Search results for "Science and Computing with Raspberry Pi"
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Custom Raspberry Pi Interfaces
Design and build custom hardware interfaces for the Raspberry Pi and discover low cost display and sensor options for embedded system projects. With this book you'll master 12C communications using Raspbian Linux in C++ and perform ADC and DAC experiments. You'll experiment with debounce buttons and switches using hardware and software solutions. Develop flywheel rotary encoder effects for ease of tuning and construct a hardware interface to the Music Playing Daemon (MPD) with developed software. Discover how to add your own hardware keypad for remote combination lock applications. Custom Raspberry Pi Interfaces offers a thorough chapter on interfacing 5-volt systems to 3.3-volt Raspberry Pis designed to expand your choice of peripheral options. Ready to go C++ programs involving GPIO and I2C peripherals are provided. This book also explores ADC, DAC, rotary encoders, CMOS shift registers. I2C I/O extenders. What you'll learn:Build simple, low cost input/output interfaces including rotary encoders Interface with 5-volt devices from a 3-volt Raspberry Pi system Apply analog to digital and digital to analog conversions on the Pi Read potentiometers (volume control) from the Pi Determine step, directions, and velocity of a rotary encoder Perform remote interfacing using the I2 PCF8574 chipWork with external CMOS devices like the 74HC595 (in C++)Who this book is for:Students and hobbyists interested in building custom interfaces for their Raspberry Pis.
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Computing
The chapters in this volume can be grouped into three parts. Part I provides an introductory course in the design and operation of computers and computer systems. It conveys a knowledge of the basic principles of computer systems along with perspectives on the history and future of computers. The study of algorithmics is contained in Part II including matrix computations, fundamental algorithms and data structures, design and analysis of efficient algorithms, and computational complexity. Part III brings out the relation between computer systems and operations research applications. This volume was designed and written for use in the operations research and management science community. Apart from the background provided by the first five chapters, the emphasis is on the computational tools, algorithms, languages, and systems that assist the problem solver.
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Quantum Computing for Computer Scientists
The multidisciplinary field of quantum computing strives to exploit some of the uncanny aspects of quantum mechanics to expand our computational horizons. Quantum Computing for Computer Scientists takes readers on a tour of this fascinating area of cutting-edge research. Written in an accessible yet rigorous fashion, this book employs ideas and techniques familiar to every student of computer science. The reader is not expected to have any advanced mathematics or physics background. After presenting the necessary prerequisites, the material is organized to look at different aspects of quantum computing from the specific standpoint of computer science. There are chapters on computer architecture, algorithms, programming languages, theoretical computer science, cryptography, information theory, and hardware. The text has step-by-step examples, more than two hundred exercises with solutions, and programming drills that bring the ideas of quantum computing alive for today's computer science students and researchers.
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Computing Methods in Applied Sciences and Engineering
IRIA LABORIA, Institut de Recherche d'Informatique et d'Automatique
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Multimedia Computing
Humans are the best functioning example of multimedia communication and computing - that is, we understand information and experiences through the unified perspective offered by our five senses. This innovative textbook presents emerging techniques in multimedia computing from an experiential perspective in which each medium - audio, images, text, and so on - is a strong component of the complete, integrated exchange of information or experience. The authors' goal is to present current techniques in computing and communication that will lead to the development of a unified and holistic approach to computing using heterogeneous data sources. Gerald Friedland and Ramesh Jain introduce the fundamentals of multimedia computing, describing the properties of perceptually encoded information, presenting common algorithms and concepts for handling it, and outlining the typical requirements for emerging applications that use multifarious information sources. Designed for advanced undergraduate and beginning graduate courses, the book will also serve as an introduction for engineers and researchers interested in understanding the elements of multimedia and their role in building specific applications.
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Introduction to Bioinformatics and Clinical Scientific Computing
This textbook provides an introduction to computer science theory, informatics best practice, and the standards and legislation that apply to computing in a healthcare environment. It delivers an accessible discussion of databases (construction, interrogation and maintenance); networking (design and low-level application); programming (best practice rather than the specifics of any one language – design, maintenance, safety). It can be used to accompany the NHS Modernising Scientific Careers syllabus. It is also targeted towards those creating software rather than those using it, particularly computer scientists working in healthcare, specifically those in or close to the Physical Sciences, including radiotherapy, nuclear medicine, and equipment management and those working with genomics and health informatics. Features Combines all topics into one comprehensive introduction. Explores practical applications of theory to healthcare. Can be used to accompany the NHS Modernising Scientific Careers syllabus.
