Search results for "Mastering Java"
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Mastering Unity 5.x
Create amazing games with solid gameplay features, using a professional-grade workflow inside the Unity engine!About This Book• Become a Unity master by creating a practical, in-depth game-development project with Unity• Use advanced C# scripting to unlock the complete potential of Unity 5• Use Version Control to Effectively Manage and Scale your workflowWho This Book Is ForIf you are a Unity developer who now wants to develop and deploy interesting games by leveraging the new features of Unity 5.x, then this is the book for you. Basic knowledge of C# programming is assumed.What You Will Learn• Explore hands-on tasks and real-world scenarios to make a Unity horror adventure game• Create enemy characters that act intelligently and make reasoned decisions• Use data files to save and restore game data in a way that is platform-agnostic• Get started with VR development• Use Navigation Meshes, Occlusion Culling, and the Profiler tools• Work confidently with GameObjects, Rotations, and Transformations• Understand specific gameplay features such as AI enemies, inventory systems, and level designIn DetailDo you want to take the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one stop solution to creating mesmerizing games with lifelike features and amazing gameplay.This book takes an in-depth focus on a practical project with Unity, building a first-person game with many features. You'll dive deep into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; and how to work with version control, and more.By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.Style and approachThis book takes a step-by-step, practical tutorial approach. You will create an advanced level Unity game with an emphasis on leveraging the advanced Unity 5 features. You will make the most of the Unity 5 advanced features while you develop the game in its entirety.
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Mastering Technical Art in the Unreal Engine
This book covers how to build materials and VFX that bring your projects to life in the Unreal Engine. Each chapter will provide you with the necessary underpinning theory as well as activities to test your learning inside of the Unreal Engine.You'll learn about Material Graphs, Parameters, Instances, Materials Maths, Nodes, Niagara Emitters and much more as you complete project-based examples. Included in the book is a series of introductory demonstration videos and quizzes to help test your learning, giving you all the tools and knowledge to make cutting edge game materials and VFX.This book will be of great interest to all students learning to create technical art within the Unreal Engine, as well as professionals looking to sharpen their skills.
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Mastering Technical Art in the Unreal Engine
This book covers how to build materials and VFX that bring your projects to life in the Unreal Engine. Each chapter will provide you with the necessary underpinning theory as well as activities to test your learning inside of the Unreal Engine.You'll learn about Material Graphs, Parameters, Instances, Materials Maths, Nodes, Niagara Emitters and much more as you complete project-based examples. Included in the book is a series of introductory demonstration videos and quizzes to help test your learning, giving you all the tools and knowledge to make cutting edge game materials and VFX.This book will be of great interest to all students learning to create technical art within the Unreal Engine, as well as professionals looking to sharpen their skills.
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Foundational Techniques for Mastering Environment and Character Concept Art
This is a comprehensive guide to the process of generating ideas for creating character and environment art. The book shows comprehensive workshops and techniques to embed the fundamentals of designing characters and environments for games and film. The underlying process is explained and demonstrated to give a straightforward approach that anyone can use. Using these processes, you will be able to produce designs that are straight out of your imagination.This book teaches you how to use your imagination to design characters and environments. As well as evolving these ideas through the various stages of ideation, the book covers both environment and character workflows. The book is accompanied by a series of videos breaking down the process of research and creation, as well as additional exercises and breakdowns of good workflow for readers to follow along with as they develop their skills.This book will be of great interest to anyone looking to gain a grounding in the theory and practice of concept art for character and environments. It will be particularly useful for students on game art courses.
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Animation Masterclasses: From Pencils to Pixels
Today, it is commonly believed that if you learn software, you can become an animator. Yet nothing could be further from the truth. Master animators are trained and not born. Software, as is the humble pencil, is merely yet another tool through which an animator can apply their knowledge. However, neither software nor pencils give you that knowledge, nor do they do the work for you. If you place a fully trained master animator on a computer, or give them a pencil, they’ll astound you with their mastery. However, if you put a nontrained animator on a computer, all you will have is a technician creating moving objects ・ as you’ll see all over YouTube and other video platforms.This book teaches you exactly how to become a Master Animator ・ whether you ultimately plan to use pencils, computers, drawing tablets or rigged characters. It’s a complete course in its own right, being a collection of 48 masterclasses gleaned from the author’s 50 years of experience of top-level animating, teaching and filmmaking. It will also train you in the value and application of observational gesture drawing. This book of masterclasses by a master of the art, Tony White, is entirely designed to be THE definitive reference book for students learning how to make things move really well ・ as well as how to create films once you know how to do so.A book for everyone:For home-based, self-study students: It is a perfect manual to take you from raw beginner to proven animated filmmaker.For full-time students: It is an ideal companion to supplement your full-time educational studies, which, no doubt, is overly based on software technology.For current animation professionals: It is a comprehensive archive of animation tips and techniques that will enable you to take your work to the next level.For current animation educators and instructors: It is a book that can be the ultimate curriculum and study program, enabling your own students to become the master animators of today and tomorrow.
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