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Beginning Programming in 24 Hours, Sams Teach Yourself
Sams Teach Yourself Beginning Programming in 24 Hours explains the basics of programming in the successful 24 Hours format. The book's examples are easily readable and understandable by even those with no previous exposure to programming. This book covers the absolute basics of programming: Why program? What tools to use? How does a program tell the computer what to do? Readers will learn how to program the computer and will explore some of the most popular programming languages in use. This book will introduce the reader to common programming fundamentals using Python and will provide an overview of other common programming languages and their uses.
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Beginner's Guide to Scala, Object Orientation and Functional Programming
Scala is now an established programming language developed by Martin Oderskey and his team at the EPFL. The name Scala is derived from Sca(lable) La(nguage). Scala is a multi-paradigm language, incorporating object oriented approaches with functional programming. Although some familiarity with standard computing concepts is assumed (such as the idea of compiling a program and executing this compiled from etc.) and with basic procedural language concepts (such as variables and allocation of values to these variables) the early chapters of the book do not assume any familiarity with object orientation nor with functional programming These chapters also step through other concepts with which the reader may not be familiar (such as list processing). From this background, the book provides a practical introduction to both object and functional approaches using Scala. These concepts are introduced through practical experience taking the reader beyond the level of the language syntax to the philosophy and practice of object oriented development and functional programming. Students and those actively involved in the software industry will find this comprehensive introduction to Scala invaluable.
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Guide to Programming Languages
This reference is intended for experienced practitioners, consultants and students working on building practical applications. It discusses the most widely-used programming languages and their fuctional pros and cons for application and development. The author provides: a brief overview of programming languages principles and concepts; numerous diagrams, charts and sample programs; coverage of object-oriented programming and visual programming; and tables rating languages on such subjects as simplicity, data structuring, portability and efficiency.
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Computer Programming in C for Beginners
This textbook is an ideal introduction in college courses or self-study for learning computer programming using the C language. Written for those with minimal or no programming experience, Computer Programming in C for Beginners offers a heavily guided, hands-on approach that enables the reader to quickly start programming, and then progresses to cover the major concepts of C programming that are critical for an early stage programmer to know and understand. While the progression of topics is conventional, their treatment is innovative and designed for rapid understanding of the many concepts in C that have traditionally proven difficult for beginners, such as variable typing and scope, function definition, passing by value, pointers, passing by reference, arrays, structures, basic memory management, dynamic memory allocation, and linked lists, as well as an introductory treatment of searching and sorting algorithms. Written in an informal but clear narrative, the book uses extensive examples throughout and provides detailed guidance on how to write the C code to achieve the objectives of the example problems. Derived from the author’s many years of teaching hands-on college courses, it encourages the reader to follow along by programming the progressively more complex exercise programs presented. In some sections, errors are purposely inserted into the code to teach the reader about the common pitfalls of programming in general, and the C language in particular.
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Computer Programming in C for Beginners
This textbook is an ideal introduction in college courses or self-study for learning computer programming using the C language. Written for those with minimal or no programming experience, Computer Programming in C for Beginners offers a heavily guided, hands-on approach that enables the reader to quickly start programming, and then progresses to cover the major concepts of C programming that are critical for an early stage programmer to know and understand. While the progression of topics is conventional, their treatment is innovative and designed for rapid understanding of the many concepts in C that have traditionally proven difficult for beginners, such as variable typing and scope, function definition, passing by value, pointers, passing by reference, arrays, structures, basic memory management, dynamic memory allocation, and linked lists, as well as an introductory treatment of searching and sorting algorithms. Written in an informal but clear narrative, the book uses extensive examples throughout and provides detailed guidance on how to write the C code to achieve the objectives of the example problems. Derived from the author’s many years of teaching hands-on college courses, it encourages the reader to follow along by programming the progressively more complex exercise programs presented. In some sections, errors are purposely inserted into the code to teach the reader about the common pitfalls of programming in general, and the C language in particular.