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OCR AS and A Level Computer Science
The aim of this book is to provide detailed coverage of the topics in the new OCR AS and A Level Computer Science specifications H046 / H446. The book is divided into twelve sections and within each section, each chapter covers material that can comfortably be taught in one or two lessons. Material that is applicable only to the second year of the full A Level is clearly marked. Sometimes this may include an entire chapter and at other times, just a small part of a chapter. Each chapter contains exercises and questions, some new and some from past examination questions. Answers to all these are available to teachers only in a free Teacher's Pack which can be ordered from our website www.pgonline.co.uk. This book has been written to cover the topics which will be examined in the written papers at both AS and A Level. Sections 10, 11 and 12 relate principally to problem solving skills, with programming techniques covered in sufficient depth to allow students to answer questions in Component 02. Pseudocode, rather than any specific programming language, is used in the algorithms given in the text. Sample Python programs which implement many of the algorithms are included in a folder with the Teacher's Pack.
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Studies in Computer Science
Samuel D. Conte: Introduction; F. Haas. Computer Science: Past and Future: Worldnet; P.J. Denning. The Origins of Computing and Computer Science at Purdue University; S. Rosen, J.R. Rice. History of the Computer Sciences Department at Purdue University; J.R. Rice, S. Rosen. An Overview of the Carnegie Mellon University Master of Software Engineering Program; N.E. Gibbs. Lessons Learned in Building a Successful Undergraduate Information Systems Academic Program; T.I.M. Ho. Research Contributions: Polynomial Interpolation in Several Variables; C. de Boor. An Exterior Point Algorithm for Linear Programming Implemented on the SX2 Supercomputer; L.D. Pyle, S.H. Kim. Parallel Multilevel Methods; D.M. Young, Jr., B. Vona. Using Algebraic Geometry for Multivariate Hermite Interpolation; C.L. Bajaj. Toward Formalizing Control Systems Simulation Software; J.E. Hollingsworth. On the Sensitivity of Differential Equations; R.V.M. Zahar. 3 additional articles. Index.
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Computing Universe
Computers now impact almost every aspect of our lives, from our social interactions to the safety and performance of our cars. How did this happen in such a short time? And this is just the beginning. In this book, Tony Hey and Gyuri Pápay lead us on a journey from the early days of computers in the 1930s to the cutting-edge research of the present day that will shape computing in the coming decades. Along the way, they explain the ideas behind hardware, software, algorithms, Moore's Law, the birth of the personal computer, the Internet and the Web, the Turing Test, Jeopardy's Watson, World of Warcraft, spyware, Google, Facebook and quantum computing. This book also introduces the fascinating cast of dreamers and inventors who brought these great technological developments into every corner of the modern world. This exciting and accessible introduction will open up the universe of computing to anyone who has ever wondered where his or her smartphone came from.
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Computer Science Reader
"A Computer Science Reader" covers the entire field of computing, from its technological status through its social, economic and political significance. The book's clearly written selections represent the best of what has been published in the first three-and-a-half years of "Abacus", Springer-Verlag's international quarterly journal for computing professionals. Among the articles included are: U.S. versus IBM: An Exercise in Futility by Robert P. Bigelow; Programmers: The Amateur vs. the Professional by Henry Ledgard - The Composer and the Computer by Lejaren Hiller; SDI: A Violation of Professional Responsibility by David L. Parnas; Who Invented the First Electronic Digital Computer? by Nancy Stern; Foretelling the Future by Adaptive Modeling by Ian H. Witten and John G. Cleary; and The Fifth Generation: Banzai or Pie-in-the-Sky? by Eric A. Weiss. This volume contains more than 30 contributions by outstanding and authoritative authors grouped into the magazine's regular categories: Editorials, Articles, Departments, Reports from Correspondents, and Features."A Computer Science Reader" will be interesting and important to any computing professional or student who wants to know about the status, trends, and controversies in computer science today.
