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Best Empirical Research at the American Educational Research Association (AERA) Annual Conference 2019, in the Media, Culture & Learning Special Interest Group (MCL SIG)Responding to current issues surrounding news credibility, this award-winning card game will help young people (11 ) sharpen their critical media literacy skills while avoiding partisan politics. Grounded in current research on news literacy and learning sciences, this card game for 2–6 players introduces—in a fun and engaging way—valuable strategies that teens can use to spot misinformation. The game is set in the fictional sheep town of Green Meadows, where some news stories attempt to pull the wool over your eyes. Players must help the sheep citizens of Green Meadows figure out what’s true and what’s not by using their evidence to win over the herd. For more information, including a video tutorial on how to play, visit www.lamboozled.com. LAMBOOZLED! was designed, developed, and evaluated by the interdisciplinary team of faculty and students at the Media and Social Change Lab (MASCLab) at Teachers College, Columbia University in collaboration with subject-matter experts, educators, librarians, and youth themselves.Game Features:A unique approach to media literacy that is effective, fun, and nonpartisan.Appropriate for diverse learners and subject areas, including language arts, social studies, civics education, and government.Designed for use in classrooms, libraries, after-school programs, and homeschool environments. Specifically grounded in educational and media literacy research and field tested with youth.
Format: CONTRIBUTORS: Ioana Literat, Yoo Kyung Chang, Media and Social Change Laboratory, Teachers College, Columbia UniversityEAN: 9780807764626COUNTRY: United StatesPAGES: WEIGHT: 225 gHEIGHT: 0 cm
PUBLISHED BY: Teachers' College PressDATE PUBLISHED: 2020-10-09CITY: GENRE: EDUCATION / Teaching Methods & Materials / Social Science, EDUCATION / Teaching Methods & Materials / Language Arts, LANGUAGE ARTS & DISCIPLINES / LiteracyWIDTH: 0 cmSPINE:
Book Themes:
Teaching skills and techniques, Study and learning skills: general, Stationery items
LAMBOOZLED! is an effective tool to engage youth in articulating and developing core media literacy skills." —Michelle Ciulla Lipkin, executive director, NAMLE"A great, fun way to have students learn the steps needed to spot fake news easily." —Nori Negron, AP research and English teacher, Rockland County, NY"A rare and important game—one that bridges differences, overcomes boundaries, and challenges players to think in critical ways while they have an absolute blast together." —Mark Dzula, director, Teaching and Learning Resources, Webb Schools, Claremont, CA
Ioana Literat, PhD, is an assistant professor in the Communication, Media, and Learning Technologies Design program at Teachers College, Columbia University, a board member of the National Association of Media Literacy Education (NAMLE), and the 2020 recipient of AERA's Early Career Award from the Media, Culture and Learning SIG. Yoo Kyung Chang, PhD, is a learning experience designer and a lecturer in the Communication, Media, and Learning Technologies Design program at Teachers College, Columbia University. The Media and Social Change Lab (MASCLab) is a hub for multimodal and digital scholarship that explores the relationship between media and social change. MASCLab is housed within the Communication, Media, and Learning Technologies Design program at Teachers College, Columbia University (masclab.org).
Best Empirical Research at the American Educational Research Association (AERA) Annual Conference 2019, in the Media, Culture & Learning Special Interest Group (MCL SIG)Responding to current issues surrounding news credibility, this award-winning card game will help young people (11 ) sharpen their critical media literacy skills while avoiding partisan politics. Grounded in current research on news literacy and learning sciences, this card game for 2–6 players introduces—in a fun and engaging way—valuable strategies that teens can use to spot misinformation. The game is set in the fictional sheep town of Green Meadows, where some news stories attempt to pull the wool over your eyes. Players must help the sheep citizens of Green Meadows figure out what’s true and what’s not by using their evidence to win over the herd. For more information, including a video tutorial on how to play, visit www.lamboozled.com. LAMBOOZLED! was designed, developed, and evaluated by the interdisciplinary team of faculty and students at the Media and Social Change Lab (MASCLab) at Teachers College, Columbia University in collaboration with subject-matter experts, educators, librarians, and youth themselves.Game Features:A unique approach to media literacy that is effective, fun, and nonpartisan.Appropriate for diverse learners and subject areas, including language arts, social studies, civics education, and government.Designed for use in classrooms, libraries, after-school programs, and homeschool environments. Specifically grounded in educational and media literacy research and field tested with youth.
Format: CONTRIBUTORS: Ioana Literat, Yoo Kyung Chang, Media and Social Change Laboratory, Teachers College, Columbia UniversityEAN: 9780807764626COUNTRY: United StatesPAGES: WEIGHT: 225 gHEIGHT: 0 cm
PUBLISHED BY: Teachers' College PressDATE PUBLISHED: 2020-10-09CITY: GENRE: EDUCATION / Teaching Methods & Materials / Social Science, EDUCATION / Teaching Methods & Materials / Language Arts, LANGUAGE ARTS & DISCIPLINES / LiteracyWIDTH: 0 cmSPINE:
Book Themes:
Teaching skills and techniques, Study and learning skills: general, Stationery items
Ioana Literat, PhD, is an assistant professor in the Communication, Media, and Learning Technologies Design program at Teachers College, Columbia University, a board member of the National Association of Media Literacy Education (NAMLE), and the 2020 recipient of AERA's Early Career Award from the Media, Culture and Learning SIG. Yoo Kyung Chang, PhD, is a learning experience designer and a lecturer in the Communication, Media, and Learning Technologies Design program at Teachers College, Columbia University. The Media and Social Change Lab (MASCLab) is a hub for multimodal and digital scholarship that explores the relationship between media and social change. MASCLab is housed within the Communication, Media, and Learning Technologies Design program at Teachers College, Columbia University (masclab.org).
This book has given me a new insight into the “murky” world of the stock exchange, and a renewed respect for the traders who navigate this challenging environment on a daily basis.