Search results for "c programming"
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R 397.00

R 1,887.47

R 672.00

Elements of C++ Style
The Elements of C++ Style, first published in 2004, is for all C++ practitioners, especially for those working in teams where consistency is critical. Just as Strunk and White's The Elements of Style provides rules of usage for writing in the English language, this text furnishes a set of rules for writing in C++. The authors offer a collection of standards and guidelines for creating solid C++ code that will be easy to understand, enhance and maintain. The book provides conventions for: • formatting • naming • documentation • programming • and packaging for the latest ANSI standard of C++, and also includes discussion of advanced topics such as templates.
R 1,242.70



R 489.00

Introduction to Engineering Programming
Click here to read ACCU's review of this book.This text is an indispensable collection of four tutorials covering concepts in modern engineering computations, and engineering programming in ANSI C, MATLAB Version 5 and Java 1.1.
R 5,884.00

Writing Scientific Software
The core of scientific computing is designing, writing, testing, debugging and modifying numerical software for application to a vast range of areas: from graphics, meteorology and chemistry to engineering, biology and finance. Scientists, engineers and computer scientists need to write good code, for speed, clarity, flexibility and ease of re-use. Oliveira and Stewart's style guide for numerical software points out good practices to follow, and pitfalls to avoid. By following their advice, readers will learn how to write efficient software, and how to test it for bugs, accuracy and performance. Techniques are explained with a variety of programming languages, and illustrated with two extensive design examples, one in Fortran 90 and one in C++: other examples in C, C++, Fortran 90 and Java are scattered throughout the book. This manual of scientific computing style will be an essential addition to the bookshelf and lab of everyone who writes numerical software.
R 2,953.30


Concepts and Semantics of Programming Languages 2
This book – composed of two volumes – explores the syntactical constructs of the most common programming languages, and sheds a mathematical light on their semantics, providing also an accurate presentation of the material aspects that interfere with coding.Concepts and Semantics of Programming Languages 2 presents an original semantic model, collectively taking into account all of the constructs and operations of modules and classes: visibility, import, export, delayed definitions, parameterization by types and values, extensions, etc. The model serves for the study of Ada and OCaml modules, as well as C header files. It can be deployed to model object and class features, and is thus used to describe Java, C++, OCaml and Python classes.This book is intended not only for computer science students and teachers but also seasoned programmers, who will find a guide to reading reference manuals and the foundations of program verification.
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R 1,069.00

Practical Formal Software Engineering
Based around a theme of the construction of a game engine, this textbook is for final year undergraduate and graduate students, emphasising formal methods in writing robust code quickly. This book takes an unusual, engineering-inspired approach to illuminate the creation and verification of large software systems. Where other textbooks discuss business practices through generic project management techniques or detailed rigid logic systems, this book examines the interaction between code in a physical machine and the logic applied in creating the software. These elements create an informal and rigorous study of logic, algebra, and geometry through software. Assuming prior experience with C, C++, or Java programming languages, chapters introduce UML, OCL, and Z from scratch. Extensive worked examples motivate readers to learn the languages through the technical side of software science.
R 2,359.00

R 489.00

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R 684.00

R 672.00

Wissensbasierte Programmkonstruktion I
Keine ausführliche Beschreibung für "Wissensbasierte Programmkonstruktion I" verfügbar.
R 6,071.00

R 519.00

Object-Oriented Programming
Object-oriented programming is a popular buzzword these days. What is the reason for this popularity? Is object-oriented programming the solution to the software crisis or is it just a fad? Is it a simple evolutionary step or a radical change in software methodology? What is the central idea behind object-orien ted design? Are there special applications for which object-oriented program ming is particularly suited? Which object-oriented language should be used? There is no simple answer to these questions. Although object-oriented programming was invented more than twenty years ago, we still cannot claim that we know everything about this programming technique. Many new con cepts have been developed during the past decade, and new applications and implications of object-oriented programming are constantly being discovered. This book can only try to explain the nature of object-oriented program ming in as much detail as possible. It should serve three purposes. First, it is intended as an introduction to the basic concepts of object-oriented program ming. Second, the book describes the concept of prototypes and explains why and how they can improve the way in which object-oriented programs are developed. Third, it introduces the programming language Omega, an object oriented language that was designed with easy, safe and efficient software development in mind.
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R 519.00


