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    Art and Culture in the Multiverse of Metaverses

Art and Culture in the Multiverse of Metaverses

Art and Culture in the Multiverse of Metaverses
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      Drawing on the art historical framing of Location, Place, and Identity, this book will examine how the factors of Immersion, Presence, and Interactivity of XR are shaping our understanding of the world and our place within it. Location refers to the specific geographical or spatial context in which a work of art is created or experienced. Place refers to the social, cultural, and historical context of that location. Identity refers to the ways in which individuals and communities construct and express their sense of self and belonging within those contexts. Through case studies and theoretical analysis, Art and Culture in the Multiverse of Metaverses - Immersion, Presence, and Interactivity in the Digital Age, will explore how the factors of Immersion, Presence, and Interactivity of XR can be aligned with these art historical concepts, providing new opportunities for understanding and engaging with Location, Place, and Identity. For example, XR can be used to create immersive experiences of historical locations and cultural sites, allowing users to explore and engage with them in ways that would otherwise be impossible. Additionally, XR can be used to create interactive artworks that engage with issues of identity and belonging, creating new possibilities for self-expression and exploration. 
      Format: CONTRIBUTORS: Art and Culture in the Multiverse of Metaverses EAN: 9783031663192 COUNTRY: Switzerland PAGES: 156 WEIGHT: HEIGHT: 235 cm
      PUBLISHED BY: Springer International Publishing AG DATE PUBLISHED: 2024-10-18 CITY: GENRE: ART / History / General, BIOGRAPHY & AUTOBIOGRAPHY / Cultural & Regional, COMPUTERS / User Interfaces, COMPUTERS / Human-Computer Interaction (HCI), SOCIAL SCIENCE / Anthropology / Cultural & Social WIDTH: 155 cm SPINE:

      Book Themes:

      History of art, Museology and heritage studies, Cultural studies, Virtual reality, Augmented reality (AR), Human–computer interaction

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      Drawing on the art historical framing of Location, Place, and Identity, this book will examine how the factors of Immersion, Presence, and Interactivity of XR are shaping our understanding of the world and our place within it. Location refers to the specific geographical or spatial context in which a work of art is created or experienced. Place refers to the social, cultural, and historical context of that location. Identity refers to the ways in which individuals and communities construct and express their sense of self and belonging within those contexts. Through case studies and theoretical analysis, Art and Culture in the Multiverse of Metaverses - Immersion, Presence, and Interactivity in the Digital Age, will explore how the factors of Immersion, Presence, and Interactivity of XR can be aligned with these art historical concepts, providing new opportunities for understanding and engaging with Location, Place, and Identity. For example, XR can be used to create immersive experiences of historical locations and cultural sites, allowing users to explore and engage with them in ways that would otherwise be impossible. Additionally, XR can be used to create interactive artworks that engage with issues of identity and belonging, creating new possibilities for self-expression and exploration. 
      Format: CONTRIBUTORS: Art and Culture in the Multiverse of Metaverses EAN: 9783031663192 COUNTRY: Switzerland PAGES: 156 WEIGHT: HEIGHT: 235 cm
      PUBLISHED BY: Springer International Publishing AG DATE PUBLISHED: 2024-10-18 CITY: GENRE: ART / History / General, BIOGRAPHY & AUTOBIOGRAPHY / Cultural & Regional, COMPUTERS / User Interfaces, COMPUTERS / Human-Computer Interaction (HCI), SOCIAL SCIENCE / Anthropology / Cultural & Social WIDTH: 155 cm SPINE:

      Book Themes:

      History of art, Museology and heritage studies, Cultural studies, Virtual reality, Augmented reality (AR), Human–computer interaction

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