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R 1,069.00


Generic Multi-Agent Reinforcement Learning Approach for Flexible Job-Shop Scheduling
The production control of flexible manufacturing systems is a relevant component that must go along with the requirements of being flexible in terms of new product variants, new machine skills and reaction to unforeseen events during runtime. This work focuses on developing a reactive job-shop scheduling system for flexible and re-configurable manufacturing systems. Reinforcement Learning approaches are therefore investigated for the concept of multiple agents that control products including transportation and resource allocation.
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Multi-Agent Machine Learning
The book begins with a chapter on traditional methods of supervised learning, covering recursive least squares learning, mean square error methods, and stochastic approximation. Chapter 2 covers single agent reinforcement learning. Topics include learning value functions, Markov games, and TD learning with eligibility traces. Chapter 3 discusses two player games including two player matrix games with both pure and mixed strategies. Numerous algorithms and examples are presented. Chapter 4 covers learning in multi-player games, stochastic games, and Markov games, focusing on learning multi-player grid games—two player grid games, Q-learning, and Nash Q-learning. Chapter 5 discusses differential games, including multi player differential games, actor critique structure, adaptive fuzzy control and fuzzy interference systems, the evader pursuit game, and the defending a territory games. Chapter 6 discusses new ideas on learning within robotic swarms and the innovative idea of the evolution of personality traits. • Framework for understanding a variety of methods and approaches in multi-agent machine learning. • Discusses methods of reinforcement learning such as a number of forms of multi-agent Q-learning • Applicable to research professors and graduate students studying electrical and computer engineering, computer science, and mechanical and aerospace engineering
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Deep Reinforcement Learning Hands-On
New edition of the bestselling guide to deep reinforcement learning and how it’s used to solve complex real-world problems. Revised and expanded to include multi-agent methods, discrete optimization, RL in robotics, advanced exploration techniques, and moreKey FeaturesSecond edition of the bestselling introduction to deep reinforcement learning, expanded with six new chaptersLearn advanced exploration techniques including noisy networks, pseudo-count, and network distillation methodsApply RL methods to cheap hardware robotics platformsBook DescriptionDeep Reinforcement Learning Hands-On, Second Edition is an updated and expanded version of the bestselling guide to the very latest reinforcement learning (RL) tools and techniques. It provides you with an introduction to the fundamentals of RL, along with the hands-on ability to code intelligent learning agents to perform a range of practical tasks.With six new chapters devoted to a variety of up-to-the-minute developments in RL, including discrete optimization (solving the Rubik's Cube), multi-agent methods, Microsoft's TextWorld environment, advanced exploration techniques, and more, you will come away from this book with a deep understanding of the latest innovations in this emerging field.In addition, you will gain actionable insights into such topic areas as deep Q-networks, policy gradient methods, continuous control problems, and highly scalable, non-gradient methods. You will also discover how to build a real hardware robot trained with RL for less than $100 and solve the Pong environment in just 30 minutes of training using step-by-step code optimization.In short, Deep Reinforcement Learning Hands-On, Second Edition, is your companion to navigating the exciting complexities of RL as it helps you attain experience and knowledge through real-world examples.What you will learnUnderstand the deep learning context of RL and implement complex deep learning modelsEvaluate RL methods including cross-entropy, DQN, actor-critic, TRPO, PPO, DDPG, D4PG, and othersBuild a practical hardware robot trained with RL methods for less than $100Discover Microsoft's TextWorld environment, which is an interactive fiction games platformUse discrete optimization in RL to solve a Rubik's CubeTeach your agent to play Connect 4 using AlphaGo ZeroExplore the very latest deep RL research on topics including AI chatbotsDiscover advanced exploration techniques, including noisy networks and network distillation techniquesWho this book is forSome fluency in Python is assumed. Sound understanding of the fundamentals of deep learning will be helpful. This book is an introduction to deep RL and requires no background in RL
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Deep Reinforcement Learning
Deep reinforcement learning has attracted considerable attention recently. Impressive results have been achieved in such diverse fields as autonomous driving, game playing, molecular recombination, and robotics. In all these fields, computer programs have taught themselves to understand problems that were previously considered to be very difficult. In the game of Go, the program AlphaGo has even learned to outmatch three of the world’s leading players.Deep reinforcement learning takes its inspiration from the fields of biology and psychology. Biology has inspired the creation of artificial neural networks and deep learning, while psychology studies how animals and humans learn, and how subjects’ desired behavior can be reinforced with positive and negative stimuli. When we see how reinforcement learning teaches a simulated robot to walk, we are reminded of how children learn, through playful exploration. Techniques that are inspired by biology and psychology work amazingly well in computers: animal behavior and the structure of the brain as new blueprints for science and engineering. In fact, computers truly seem to possess aspects of human behavior; as such, this field goes to the heart of the dream of artificial intelligence. These research advances have not gone unnoticed by educators. Many universities have begun offering courses on the subject of deep reinforcement learning. The aim of this book is to provide an overview of the field, at the proper level of detail for a graduate course in artificial intelligence. It covers the complete field, from the basic algorithms of Deep Q-learning, to advanced topics such as multi-agent reinforcement learning and meta learning.
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Recent Advances in Reinforcement Learning
This book constitutes revised and selected papers of the 9th European Workshop on Reinforcement Learning, EWRL 2011, which took place in Athens, Greece in September 2011. The papers presented were carefully reviewed and selected from 40 submissions. The papers are organized in topical sections online reinforcement learning, learning and exploring MDPs, function approximation methods for reinforcement learning, macro-actions in reinforcement learning, policy search and bounds, multi-task and transfer reinforcement learning, multi-agent reinforcement learning, apprenticeship and inverse reinforcement learning and real-world reinforcement learning.
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Adaptive and Learning Agents
This volume constitutes the thoroughly refereed post-conference proceedings of the International Workshop on Adaptive and Learning Agents, ALA 2011, held at the 10th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2011, in Taipei, Taiwan, in May 2011.The 7 revised full papers presented together with 1 invited talk were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on single and multi-agent reinforcement learning, supervised multiagent learning, adaptation and learning in dynamic environments, learning trust and reputation, minority games and agent coordination.
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Mastering Reinforcement Learning with Python
Get hands-on experience in creating state-of-the-art reinforcement learning agents using TensorFlow and RLlib to solve complex real-world business and industry problems with the help of expert tips and best practicesKey FeaturesUnderstand how large-scale state-of-the-art RL algorithms and approaches workApply RL to solve complex problems in marketing, robotics, supply chain, finance, cybersecurity, and moreExplore tips and best practices from experts that will enable you to overcome real-world RL challengesBook DescriptionReinforcement learning (RL) is a field of artificial intelligence (AI) used for creating self-learning autonomous agents. Building on a strong theoretical foundation, this book takes a practical approach and uses examples inspired by real-world industry problems to teach you about state-of-the-art RL. Starting with bandit problems, Markov decision processes, and dynamic programming, the book provides an in-depth review of the classical RL techniques, such as Monte Carlo methods and temporal-difference learning. After that, you will learn about deep Q-learning, policy gradient algorithms, actor-critic methods, model-based methods, and multi-agent reinforcement learning. Then, you'll be introduced to some of the key approaches behind the most successful RL implementations, such as domain randomization and curiosity-driven learning. As you advance, you’ll explore many novel algorithms with advanced implementations using modern Python libraries such as TensorFlow and Ray’s RLlib package. You’ll also find out how to implement RL in areas such as robotics, supply chain management, marketing, finance, smart cities, and cybersecurity while assessing the trade-offs between different approaches and avoiding common pitfalls. By the end of this book, you’ll have mastered how to train and deploy your own RL agents for solving RL problems.What you will learnModel and solve complex sequential decision-making problems using RLDevelop a solid understanding of how state-of-the-art RL methods workUse Python and TensorFlow to code RL algorithms from scratchParallelize and scale up your RL implementations using Ray's RLlib packageGet in-depth knowledge of a wide variety of RL topicsUnderstand the trade-offs between different RL approachesDiscover and address the challenges of implementing RL in the real worldWho this book is forThis book is for expert machine learning practitioners and researchers looking to focus on hands-on reinforcement learning with Python by implementing advanced deep reinforcement learning concepts in real-world projects. Reinforcement learning experts who want to advance their knowledge to tackle large-scale and complex sequential decision-making problems will also find this book useful. Working knowledge of Python programming and deep learning along with prior experience in reinforcement learning is required.
