Games are often a fun perk of a tech company job, and employees can “play to win” in the competition to succeed. But in studying “Behemoth” (a pseudonym for a top American tech company), Tongyu Wu discovered that gaming work culture was far more insidious.Play to Submission shows how Behemoth’s games undermined and manipulated workers. They lost their work-life balance and the constant competition made labor organizing difficult. Nonetheless, many workers embraced management’s games as a chance to show off their “gamer” identities and create a workplace culture with privileged insiders and exiled outsiders, with female and migrant workers usually in the latter group. Moreover, Wu indicates this may be the future of work for high- and low-skilled and, creative workers in an environment where capitalists have heightened demands for technology and creativity. Drawing from 13 months of ethnographic work, Wu presents a persistent reality in which the company reaps the reward of surplus productivity, leaving employees themselves in a highly competitive and sometimes precarious work position.
Format:
CONTRIBUTORS: Tongu Wu
EAN: 9781439922972
COUNTRY: United States
PAGES:
WEIGHT:
HEIGHT: 229 cm
PUBLISHED BY: Temple University Press,U.S.
DATE PUBLISHED: 2024-06-28
CITY:
GENRE: BUSINESS & ECONOMICS / Labor / General, BUSINESS & ECONOMICS / Organizational Behavior, COMPUTERS / Programming / Games, COMPUTERS / Software Development & Engineering / General, SOCIAL SCIENCE / Sociology / General
WIDTH: 152 cm
SPINE:
Book Themes:
Sociology, Labour / income economics, Organizational theory and behaviour, Computer programming / software engineering, Games development and programming
Tongyu Wu is Assistant Professor of Sociology at Zhejiang University in China.