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Experiential Learning in Virtual Worlds

Mark Childs
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      Virtual worlds are computer-generated three-dimensional worlds in which participants adopt digital personae, called avatars, to interact with others. One of the strengths of virtual worlds as platforms is that they can provide engaging and authentic experiences for participants, enabling simulations of different environments, opportunities to roleplay different activities, and facilitating creativity and imagination. This volume focuses on this use of virtual worlds for providing experiential learning in particular. Some of the questions the volume aims to answer are: To what extent can the experiences of virtual worlds be considered "real"? What types of experiential learning are virtual worlds effective at providing and how can learning design make best use of their potential?; How do different types of learners respond to virtual worlds? How can virtual worlds develop leadership skills? How are courtship rituals and multiracial identity expressed in virtual worlds and what does this reveal about learning? What is the future of experiential learning in virtual worlds?

      Format: Paperback / softback CONTRIBUTORS: Mark Childs EAN: 9781848881891 COUNTRY: United Kingdom PAGES: 228 WEIGHT: HEIGHT:
      PUBLISHED BY: Inter/Connexions DATE PUBLISHED: 2013-01-01 CITY: GENRE: LANGUAGE ARTS & DISCIPLINES / Communication Studies, PHILOSOPHY / General, SOCIAL SCIENCE / General WIDTH: SPINE:

      Book Themes:

      Interdisciplinary studies, Philosophy

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      Mark Childs is a Senior Research Fellow for Elearning at Coventry University. Since 1997 he has worked on more than 30 projects involving technology-supported learning at Coventry and in previous posts at the Universities of Wolverhampton and Warwick. In 2010 he was awarded a PhD from the University of Warwick for his thesis on Learners' Experiences in Virtual Worlds. Greg Withnail has a background in architectural CAD, GIS and Web Design. As a Project Manager with Eygus Ltd he spent two years working full-time on their Second Life developments for the Open University. He is also an outspoken advocate of bringing established Web usability principles to Virtual Worlds.

      Virtual worlds are computer-generated three-dimensional worlds in which participants adopt digital personae, called avatars, to interact with others. One of the strengths of virtual worlds as platforms is that they can provide engaging and authentic experiences for participants, enabling simulations of different environments, opportunities to roleplay different activities, and facilitating creativity and imagination. This volume focuses on this use of virtual worlds for providing experiential learning in particular. Some of the questions the volume aims to answer are: To what extent can the experiences of virtual worlds be considered "real"? What types of experiential learning are virtual worlds effective at providing and how can learning design make best use of their potential?; How do different types of learners respond to virtual worlds? How can virtual worlds develop leadership skills? How are courtship rituals and multiracial identity expressed in virtual worlds and what does this reveal about learning? What is the future of experiential learning in virtual worlds?

      Format: Paperback / softback CONTRIBUTORS: Mark Childs EAN: 9781848881891 COUNTRY: United Kingdom PAGES: 228 WEIGHT: HEIGHT:
      PUBLISHED BY: Inter/Connexions DATE PUBLISHED: 2013-01-01 CITY: GENRE: LANGUAGE ARTS & DISCIPLINES / Communication Studies, PHILOSOPHY / General, SOCIAL SCIENCE / General WIDTH: SPINE:

      Book Themes:

      Interdisciplinary studies, Philosophy

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      Mark Childs is a Senior Research Fellow for Elearning at Coventry University. Since 1997 he has worked on more than 30 projects involving technology-supported learning at Coventry and in previous posts at the Universities of Wolverhampton and Warwick. In 2010 he was awarded a PhD from the University of Warwick for his thesis on Learners' Experiences in Virtual Worlds. Greg Withnail has a background in architectural CAD, GIS and Web Design. As a Project Manager with Eygus Ltd he spent two years working full-time on their Second Life developments for the Open University. He is also an outspoken advocate of bringing established Web usability principles to Virtual Worlds.

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