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Reinforcement Learning
Reinforcement learning (RL) will deliver one of the biggest breakthroughs in AI over the next decade, enabling algorithms to learn from their environment to achieve arbitrary goals. This exciting development avoids constraints found in traditional machine learning (ML) algorithms. This practical book shows data science and AI professionals how to learn by reinforcement and enable a machine to learn by itself.Author Phil Winder of Winder Research covers everything from basic building blocks to state-of-the-art practices. You'll explore the current state of RL, focus on industrial applications, learn numerous algorithms, and benefit from dedicated chapters on deploying RL solutions to production. This is no cookbook; doesn't shy away from math and expects familiarity with ML.Learn what RL is and how the algorithms help solve problemsBecome grounded in RL fundamentals including Markov decision processes, dynamic programming, and temporal difference learningDive deep into a range of value and policy gradient methodsApply advanced RL solutions such as meta learning, hierarchical learning, multi-agent, and imitation learningUnderstand cutting-edge deep RL algorithms including Rainbow, PPO, TD3, SAC, and moreGet practical examples through the accompanying website
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Transfer Learning for Multiagent Reinforcement Learning Systems
Learning to solve sequential decision-making tasks is difficult. Humans take years exploring the environment essentially in a random way until they are able to reason, solve difficult tasks, and collaborate with other humans towards a common goal. Artificial Intelligent agents are like humans in this aspect. Reinforcement Learning (RL) is a well-known technique to train autonomous agents through interactions with the environment. Unfortunately, the learning process has a high sample complexity to infer an effective actuation policy, especially when multiple agents are simultaneously actuating in the environment.However, previous knowledge can be leveraged to accelerate learning and enable solving harder tasks. In the same way humans build skills and reuse them by relating different tasks, RL agents might reuse knowledge from previously solved tasks and from the exchange of knowledge with other agents in the environment. In fact, virtually all of the most challenging tasks currently solved by RL rely on embedded knowledge reuse techniques, such as Imitation Learning, Learning from Demonstration, and Curriculum Learning.This book surveys the literature on knowledge reuse in multiagent RL. The authors define a unifying taxonomy of state-of-the-art solutions for reusing knowledge, providing a comprehensive discussion of recent progress in the area. In this book, readers will find a comprehensive discussion of the many ways in which knowledge can be reused in multiagent sequential decision-making tasks, as well as in which scenarios each of the approaches is more efficient. The authors also provide their view of the current low-hanging fruit developments of the area, as well as the still-open big questions that could result in breakthrough developments. Finally, the book provides resources to researchers who intend to join this area or leverage those techniques, including a list of conferences, journals, and implementation tools.This book will be useful for a wide audience; and will hopefully promote new dialogues across communities and novel developments in the area.
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The Reinforcement Learning Workshop
Start with the basics of reinforcement learning and explore deep learning concepts such as deep Q-learning, deep recurrent Q-networks, and policy-based methods with this practical guideKey FeaturesUse TensorFlow to write reinforcement learning agents for performing challenging tasksLearn how to solve finite Markov decision problemsTrain models to understand popular video games like BreakoutBook DescriptionVarious intelligent applications such as video games, inventory management software, warehouse robots, and translation tools use reinforcement learning (RL) to make decisions and perform actions that maximize the probability of the desired outcome. This book will help you to get to grips with the techniques and the algorithms for implementing RL in your machine learning models.Starting with an introduction to RL, you’ll be guided through different RL environments and frameworks. You’ll learn how to implement your own custom environments and use OpenAI baselines to run RL algorithms. Once you’ve explored classic RL techniques such as Dynamic Programming, Monte Carlo, and TD Learning, you’ll understand when to apply the different deep learning methods in RL and advance to deep Q-learning. The book will even help you understand the different stages of machine-based problem-solving by using DARQN on a popular video game Breakout. Finally, you’ll find out when to use a policy-based method to tackle an RL problem.By the end of The Reinforcement Learning Workshop, you’ll be equipped with the knowledge and skills needed to solve challenging problems using reinforcement learning.What you will learnUse OpenAI Gym as a framework to implement RL environmentsFind out how to define and implement reward functionExplore Markov chain, Markov decision process, and the Bellman equationDistinguish between Dynamic Programming, Monte Carlo, and Temporal Difference LearningUnderstand the multi-armed bandit problem and explore various strategies to solve itBuild a deep Q model network for playing the video game BreakoutWho this book is forIf you are a data scientist, machine learning enthusiast, or a Python developer who wants to learn basic to advanced deep reinforcement learning algorithms, this workshop is for you. A basic understanding of the Python language is necessary.
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Handbook of Reinforcement Learning and Control
This handbook presents state-of-the-art research in reinforcement learning, focusing on its applications in the control and game theory of dynamic systems and future directions for related research and technology.The contributions gathered in this book deal with challenges faced when using learning and adaptation methods to solve academic and industrial problems, such as optimization in dynamic environments with single and multiple agents, convergence and performance analysis, and online implementation. They explore means by which these difficulties can be solved, and cover a wide range of related topics including:deep learning;artificial intelligence;applications of game theory;mixed modality learning; andmulti-agent reinforcement learning.Practicing engineers and scholars in the field of machine learning, game theory, and autonomous control will find the Handbook of Reinforcement Learning and Control to be thought-provoking, instructive and informative.
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Reinforcement Learning in Action
Reinforcement learning (RL) has become the engine behind some of the most significant advances in modern artificial intelligence, from defeating world champions in Go to aligning large language models with human preferences. Yet despite its central role, RL remains poorly understood by many practitioners who work with these systems daily. Reinforcement Learning in Action: From Foundations to Frontiers bridges the gap between classical RL theory and the cutting-edge techniques driving today’s AI breakthroughs. The book traces a complete path from Markov Decision Processes and Bellman equations through deep RL methods (DQN, REINFORCE, Actor-Critic, PPO) to the modern landscape of LLM alignment (RLHF, DPO, SimPO, KTO), reasoning optimization (GRPO, VinePPO, MCTS), and agentic systems with tool use, memory, and multi-turn planning. A distinguishing feature is the book’s consistent five-layer pedagogical structure: each algorithm is presented with its key characteristics, a full mathematical derivation, an honest assessment of its advantages and limitations, a complete from-scratch Python/PyTorch implementation in which variable names match the equations, and a hands-on case study with reproducible experiments. Case studies progress from Grid World navigation and CartPole control to fine-tuning language models with DPO on the HuggingFace ecosystem, training reasoning models with GRPO on mathematical benchmarks, and building a full agentic customer support system. Written for ML engineers, researchers, and advanced students, this book provides both the conceptual depth and implementation fluency needed to understand, build, and extend the RL systems shaping the future of AI.
