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Programming in Modula-3
by Joseph Weizenbaum Since the dawn of the age of computers, people have cursed the difficulty of programming. Over and over again we encounter the suggestion that we should be able to communicate to a computer in natural language what we want it to do. Unfortunately, such advice rests upon a misconception of both the computer and its task. The computer might not be stupid, but it is stubborn. That is, the computer does what all the details of its pro gram command it to do, i. e. , what the programmer "tells" it to do. And this can be quite different from what the programmer intended. The misun derstanding with respect to tasks posed to the computer arises from the failure to recognize that such tasks can scarcely be expressed in natural language, if indeed at all. For example, can we practice music, chemistry or mathematics without their respective special symbolic languages? Yet books about computers and programming languages can be written more or less reasonably, even if they are not quite poetic or lyrical. This book can serve as an example of this art and as a model for anyone at tempting to teach inherently difficult subject matters to others. Klagenfurt, April 1995 Preface Striving to make learning to program easier, this book addresses primarily students beginning a computer science major. For our program examples, we employ a new, elegant programming language, Modula-3.
R 1,604.86

Object-Oriented Programming in Oberon-2
Without a doubt the idea of object-oriented programming has brought some motion into the field of programming methodology and enlarged the set of programming languages. Object-oriented programming is nothing new-it first arose in the sixties. The motivation came from the simulation of discrete event systems. The concept first manifested itself in the language Simula 67. It took nearly two decades for the method to gain impetus, and today object-oriented programming is an important concept and a powerful technique. Meanwhile, we can even speak of an over reaction, for the concept has become a buzzword. But buzzwords always appear where there is the hope of exploiting ill-informed clients because they see the new approach as the solution to all their problems. Thus object-oriented programming is often hailed as a panacea. And so the question is justified: What is really behind it? To let the cat out of the bag: There is more to object-oriented programming than merely putting data as objects in the fore ground, instead of algorithms to which the data are subject. It is more than purely an alternative view of programmed systems. To identify the essence of object-oriented programming, is the subject of this book. This is a textbook that shows in a didactically skillful way which concepts and constructs are new, where they can be employed reasonably, and what advantages they offer. For, not all programs are automatically improved by merely recasting them in an object-oriented style.
R 2,172.86

Objektorientierte Programmierung in Oberon-2
Der Autor führt den Leser von den Grundlagen objektorientierter Programmierung über Entwurfs- und Codierungstechniken hin zu einer realistischen Fallstudie in Form eines objektorientierten Fenstersystems mit Text- und Grafikeditor. In UML-Notation wird gezeigt, wofür sich objektorientierte Programmierung eignet und welche Probleme man mit ihr lösen kann. Als Programmiersprache wird Oberon-2 verwendet, ein moderner Nachfolger von Pascal. Die dritte Auflage enthält neue Kapitel über Entwurfsmuster und Kontrakte, ein erweitertes Kapitel über Frameworks sowie ein Glossar.Die beigefügte CD-ROM enthält Oberon-2-Compiler für Windows 95/NT, PowerMac und LINUX. Weitere Oberon-2-Compiler sind von der ETH Zürich erhältlich.
R 3,135.95

Program Monitoring and Visualization
This book presents software visualization at a level suitable for a senior level undergraduate or graduate course, or for the interested technical professional. The approach is to give a survey of the field, and then present a specific research framework designed to reduce the effort required to write visualization tools. A wide range of simple program control flow and data structure visualizations are then presented as examples of how to obtain information about program behavior, and how to present it graphically. Source code fragments and screen images illustrate each example.
R 1,545.07

Subrecursive Programming Systems
1.1. What This Book is About This book is a study of * subrecursive programming systems, * efficiency/program-size trade-offs between such systems, and * how these systems can serve as tools in complexity theory. Section 1.1 states our basic themes, and Sections 1.2 and 1.3 give a general outline of the book. Our first task is to explain what subrecursive programming systems are and why they are of interest. 1.1.1. Subrecursive Programming Systems A subrecursive programming system is, roughly, a programming language for which the result of running any given program on any given input can be completely determined algorithmically. Typical examples are: 1. the Meyer-Ritchie LOOP language [MR67,DW83], a restricted assem- bly language with bounded loops as the only allowed deviation from straight-line programming; 2. multi-tape 'lUring Machines each explicitly clocked to halt within a time bound given by some polynomial in the length ofthe input (see [BH79,HB79]); 3. the set of seemingly unrestricted programs for which one can prove 1 termination on all inputs (see [Kre51,Kre58,Ros84]); and 4. finite state and pushdown automata from formal language theory (see [HU79]). lOr, more precisely, the collection of programs, p, ofsome particular general-purpose programming language (e.g., Lisp or Modula-2) for which there is a proof in some par- ticular formal system (e.g., Peano Arithmetic) that p halts on all inputs.
R 3,032.18


Meta-Programming and Model-Driven Meta-Program Development
Meta-Programming and Model-Driven Meta-Program Development: Principles, Processes and Techniques presents an overall analysis of meta-programming, focusing on insights of meta-programming techniques, heterogeneous meta-program development processes in the context of model-driven, feature-based and transformative approaches.The fundamental concepts of meta-programming are still not thoroughly understood, in this well organized book divided into three parts the authors help to address this. Chapters include: Taxonomy of fundamental concepts of meta-programming; Concept of structural heterogeneous meta-programming based on the original meta-language; Model-driven concept and feature-based modeling to the development process of meta-programs; Equivalent meta-program transformations and metrics to evaluate complexity of feature-based models and meta-programs; Variety of academic research case studies within different application domains to experimentally verify the soundness of the investigated approaches.Both authors are professors at Kaunas University of Technology with 15 years research and teaching experience in the field. Meta-Programming and Model-Driven Meta-Program Development: Principles, Processes and Techniques is aimed at post-graduates in computer science and software engineering and researchers and program system developers wishing to extend their knowledge in this rapidly evolving sector of science and technology.
R 4,280.02











