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    Code as Creative Medium

Code as Creative Medium

Golan Levin, Tega Brain
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      An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.
      Format: CONTRIBUTORS: Golan Levin, Tega Brain EAN: 9780262542043 COUNTRY: United States PAGES: WEIGHT: 0 g HEIGHT: 191 cm
      PUBLISHED BY: MIT Press Ltd DATE PUBLISHED: 2021-02-02 CITY: GENRE: ART / Digital, COMPUTERS / Computer Science, EDUCATION / Teaching Methods & Materials / Science & Technology WIDTH: 235 cm SPINE:

      Book Themes:

      Education

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      An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.
      Format: CONTRIBUTORS: Golan Levin, Tega Brain EAN: 9780262542043 COUNTRY: United States PAGES: WEIGHT: 0 g HEIGHT: 191 cm
      PUBLISHED BY: MIT Press Ltd DATE PUBLISHED: 2021-02-02 CITY: GENRE: ART / Digital, COMPUTERS / Computer Science, EDUCATION / Teaching Methods & Materials / Science & Technology WIDTH: 235 cm SPINE:

      Book Themes:

      Education

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      Be the first to write a review
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