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Reinforcement Learning Algorithms with Python
Develop self-learning algorithms and agents using TensorFlow and other Python tools, frameworks, and librariesKey FeaturesLearn, develop, and deploy advanced reinforcement learning algorithms to solve a variety of tasksUnderstand and develop model-free and model-based algorithms for building self-learning agentsWork with advanced Reinforcement Learning concepts and algorithms such as imitation learning and evolution strategiesBook DescriptionReinforcement Learning (RL) is a popular and promising branch of AI that involves making smarter models and agents that can automatically determine ideal behavior based on changing requirements. This book will help you master RL algorithms and understand their implementation as you build self-learning agents.Starting with an introduction to the tools, libraries, and setup needed to work in the RL environment, this book covers the building blocks of RL and delves into value-based methods, such as the application of Q-learning and SARSA algorithms. You'll learn how to use a combination of Q-learning and neural networks to solve complex problems. Furthermore, you'll study the policy gradient methods, TRPO, and PPO, to improve performance and stability, before moving on to the DDPG and TD3 deterministic algorithms. This book also covers how imitation learning techniques work and how Dagger can teach an agent to drive. You'll discover evolutionary strategies and black-box optimization techniques, and see how they can improve RL algorithms. Finally, you'll get to grips with exploration approaches, such as UCB and UCB1, and develop a meta-algorithm called ESBAS.By the end of the book, you'll have worked with key RL algorithms to overcome challenges in real-world applications, and be part of the RL research community.What you will learnDevelop an agent to play CartPole using the OpenAI Gym interfaceDiscover the model-based reinforcement learning paradigmSolve the Frozen Lake problem with dynamic programmingExplore Q-learning and SARSA with a view to playing a taxi gameApply Deep Q-Networks (DQNs) to Atari games using GymStudy policy gradient algorithms, including Actor-Critic and REINFORCEUnderstand and apply PPO and TRPO in continuous locomotion environmentsGet to grips with evolution strategies for solving the lunar lander problemWho this book is forIf you are an AI researcher, deep learning user, or anyone who wants to learn reinforcement learning from scratch, this book is for you. You’ll also find this reinforcement learning book useful if you want to learn about the advancements in the field. Working knowledge of Python is necessary.
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Machine Learning and Knowledge Discovery in Databases
The multi-volume set LNAI 13713 until 13718 constitutes the refereed proceedings of the European Conference on Machine Learning and Knowledge Discovery in Databases, ECML PKDD 2022, which took place in Grenoble, France, in September 2022.The 236 full papers presented in these proceedings were carefully reviewed and selected from a total of 1060 submissions. In addition, the proceedings include 17 Demo Track contributions.The volumes are organized in topical sections as follows:Part I: Clustering and dimensionality reduction; anomaly detection; interpretability and explainability; ranking and recommender systems; transfer and multitask learning; Part II: Networks and graphs; knowledge graphs; social network analysis; graph neural networks; natural language processing and text mining; conversational systems; Part III: Deep learning; robust and adversarial machine learning; generative models; computer vision; meta-learning, neural architecture search; Part IV: Reinforcement learning; multi-agent reinforcement learning; bandits and online learning; active and semi-supervised learning; private and federated learning;Part V: Supervised learning; probabilistic inference; optimal transport; optimization; quantum, hardware; sustainability; Part VI: Time series; financial machine learning; applications; applications: transportation; demo track.
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Reinforcement Learning
Reinforcement learning is the learning of a mapping from situations to actions so as to maximize a scalar reward or reinforcement signal. The learner is not told which action to take, as in most forms of machine learning, but instead must discover which actions yield the highest reward by trying them. In the most interesting and challenging cases, actions may affect not only the immediate reward, but also the next situation, and through that all subsequent rewards. These two characteristics -- trial-and-error search and delayed reward -- are the most important distinguishing features of reinforcement learning. Reinforcement learning is both a new and a very old topic in AI. The term appears to have been coined by Minsk (1961), and independently in control theory by Walz and Fu (1965). The earliest machine learning research now viewed as directly relevant was Samuel's (1959) checker player, which used temporal-difference learning to manage delayed reward much as it is used today. Of course learning and reinforcement have been studied in psychology for almost a century, and that work has had a very strong impact on the AI/engineering work. One could in fact consider all of reinforcement learning to be simply the reverse engineering of certain psychological learning processes (e.g. operant conditioning and secondary reinforcement). Reinforcement Learning is an edited volume of original research, comprising seven invited contributions by leading researchers.
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Reinforcement Learning in Action
Reinforcement learning (RL) has become the engine behind some of the most significant advances in modern artificial intelligence, from defeating world champions in Go to aligning large language models with human preferences. Yet despite its central role, RL remains poorly understood by many practitioners who work with these systems daily. Reinforcement Learning in Action: From Foundations to Frontiers bridges the gap between classical RL theory and the cutting-edge techniques driving today’s AI breakthroughs. The book traces a complete path from Markov Decision Processes and Bellman equations through deep RL methods (DQN, REINFORCE, Actor-Critic, PPO) to the modern landscape of LLM alignment (RLHF, DPO, SimPO, KTO), reasoning optimization (GRPO, VinePPO, MCTS), and agentic systems with tool use, memory, and multi-turn planning. A distinguishing feature is the book’s consistent five-layer pedagogical structure: each algorithm is presented with its key characteristics, a full mathematical derivation, an honest assessment of its advantages and limitations, a complete from-scratch Python/PyTorch implementation in which variable names match the equations, and a hands-on case study with reproducible experiments. Case studies progress from Grid World navigation and CartPole control to fine-tuning language models with DPO on the HuggingFace ecosystem, training reasoning models with GRPO on mathematical benchmarks, and building a full agentic customer support system. Written for ML engineers, researchers, and advanced students, this book provides both the conceptual depth and implementation fluency needed to understand, build, and extend the RL systems shaping the future of AI.
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Art of Reinforcement Learning
Unlock the full potential of reinforcement learning (RL), a crucial subfield of Artificial Intelligence, with this comprehensive guide. This book provides a deep dive into RL's core concepts, mathematics, and practical algorithms, helping you to develop a thorough understanding of this cutting-edge technology.Beginning with an overview of fundamental concepts such as Markov decision processes, dynamic programming, Monte Carlo methods, and temporal difference learning, this book uses clear and concise examples to explain the basics of RL theory. The following section covers value function approximation, a critical technique in RL, and explores various policy approximations such as policy gradient methods and advanced algorithms like Proximal Policy Optimization (PPO).This book also delves into advanced topics, including distributed reinforcement learning, curiosity-driven exploration, and the famous AlphaZero algorithm, providing readers with a detailed account of these cutting-edge techniques.With a focus on explaining algorithms and the intuition behind them, The Art of Reinforcement Learning includes practical source code examples that you can use to implement RL algorithms. Upon completing this book, you will have a deep understanding of the concepts, mathematics, and algorithms behind reinforcement learning, making it an essential resource for AI practitioners, researchers, and students.What You Will LearnGrasp fundamental concepts and distinguishing features of reinforcement learning, including how it differs from other AI and non-interactive machine learning approachesModel problems as Markov decision processes, and how to evaluate and optimize policies using dynamic programming, Monte Carlo methods, and temporal difference learningUtilize techniques for approximating value functions and policies, including linear and nonlinear value function approximation and policy gradient methodsUnderstand the architecture and advantages of distributed reinforcement learningMaster the concept of curiosity-driven exploration and how it can be leveraged to improve reinforcement learning agentsExplore the AlphaZero algorithm and how it was able to beat professional Go players Who This Book Is ForMachine learning engineers, data scientists, software engineers, and developers who want to incorporate reinforcement learning algorithms into their projects and applications.
R 1,368.00

