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Tour of Computer Science Concepts
A Tour of Computer Science Concepts provides students with a solid foundational knowledge base within the discipline of computer science.The opening chapter offers readers a concise overview of computer history, including the development of computers and the birth of the internet. Additional chapters discuss the differences between analog and digital data, as well as techniques to map one type to another; number base systems; data storage; computer architecture and hardware components; and system software and application software. Students learn about hypertext markup language (HTML) and Cascading Style Sheets (CSS). Fundamental programming concepts, such as variable declaration, assignment statements, user input/output, conditional statements, and loop control structures and functions, are demonstrated through the use of JavaScript. Closing chapters cover computer networks, data transmission between devices, and the increased importance of cybersecurity in modern-day computing. Each chapter features a summary, review of key concepts and terms, and discussion questions to enrich the learning experience.Succinct yet highly informative, A Tour of Computer Science Concepts is an ideal resource for foundational courses in computer science.
R 3,080.31


R 455.00

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R 6,094.01

Carnegie-Mellon Curriculum for Undergraduate Computer Science
This curriculum and its description were developed during the period 1981 - 1984
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R 458.00


Introduction to Computer Science
Introduction to Computer Science introduces students to the fundamentals of computer science by connecting the dots between applications they use every day and the underlying technologies that power them. Throughout, students learn valuable technical skills including how to write simple JavaScript programs, format a webpage with HTML and CSS code, reduce the size of a file, and more.Opening chapters of the text provide students with historical background, describe the numbering systems that computers operate with, and explain how computers store and convert data such as images and music. Later chapters explore the anatomy of computer hardware such as CPUs and memory, how computers communicate over networks, and the programming languages that allow us to solve problems using computation. The book concludes with chapters dedicated to security and privacy, the structure and function of operating systems, and the world of e-commerce.Accessible in approach, Introduction to Computer Science is designed to help non-computer science majors learn how technology and computers power the world around them. The text is well suited for introductory courses in computer science.
R 3,842.42


OCR AS and A Level Computer Science
The aim of this book is to provide detailed coverage of the topics in the new OCR AS and A Level Computer Science specifications H046 / H446. The book is divided into twelve sections and within each section, each chapter covers material that can comfortably be taught in one or two lessons. Material that is applicable only to the second year of the full A Level is clearly marked. Sometimes this may include an entire chapter and at other times, just a small part of a chapter. Each chapter contains exercises and questions, some new and some from past examination questions. Answers to all these are available to teachers only in a free Teacher's Pack which can be ordered from our website www.pgonline.co.uk. This book has been written to cover the topics which will be examined in the written papers at both AS and A Level. Sections 10, 11 and 12 relate principally to problem solving skills, with programming techniques covered in sufficient depth to allow students to answer questions in Component 02. Pseudocode, rather than any specific programming language, is used in the algorithms given in the text. Sample Python programs which implement many of the algorithms are included in a folder with the Teacher's Pack.
R 1,610.00

Encyclopedia of Computer Science and Technology
"This comprehensive reference work provides immediate, fingertip access to state-of-the-art technology in nearly 700 self-contained articles written by over 900 international authorities. Each article in the Encyclopedia features current developments and trends in computers, software, vendors, and applications...extensive bibliographies of leading figures in the field, such as Samuel Alexander, John von Neumann, and Norbert Wiener...and in-depth analysis of future directions."
R 13,974.95

Encyclopedia of Computer Science and Technology
"This comprehensive reference work provides immediate, fingertip access to state-of-the-art technology in nearly 700 self-contained articles written by over 900 international authorities. Each article in the Encyclopedia features current developments and trends in computers, software, vendors, and applications...extensive bibliographies of leading figures in the field, such as Samuel Alexander, John von Neumann, and Norbert Wiener...and in-depth analysis of future directions."
R 13,995.39

Studies in Computer Science
Samuel D. Conte: Introduction; F. Haas. Computer Science: Past and Future: Worldnet; P.J. Denning. The Origins of Computing and Computer Science at Purdue University; S. Rosen, J.R. Rice. History of the Computer Sciences Department at Purdue University; J.R. Rice, S. Rosen. An Overview of the Carnegie Mellon University Master of Software Engineering Program; N.E. Gibbs. Lessons Learned in Building a Successful Undergraduate Information Systems Academic Program; T.I.M. Ho. Research Contributions: Polynomial Interpolation in Several Variables; C. de Boor. An Exterior Point Algorithm for Linear Programming Implemented on the SX2 Supercomputer; L.D. Pyle, S.H. Kim. Parallel Multilevel Methods; D.M. Young, Jr., B. Vona. Using Algebraic Geometry for Multivariate Hermite Interpolation; C.L. Bajaj. Toward Formalizing Control Systems Simulation Software; J.E. Hollingsworth. On the Sensitivity of Differential Equations; R.V.M. Zahar. 3 additional articles. Index.
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R 1,913.10

