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Introduction to Programming with C++ for Engineers
A complete textbook and reference for engineers to learn the fundamentals of computer programming with modern C++ Introduction to Programming with C++ for Engineers is an original presentation teaching the fundamentals of computer programming and modern C++ to engineers and engineering students. Professor Cyganek, a highly regarded expert in his field, walks users through basics of data structures and algorithms with the help of a core subset of C++ and the Standard Library, progressing to the object-oriented domain and advanced C++ features, computer arithmetic, memory management and essentials of parallel programming, showing with real world examples how to complete tasks. He also guides users through the software development process, good programming practices, not shunning from explaining low-level features and the programming tools. Being a textbook, with the summarizing tables and diagrams the book becomes a highly useful reference for C++ programmers at all levels. Introduction to Programming with C++ for Engineers teaches how to program by: Guiding users from simple techniques with modern C++ and the Standard Library, to more advanced object-oriented design methods and language featuresProviding meaningful examples that facilitate understanding of the programming techniques and the C++ language constructionsFostering good programming practices which create better professional programmersMinimizing text descriptions, opting instead for comprehensive figures, tables, diagrams, and other explanatory materialGranting access to a complementary website that contains example code and useful links to resources that further improve the reader’s coding abilityIncluding test and exam question for the reader’s review at the end of each chapter Engineering students, students of other sciences who rely on computer programming, and professionals in various fields will find this book invaluable when learning to program with C++.
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R 1,069.00

Fundamentals in Computer Programming Workbook
Meticulously crafted to align with the ACM/IEEE-CS/AAAI Computer Science CS2023 curricular guidelines, Fundamentals in Computer Programming Workbook: An Active and Guide Inquiry Learning Approach to Enhance Computational Thinking empowers students to master the art of programming.Structured to facilitate both individual and collaborative learning, this workbook guides students through the intricacies of Java programming, decision structures, loops, methods, and beyond. It delves into the realms of object-oriented programming, exception handling, recursion, and algorithmic complexities before advancing into the sophisticated territories of arrays, linked lists, stacks, queues, trees, heaps, and hash tables.With a focus on active learning, the workbook employs Bloom's for Computing revised taxonomy to ensure a robust development of computational thinking skills. Each chapter is a step-by-step journey through problem-solving, supported by digital content accessible via QR codes for a seamless blend of traditional and modern learning experiences.Designed for a diverse range of learners--from community colleges to technical schools to four-year institutions--Fundamentals in Computer Programming Workbook is the perfect companion for undergraduate computer science courses and programs.
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R 305.00

Go programmieren für Dummies
Go ist eine der neueren Programmiersprachen, die Softwareentwickler in ihrer Werkzeugkiste haben sollten. Die Sprache wurde mit dem Ziel entwickelt, besonders gut lesbar, benutzerfreundlich und effizient zu sein, und ist eine gute Wahl für Entwickler, die Anwendungen für die Cloud erstellen. Dieses Buch zeigt Ihnen die ersten Schritte in Go. Steigen Sie ein und beginnen Sie mit dem Schreiben von Code, der Daten aus der Cloud holt und sie in die Hände der Benutzer legt.
R 741.00