Reinforcement Learning
In uralten Spielen wie Schach oder Go können sich die brillantesten Spieler verbessern, indem sie die von einer Maschine produzierten Strategien studieren. Robotische Systeme üben ihre Bewegungen selbst. In Arcade Games erreichen lernfähige Agenten innerhalb weniger Stunden übermenschliches Niveau. Wie funktionieren diese spektakulären Algorithmen des bestärkenden Lernens? Mit gut verständlichen Erklärungen und übersichtlichen Beispielen in Java und Greenfoot können Sie sich die Prinzipien des bestärkenden Lernens aneignen und in eigenen intelligenten Agenten anwenden. Greenfoot (M.Kölling, King’s College London) und das Hamster-Modell (D.Bohles, Universität Oldenburg) sind einfache, aber auch mächtige didaktische Werkzeuge, die entwickelt wurden, um Grundkonzepte der Programmierung zu vermitteln. Wir werden Figuren wie den Java-Hamster zu lernfähigen Agenten machen, die eigenständig ihre Umgebung erkunden.
R 1,392.00

Reinforcement Learning
The significantly expanded and updated new edition of a widely used text on reinforcement learning, one of the most active research areas in artificial intelligence. Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives while interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the field's key ideas and algorithms. This second edition has been significantly expanded and updated, presenting new topics and updating coverage of other topics. Like the first edition, this second edition focuses on core online learning algorithms, with the more mathematical material set off in shaded boxes. Part I covers as much of reinforcement learning as possible without going beyond the tabular case for which exact solutions can be found. Many algorithms presented in this part are new to the second edition, including UCB, Expected Sarsa, and Double Learning. Part II extends these ideas to function approximation, with new sections on such topics as artificial neural networks and the Fourier basis, and offers expanded treatment of off-policy learning and policy-gradient methods. Part III has new chapters on reinforcement learning's relationships to psychology and neuroscience, as well as an updated case-studies chapter including AlphaGo and AlphaGo Zero, Atari game playing, and IBM Watson's wagering strategy. The final chapter discusses the future societal impacts of reinforcement learning.
R 4,317.00

