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Videogame Sciences and Arts

Liliana Vale Costa
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      This book constitutes the revised selected papers of the 13th International Conference on Videogame Sciences and Arts, VJ 2023, held in Aveiro, Portugal, during November 28–30, 2023.The 17 full papers and the 6 short papers presented were carefully reviewed and selected from 64 submissions. They are organized in topical sections named: game experience and evaluation; game-based learning and edutainment; games and culture; game design and development.
      Format: CONTRIBUTORS: Liliana Vale Costa EAN: 9783031514517 COUNTRY: Switzerland PAGES: WEIGHT: 0 g HEIGHT: 235 cm
      PUBLISHED BY: Springer International Publishing AG DATE PUBLISHED: 2024-02-06 CITY: GENRE: COMPUTERS / Software Development & Engineering / Computer Graphics, COMPUTERS / Data Science / General, COMPUTERS / Software Development & Engineering / General, COMPUTERS / User Interfaces WIDTH: 155 cm SPINE:

      Book Themes:

      Software Engineering, Computer applications in the social and behavioural sciences, Computer vision, Human–computer interaction

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      This book constitutes the revised selected papers of the 13th International Conference on Videogame Sciences and Arts, VJ 2023, held in Aveiro, Portugal, during November 28–30, 2023.The 17 full papers and the 6 short papers presented were carefully reviewed and selected from 64 submissions. They are organized in topical sections named: game experience and evaluation; game-based learning and edutainment; games and culture; game design and development.
      Format: CONTRIBUTORS: Liliana Vale Costa EAN: 9783031514517 COUNTRY: Switzerland PAGES: WEIGHT: 0 g HEIGHT: 235 cm
      PUBLISHED BY: Springer International Publishing AG DATE PUBLISHED: 2024-02-06 CITY: GENRE: COMPUTERS / Software Development & Engineering / Computer Graphics, COMPUTERS / Data Science / General, COMPUTERS / Software Development & Engineering / General, COMPUTERS / User Interfaces WIDTH: 155 cm SPINE:

      Book Themes:

      Software Engineering, Computer applications in the social and behavioural sciences, Computer vision, Human–computer interaction

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      Be the first to write a review
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