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Aspects and Prospects of Theoretical Computer Science
This volume contains the texts of the tutorial lecture, five invited lectures and twenty short communications contributed for presentation at the Sixth International Meeting of Young Computer Scientists, IMYCS '90. The aim of these meetings is threefold: (1) to inform on newest trends, results, and problems in theoretical computer science and related fields through a tutorial and invited lectures delivered by internationally distinguished speakers, (2) to provide a possibility for beginners in scientific work to present and discuss their results, and (3) to create an adequate opportunity for establishing first professional relations among the participants.
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Science and Art of Simulation I
The new book series “The Science and Art of Simulation” (SAS) addresses computer simulations as a scientific activity and engineering artistry (in the sense of a technē). The first volume is devoted to three topics: 1. The Art of Exploring Computer Simulations Philosophy began devoting attention to computer simulations at a relatively early stage. Since then, the unquestioned point of view has been that computer simulation is a new scientific method; the philosophy of simulation is therefore part of the philosophy of science. The first section of this volume discusses this implicit, unchallenged assumption by addressing, from different perspectives, the question of how to explore (and how not to explore) research on computer simulations. Scientists discuss what is still lacking or considered problematic, while philosophers draft new directions for research, and both examine the art of exploring computer simulations. 2. The Art of Understanding Computer Simulations The results of computer simulations are integrated into both political and social decisions. It is implicitly assumed that the more detailed, and consequently more realistic, a computer simulation is, the more useful it will be in decision-making. However, this idea is by no means justified. Different types of computer simulations have to be differentiated, which in turn requires the specific skill of understanding computer simulation results. The articles in this section examine the capabilities and limits of simulation results in political and social contexts, exploring the art of understanding computer simulation results. 3. The Art of Knowing through Computer Simulations? The advent of computer simulation in today’s scientific practices challenges the order of science. What kind of knowledge is gained through computer simulations is the key question in this section. Computer simulations are often compared to experiments or to arguments, and the transformation of our traditional scientific notions might be more challenging than expected – these Ideas are put forward in the third section to conceptualize the art of knowing through computer simulations.
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Performance Modeling and Design of Computer Systems
Tackling the questions that systems designers care about, this book brings queueing theory decisively back to computer science. The book is written with computer scientists and engineers in mind and is full of examples from computer systems, as well as manufacturing and operations research. Fun and readable, the book is highly approachable, even for undergraduates, while still being thoroughly rigorous and also covering a much wider span of topics than many queueing books. Readers benefit from a lively mix of motivation and intuition, with illustrations, examples and more than 300 exercises – all while acquiring the skills needed to model, analyze and design large-scale systems with good performance and low cost. The exercises are an important feature, teaching research-level counterintuitive lessons in the design of computer systems. The goal is to train readers not only to customize existing analyses but also to invent their own.
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John von Neumann and the Origins of Modern Computing
William Aspray provides the first broad and detailed account of von Neumann's many different contributions to computing. John von Neumann (1903-1957) was unquestionably one of the most brilliant scientists of the twentieth century. He made major contributions to quantum mechanics and mathematical physics and in 1943 began a new and all-too-short career in computer science. William Aspray provides the first broad and detailed account of von Neumann's many different contributions to computing. These, Aspray reveals, extended far beyond his well-known work in the design and construction of computer systems to include important scientific applications, the revival of numerical analysis, and the creation of a theory of computing.Aspray points out that from the beginning von Neumann took a wider and more theoretical view than other computer pioneers. In the now famous EDVAC report of 1945, von Neumann clearly stated the idea of a stored program that resides in the computer's memory along with the data it was to operate on. This stored program computer was described in terms of idealized neurons, highlighting the analogy between the digital computer and the human brain. Aspray describes von Neumann's development during the next decade, and almost entirely alone, of a theory of complicated information processing systems, or automata, and the introduction of themes such as learning, reliability of systems with unreliable components, self-replication, and the importance of memory and storage capacity in biological nervous systems; many of these themes remain at the heart of current investigations in parallel or neurocomputing.Aspray allows the record to speak for itself. He unravels an intricate sequence of stories generated by von Neumann's work and brings into focus the interplay of personalities centered about von Neumann. He documents the complex interactions of science, the military, and business and shows how progress in applied mathematics was intertwined with that in computers. William Aspray is Director of the Center for the History of Electrical Engineering at The Institute of Electrical and Electronics Engineers.
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