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Gamer Trouble

Amanda Phillips
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      Complicating perspectives on diversity in video gamesGamers have been troublemakers as long as games have existed. As our popular understanding of “gamer” shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. In Gamer Trouble, Amanda Phillips excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that difference gets baked into its technological, ludic, ideological, and social systems.By centering the insights of queer and women of color feminisms in readings of online harassment campaigns, industry animation practices, and popular video games like Portal and Mass Effect, Phillips adds essential analytical tools to our conversations about video games. She embraces the trouble that attends disciplinary crossroads, linking the violent hate speech of trolls and the representational practices marginalizing people of color, women, and queers in entertainment media to the dehumanizing logic undergirding computation and the optimization strategies of gameplay. From the microcosmic level of electricity and flicks of a thumb to the grand stages of identity politics and global capitalism, wherever gamers find themselves, gamer trouble follows. As reinvigorated forms of racism, sexism, and homophobia thrive in games and gaming communities, Phillips follows the lead of those who have been making good trouble all along, agitating for a better world.
      Format: Paperback / softback CONTRIBUTORS: Amanda Phillips EAN: 9781479834921 COUNTRY: United States PAGES: WEIGHT: 0 g HEIGHT: 229 cm
      PUBLISHED BY: New York University Press DATE PUBLISHED: 2020-05-05 CITY: GENRE: SOCIAL SCIENCE / Anthropology / Cultural & Social, SOCIAL SCIENCE / Violence in Society, SOCIAL SCIENCE / Media Studies WIDTH: 152 cm SPINE:

      Book Themes:

      Media studies, Violence and abuse in society, Social and cultural anthropology

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      Amanda Phillips is Assistant Professor of English and Film and Media Studies at Georgetown University.
      Complicating perspectives on diversity in video gamesGamers have been troublemakers as long as games have existed. As our popular understanding of “gamer” shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. In Gamer Trouble, Amanda Phillips excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that difference gets baked into its technological, ludic, ideological, and social systems.By centering the insights of queer and women of color feminisms in readings of online harassment campaigns, industry animation practices, and popular video games like Portal and Mass Effect, Phillips adds essential analytical tools to our conversations about video games. She embraces the trouble that attends disciplinary crossroads, linking the violent hate speech of trolls and the representational practices marginalizing people of color, women, and queers in entertainment media to the dehumanizing logic undergirding computation and the optimization strategies of gameplay. From the microcosmic level of electricity and flicks of a thumb to the grand stages of identity politics and global capitalism, wherever gamers find themselves, gamer trouble follows. As reinvigorated forms of racism, sexism, and homophobia thrive in games and gaming communities, Phillips follows the lead of those who have been making good trouble all along, agitating for a better world.
      Format: Paperback / softback CONTRIBUTORS: Amanda Phillips EAN: 9781479834921 COUNTRY: United States PAGES: WEIGHT: 0 g HEIGHT: 229 cm
      PUBLISHED BY: New York University Press DATE PUBLISHED: 2020-05-05 CITY: GENRE: SOCIAL SCIENCE / Anthropology / Cultural & Social, SOCIAL SCIENCE / Violence in Society, SOCIAL SCIENCE / Media Studies WIDTH: 152 cm SPINE:

      Book Themes:

      Media studies, Violence and abuse in society, Social and cultural anthropology

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      Be the first to write a review
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      Amanda Phillips is Assistant Professor of English and Film and Media Studies at Georgetown University.

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