Python Reinforcement Learning
Apply modern reinforcement learning and deep reinforcement learning methods using Python and its powerful librariesKey FeaturesYour entry point into the world of artificial intelligence using the power of PythonAn example-rich guide to master various RL and DRL algorithmsExplore the power of modern Python libraries to gain confidence in building self-trained applicationsBook DescriptionReinforcement Learning (RL) is the trending and most promising branch of artificial intelligence. This Learning Path will help you master not only the basic reinforcement learning algorithms but also the advanced deep reinforcement learning algorithms.The Learning Path starts with an introduction to RL followed by OpenAI Gym, and TensorFlow. You will then explore various RL algorithms, such as Markov Decision Process, Monte Carlo methods, and dynamic programming, including value and policy iteration. You'll also work on various datasets including image, text, and video. This example-rich guide will introduce you to deep RL algorithms, such as Dueling DQN, DRQN, A3C, PPO, and TRPO. You will gain experience in several domains, including gaming, image processing, and physical simulations. You'll explore TensorFlow and OpenAI Gym to implement algorithms that also predict stock prices, generate natural language, and even build other neural networks. You will also learn about imagination-augmented agents, learning from human preference, DQfD, HER, and many of the recent advancements in RL.By the end of the Learning Path, you will have all the knowledge and experience needed to implement RL and deep RL in your projects, and you enter the world of artificial intelligence to solve various real-life problems.This Learning Path includes content from the following Packt products:Hands-On Reinforcement Learning with Python by Sudharsan RavichandiranPython Reinforcement Learning Projects by Sean Saito, Yang Wenzhuo, and Rajalingappaa ShanmugamaniWhat you will learnTrain an agent to walk using OpenAI Gym and TensorFlowSolve multi-armed-bandit problems using various algorithmsBuild intelligent agents using the DRQN algorithm to play the Doom gameTeach your agent to play Connect4 using AlphaGo ZeroDefeat Atari arcade games using the value iteration methodDiscover how to deal with discrete and continuous action spaces in various environmentsWho this book is forIf you’re an ML/DL enthusiast interested in AI and want to explore RL and deep RL from scratch, this Learning Path is for you. Prior knowledge of linear algebra is expected.
R 2,184.98

Reinforcement Learning
Master reinforcement learning, a popular area of machine learning, starting with the basics: discover how agents and the environment evolve and then gain a clear picture of how they are inter-related. You’ll then work with theories related to reinforcement learning and see the concepts that build up the reinforcement learning process. Reinforcement Learning discusses algorithm implementations important for reinforcement learning, including Markov’s Decision process and Semi Markov Decision process. The next section shows you how to get started with Open AI before looking at Open AI Gym. You’ll then learn about Swarm Intelligence with Python in terms of reinforcement learning. The last part of the book starts with the TensorFlow environment and gives an outline of how reinforcement learning can be applied to TensorFlow. There’s also coverage of Keras, a framework that can be used with reinforcement learning. Finally, you'll delve into Google’s Deep Mind and see scenarios where reinforcement learning can be used. What You'll Learn Absorb the core concepts of the reinforcement learning processUse advanced topics of deep learning and AIWork with Open AI Gym, Open AI, and Python Harness reinforcement learning with TensorFlow and Keras using PythonWho This Book Is ForData scientists, machine learning and deep learning professionals, developers who want to adapt and learn reinforcement learning.
R 1,941.66

Optimal Adaptive Control and Differential Games by Reinforcement Learning Principles
This book gives an exposition of recently developed approximate dynamic programming (ADP) techniques for decision and control in human engineered systems. ADP is a reinforcement machine learning technique that is motivated by learning mechanisms in biological and animal systems. It is connected from a theoretical point of view with both adaptive control and optimal control methods. The book shows how ADP can be used to design a family of adaptive optimal control algorithms that converge in real-time to optimal control solutions by measuring data along the system trajectories. Generally, in the current literature adaptive controllers and optimal controllers are two distinct methods for the design of automatic control systems. Traditional adaptive controllers learn online in real time how to control systems, but do not yield optimal performance. On the other hand, traditional optimal controllers must be designed offline using full knowledge of the systems dynamics. It is also shown how to use ADP methods to solve multi-player differential games online. Differential games have been shown to be important in H-infinity robust control for disturbance rejection, and in coordinating activities among multiple agents in networked teams. The focus of this book is on continuous-time systems, whose dynamical models can be derived directly from physical principles based on Hamiltonian or Lagrangian dynamics.
R 6,126.00