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R 642.00

Funktionale Und Applikative Programmierung
Seit vielen Jahren nimmt die funktionale und applikative Programmierung einen wesentlichen Platz unter den verschiedenen Programmierparadigmen ein. Das Hauptanliegen dieses Buches ist eine leicht verständliche Einführung in die vielschichtige Thematik. Sie reicht von den Theoretischen Grundlagen bis zu Implementierungstechniken. Schwerpunkte bei den Grundlagen sind der l-Kalkül und die kombinatorische Logik. Der Hauptteil umfasst die Vorstellung der vielschichtigen Ausprägungen in den unterschiedlichen Programmiersprachen. Bei den Implementierungstechniken wird neben klassischen Interpreter- und Compilertechniken auch ein Ausblick gegeben, wie sich derartige Programmiersprachen zukünftig auf die Entwicklung neuer Rechnerstrukturen auswirken können, die nicht mehr auf der von-Neumann-Architektur beruhen.
R 1,431.06

Programming with Python
Based on the latest version of the language, this book offers a self-contained, concise and coherent introduction to programming with Python. The book’s primary focus is on realistic case study applications of Python. Each practical example is accompanied by a brief explanation of the problem-terminology and concepts, followed by necessary program development in Python using its constructs, and simulated testing. Given the open and participatory nature of development, Python has a variety of incorporated data structures, which has made it difficult to present it in a coherent manner. Further, some advanced concepts (super, yield, generator, decorator, etc.) are not easy to explain. The book specially addresses these challenges; starting with a minimal subset of the core, it offers users a step-by-step guide to achieving proficiency.
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R 672.00

R 580.00

R 214.00


Programming with Python
Based on the latest version of the language, this book offers a self-contained, concise and coherent introduction to programming with Python. The book’s primary focus is on realistic case study applications of Python. Each practical example is accompanied by a brief explanation of the problem-terminology and concepts, followed by necessary program development in Python using its constructs, and simulated testing. Given the open and participatory nature of development, Python has a variety of incorporated data structures, which has made it difficult to present it in a coherent manner. Further, some advanced concepts (super, yield, generator, decorator, etc.) are not easy to explain. The book specially addresses these challenges; starting with a minimal subset of the core, it offers users a step-by-step guide to achieving proficiency.
R 6,953.00


Program Construction
Most texts on logic or discrete math fail to show why math and logic are fundamental tools for programmers. Program Construction illustrates the importance of math and logic to programming, providing a complete, self-contained account of the principles of logical reasoning. Designed specifically so users can construct programs that meet their specifications, the book details program construction principles in a straightforward fashion, avoiding overly complicated theory, and then illustrating each with convincing examples.
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R 641.00

R 542.00

Reactive Internet Programming
Is Internet software so different from "ordinary" software? This book practically answers this question through the presentation of a software design method based on the State Chart XML W3C standard along with Java. Web enterprise, Internet-of-Things, and Android applications, in particular, are seamlessly specified and implemented from "executable models."Internet software puts forward the idea of event-driven or reactive programming, as pointed out in Bonér et al.'s "Reactive Manifesto" (http://www.reactivemanifesto.org). It tells us that reactiveness is a must. However, beyond concepts, software engineers require effective means with which to put reactive programming into practice. This book's purpose is to outline and explain such means.The lack of professional examples in the literature that illustrate how reactive software should be shaped can be quite frustrating. Therefore, this book helps to fill in that gap by providing in-depth professional case studies that contain comprehensive details and meaningful alternatives. Furthermore, these case studies can be downloaded for further investigation.Internet software requires higher adaptation, at run time in particular. After reading Reactive Internet Programming, the reader therefore will be ready to enter the forthcoming Internet era.
R 4,809.48

Software Error Detection through Testing and Analysis
An in-depth review of key techniques in software error detection Software error detection is one of the most challenging problems in software engineering. Now, you can learn how to make the most of software testing by selecting test cases to maximize the probability of revealing latent errors. Software Error Detection through Testing and Analysis begins with a thorough discussion of test-case selection and a review of the concepts, notations, and principles used in the book. Next, it covers: Code-based test-case selection methods Specification-based test-case selection methods Additional advanced topics in testing Analysis of symbolic trace Static analysis Program instrumentation Each chapter begins with a clear introduction and ends with exercises for readers to test their understanding of the material. Plus, appendices provide a logico-mathematical background, glossary, and questions for self-assessment. Assuming a basic background in software quality assurance and an ability to write nontrivial programs, the book is free of programming languages and paradigms used to construct the program under test. Software Error Detection through Testing and Analysis is suitable as a professional reference for software testing specialists, software engineers, software developers, and software programmers. It is also appropriate as a textbook for software engineering, software testing, and software quality assurance courses at the advanced undergraduate and graduate levels.
R 4,004.00

