FREE delivery to all EXCLUSIVE BOOKS stores nationwide. FREE delivery to your door on all orders over R450. Excludes all international deliveries.

  • Safe delivery by Christmas SANTA SAFE
    Learn VB .NET Through Game Programming

Learn VB .NET Through Game Programming

Matthew Tagliaferri
    Product form
      FORMAT: Paperback / softback

      R 1,026.00 Price and availability exclusive to website

      YOU COULD EARN 1,026 FUTURE RETAIL DISCOUNTS.
      ESTIMATED DELIVERY: Approx. 20 - 30 Business Days
      BUY NOW PAY LATER
      From R 171.00 per month!
      3x monthly payments of R 342.00 with
      4x fortnightly payments of R 256.50 with
      This is a fun book that teaches fundamental concepts of object-oriented programming using games as example applications.
      Format: Paperback / softback CONTRIBUTORS: Matthew Tagliaferri EAN: 9781590591147 COUNTRY: United States PAGES: WEIGHT: 760 g HEIGHT: 235 cm
      PUBLISHED BY: APress DATE PUBLISHED: 2003-08-14 CITY: GENRE: COMPUTERS / Software Development & Engineering / General, COMPUTERS / Programming / Microsoft WIDTH: 191 cm SPINE:

      Book Themes:

      Microsoft programming, Software Engineering

      Customer Reviews

      Be the first to write a review
      0%
      (0)
      0%
      (0)
      0%
      (0)
      0%
      (0)
      0%
      (0)
      strongMatthew Tagliaferri/strong has been writing software since 1982. He has written three previous computer programming titles, including iVisual Basic .NET Codemaster's Library/i, iThe Quake Level Design Handbook/i, and iThe Duke Nukem 3D Level Design Handbook/i. Tagliaferri has worked on software for internal corporate use, as well as software to be sold in the retail market. Tagliaferri's corporate software area of specialty is executive information database systems and the retail software includes popular game-related software including the Doom ][ Screen Saver and the qED, a popular editing program for the game Quake.
      This is a fun book that teaches fundamental concepts of object-oriented programming using games as example applications.
      Format: Paperback / softback CONTRIBUTORS: Matthew Tagliaferri EAN: 9781590591147 COUNTRY: United States PAGES: WEIGHT: 760 g HEIGHT: 235 cm
      PUBLISHED BY: APress DATE PUBLISHED: 2003-08-14 CITY: GENRE: COMPUTERS / Software Development & Engineering / General, COMPUTERS / Programming / Microsoft WIDTH: 191 cm SPINE:

      Book Themes:

      Microsoft programming, Software Engineering

      Customer Reviews

      Be the first to write a review
      0%
      (0)
      0%
      (0)
      0%
      (0)
      0%
      (0)
      0%
      (0)
      strongMatthew Tagliaferri/strong has been writing software since 1982. He has written three previous computer programming titles, including iVisual Basic .NET Codemaster's Library/i, iThe Quake Level Design Handbook/i, and iThe Duke Nukem 3D Level Design Handbook/i. Tagliaferri has worked on software for internal corporate use, as well as software to be sold in the retail market. Tagliaferri's corporate software area of specialty is executive information database systems and the retail software includes popular game-related software including the Doom ][ Screen Saver and the qED, a popular editing program for the game Quake.

      Recently viewed products

      Login

      Forgot your password?

      Don't have an account yet?
      Create account