Search results for "Frahaan Hussain"
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Responsive Web Design by Example
Develop mobile-first and adaptive websites that provide the best user experience for a wide range of devicesAbout This Book• Rapidly develop and prototype responsive websites by leveraging the power of Bootstrap• Practice performance optimization techniques to make your site lighter and faster• Learn responsive web design and discover how to build mobile-ready websites with easeWho This Book Is ForIf you are a web developers interested in incorporating responsive web designs in your websites, then this book is for you. Familiarity with HTML5, CSS3, and command lines, though not essential, will help you get the most out of this book.What You Will Learn• Understand what responsive design is, and why it's vital for modern web development• Customize and extend responsive design frameworks• Create adaptable templates for all future projects• Build a semantic website structure with HTML5 elements• Determine a responsive website persona with CSS3• Learn how to decide which framework best suits your project specification• Implement a plethora of Bootstrap features in your websitesIn DetailDesktop-only websites just aren't good enough anymore. As you enter a future of increasingly diverse browsing methods, you need to know how to build websites that are presentable and will work perfectly with the huge volume of different device sizes and resolutions that are now commercially available. Responsive web design is an answer to the problem of modern web development.By following the detailed step-by-step instructions, previews, and examples mentioned in this book, you will learn how to build engaging responsive websites and upgrade your skills as a web designer.With coverage of Responsive Grid System and Bootstrap, you will learn about the most powerful frameworks in responsive web design.In this book, you will learn how to create a crisp blog page, a beautiful portfolio site, a cool social networking page, and a fun photo gallery. Through each of these projects, you'll learn how to build various elements of a modern responsive website, and also find out which framework works best for your project specifications.By the end of the book, you will have gained practical skills you need to build real-world websites that are professional, creative and truly responsive.Style and approachThis book conveys the design concepts used to quickly and effectively build responsive websites. We focus less on the theory and more on results, with clear step-by-step instructions, previews, and examples to help you along the way.
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Learn OpenGL
A step-by-step instructional guide to understanding the fundamentals of game development with OpenGL. Right from the setup to the important features, we'll get a better understanding of games and the engines behind them.Key FeaturesLearn the basics of drawing along with fundamentals of shading to create amazing objects.Get in-depth knowledge of lighting and materials to make realistic objects.Understand the fundamentals of model loading and cube mapping.Book DescriptionLearn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders, along with concepts such as lighting, model loading, and cube mapping, this book will get you up to speed with the fundamentals.You begin by setting up your development environment to use OpenGL on Windows and macOS. With GLFW and GLEW set up using absolute and relative linking done, you are ready to setup SDL and SFML for both the operating systems.Now that your development environment is set up, you'll learn to draw using simple shaders as well as make the shader more adaptable and reusable. Then we move on to more advanced topics like texturing your objects with images and transforming your objects using translate, rotate and scale.With these concepts covered, we'll move on to topics like lighting to enable you to incorporate amazing dynamic lights in your game world.By the end of the book, you'll learn about model loading, right from setting up ASSIMP to learning about the model class and loading a model in your game environment. We will conclude by understanding cube mapping to bring advance worlds to your game.What you will learnSet up GLFW and GLEW on Windows and macOS with absolute, relative LinkingSet up SDL and SFML on your system using absolute and relative LinkingDraw using the simple shadersCreate a camera and learn to populate your game world with objectsLearn about color and lighting concepts to create an amazing game worldUnderstand model loading and cube mapping to advance your gameWho this book is forThis book is targeted towards anyone and everyone who is interested in creating games, learning how game engines work and most importantly for anyone who is interested in learning OpenGL. The ideal reader for this book would be anyone with a passion for learning game development or looking out for an OpenGL reference guide. The skills that you'll learn in this book will be applicable to all your game development needs. You'll require a strong foundation in C++ to understand and apply the concepts of this book.
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Elevate SwiftUI Skills by Building Projects
Explore the power of SwiftUI, creating complex user interfaces for different Apple platforms as you design a tax calculator app, a photo gallery app, an app store, and a fitness companion appKey FeaturesLearn how to use the latest SwiftUI features such as UIkitDevelop UIs for all categories of Apple devices, from the Apple Watch to the iPadEnhance your applications further with advanced SwiftUI featuresPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionElevate SwiftUI Skills by Building Projects helps you harness the cutting-edge potential of SwiftUI and its innovative and user-friendly approach to crafting user interfaces for Apple platforms with the power of Swift. This book will enhance your UI programming skills with SwiftUI through a project-based methodology, guiding you to create four real-world projects.Starting with a quick recap of Swift and SwiftUI, you’ll gradually develop projects tailored for iPhone, iPad, macOS, and watchOS using Swift and Xcode. You’ll experience SwiftUI’s versatility in action as you build a tax calculator for iPhone and a photo gallery for the iPad, which uses a larger display to enhance the viewing experience. You’ll also create an app store for Mac and, finally, get to grips with the power of SwiftUI for smaller devices such as the Apple Watch by designing a Fitness Companion app.By the end of this book, you'll have built fully functional projects across multiple platforms and gained the expertise needed to excel as a professional SwiftUI developer.What you will learnStart with a quick recap of UI essentials in Swift and Swift basicsDiscover how UI elements are integrated into appsUnderstand how SwiftUI builds on top of the pre-existing Swift programming languageFamiliarize yourself with the latest Xcode version to create SwiftUI appsDevelop a wide variety of applications that can be used as cornerstonesDesign and code for watchOS, iOS, macOS, and iPadOS in SwiftUI through explicit projectsWho this book is forIf you are a mobile developer already well-versed in Apple development using Swift, this book will further advance your skills in UI design. Basic Swift, Xcode, and Apple OS knowledge will help you get the most out of this book.
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