Reinforcement Learning
Reinforcement learning encompasses both a science of adaptive behavior of rational beings in uncertain environments and a computational methodology for finding optimal behaviors for challenging problems in control, optimization and adaptive behavior of intelligent agents. As a field, reinforcement learning has progressed tremendously in the past decade.The main goal of this book is to present an up-to-date series of survey articles on the main contemporary sub-fields of reinforcement learning. This includes surveys on partially observable environments, hierarchical task decompositions, relational knowledge representation and predictive state representations. Furthermore, topics such as transfer, evolutionary methods and continuous spaces in reinforcement learning are surveyed. In addition, several chapters review reinforcement learning methods in robotics, in games, and in computational neuroscience. In total seventeen different subfields are presented by mostly young experts in those areas, and together they truly represent a state-of-the-art of current reinforcement learning research.Marco Wiering works at the artificial intelligence department of the University of Groningen in the Netherlands. He has published extensively on various reinforcement learning topics. Martijn van Otterlo works in the cognitive artificial intelligence group at the Radboud University Nijmegen in The Netherlands. He has mainly focused on expressive knowledgerepresentation in reinforcement learning settings.
R 11,799.59

Advanced Automation for Comprehensible Causal Explanations of Reinforcement Learning Agents
This thesis introduces Auto-BENEDICT, a novel, fully automated methodology designed to generate human-comprehensible causal explanations for model-free Reinforcement Learning (RL) agents. The system addresses the trade-off between high performance and transparency in RL by integrating Bayesian Networks for causal inference and Recurrent Neural Networks to forecast future states and actions. The method provides answers to both "Why" and "Why not" questions, thereby increasing user trust and interpretability. The work also introduces enhanced importance metrics--including both Q-value-based and graph-based approaches--used to detect distal information, i.e., critical sequences of states or actions that are key to solving a task. These metrics are then fused with the causal explanation framework, resulting in Auto-BENEDICT, which not only explains but also recognizes high-risk or critical states automatically. Validation through computational experiments and a human evaluation study shows that Auto-BENEDICT significantly outperforms traditional methods in comprehensibility and trustworthiness, contributing a major advancement in Explainable Reinforcement Learning.
R 3,663.00

Reinforcement Learning
Reinforcement learning encompasses both a science of adaptive behavior of rational beings in uncertain environments and a computational methodology for finding optimal behaviors for challenging problems in control, optimization and adaptive behavior of intelligent agents. As a field, reinforcement learning has progressed tremendously in the past decade.The main goal of this book is to present an up-to-date series of survey articles on the main contemporary sub-fields of reinforcement learning. This includes surveys on partially observable environments, hierarchical task decompositions, relational knowledge representation and predictive state representations. Furthermore, topics such as transfer, evolutionary methods and continuous spaces in reinforcement learning are surveyed. In addition, several chapters review reinforcement learning methods in robotics, in games, and in computational neuroscience. In total seventeen different subfields are presented by mostly young experts in those areas, and together they truly represent a state-of-the-art of current reinforcement learning research.Marco Wiering works at the artificial intelligence department of the University of Groningen in the Netherlands. He has published extensively on various reinforcement learning topics. Martijn van Otterlo works in the cognitive artificial intelligence group at the Radboud University Nijmegen in The Netherlands. He has mainly focused on expressive knowledgerepresentation in reinforcement learning settings.
R 12,566.15


Deep Reinforcement Learning in Unity
Gain an in-depth overview of reinforcement learning for autonomous agents in game development with Unity.This book starts with an introduction to state-based reinforcement learning algorithms involving Markov models, Bellman equations, and writing custom C# code with the aim of contrasting value and policy-based functions in reinforcement learning. Then, you will move on to path finding and navigation meshes in Unity, setting up the ML Agents Toolkit (including how to install and set up ML agents from the GitHub repository), and installing fundamental machine learning libraries and frameworks (such as Tensorflow). You will learn about: deep learning and work through an introduction to Tensorflow for writing neural networks (including perceptron, convolution, and LSTM networks), Q learning with Unity ML agents, and porting trained neural network models in Unity through the Python-C# API. You will also explore the OpenAI Gym Environment used throughout the book.Deep Reinforcement Learning in Unity provides a walk-through of the core fundamentals of deep reinforcement learning algorithms, especially variants of the value estimation, advantage, and policy gradient algorithms (including the differences between on and off policy algorithms in reinforcement learning). These core algorithms include actor critic, proximal policy, and deep deterministic policy gradients and its variants. And you will be able to write custom neural networks using the Tensorflow and Keras frameworks. Deep learning in games makes the agents learn how they can perform better and collect their rewards in adverse environments without user interference. The book provides a thorough overview of integrating ML Agents with Unity for deep reinforcement learning.What You Will Learn Understand how deep reinforcement learning works in gamesGrasp the fundamentals of deep reinforcement learning Integrate these fundamentals with the Unity ML Toolkit SDKGain insights into practical neural networks for training Agent Brain in the context of Unity ML AgentsCreate different models and perform hyper-parameter tuningUnderstand the Brain-Academy architecture in Unity ML AgentsUnderstand the Python-C# API interface during real-time training of neural networksGrasp the fundamentals of generic neural networks and their variants using TensorflowCreate simulations and visualize agents playing games in UnityWho This Book Is ForReaders with preliminary programming and game development experience in Unity, and those with experience in Python and a general idea of machine learning
R 1,824.00

Reinforcement Learning From Scratch
In ancient games such as chess or go, the most brilliant players can improve by studying the strategies produced by a machine. Robotic systems practice their own movements. In arcade games, agents capable of learning reach superhuman levels within a few hours. How do these spectacular reinforcement learning algorithms work? With easy-to-understand explanations and clear examples in Java and Greenfoot, you can acquire the principles of reinforcement learning and apply them in your own intelligent agents. Greenfoot (M.Kölling, King's College London) and the hamster model (D. Bohles, University of Oldenburg) are simple but also powerful didactic tools that were developed to convey basic programming concepts. The result is an accessible introduction into machine learning that concentrates on reinforcement learning. Taking the reader through the steps of developing intelligent agents, from the very basics to advanced aspects, touching on a variety of machine learning algorithms along the way, one is allowed to play along, experiment, and add their own ideas and experiments.
R 2,381.00