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Logic Programming with Prolog
Logic Programming is the name given to a distinctive style of programming, very different from that of conventional programming languages such as C++ and Java. By far the most widely used Logic Programming language is Prolog. Prolog is a good choice for developing complex applications, especially in the field of Artificial Intelligence.Logic Programming with Prolog does not assume that the reader is an experienced programmer or has a background in Mathematics, Logic or Artificial Intelligence. It starts from scratch and aims to arrive at the point where quite powerful programs can be written in the language. It is intended both as a textbook for an introductory course and as a self-study book. On completion readers will know enough to use Prolog in their own research or practical projects.Each chapter has self-assessment exercises so that readers may check their own progress. A glossary of the technical terms used completes the book.This second edition has been revised to be fully compatible with SWI-Prolog, a popular multi-platform public domain implementation of the language. Additional chapters have been added covering the use of Prolog to analyse English sentences and to illustrate how Prolog can be used to implement applications of an 'Artificial Intelligence' kind.Max Bramer is Emeritus Professor of Information Technology at the University of Portsmouth, England. He has taught Prolog to undergraduate computer science students and used Prolog in his own work for many years.
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Beginning Ada Programming
Discover the Ada programming language by being gently guided through the various parts of the language and its latest available stable release. The goal in this book is to slowly ease you into the different topics. It is understood that you do not always have ample free time, so the text is easy to digest and concepts are spoon fed to the reader. Starting with the simplest of topics, detailed explanations demonstrate the how and why of Ada. You are strongly encouraged to experiment and break things (without which the learning process is linear and quite dull). At the end of Beginning Ada Programming, you will have an excellent understanding of the general topics that make up the Ada programming language and can tackle far more challenging topics. Each chapter builds on what was previously described. Furthermore, each code example is independent of others and will run all by itself. Instructions are provided where you can obtain an Ada compiler and how to debug your code. What You Will Learn Master basic types, control structures, procedures, and functions in AdaUse Ada arrays, records, and access typesImplement OO programming using AdaHandle the basics of I/O and interfacing with the operating systemTake advantage of string operators, data containers, multiprocessing with tasks, and moreWork with contracts and proofs, networks, and various Ada libraries Who This Book Is ForProgrammers who are new to Ada, with at least some experience in programming, especially scientific programming.
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Object-Oriented Programming Languages: Interpretation
This comprehensive examination of the main approaches to object-oriented language explains key features of the languages in use today. Class-based, prototypes and Actor languages are all examined and compared in terms of their semantic concepts. This book provides a unique overview of the main approaches to object-oriented languages. Exercises of varying length, some of which can be extended into mini-projects are included at the end of each chapter. This book can be used as part of courses on Comparative Programming Languages or Programming Language Semantics at Second or Third Year Undergraduate Level. Some understanding of programming language concepts is required.
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Programming for Everyone in Java
This book assumes very little or no knowledge of how computers work, and shows how to write understandable programs in Java. Even though most readers will not wish to become professional programmers, programming is fun and useful, and, in today's world it is important for professionals in any field to appreciate what computers can (and cannot) do well. To reach this level of understanding, Per Brinch Hansen goes beyond the routine skills of a computer user and explains the art of programming in some depth, allowing readers to write Java programs for use on the WWW or company's Intranet. Although a book about programming with Java, the same methods can be used for systematic programming in such languages as C, Fortran, and Pascal. The book makes a splendid text for a one semester course on beginning programming and is backed by teaching aids available at the author's Website.
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Programming in Dylan
Programming in Dylan is aimed at programmers who are already familiar with languages such as Pascal or C but who, as yet, have no knowledge of object-oriented languages. The author takes the reader through the development of Dylan by Apple and introduces the concept of object oriented languages, comparing Dylan to other languages such as CLOS, Smalltalk and C++. The author looks at fundamental concepts of the Dylan language before moving on to present the basic types (Boolean, vectors, strings etc.). Variables, expressions and assignment, and functions (both named and anonymous) are covered in detail. The Dylan class is introduced in its simple form and generic functions and library classes are discussed in depth. The author shows how modularisation needs to be used if large applications are to be developed and illustrates how to construct program libraries. A simulation and modelling example runs through the book.
