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Design of Well-Structured and Correct Programs
The major goal of this book is to present the techniques of top-down program design and verification of program correctness hand-in-hand. It thus aims to give readers a new way of looking at algorithms and their design, synthesizing ten years of research in the process. It provides many examples of program and proof development with the aid of a formal and informal treatment of Hoare's method of invariants. Modem widely accepted control structures and data structures are explained in detail, together with their formal definitions, as a basis for their use in the design of correct algorithms. We provide and apply proof rules for a wide range of program structures, including conditionals, loops, procedures and recur sion. We analyze situations in which the restricted use of gotos can be justified, providing a new approach to proof rules for such situations. We study several important techniques of data structuring, including arrays, files, records and linked structures. The secondary goal of this book is to teach the reader how to use the programming language Pascal. This is the first text to teach Pascal pro gramming in a fashion which not only includes advanced algorithms which operate on advanced data structures, but also provides the full axiomatic definition of Pascal due to Wirth and Hoare. Our approach to the language is very different from that of a conventional programming text.
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Concise Guide to Object-Oriented Programming
This engaging textbook provides an accessible introduction to coding and the world of Object-Oriented (OO) programming, using Java as the illustrative programming language. Emphasis is placed on what is most helpful for the first-time coder, in order to develop and understand their knowledge and skills in a way that is relevant and practical. The examples presented in the text demonstrate how skills in OO programming can be used to create applications and programs that have real-world value in daily life.Topics and features: presents an overview of programming and coding, a brief history of programming languages, and a concise introduction to programming in Java using BlueJ; discusses classes and objects, reviews various Java library objects and packages, and introduces the idea of the Application Programming Interface (API); highlights how OO design forms an essential role in producing a useful solution to a problem, and the importance of the concept of class polymorphism; examines what to do when code encounters an error condition, describing the exception handling mechanism and practical measures in defensive coding; investigates the work of arrays and collections, with a particular focus on fixed length arrays, the ArrayList, HashMap and HashSet; describes the basics of building a Graphical User Interface (GUI) using Swing, and the concept of a design pattern; outlines two complete applications, from conceptual design to implementation, illustrating the content covered by the rest of the book; provides code for all examples and projects at an associated website.This concise guide is ideal for the novice approaching OO programming for the first time, whether they are a student of computer science embarking on a one-semester course in this area, or someone learning for the purpose of professional development or self-improvement. The text does not require any prior knowledge of coding, software engineering, OO, or mathematics.
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Functional Programming Using F#
This comprehensive introduction to the principles of functional programming using F# shows how to apply basic theoretical concepts to produce succinct and elegant programs. It demonstrates the role of functional programming in a wide spectrum of applications including databases and systems. Coverage also includes advanced features in the .NET library, the imperative features of F# and topics such as text processing, sequences, computation expressions and asynchronous computation. With a broad spectrum of examples and exercises, the book is perfect for courses in functional programming and for self-study. Enhancing its use as a text is an accompanying website with downloadable programs, lecture slides, mini-projects and links to further F# sources.
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Elementary Synchronous Programming
Algorithms are the essence of programming. After their construction, they have to be translated to the codes of a specific programming language. There exists a maximum of ten basic algorithmic templates. This textbook aims to provide the reader with a more convenient and efficient method to create a program by translating algorithms, template by template with C++ and Java. This is the slogan of the book: You will be a professional programmer whenever you become a skilled algorithm designer. This book attempts to gradually strengthen the readers’ ability to identify and analyze the mental commands which are issued and implemented in their brains for solving the problems in which mathematical computations are applied and try to design an algorithm based on their understanding and analyses. It then seeks to encourage the readers to develop their skills in algorithm-writing for computational problems and synchronously teach them to translate the algorithms into C++ and Java codes using the least necessary keywords.
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Programming in Fortran 90
Fortran 90 is the most radical revision ever of this popular language, bringing it up to date with current thinking in programming language development. This is the first book aimed directly at problem solving for Engineers and Scientists using the new features of Fortran 90. It can be used as a complete text for students learning Fortran for the first time. It is also a conversion text for those updating from Fortran 77, as differences between Fortran 90 and Fortran 77 are outlined. Array handling and subroutine structures are dealt with as these are a prominent feature of engineers' programs. Emphasis is put on problem exercises for students and on substantial case histories. Model answers to all exercises and cases are given. The programs are available on the Internet via anonymous ftp.
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Grundlagen Der Logischen Programmierung
Keine ausführliche Beschreibung für "Grundlagen der logischen Programmierung" verfügbar.
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Programming Pearls
When programmers list their favourite books, Jon Bentley’s collection of programming pearls is commonly included among the classics. Just as natural pearls grow from grains of sand that irritate oysters, programming pearls have grown from real problems that have irritated real programmers. With origins beyond solid engineering, in the realm of insight and creativity, Bentley’s pearls offer unique and clever solutions to those nagging problems. Illustrated by programs designed as much for fun as for instruction, the book is filled with lucid and witty descriptions of practical programming techniques and fundamental design principles. It is not at all surprising that Programming Pearls has been so highly valued by programmers at every level of experience. What remains the same in this edition is Bentley’s focus on the hard core of programming problems and his delivery of workable solutions to those problems. Whether you are new to Bentley’s classic or are revisiting his work for some fresh insight, the book is sure to make your own list of favourites.
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Functional Programming Using F#
This comprehensive introduction to the principles of functional programming using F# shows how to apply basic theoretical concepts to produce succinct and elegant programs. It demonstrates the role of functional programming in a wide spectrum of applications including databases and systems. Coverage also includes advanced features in the .NET library, the imperative features of F# and topics such as text processing, sequences, computation expressions and asynchronous computation. With a broad spectrum of examples and exercises, the book is perfect for courses in functional programming and for self-study. Enhancing its use as a text is an accompanying website with downloadable programs, lecture slides, mini-projects and links to further F# sources.
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Art of Computer Programming, The
The bible of all fundamental algorithms and the work that taught many of today's software developers most of what they know about computer programming. –Byte, September 1995 I can't begin to tell you how many pleasurable hours of study and recreation they have afforded me! I have pored over them in cars, restaurants, at work, at home... and even at a Little League game when my son wasn't in the line-up. –Charles Long If you think you're a really good programmer... read [Knuth's] Art of Computer Programming... You should definitely send me a resume if you can read the whole thing. –Bill Gates It's always a pleasure when a problem is hard enough that you have to get the Knuths off the shelf. I find that merely opening one has a very useful terrorizing effect on computers. –Jonathan Laventhol This first volume in the series begins with basic programming concepts and techniques, then focuses more particularly on information structures–the representation of information inside a computer, the structural relationships between data elements and how to deal with them efficiently. Elementary applications are given to simulation, numerical methods, symbolic computing, software and system design. Dozens of simple and important algorithms and techniques have been added to those of the previous edition. The section on mathematical preliminaries has been extensively revised to match present trends in research. Ebook (PDF version) produced by Mathematical Sciences Publishers (MSP),http://msp.org
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