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Purely Functional Data Structures
Most books on data structures assume an imperative language like C or C++. However, data structures for these languages do not always translate well to functional languages such as Standard ML, Haskell, or Scheme. This book describes data structures from the point of view of functional languages, with examples, and presents design techniques so that programmers can develop their own functional data structures. It includes both classical data structures, such as red-black trees and binomial queues, and a host of new data structures developed exclusively for functional languages. All source code is given in Standard ML and Haskell, and most of the programs can easily be adapted to other functional languages. This handy reference for professional programmers working with functional languages can also be used as a tutorial or for self-study.
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Integrated Introduction to Computer Graphics and Geometric Modeling
Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with fractals, rather than the typical line-drawing algorithms found in many standard texts. He also brings the turtle back from obscurity to introduce several major concepts in computer graphics. Supplying the mathematical foundations, the book covers linear algebra topics, such as vector geometry and algebra, affine and projective spaces, affine maps, projective transformations, matrices, and quaternions. The main graphics areas explored include reflection and refraction, recursive ray tracing, radiosity, illumination models, polygon shading, and hidden surface procedures. The book also discusses geometric modeling, including planes, polygons, spheres, quadrics, algebraic and parametric curves and surfaces, constructive solid geometry, boundary files, octrees, interpolation, approximation, Bezier and B-spline methods, fractal algorithms, and subdivision techniques. Making the material accessible and relevant for years to come, the text avoids descriptions of current graphics hardware and special programming languages. Instead, it presents graphics algorithms based on well-established physical models of light and cogent mathematical methods.
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Parameterized Algorithms
This comprehensive textbook presents a clean and coherent account of most fundamental tools and techniques in Parameterized Algorithms and is a self-contained guide to the area. The book covers many of the recent developments of the field, including application of important separators, branching based on linear programming, Cut & Count to obtain faster algorithms on tree decompositions, algorithms based on representative families of matroids, and use of the Strong Exponential Time Hypothesis. A number of older results are revisited and explained in a modern and didactic way.The book provides a toolbox of algorithmic techniques. Part I is an overview of basic techniques, each chapter discussing a certain algorithmic paradigm. The material covered in this part can be used for an introductory course on fixed-parameter tractability. Part II discusses more advanced and specialized algorithmic ideas, bringing the reader to the cutting edge of current research. Part III presents complexity results and lower bounds, giving negative evidence by way of W[1]-hardness, the Exponential Time Hypothesis, and kernelization lower bounds.All the results and concepts are introduced at a level accessible to graduate students and advanced undergraduate students. Every chapter is accompanied by exercises, many with hints, while the bibliographic notes point to original publications and related work.
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