Programming with Higher-Order Logic
Formal systems that describe computations over syntactic structures occur frequently in computer science. Logic programming provides a natural framework for encoding and animating such systems. However, these systems often embody variable binding, a notion that must be treated carefully at a computational level. This book aims to show that a programming language based on a simply typed version of higher-order logic provides an elegant, declarative means for providing such a treatment. Three broad topics are covered in pursuit of this goal. First, a proof-theoretic framework that supports a general view of logic programming is identified. Second, an actual language called λProlog is developed by applying this view to higher-order logic. Finally, a methodology for programming with specifications is exposed by showing how several computations over formal objects such as logical formulas, functional programs, and λ-terms and π-calculus expressions can be encoded in λProlog.
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Programming in Modula-3
by Joseph Weizenbaum Since the dawn of the age of computers, people have cursed the difficulty of programming. Over and over again we encounter the suggestion that we should be able to communicate to a computer in natural language what we want it to do. Unfortunately, such advice rests upon a misconception of both the computer and its task. The computer might not be stupid, but it is stubborn. That is, the computer does what all the details of its pro gram command it to do, i. e. , what the programmer "tells" it to do. And this can be quite different from what the programmer intended. The misun derstanding with respect to tasks posed to the computer arises from the failure to recognize that such tasks can scarcely be expressed in natural language, if indeed at all. For example, can we practice music, chemistry or mathematics without their respective special symbolic languages? Yet books about computers and programming languages can be written more or less reasonably, even if they are not quite poetic or lyrical. This book can serve as an example of this art and as a model for anyone at tempting to teach inherently difficult subject matters to others. Klagenfurt, April 1995 Preface Striving to make learning to program easier, this book addresses primarily students beginning a computer science major. For our program examples, we employ a new, elegant programming language, Modula-3.
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Program Construction
This textbook is an introduction to the design and writing of computer programs. It leads the reader through all the stages of program construction from the original specifications through to the final program. The formal verification of intermediate versions of the program is studied in considerable detail. The authors show how, given the formal specification of a program, data structure and program structure diagrams are drawn and then converted into a procedural program in a program design language (PDL). They demonstrate the conversion of PDL into a variety of real programming languages including Pascal, FORTRAN, COBOL, and Assembler. The book also includes chapters on abstract data types, analysing existing programs, and a small case study. First-year undergraduates in computer science and graduates taking courses in computing will find this a comprehensive introduction to program construction.
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Python für Dummies Alles-in-einem-Band
Python programmieren lernen lohnt sich. Es ist eine moderne sich ständig weiterentwickelnde Programmiersprache. Dieses Buch hilft Ihnen, wenn Sie Python von der Pike auf lernen wollen, aber auch mehr als nur die Grundlagen verstehen wollen. Johannes Hofmeister erklärt Ihnen Grundlagen wie Syntax, Module und Basic-Funktionen und schreitet dann zu fort zu höheren Konzepten wie Funktionen und Objekte. Er zeigt Ihnen auch, wie Sie diese testen können, um fehlerfrei Software zu schreiben. Danach widmet sich der Autor Internettechnologien wie E-Mail, Apis und Browsing und erklärt Ihnen, wie Sie mit Django eine Webanwendung bauen. Sie erfahren, wie Sie mithilfe von Python komplexe Datensätze analysieren und zuletzt beweist Ihnen der Autor, wie vielseitig nutzbar Python ist.
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Foundations of Parallel Programming
The major reason for the lack of use of parallel computing is the mismatch between the complexity and variety of parallel hardware, and the software development tools to program it. The cost of developing software needs to be amortised over decades, but the platforms on which it executes change every few years, requiring complete rewrites. The evident cost-effectiveness of parallel computation has not been realized because of this mismatch. This book presents an integrated approach to parallel software development by addressing both software and performance issues together. It presents a methodology for software construction that produces architecture-independent and intellectually abstract software. The software can execute efficiently on a range of existing and potential hardware configurations. The approach is based on the construction of categorical data types, a generalization of abstract data types, and of objects. Categorical data types abstract both from the representation of a data type, and also from the detailed control flow necessary to perform operations on it. They thus impose a strong separation between the semantics, on which programs can depend, and the implementation, which is therefore free to hide the parallel machine properties that are used.
R 2,039.31

Program Monitoring and Visualization
This book presents software visualization at a level suitable for a senior level undergraduate or graduate course, or for the interested technical professional. The approach is to give a survey of the field, and then present a specific research framework designed to reduce the effort required to write visualization tools. A wide range of simple program control flow and data structure visualizations are then presented as examples of how to obtain information about program behavior, and how to present it graphically. Source code fragments and screen images illustrate each example.
R 1,545.07

Objektorientierte Programmierung in Oberon-2
Der Autor führt den Leser von den Grundlagen objektorientierter Programmierung über Entwurfs- und Codierungstechniken hin zu einer realistischen Fallstudie in Form eines objektorientierten Fenstersystems mit Text- und Grafikeditor. In UML-Notation wird gezeigt, wofür sich objektorientierte Programmierung eignet und welche Probleme man mit ihr lösen kann. Als Programmiersprache wird Oberon-2 verwendet, ein moderner Nachfolger von Pascal. Die dritte Auflage enthält neue Kapitel über Entwurfsmuster und Kontrakte, ein erweitertes Kapitel über Frameworks sowie ein Glossar.Die beigefügte CD-ROM enthält Oberon-2-Compiler für Windows 95/NT, PowerMac und LINUX. Weitere Oberon-2-Compiler sind von der ETH Zürich erhältlich.
R 3,135.95

On a Method of Multiprogramming
Here, the authors propose a method for the formal development of parallel programs - or multiprograms as they prefer to call them. They accomplish this with a minimum of formal gear, i.e. with the predicate calculus and the well- established theory of Owicki and Gries. They show that the Owicki/Gries theory can be effectively put to work for the formal development of multiprograms, regardless of whether these algorithms are distributed or not.
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R 611.00

Programming Languages and Systems
This open access book constitutes the proceedings of the 32nd European Symposium on Programming, ESOP 2023, which was held during April 22-27, 2023, in Paris, France, as part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2023.The 20 regular papers presented in this volume were carefully reviewed and selected from 55 submissions. They deal with fundamental issues in the specification, design, analysis, and implementation of programming languages and systems.
R 2,028.18

Programmers' Guide to OsCommerce
The Programmers' Guide to osCommerce offers a comprehensive look at this powerful open source solution. Written with the experienced PHP/MySQL user in mind, it describes the functional and implementational details of installation, administration, and user-side mechanics of osCommerce. The Programmers' Guide to osCommerce sets itself apart with its heavy emphasis on the nuts and bolts of osCommerce customization, showing the reader how to change elements, colors, text, layout, and graphics to create a highly unique storefront with ease. The Programmers' Guide to osCommerce can help any experienced programmer to establish an individualized, easy-to-use online sales presence and is sure to become a primary source on the shelves of online storeowners everywhere.
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