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Cognitive Dynamics of Computer Science
A groundbreaking, unifying theory of computer science for low-cost, high-quality software The Cognitive Dynamics of Computer Science represents the culmination of more than thirty years of the author's hands-on experience in software development, which has resulted in a remarkable and sensible philosophy and practice of software development. It provides a groundbreaking ontology of computer science, while describing the processes, methodologies, and constructs needed to build high-quality, large-scale computer software systems on schedule and on budget. Based on his own experience in developing successful, low-cost software projects, the author makes a persuasive argument for developers to understand the philosophical underpinnings of software. He asserts that software in reality is an abstraction of the human thought system. The author draws from the seminal works of the great German philosophers--Kant, Hegel, and Schopenhauer--and recasts their theories of human mind and thought to create a unifying theory of computer science, cognitive dynamics, that opens the door to the next generation of computer science and forms the basic architecture for total autonomy. * Four detailed cases studies effectively demonstrate how philosophy and practice merge to meet the objective of high-quality, low-cost software. * The Autonomous Cognitive System chapter sets forth a model for a completely autonomous computer system, using the human thought system as the model for functional architecture and the human thought process as the model for the functional data process. * Although rooted in philosophy, this book is practical, addressing all the key areas that software professionals need to master in order to remain competitive and minimize costs, such as leadership, management, communication, and organization. This thought-provoking work will change the way students and professionals in computer science and software development conceptualize and perform their work. It provides them with both a philosophy and a set of practical tools to produce high-quality, low-cost software.
R 4,785.00

Introduction to Real-time Software Design
In 1977 I was asked to prepare aseries of twenty lectures introducing the design of real-time software to undergraduate electrical engineers at the University of Essex. At that time the advent of low-cost microprocessors was causing a minor revolution in the computer industry. The decreasing cost of hardware resulted in a mushrooming of the number of real-time applications being attempted. Many of these innovations were conducted by electrical engineers with little software background, or by computer scientists familiar only with large software systems. Even now future engineers still in training will have only a limited exposure to software because of the pressure of other subjects in their curricula. It was clear that a concise set of lectures, directed at people with limited exposure to software design was needed. In order to find a suitable text I turned to the existing computer science literature. I discovered that the available material was scattered over a large number of reports and articles and varied widely in level of complexity.
R 1,532.70

Introduction to Engineering Programming
Click here to read ACCU's review of this book.This text is an indispensable collection of four tutorials covering concepts in modern engineering computations, and engineering programming in ANSI C, MATLAB Version 5 and Java 1.1.
R 5,884.00

Introduction To 80X86 Assembly Language And Computer Architecture
A Revised and Updated Edition of the Authoritative TextThis revised and updated Third Edition of the classic text guides students through assembly language using a hands-on approach, supporting future computing professionals with the basics they need to understand the mechanics and function of the computer’s inner workings. Through using real instruction sets to write real assembly language programs, students will become acquainted with the basics of computer architecture. 80x86 Assembly Language and Computer Architecture covers the Intel 80x86 using the powerful tools provided by Microsoft Visual Studio, including its 32- and 64-bit assemblers, its versatile debugger, and its ability to link assembly language and C/C++ program segments. The text also includes multiple examples of how individual 80x86 instructions execute, as well as complete programs using these instructions. Hands-on exercises reinforce key concepts and problem-solving skills.Updated to be compatible with Visual Studio 2012, and incorporating over a hundred new exercises, 80x86 Assembly Language and Computer Architecture: Third Edition is accessible and clear enough for beginning students while providing coverage of a rich set of 80x86 instructions and their use in simple assembly language programs. The text will prepare students to program effectively at any level.Key features of the fully revised and updated Third Edition include:• Updated to be used with Visual Studio 2012, while remaining compatible with earlier versions• Over 100 new exercises and programming exercises• Improved, clearer layout with easy-to-read illustrations• The same clear and accessibly writing style as previous editions• Full suite of ancillary materials, including PowerPoint lecture outlines, Test Bank, and answer keys• Suitable as a stand-alone text in an assembly language course or as a supplement in a computer architecture course
R 5,884.00

Introduction to Software Design
This textbook provides a balanced coverage on software design, including design principles, methodologies, and techniques in contexts of designing modules of small and larger sizes with a multi-paradigm viewpoint emphasizing design trade-off. Commonly used design diagrams and patterns are also covered in terms of the design ideas behind and their effective use. The book also explores what (software) design thinking is, the role it plays in a design process, and ways to promote it. Despite object orientation being still the center of attention, there is a strong promotion throughout the book that software design should consider all appropriate design paradigms and methodologies.The book is organized in 10 chapters. Chapter 1 is dedicated to an exploration of what software design may be and entail. Next, chapters 2 and 3 are designed to help readers better understand object orientation, and the essentials of object-oriented design. Chapter 4 is then dedicated to the design of methods, while chapters 5, 6, and 8 respectively include topics about the design of objects, modeling with the Unified Modeling Language, and the use of design patterns. Larger software elements are often directly responsible for the formation of software architecture, thus chapter 7 covers four kinds of larger software elements: libraries, components, frameworks, and microservices, and their architectural implications. Chapter 9 finally brings the presentation of software design to an end with a coverage on software architecture focusing on software architectural views. Case studies are important in learning how to design software, hence chapter 10 then gathers some small design case studies that can be used in earlier chapters as appropriate. These case studies can be extended in different ways to provide additional design opportunities.This textbook book is intended for a junior level undergraduate course on software design, yet the depth of the book makes it also appropriate for a design course at beginning graduate level. Professionals may also find the book useful in their professional development.
R 2,834.54


R 916.00

Introduction to Software Process Improvement
This textbook is a systematic guide to the steps in setting up a Capability Maturity Model Integration (CMMI) improvement initiative. Readers will learn the project management practices necessary to deliver high-quality software solutions to the customer on time and on budget. The text also highlights how software process improvement can achieve specific business goals to provide a tangible return on investment. Topics and features: supplies review questions, summaries and key topics for each chapter, as well as a glossary of acronyms; describes the CMMI model thoroughly, detailing the five maturity levels; provides a broad overview of software engineering; reviews the activities and teams required to set up a CMMI improvement initiative; examines in detail the implementation of CMMI in a typical organization at each of the maturity levels; investigates the various tools that support organizations in improving their software engineering maturity; discusses the SCAMPI appraisal methodology.
R 1,145.65










