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Programming in Modula-3
by Joseph Weizenbaum Since the dawn of the age of computers, people have cursed the difficulty of programming. Over and over again we encounter the suggestion that we should be able to communicate to a computer in natural language what we want it to do. Unfortunately, such advice rests upon a misconception of both the computer and its task. The computer might not be stupid, but it is stubborn. That is, the computer does what all the details of its pro gram command it to do, i. e. , what the programmer "tells" it to do. And this can be quite different from what the programmer intended. The misun derstanding with respect to tasks posed to the computer arises from the failure to recognize that such tasks can scarcely be expressed in natural language, if indeed at all. For example, can we practice music, chemistry or mathematics without their respective special symbolic languages? Yet books about computers and programming languages can be written more or less reasonably, even if they are not quite poetic or lyrical. This book can serve as an example of this art and as a model for anyone at tempting to teach inherently difficult subject matters to others. Klagenfurt, April 1995 Preface Striving to make learning to program easier, this book addresses primarily students beginning a computer science major. For our program examples, we employ a new, elegant programming language, Modula-3.
R 1,604.86

Program Monitoring and Visualization
This book presents software visualization at a level suitable for a senior level undergraduate or graduate course, or for the interested technical professional. The approach is to give a survey of the field, and then present a specific research framework designed to reduce the effort required to write visualization tools. A wide range of simple program control flow and data structure visualizations are then presented as examples of how to obtain information about program behavior, and how to present it graphically. Source code fragments and screen images illustrate each example.
R 1,545.07

Objektorientierte Programmierung in Oberon-2
Der Autor führt den Leser von den Grundlagen objektorientierter Programmierung über Entwurfs- und Codierungstechniken hin zu einer realistischen Fallstudie in Form eines objektorientierten Fenstersystems mit Text- und Grafikeditor. In UML-Notation wird gezeigt, wofür sich objektorientierte Programmierung eignet und welche Probleme man mit ihr lösen kann. Als Programmiersprache wird Oberon-2 verwendet, ein moderner Nachfolger von Pascal. Die dritte Auflage enthält neue Kapitel über Entwurfsmuster und Kontrakte, ein erweitertes Kapitel über Frameworks sowie ein Glossar.Die beigefügte CD-ROM enthält Oberon-2-Compiler für Windows 95/NT, PowerMac und LINUX. Weitere Oberon-2-Compiler sind von der ETH Zürich erhältlich.
R 3,135.95









