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    Arts of LARP

Arts of LARP

David Simkins
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      This ethnography of a live action role-playing (LARP) community examines the structure of play, how new participants are introduced and apprenticed into the culture, player expectations and motivations, and games as they are designed and as they are performed. The main focus is on LARP's affordance for learning across a variety of disciplines and interests. The book is intended for LARP participants, academics interested in play or in collaborative development, those interested in new uses of familiar learning environments, and game developers with an interest in creating games with highly interactive narratives and co-creative play experiences in which the role of designer and player is blurred.
      Format: CONTRIBUTORS: David Simkins EAN: 9780786496013 COUNTRY: United States PAGES: WEIGHT: 0 g HEIGHT: 229 cm
      PUBLISHED BY: McFarland & Co Inc DATE PUBLISHED: 2015-01-12 CITY: GENRE: GAMES & ACTIVITIES / Role Playing & Fantasy, SOCIAL SCIENCE / Popular Culture WIDTH: 152 cm SPINE:

      Book Themes:

      Role-playing, war games and fantasy sports

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      David Simkins is an assistant professor of game design and development in the Department of Interactive Games and Media at the Rochester Institute of Technology. He is active in the assessment of learning in games, and is a founding member of the Learning and Educational Games (LEG) SIG of the IGDA and the Games, Learning and Society (GLS) group at the University of Wisconsin-Madison. He lives in Rochester, New York.
      This ethnography of a live action role-playing (LARP) community examines the structure of play, how new participants are introduced and apprenticed into the culture, player expectations and motivations, and games as they are designed and as they are performed. The main focus is on LARP's affordance for learning across a variety of disciplines and interests. The book is intended for LARP participants, academics interested in play or in collaborative development, those interested in new uses of familiar learning environments, and game developers with an interest in creating games with highly interactive narratives and co-creative play experiences in which the role of designer and player is blurred.
      Format: CONTRIBUTORS: David Simkins EAN: 9780786496013 COUNTRY: United States PAGES: WEIGHT: 0 g HEIGHT: 229 cm
      PUBLISHED BY: McFarland & Co Inc DATE PUBLISHED: 2015-01-12 CITY: GENRE: GAMES & ACTIVITIES / Role Playing & Fantasy, SOCIAL SCIENCE / Popular Culture WIDTH: 152 cm SPINE:

      Book Themes:

      Role-playing, war games and fantasy sports

      Customer Reviews

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      David Simkins is an assistant professor of game design and development in the Department of Interactive Games and Media at the Rochester Institute of Technology. He is active in the assessment of learning in games, and is a founding member of the Learning and Educational Games (LEG) SIG of the IGDA and the Games, Learning and Society (GLS) group at the University of Wisconsin-Madison. He lives in Rochester, New York.

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