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Artificial Intelligence, Mixed Reality, and the Redefinition of the Classroom

Scott M. Martin
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      Artificial Intelligence, Mixed Reality, and the Redefinition of the Classroom highlights new interpretations, understandings, and emerging technologies that radically remake traditional educational models, structures, and systems, and upend how faculty teach, and students learn. It explore new educational economic models that no longer depend on buildings to educate, and describes the growing applications of artificial intelligence, machine-learning algorithms in teaching and learning. This book also defines new approaches to personalize learning, including the use of artificial cognitive learning maps that mimic a learners’ biological learning map, that can also be applied to create a learner’s secure silhouette useful for truly personalized academic intervention recommendations. The emerging and maturing technological advances that allow these transformational opportunities may also upend the traditional educational institution: the familiar spaces, walls, and buildings, but also the delivery methods of knowledge, and the learner’s method of knowledge acquisition. Artificial Intelligence, Mixed Reality, and the Redefinition of the Classroom promises to inform the teacher, administrator, and board member to hopefully not just passively read about new and exciting innovations and tools available to improve the practice of education, but also to excite and inspire each to apply these innovations to better prepare our learners to succeed within this 4th Industrial Revolution.
      Format: Paperback / softback CONTRIBUTORS: Scott M. Martin EAN: 9781475847284 COUNTRY: United States PAGES: WEIGHT: 295 g HEIGHT: 218 cm
      PUBLISHED BY: Rowman & Littlefield DATE PUBLISHED: 2019-06-05 CITY: GENRE: EDUCATION / Schools / Levels / Higher, EDUCATION / Computers & Technology, EDUCATION / Distance, Open & Online Education, EDUCATION / Classroom Management WIDTH: 151 cm SPINE:

      Book Themes:

      Higher education, tertiary education, Open learning, distance education, Teaching skills and techniques, Educational equipment and technology, computer-aided learning (CAL)

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      Dr. Scott M. Martin is an inventor, mentor, educator, entrepreneur, and author. He is the founding Director of the Virginia Serious Game Institute (VSGI), previous Director of the Computer Game Design programs, and current professor at George Mason University in Fairfax, Virginia. Dr. Martin’s research focus has been on designing new deep-learning algorithmic models applied to teaching and learning, combining the fields of data science and the social sciences of human knowledge acquisition. He has founded multiple institutes, academics programs, research centers, schools, and businesses, and he is the inventor of multiple patents and patent-pending innovations in educational technology.
      Artificial Intelligence, Mixed Reality, and the Redefinition of the Classroom highlights new interpretations, understandings, and emerging technologies that radically remake traditional educational models, structures, and systems, and upend how faculty teach, and students learn. It explore new educational economic models that no longer depend on buildings to educate, and describes the growing applications of artificial intelligence, machine-learning algorithms in teaching and learning. This book also defines new approaches to personalize learning, including the use of artificial cognitive learning maps that mimic a learners’ biological learning map, that can also be applied to create a learner’s secure silhouette useful for truly personalized academic intervention recommendations. The emerging and maturing technological advances that allow these transformational opportunities may also upend the traditional educational institution: the familiar spaces, walls, and buildings, but also the delivery methods of knowledge, and the learner’s method of knowledge acquisition. Artificial Intelligence, Mixed Reality, and the Redefinition of the Classroom promises to inform the teacher, administrator, and board member to hopefully not just passively read about new and exciting innovations and tools available to improve the practice of education, but also to excite and inspire each to apply these innovations to better prepare our learners to succeed within this 4th Industrial Revolution.
      Format: Paperback / softback CONTRIBUTORS: Scott M. Martin EAN: 9781475847284 COUNTRY: United States PAGES: WEIGHT: 295 g HEIGHT: 218 cm
      PUBLISHED BY: Rowman & Littlefield DATE PUBLISHED: 2019-06-05 CITY: GENRE: EDUCATION / Schools / Levels / Higher, EDUCATION / Computers & Technology, EDUCATION / Distance, Open & Online Education, EDUCATION / Classroom Management WIDTH: 151 cm SPINE:

      Book Themes:

      Higher education, tertiary education, Open learning, distance education, Teaching skills and techniques, Educational equipment and technology, computer-aided learning (CAL)

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      Be the first to write a review
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      Dr. Scott M. Martin is an inventor, mentor, educator, entrepreneur, and author. He is the founding Director of the Virginia Serious Game Institute (VSGI), previous Director of the Computer Game Design programs, and current professor at George Mason University in Fairfax, Virginia. Dr. Martin’s research focus has been on designing new deep-learning algorithmic models applied to teaching and learning, combining the fields of data science and the social sciences of human knowledge acquisition. He has founded multiple institutes, academics programs, research centers, schools, and businesses, and he is the inventor of multiple patents and patent-pending innovations in educational technology.

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