Computer Science, Technology And Application - Proceedings Of The 2016 International Conference On Computer Science, Technology And Application (Csta2016)
The 2016 International Conference on Computer Science, Technology and Application (CSTA2016) were held in Changsha, China on March 18-20, 2016. The main objective of the joint conference is to provide a platform for researchers, academics and industrial professionals to present their research findings in the fields of computer science and technology.The CSTA2016 received more than 150 submissions, but only 67 articles were selected to be included in this proceedings, which are organized into 6 chapters; covering Image and Signal Processing, Computer Network, Algorithm and Simulation, Data Mining and Cloud Computing, Computer Systems and Application, Mathematics and Management.
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R 4,273.00


OCR AS/A-level Computer Science Workbook 1: Computer systems
Exam board: OCRLevel: A-levelSubject: Computer ScienceFirst teaching: September 2015First exams: Summer 2017Strengthen your students' understanding and upgrade their confidence and exam skills with our OCR Computer Science workbooks, full of self-contained exercises to consolidate knowledge and exam practice questions to improve performance. Written by an experienced Computer Science author, these full colour workbooks provide stimulus materials on all AS and A-level topics, followed by sets of questions designed to develop and test skills in the unit.· Thoroughly prepares students for their examinations as they work through numerous practice questions that cover every question type in the specification.· Helps students identify their revision needs and see how to target the top grades using online answers for each question.· Encourages ongoing revision throughout the course as students progressively develop their skills in class and at home. · Packed full with consolidation and exam practice questions, these workbooks can save valuable preparation time and expense, with self-contained exercises that don't need photocopying and provide instant lesson and homework solutions for specialist and non-specialist teachers.· Ensures that students feel confident tackling their exams as they know what to expect in each section.
R 424.00



Encyclopedia of Computer Science and Technology
This 41st volume covers Application of Bayesan Belief Networks to Highway Construction to Virtual Reality Software and Technology.
R 13,957.35

R 4,273.00

Edexcel GCSE (9-1) Computer Science Student Book
The Pearson Edexcel GCSE (9-1) Computer Science Student Book provides detailed coverage of the 2016 specification, enabling you to approach your exams and assessment with confidence. This Student Book offers: a comprehensive understanding of computer science and computational thinking, helping you to access the course content and make progress with your learning. an awareness of the applications of computer science for problem solving in the real world definitions of key words, enabling you to recognise and use appropriate terms and vocabulary regular activities to support progression and encourage further thinking and investigation preparation for the exam section to support revision. Our Student Book will also be available as a Kindle edition.
R 1,444.00

R 1,158.59

Encyclopedia of Computer Science and Technology
"This comprehensive reference work provides immediate, fingertip access to state-of-the-art technology in nearly 700 self-contained articles written by over 900 international authorities. Each article in the Encyclopedia features current developments and trends in computers, software, vendors, and applications...extensive bibliographies of leading figures in the field, such as Samuel Alexander, John von Neumann, and Norbert Wiener...and in-depth analysis of future directions."
R 13,964.70

Self-Taught Computer Scientist
The follow-up to Cory Althoff's bestselling The Self-Taught Programmer, which inspired hundreds of thousands of professionals to learn to program outside of school! Fresh out of college and with just a year of self-study behind him, Cory Althoff was offered a dream first job as a software engineer for a well-known tech company, but he quickly found himself overwhelmed by the amount of things he needed to know, but hadn’t learned yet. This experience combined with his personal journey learning to program inspired his widely praised guide, The Self-Taught Programmer. Now Cory's back with another guide for the self-taught community of learners focusing on the foundations of computer science. The Self-Taught Computer Scientist introduces beginner and self-taught programmers to computer science fundamentals that are essential for success in programming and software engineering fields. Computer science is a massive subject that could cover an entire lifetime of learning. This book does not aim to cover everything you would learn about if you went to school to get a computer science degree. Instead, Cory's goal is to give you an introduction to some of the most important concepts in computer science that apply to a programming career. With a focus on data structures and algorithms, The Self-Taught Computer Scientist helps you fill gaps in your knowledge, prepare for a technical interview, feel knowledgeable and confident on the job, and ultimately, become a better programmer. Learn different algorithms including linear and binary search and test your knowledge with feedback loopsUnderstand what a data structure is and study arrays, linked lists, stacks, queues, hash tables, binary trees, binary heaps, and graphsPrepare for technical interviews and feel comfortable working with more experienced colleaguesDiscover additional resources and tools to expand your skillset and continue your learning journey It's as simple as this: You have to study computer science if you want to become a successful programmer, and if you don't understand computer science, you won't get hired. Ready for a career in programming, coding, or software engineering and willing to embrace an "always be learning" mindset? The Self-Taught Computer Scientist is for you.
R 730.00

R 4,417.00



R 5,465.00

R 855.00

Encyclopedia of Computer Science and Technology
"This comprehensive reference work provides immediate, fingertip access to state-of-the-art technology in nearly 700 self-contained articles written by over 900 international authorities. Each article in the Encyclopedia features current developments and trends in computers, software, vendors, and applications...extensive bibliographies of leading figures in the field, such as Samuel Alexander, John von Neumann, and Norbert Wiener...and in-depth analysis of future directions."
R 13,994.29

R 950.41

Encyclopedia of Computer Science and Technology
Entity Identification to Virtual Reality in Driving Simulation
R 27,392.47

R 4,159.00

Encyclopedia of Computer Science and Technology
Algorithms for Designing Multimedia Storage Servers to Models and Architectures
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