build Your Own PC Game in Seven Easy Steps teaches you the skills youneed to start programming good PC games for Windows(TM). Step by step, you'llsee how to pull a game together. The first step is deciding what type of game to program (adventure, arcade, orthe ubiquitous other), and move on to planning your game, prototyping it, andproviding for interactivity with the player. Then you'll learn to incorporategraphics, use animation and 3D effects, and add music and sound. The final stepis getting your game ready to market. Throughout the book, specific coding examples in Visual Basic(TM) will show youhow to implement concepts. Relatively easy to use, Visual Basic is a good wayto learn game programming basics. You'll discover tips and techniques formaking the most of this popular programming environment in building your games.
      CONTRIBUTORS: Scott Palmer EAN: 9780201489118 COUNTRY: United Kingdom PAGES: WEIGHT: 839 g HEIGHT: 187 cm
      PUBLISHED BY: Pearson Education Limited DATE PUBLISHED: 1996-03-11 CITY: GENRE: COMPUTERS / Programming / Games, COMPUTERS / Languages / Visual BASIC, GAMES & ACTIVITIES / Video & Mobile WIDTH: 231 cm SPINE:

      Book Themes:

      Graphical and digital media applications, Computer games design, Games development and programming

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      Scott Palmer is the author of several programming books. A specialist inmaking complex topics easy to learn, he has written a number of computer games. 0201489112AB04062001

      Format:

      Build Your Own PC Game in Seven Easy Steps teaches you the skills youneed to start programming good PC games for Windows(TM). Step by step, you'llsee how to pull a game together. The first step is deciding what type of game to program (adventure, arcade, orthe ubiquitous other), and move on to planning your game, prototyping it, andproviding for interactivity with the player. Then you'll learn to incorporategraphics, use animation and 3D effects, and add music and sound. The final stepis getting your game ready to market. Throughout the book, specific coding examples in Visual Basic(TM) will show youhow to implement concepts. Relatively easy to use, Visual Basic is a good wayto learn game programming basics. You'll discover tips and techniques formaking the most of this popular programming environment in building your games.
      CONTRIBUTORS: Scott Palmer EAN: 9780201489118 COUNTRY: United Kingdom PAGES: WEIGHT: 839 g HEIGHT: 187 cm
      PUBLISHED BY: Pearson Education Limited DATE PUBLISHED: 1996-03-11 CITY: GENRE: COMPUTERS / Programming / Games, COMPUTERS / Languages / Visual BASIC, GAMES & ACTIVITIES / Video & Mobile WIDTH: 231 cm SPINE:

      Book Themes:

      Graphical and digital media applications, Computer games design, Games development and programming

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      Be the first to write a review
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      Scott Palmer is the author of several programming books. A specialist inmaking complex topics easy to learn, he has written a number of computer games. 0201489112AB04062001

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