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Technologies for E-Learning and Digital Entertainment

Kin-chuen Hui
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      This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007. It covers virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual reality, vision, imaging and video technology, as well as collaborative and distributed environments.
      Format: Paperback / softback CONTRIBUTORS: Kin-chuen Hui EAN: 9783540730101 COUNTRY: Germany PAGES: WEIGHT: 1496 g HEIGHT: 235 cm
      PUBLISHED BY: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG DATE PUBLISHED: 2007-06-05 CITY: GENRE: COMPUTERS / Artificial Intelligence / General, COMPUTERS / Software Development & Engineering / Computer Graphics, COMPUTERS / Information Technology, COMPUTERS / Interactive & Multimedia, COMPUTERS / User Interfaces WIDTH: 155 cm SPINE:

      Book Themes:

      Educational equipment and technology, computer-aided learning (CAL), Graphical and digital media applications, Graphics programming, Applied computing, Artificial intelligence, Human–computer interaction

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      This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007. It covers virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual reality, vision, imaging and video technology, as well as collaborative and distributed environments.
      Format: Paperback / softback CONTRIBUTORS: Kin-chuen Hui EAN: 9783540730101 COUNTRY: Germany PAGES: WEIGHT: 1496 g HEIGHT: 235 cm
      PUBLISHED BY: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG DATE PUBLISHED: 2007-06-05 CITY: GENRE: COMPUTERS / Artificial Intelligence / General, COMPUTERS / Software Development & Engineering / Computer Graphics, COMPUTERS / Information Technology, COMPUTERS / Interactive & Multimedia, COMPUTERS / User Interfaces WIDTH: 155 cm SPINE:

      Book Themes:

      Educational equipment and technology, computer-aided learning (CAL), Graphical and digital media applications, Graphics programming, Applied computing, Artificial intelligence, Human–computer interaction

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      Be the first to write a review
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