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Beginning HCL Programming
Get started with programming and using the Hashicorp Language (HCL). This book introduces you to the HCL syntax and its ecosystem then it shows you how to integrate it as part of an overall DevOps approach.Next, you’ll learn how to implement infrastructure as code, specifically, using the Terraform template, a set of cloud infrastructure automation tools. As part of this discussion, you’ll cover Consul, a service mesh solution providing a full-featured control plane with service discovery, configuration, and segmentation functionality. You’ll integrate these with Vault to build HCL-based infrastructure as code solutions. Finally, you’ll use Jenkins and HCL to provision and maintain the infrastructure as code system. After reading and using Beginning HCL Programming, you'll have the know-how and source code to get started with flexible HCL for all your cloud and DevOps needs. What You Will LearnGet started with programming and using HCLUse Vault, Consul, and Terraform Apply HCL to infrastructure as code Define the Terraform template with HCL Configure Consul using HCLUse HCL to configure VaultProvision and maintain infrastructure as code using Jenkins and HCL Who This Book Is ForAnyone new to HCL but who does have at least some prior programming experience as well as knowledge of DevOps in general.
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Programmer's Guide to Fortran 90
Written by members of the Fortran 90 ISO and ANSI committees, this book is the source of the most important information about the powerful Fortran 90 programming language. It is organized so that it may be read beginning to end, but also so that particular topics may be studied directly. All of the important new features of Fortran 90 are covered with examples and case studies are used to illustrate the practical use of features. There are also simple problems designed to enable the reader to exercise their knowledge of the topics learned. Amongst the features of this book are: - free source form, new do and case constructs, recursion, modules, data structures, array processing, internal procedures, optional and keyword arguments, and nonadvancing input/output; - extensive examples of Fortran 90 programs; - case studies that illustrate the practical use of Fortran 90 features; - style notes; - extensive discussion of input/output facilities; - the complete syntax of Fortran 90.
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Programming Abstractions in C++
This text is intended for use in the second programming course Programming is a matter of learning by doing. Eric Roberts’ Programming Abstractions in C++ gives students opportunities to practice and learn with engaging graphical assignments. A client-first approach to data structures helps students absorb, and then apply the material. Teaching and Learning Experience This program presents a better teaching and learning experience—for you and your students. It will help: Improve Student Comprehension with a Client-first Approach to Data Structures: To aid in student understanding, this book presents the full set of collection classes early.Defer the Presentation of C++ Features that Require a Detailed Understanding of the Underlying Machine: Introducing collection classes early enables students to master other equally important topics without having to struggle with low-level details at the same time.Engage Students with Exciting Graphical Assignments: An open-source library supports graphics and interactivity in a simple, pedagogically appropriate way.Support Instructors and Students: The companion website provides source code, sample run PDFs, answers to review questions, and more.
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Tcl/Tk
Tcl/Tk: A Developer's Guide, Fourth Edition is an essential resource for computer professionals, from systems administrators to programmers. It covers new Tcl features, expanded Tcl-OO coverage, web technology using Rivet and SQLite, and AI integration with AWS. The book also delves into Tcl's standard tools, multi-faceted nature, and extensibility, making it ideal for developing GUIs, client/server middleware, and web applications. Readers will quickly learn to code in Tcl and extend its capabilities with the inclusion of numerous code examples and case studies.The updated edition includes over 150 pages on the latest Tcl extensions, proven techniques, and tools for effective programming. Extensive code snippets and online tutorials enhance understanding, while case studies provide practical insights. The book also discusses Tcl's role as the hidden "secret sauce" in commercial applications, highlighting its graphics and control infrastructure. With a vibrant user community and evolving API, Tcl/Tk remains a powerful and versatile programming platform for both beginners and experienced programmers.
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Word 2003 Visual Basic Programming
Learn Word 2003 Visual Basic programming.
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Java and Object Orientation: An Introduction
This second edition shows readers how to build object oriented applications in Java. Written in a clear and concise style, with lots of examples, this revised edition provides: a detailed understanding of object orientation, a thorough introduction to Java including building blocks, constructs, classes, data structures etc, coverage of graphical user interfaces and applets (AWT; Servlets), and object oriented analysis. If you are looking for a good introduction to Java and object orientation, then this is the book for you. Source code for the examples in this book is available on the Internet.
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