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Video Game Law

Sean F. Kane
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      Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every video game company has the financial resources to retain in-house counsel–which Video Game Law seeks to address by discussing many of the common pitfalls, legal questions, and scenarios facing the industry. S. Gregory Boyd, Brian Pyne, and Sean F. Kane, the most prominent, sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company.KEY FEATURES:• Provides a solid understanding of intellectual property (IP) concepts and laws, includingcopyright, trademark, trade secret, and other protections that apply to video games andhow each can be employed to protect a company’s unique and valuable IP• Explores cutting edge legal issues that affect the gaming industry, including gambling,virtual currency, privacy laws, the Digital Millennium Copyright Act, tax incentives, andrelevant piracy laws• Provides an overview of legal and privacy vocabulary and concepts needed to navigateand succeed in an industry that is constantly growing and evolving• Provides illustrative examples and legal concepts from the video game industry in everychapter
      Format: Hardback CONTRIBUTORS: Sean F. Kane EAN: 9781138058491 COUNTRY: United Kingdom PAGES: WEIGHT: 700 g HEIGHT: 254 cm
      PUBLISHED BY: Taylor & Francis Ltd DATE PUBLISHED: 2018-06-20 CITY: GENRE: LAW / Entertainment WIDTH: 178 cm SPINE:

      Book Themes:

      Entertainment and media law

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      S. GREGORY BOYD is one of the most prominent video game law attorneys in the United States.He is a founding member of the Video Game Bar Association and formerly served on its Boardof Directors. He co-chairs the Interactive Entertainment group at Frankfurt Kurnit and has beenfeatured in a variety of publications, including Fortune, Forbes, Mashable, and Gamasutra.BRIAN PYNE is the Director of Legal Affairs and Enforcement for the Entertainment SoftwareRating Board (ESRB) and legal counsel to the International Age Rating Coalition (IARC). Prior tojoining the ESRB, Brian was Associate Counsel at Take-Two Interactive Software, the parentcompany of Rockstar Games and 2K. Brian has also taught a course on intellectual propertylaw and the video game industry and spoken on those topics at a variety of events.SEAN F. KANE has been practicing video game law for 15 years and Variety magazine namedhim to their 2017 Dealmakers Elite New York list and 2016 Legal Impact Report. He co-chairsthe Interactive Entertainment Group at Frankfurt Kurnit Klein & Selz, where he represents many of the most well-known names in the video game industry. Sean is also on the Board of the Video GameBar Association and is a sought after author, speaker and industry commentator.
      Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every video game company has the financial resources to retain in-house counsel–which Video Game Law seeks to address by discussing many of the common pitfalls, legal questions, and scenarios facing the industry. S. Gregory Boyd, Brian Pyne, and Sean F. Kane, the most prominent, sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company.KEY FEATURES:• Provides a solid understanding of intellectual property (IP) concepts and laws, includingcopyright, trademark, trade secret, and other protections that apply to video games andhow each can be employed to protect a company’s unique and valuable IP• Explores cutting edge legal issues that affect the gaming industry, including gambling,virtual currency, privacy laws, the Digital Millennium Copyright Act, tax incentives, andrelevant piracy laws• Provides an overview of legal and privacy vocabulary and concepts needed to navigateand succeed in an industry that is constantly growing and evolving• Provides illustrative examples and legal concepts from the video game industry in everychapter
      Format: Hardback CONTRIBUTORS: Sean F. Kane EAN: 9781138058491 COUNTRY: United Kingdom PAGES: WEIGHT: 700 g HEIGHT: 254 cm
      PUBLISHED BY: Taylor & Francis Ltd DATE PUBLISHED: 2018-06-20 CITY: GENRE: LAW / Entertainment WIDTH: 178 cm SPINE:

      Book Themes:

      Entertainment and media law

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      S. GREGORY BOYD is one of the most prominent video game law attorneys in the United States.He is a founding member of the Video Game Bar Association and formerly served on its Boardof Directors. He co-chairs the Interactive Entertainment group at Frankfurt Kurnit and has beenfeatured in a variety of publications, including Fortune, Forbes, Mashable, and Gamasutra.BRIAN PYNE is the Director of Legal Affairs and Enforcement for the Entertainment SoftwareRating Board (ESRB) and legal counsel to the International Age Rating Coalition (IARC). Prior tojoining the ESRB, Brian was Associate Counsel at Take-Two Interactive Software, the parentcompany of Rockstar Games and 2K. Brian has also taught a course on intellectual propertylaw and the video game industry and spoken on those topics at a variety of events.SEAN F. KANE has been practicing video game law for 15 years and Variety magazine namedhim to their 2017 Dealmakers Elite New York list and 2016 Legal Impact Report. He co-chairsthe Interactive Entertainment Group at Frankfurt Kurnit Klein & Selz, where he represents many of the most well-known names in the video game industry. Sean is also on the Board of the Video GameBar Association and is a sought after author, speaker and industry commentator.

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