FREE delivery to all EXCLUSIVE BOOKS stores nationwide. FREE delivery to your door on all orders over R450. Excludes all international deliveries.

Gaming the Metaverse

Benjamin Beil
    Product form
      FORMAT: Paperback / softback

      R 1,623.00 Price and availability exclusive to website

      YOU COULD EARN 1,623 FUTURE RETAIL DISCOUNTS.
      ESTIMATED DELIVERY: Approx. 20 - 30 Business Days
      BUY NOW PAY LATER
      From R 270.50 per month!
      3x monthly payments of R 541.00 with
      4x fortnightly payments of R 405.75 with

      Neal Stephenson’s 1992 novel Snow Crash conceived of the Metaverse as an escapist medium within a dystopian future. By the early 2000s, his vision had evolved into a blueprint for pioneering virtual worlds, notably Second Life. In the 2010s, technology companies—from Meta to Epic Games—recast the Metaverse as the next frontier of digital experience and revenue generation. Now, in the 2020s, the still speculative concept encompasses a convergence of extended reality technologies alongside blockchain systems and artificial intelligence.The contributors bring together leading scholars and industry professionals to examine past “imaginations” and recent “achievements” in the pursuit of the Metaverse. They trace its development through literary, media, and cultural history while exploring current applications and their technical, social, cultural, and economic implications.

      Format: Paperback / softback CONTRIBUTORS: Benjamin Beil EAN: 9783837674620 COUNTRY: Germany PAGES: 398 WEIGHT: HEIGHT: 23 mm
      PUBLISHED BY: Transcript Verlag DATE PUBLISHED: 2025-02-26 CITY: GENRE: COMPUTERS / Virtual & Augmented Reality, SOCIAL SCIENCE / Sociology / General, SOCIAL SCIENCE / Media Studies WIDTH: 15 mm SPINE:

      Book Themes:

      Society and culture: general, Media studies, Media studies: internet, digital media and society, Virtual worlds

      Customer Reviews

      Be the first to write a review
      0%
      (0)
      0%
      (0)
      0%
      (0)
      0%
      (0)
      0%
      (0)
      Benjamin Beil (Prof. Dr. phil.) is Professor for Media Studies & Digital Culture at the Department of Media Culture & Theatre at the University of Cologne. Gundolf S. Freyermuth (Prof. Dr. phil.) is Professor of Media and Game Studies and founding co-director at the Cologne Game Lab of TH Koeln-University of Technology, Arts and Sciences, as well as Professor of Comparative Media Studies at the ifs international film school of Cologne.

      Neal Stephenson’s 1992 novel Snow Crash conceived of the Metaverse as an escapist medium within a dystopian future. By the early 2000s, his vision had evolved into a blueprint for pioneering virtual worlds, notably Second Life. In the 2010s, technology companies—from Meta to Epic Games—recast the Metaverse as the next frontier of digital experience and revenue generation. Now, in the 2020s, the still speculative concept encompasses a convergence of extended reality technologies alongside blockchain systems and artificial intelligence.The contributors bring together leading scholars and industry professionals to examine past “imaginations” and recent “achievements” in the pursuit of the Metaverse. They trace its development through literary, media, and cultural history while exploring current applications and their technical, social, cultural, and economic implications.

      Format: Paperback / softback CONTRIBUTORS: Benjamin Beil EAN: 9783837674620 COUNTRY: Germany PAGES: 398 WEIGHT: HEIGHT: 23 mm
      PUBLISHED BY: Transcript Verlag DATE PUBLISHED: 2025-02-26 CITY: GENRE: COMPUTERS / Virtual & Augmented Reality, SOCIAL SCIENCE / Sociology / General, SOCIAL SCIENCE / Media Studies WIDTH: 15 mm SPINE:

      Book Themes:

      Society and culture: general, Media studies, Media studies: internet, digital media and society, Virtual worlds

      Customer Reviews

      Be the first to write a review
      0%
      (0)
      0%
      (0)
      0%
      (0)
      0%
      (0)
      0%
      (0)
      Benjamin Beil (Prof. Dr. phil.) is Professor for Media Studies & Digital Culture at the Department of Media Culture & Theatre at the University of Cologne. Gundolf S. Freyermuth (Prof. Dr. phil.) is Professor of Media and Game Studies and founding co-director at the Cologne Game Lab of TH Koeln-University of Technology, Arts and Sciences, as well as Professor of Comparative Media Studies at the ifs international film school of Cologne.

      Recently viewed products

      Login

      Forgot your password?

      Don't have an account yet?
      Create account