Optimization-Driven Deep Reinforcement Learning for Wireless Networks
This book explores the integration and interplay of model-based optimization and model-free deep reinforcement learning (DRL). It addresses the growing complexity of future wireless networks. This book begins with a concise overview of foundational DRL algorithms and then delves into advanced frameworks, including optimization-driven DRL, hierarchical DRL, multi-agent DRL, Bayesian-enhanced DRL, and Lyapunov-guided DRL. Each framework is illustrated through case studies in emerging scenarios such as intelligent reflecting surface (IRS)-assisted wireless communications, UAV-assisted wireless networks, backscatter-assisted relay communications, and mobile edge computing.Each chapter of this book demonstrates how partial system knowledge, inherent structural properties, and problem decomposition can dramatically accelerate learning convergence. It also improves sample efficiency, and enhance robustness in decentralized, dynamic, and large-scale wireless networks.Tailored for researchers and graduate students focused on wireless communications and AI-driven networking, it bridges theoretical innovation with practical implementation challenges. It provides a roadmap for designing intelligent, autonomous, and resource-efficient next-generation wireless systems. Engineers and professional specializing in AI and machine learning for wireless systems will also find this book useful as a reference.
R 8,187.26

Reinforcement Learning Foundations
Bridging the gap between introductory texts and the specialized research literature, this is one of the first truly rigorous yet accessible treatments of modern reinforcement learning. Written by three leading researchers with over a decade of teaching experience, the book uniquely combines mathematical precision with practical insights. It progresses naturally from planning (dynamic programming, MDPs, value and policy iteration) to learning (model-based and model-free algorithms, function approximation, policy gradients, and regret minimization). Each concept is developed from first principles with complete proofs, making the material self-contained. The modular chapter organization enables flexible course design. The book's website offers battle-tested exercises refined through years of classroom use. Combining mathematical rigor with practical applications, this definitive text is ideal for advanced undergraduate and graduate students as well as practitioners seeking a deep understanding of sequential decision-making and intelligent agent design.
R 2,249.00

Reinforcement Learning From Scratch
In ancient games such as chess or go, the most brilliant players can improve by studying the strategies produced by a machine. Robotic systems practice their own movements. In arcade games, agents capable of learning reach superhuman levels within a few hours. How do these spectacular reinforcement learning algorithms work? With easy-to-understand explanations and clear examples in Java and Greenfoot, you can acquire the principles of reinforcement learning and apply them in your own intelligent agents. Greenfoot (M.Kölling, King's College London) and the hamster model (D. Bohles, University of Oldenburg) are simple but also powerful didactic tools that were developed to convey basic programming concepts. The result is an accessible introduction into machine learning that concentrates on reinforcement learning. Taking the reader through the steps of developing intelligent agents, from the very basics to advanced aspects, touching on a variety of machine learning algorithms along the way, one is allowed to play along, experiment, and add their own ideas and experiments.
R 2,905.90

Bringing Machine Learning to Software-Defined Networks
Emerging machine learning techniques bring new opportunities to flexible network control and management. This book focuses on using state-of-the-art machine learning-based approaches to improve the performance of Software-Defined Networking (SDN). It will apply several innovative machine learning methods (e.g., Deep Reinforcement Learning, Multi-Agent Reinforcement Learning, and Graph Neural Network) to traffic engineering and controller load balancing in software-defined wide area networks, as well as flow scheduling, coflow scheduling, and flow migration for network function virtualization in software-defined data center networks. It helps readers reflect on several practical problems of deploying SDN and learn how to solve the problems by taking advantage of existing machine learning techniques. The book elaborates on the formulation of each problem, explains design details for each scheme, and provides solutions by running mathematical optimization processes, conducting simulated experiments, and analyzing the experimental results.
R 2,412.12

Deep Reinforcement Learning Hands-On
Maxim Lapan delivers intuitive explanations and insights into complex reinforcement learning (RL) concepts, starting from the basics of RL on simple environments and tasks to modern, state-of-the-art methodsPurchase of the print or Kindle book includes a free PDF eBookKey FeaturesLearn with concise explanations, modern libraries, and diverse applications from games to stock trading and web navigationDevelop deep RL models, improve their stability, and efficiently solve complex environmentsNew content on RL from human feedback (RLHF), MuZero, and transformersBook DescriptionStart your journey into reinforcement learning (RL) and reward yourself with the third edition of Deep Reinforcement Learning Hands-On. This book takes you through the basics of RL to more advanced concepts with the help of various applications, including game playing, discrete optimization, stock trading, and web browser navigation. By walking you through landmark research papers in the fi eld, this deep RL book will equip you with practical knowledge of RL and the theoretical foundation to understand and implement most modern RL papers. The book retains its approach of providing concise and easy-to-follow explanations from the previous editions. You'll work through practical and diverse examples, from grid environments and games to stock trading and RL agents in web environments, to give you a well-rounded understanding of RL, its capabilities, and its use cases. You'll learn about key topics, such as deep Q-networks (DQNs), policy gradient methods, continuous control problems, and highly scalable, non-gradient methods. If you want to learn about RL through a practical approach using OpenAI Gym and PyTorch, concise explanations, and the incremental development of topics, then Deep Reinforcement Learning Hands-On, Third Edition, is your ideal companionWhat you will learnStay on the cutting edge with new content on MuZero, RL with human feedback, and LLMsEvaluate RL methods, including cross-entropy, DQN, actor-critic, TRPO, PPO, DDPG, and D4PGImplement RL algorithms using PyTorch and modern RL librariesBuild and train deep Q-networks to solve complex tasks in Atari environmentsSpeed up RL models using algorithmic and engineering approachesLeverage advanced techniques like proximal policy optimization (PPO) for more stable trainingWho this book is forThis book is ideal for machine learning engineers, software engineers, and data scientists looking to learn and apply deep reinforcement learning in practice. It assumes familiarity with Python, calculus, and machine learning concepts. With practical examples and high-level overviews, it’s also suitable for experienced professionals looking to deepen their understanding of advanced deep RL methods and apply them across industries, such as gaming and finance
R 1,889.00

