Gaming Film explores the growing influence of computer games on contemporary cinema. From the type of stories told to their complex structural patterns, from the changing modes of reception to innovative visual aesthetics, computer games are re-shaping the cinematic landscape in exciting directions.
Format: Paperback / softback
CONTRIBUTORS: Jasmina Kallay
EAN: 9781349442362
COUNTRY: United Kingdom
PAGES:
WEIGHT: 222 g
HEIGHT: 216 cm
PUBLISHED BY: Palgrave Macmillan
DATE PUBLISHED: 2013-01-01
CITY:
GENRE: PERFORMING ARTS / General, PERFORMING ARTS / Film / History & Criticism, SOCIAL SCIENCE / General, SOCIAL SCIENCE / Media Studies
WIDTH: 140 cm
SPINE:
Book Themes:
The Americas, Performing arts, Film history, theory or criticism, Animated films and animation, Cultural studies, Media studies
'Kallay's work brings real insight and understanding to the intersection between emerging ludic forms such as the computer game and cinema, and makes a substantial contribution to debates in the study of games, media and film. Lively and timely, this volume will be crucial reading for anyone interested in the relationship between cinema and digital culture, addressing vital issues in contemporary culture.' - Barry Atkins, Professor of Digital Culture, University of South Wales, UK
Jasmina Kallay works as a freelance screenwriter, script editor and lecturer in Film and Digital Studies.