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    AI for Games, Third Edition

AI for Games, Third Edition

Ian Millington
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      AI is an integral part of every video game and this book helps game developers keep up with the constantly evolving technological advances to create robust AI. The authors draw on their considerable experience and uses case studies from real games to provide a complete reference. Also included are exercises so readers can test their comprehension and understanding of the concepts and practices presented.This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. It helps experienced game developers learn new techniques and provides students with a solid understanding of game AI that will help them jumpstart their careers.
      Format: CONTRIBUTORS: Ian Millington EAN: 9780367670566 COUNTRY: United Kingdom PAGES: WEIGHT: 1800 g HEIGHT: 0 cm
      PUBLISHED BY: Taylor & Francis Ltd DATE PUBLISHED: 2020-12-18 CITY: GENRE: COMPUTERS / General, COMPUTERS / Programming / Games WIDTH: 0 cm SPINE:

      Book Themes:

      Graphical and digital media applications

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      Ian Millington is a British developer and author of books and courses on software development, particularly in the fields of artificial intelligence, decision support and game physics engine development. John Funge recently joined Netflix to start and lead the new Game Platforms group. Previously, John co-founded AiLive (formerly iKuni) and spent nearly ten years helping to create a successful company that is now well known for its pioneering machine learning technology for games. AiLive co-created the Wii MotionPlus hardware and has established its LiveMove products as the industry standard for automatic motion recognition. John is also an Assistant Adjunct Professor at the University of California, Santa Cruz (UCSC) where he teaches a Game AI course that he proposed, designed and developed.
      AI is an integral part of every video game and this book helps game developers keep up with the constantly evolving technological advances to create robust AI. The authors draw on their considerable experience and uses case studies from real games to provide a complete reference. Also included are exercises so readers can test their comprehension and understanding of the concepts and practices presented.This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. It helps experienced game developers learn new techniques and provides students with a solid understanding of game AI that will help them jumpstart their careers.
      Format: CONTRIBUTORS: Ian Millington EAN: 9780367670566 COUNTRY: United Kingdom PAGES: WEIGHT: 1800 g HEIGHT: 0 cm
      PUBLISHED BY: Taylor & Francis Ltd DATE PUBLISHED: 2020-12-18 CITY: GENRE: COMPUTERS / General, COMPUTERS / Programming / Games WIDTH: 0 cm SPINE:

      Book Themes:

      Graphical and digital media applications

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      Be the first to write a review
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      Ian Millington is a British developer and author of books and courses on software development, particularly in the fields of artificial intelligence, decision support and game physics engine development. John Funge recently joined Netflix to start and lead the new Game Platforms group. Previously, John co-founded AiLive (formerly iKuni) and spent nearly ten years helping to create a successful company that is now well known for its pioneering machine learning technology for games. AiLive co-created the Wii MotionPlus hardware and has established its LiveMove products as the industry standard for automatic motion recognition. John is also an Assistant Adjunct Professor at the University of California, Santa Cruz (UCSC) where he teaches a Game AI course that he proposed, designed and developed.

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