Reactive Internet Programming
Is Internet software so different from "ordinary" software? This book practically answers this question through the presentation of a software design method based on the State Chart XML W3C standard along with Java. Web enterprise, Internet-of-Things, and Android applications, in particular, are seamlessly specified and implemented from "executable models."Internet software puts forward the idea of event-driven or reactive programming, as pointed out in Bonér et al.'s "Reactive Manifesto" (http://www.reactivemanifesto.org). It tells us that reactiveness is a must. However, beyond concepts, software engineers require effective means with which to put reactive programming into practice. This book's purpose is to outline and explain such means.The lack of professional examples in the literature that illustrate how reactive software should be shaped can be quite frustrating. Therefore, this book helps to fill in that gap by providing in-depth professional case studies that contain comprehensive details and meaningful alternatives. Furthermore, these case studies can be downloaded for further investigation.Internet software requires higher adaptation, at run time in particular. After reading Reactive Internet Programming, the reader therefore will be ready to enter the forthcoming Internet era.
R 3,296.00

Testing Computer Software
This book will teach you how to test computer software under real-world conditions. The authors have all been test managers and software development managers at well-known Silicon Valley software companies. Successful consumer software companies have learned how to produce high-quality products under tight time and budget constraints. The book explains the testing side of that success. Who this book is for: * Testers and Test Managers * Project Managers-Understand the timeline, depth of investigation, and quality of communication to hold testers accountable for. * Programmers-Gain insight into the sources of errors in your code, understand what tests your work will have to pass, and why testers do the things they do. * Students-Train for an entry-level position in software development. What you will learn: * How to find important bugs quickly * How to describe software errors clearly * How to create a testing plan with a minimum of paperwork * How to design and use a bug-tracking system * Where testing fits in the product development process * How to test products that will be translated into other languages * How to test for compatibility with devices, such as printers * What laws apply to software quality
R 2,736.00

Java Programming for Android Developers For Dummies
Develop the next killer Android App using Java programming! Android is everywhere! It runs more than half the smartphones in the U.S.—and Java makes it go. If you want to cash in on its popularity by learning to build Android apps with Java, all the easy-to-follow guidance you need to get started is at your fingertips. Inside, you'll learn the basics of Java and grasp how it works with Android; then, you'll go on to create your first real, working application. How cool is that? The demand for Android apps isn't showing any signs of slowing, but if you're a mobile developer who wants to get in on the action, it's vital that you get the necessary Java background to be a success. With the help of Java Programming for Android Developers For Dummies, you'll quickly and painlessly discover the ins and outs of using Java to create groundbreaking Android apps—no prior knowledge or experience required! Get the know-how to create an Android program from the ground upMake sense of basic Java development concepts and techniquesDevelop the skills to handle programming challengesFind out how to debug your app Don't sit back and watch other developers release apps that bring in the bucks! Everything you need to create that next killer Android app is just a page away!
R 798.00



R 1,254.00


Künstliche Intelligenz selber programmieren für Dummies Junior
Finde heraus, wie Künstliche Intelligenz funktioniert. Dieses Buch hilft dir dabei. Kapitel für Kapitel beantwortet es folgende Fragen: Was ist Künstliche Intelligenz? Wie denken Computer? Wie lernen Computer? Wie kannst du mit Computern sprechen? Wie generieren Computer Texte und Bilder? Spielen Computer auch? Und können Computer fühlen? Grundlegende Methoden und Anwendungsbereiche von Künstlicher Intelligenz werden anhand von anschaulichen Beispielen erklärt. Beispielprogramme in Python zeigen, wie KI-Methoden konkret umgesetzt werden können und es werden Anregungen für eigene Experimente gegeben. Bestens geeignet für Kinder und Jugendliche ab 12 Jahre.
R 365.00

Program Transformation and Programming Environments
Proceedings of the NATO Advanced Research Workshop on Program Transformation and Programming Environments
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