Deep Reinforcement Learning with Python
An example-rich guide for beginners to start their reinforcement and deep reinforcement learning journey with state-of-the-art distinct algorithmsKey FeaturesCovers a vast spectrum of basic-to-advanced RL algorithms with mathematical explanations of each algorithmLearn how to implement algorithms with code by following examples with line-by-line explanationsExplore the latest RL methodologies such as DDPG, PPO, and the use of expert demonstrationsBook DescriptionWith significant enhancements in the quality and quantity of algorithms in recent years, this second edition of Hands-On Reinforcement Learning with Python has been revamped into an example-rich guide to learning state-of-the-art reinforcement learning (RL) and deep RL algorithms with TensorFlow 2 and the OpenAI Gym toolkit. In addition to exploring RL basics and foundational concepts such as Bellman equation, Markov decision processes, and dynamic programming algorithms, this second edition dives deep into the full spectrum of value-based, policy-based, and actor-critic RL methods. It explores state-of-the-art algorithms such as DQN, TRPO, PPO and ACKTR, DDPG, TD3, and SAC in depth, demystifying the underlying math and demonstrating implementations through simple code examples. The book has several new chapters dedicated to new RL techniques, including distributional RL, imitation learning, inverse RL, and meta RL. You will learn to leverage stable baselines, an improvement of OpenAI’s baseline library, to effortlessly implement popular RL algorithms. The book concludes with an overview of promising approaches such as meta-learning and imagination augmented agents in research. By the end, you will become skilled in effectively employing RL and deep RL in your real-world projects.What you will learnUnderstand core RL concepts including the methodologies, math, and codeTrain an agent to solve Blackjack, FrozenLake, and many other problems using OpenAI GymTrain an agent to play Ms Pac-Man using a Deep Q NetworkLearn policy-based, value-based, and actor-critic methodsMaster the math behind DDPG, TD3, TRPO, PPO, and many othersExplore new avenues such as the distributional RL, meta RL, and inverse RLUse Stable Baselines to train an agent to walk and play Atari gamesWho this book is forIf you’re a machine learning developer with little or no experience with neural networks interested in artificial intelligence and want to learn about reinforcement learning from scratch, this book is for you.Basic familiarity with linear algebra, calculus, and the Python programming language is required. Some experience with TensorFlow would be a plus.
R 1,661.00

Foundations of Deep Reinforcement Learning
The Contemporary Introduction to Deep Reinforcement Learning that Combines Theory and Practice Deep reinforcement learning (deep RL) combines deep learning and reinforcement learning, in which artificial agents learn to solve sequential decision-making problems. In the past decade deep RL has achieved remarkable results on a range of problems, from single and multiplayer games–such as Go, Atari games, and DotA 2–to robotics. Foundations of Deep Reinforcement Learning is an introduction to deep RL that uniquely combines both theory and implementation. It starts with intuition, then carefully explains the theory of deep RL algorithms, discusses implementations in its companion software library SLM Lab, and finishes with the practical details of getting deep RL to work. This guide is ideal for both computer science students and software engineers who are familiar with basic machine learning concepts and have a working understanding of Python. Understand each key aspect of a deep RL problemExplore policy- and value-based algorithms, including REINFORCE, SARSA, DQN, Double DQN, and Prioritized Experience Replay (PER)Delve into combined algorithms, including Actor-Critic and Proximal Policy Optimization (PPO)Understand how algorithms can be parallelized synchronously and asynchronouslyRun algorithms in SLM Lab and learn the practical implementation details for getting deep RL to workExplore algorithm benchmark results with tuned hyperparametersUnderstand how deep RL environments are designed Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
R 1,628.00

Deep Reinforcement Learning with Python
Gain a theoretical understanding to the most popular libraries in deep reinforcement learning (deep RL). This new edition focuses on the latest advances in deep RL using a learn-by-coding approach, allowing readers to assimilate and replicate the latest research in this field. New agent environments ranging from games, and robotics to finance are explained to help you try different ways to apply reinforcement learning. A chapter on multi-agent reinforcement learning covers how multiple agents compete, while another chapter focuses on the widely used deep RL algorithm, proximal policy optimization (PPO). You'll see how reinforcement learning with human feedback (RLHF) has been used by chatbots, built using Large Language Models, e.g. ChatGPT to improve conversational capabilities.You'll also review the steps for using the code on multiple cloud systems and deploying models on platforms such as Hugging Face Hub. The code is in Jupyter Notebook, which canbe run on Google Colab, and other similar deep learning cloud platforms, allowing you to tailor the code to your own needs. Whether it’s for applications in gaming, robotics, or Generative AI, Deep Reinforcement Learning with Python will help keep you ahead of the curve.What You'll LearnExplore Python-based RL libraries, including StableBaselines3 and CleanRL Work with diverse RL environments like Gymnasium, Pybullet, and Unity MLUnderstand instruction finetuning of Large Language Models using RLHF and PPOStudy training and optimization techniques using HuggingFace, Weights and Biases, and Optuna Who This Book Is ForSoftware engineers and machine learning developers eager to sharpen their understanding of deep RL and acquire practical skills in implementing RL algorithms fromscratch.
R 1,368.00


Applied Reinforcement Learning with Python
Delve into the world of reinforcement learning algorithms and apply them to different use-cases via Python. This book covers important topics such as policy gradients and Q learning, and utilizes frameworks such as Tensorflow, Keras, and OpenAI Gym. Applied Reinforcement Learning with Python introduces you to the theory behind reinforcement learning (RL) algorithms and the code that will be used to implement them. You will take a guided tour through features of OpenAI Gym, from utilizing standard libraries to creating your own environments, then discover how to frame reinforcement learning problems so you can research, develop, and deploy RL-based solutions.What You'll LearnImplement reinforcement learning with Python Work with AI frameworks such as OpenAI Gym, Tensorflow, and KerasDeploy and train reinforcement learning–based solutions via cloud resourcesApply practical applications of reinforcement learning Who This Book Is For Data scientists, machine learning engineers and software engineers familiar with machine learning and deep learning concepts.
R 1,079.73















































