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Beginning Programming with C++ For Dummies
Learn to program with C++ quickly with this helpful For Dummies guide Beginning Programming with C++ For Dummies, 2nd Edition gives you plain-English explanations of the fundamental principles of C++, arming you with the skills and know-how to expertly use one of the world's most popular programming languages. You'll explore what goes into creating a program, how to put the pieces together, learn how to deal with standard programming challenges, and much more. Written by the bestselling author of C++ For Dummies, this updated guide explores the basic development concepts and techniques of C++ from a beginner's point of view, and helps make sense of the how and why of C++ programming from the ground up. Beginning with an introduction to how programming languages function, the book goes on to explore how to work with integer expressions and character expressions, keep errors out of your code, use loops and functions, divide your code into modules, and become a functional programmer. Grasp C++ programming like a pro, even if you've never written a line of codeMaster basic development concepts and techniques in C++Get rid of bugs and write programs that workFind all the code from the book and an updated C++ compiler on the companion website If you're a student or first-time programmer looking to master this object-oriented programming language, Beginning Programming with C++ For Dummies, 2nd Edition has you covered.
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Python Programming
Maintaining a practical perspective, Python Programming: A Practical Approach acquaints you with the wonderful world of programming. The book is a starting point for those who want to learn Python programming. The backbone of any programming, which is the data structure and components such as strings, lists, etc., have been illustrated with many examples and enough practice problems to instill a level of self-confidence in the reader.Drawing on knowledge gained directly from teaching Computer Science as a subject and working on a wide range of projects related to ML, AI, deep learning, and blockchain, the authors have tried their best to present the necessary skills for a Python programmer. Once the foundation of Python programming is built and the readers are aware of the exact structure, dimensions, processing, building blocks, and representation of data, they can readily take up their specific problems from the area of interest and solve them with the help of Python. These include, but are not limited to, operators, control flow, strings, functions, module processing, object-oriented programming, exception and file handling, multithreading, synchronization, regular expressions, and Python database programming.This book on Python programming is specially designed to keep readers busy with learning fundamentals and generates a sense of confidence by attempting the assignment problems. We firmly believe that explaining any particular technology deviates from learning the fundamentals of a programming language. This book is focused on helping readers attempt implementation in their areas of interest through the skills imparted through this book. We have attempted to present the real essence of Python programming, which you can confidently apply in real life by using Python as a tool.Salient Features Based on real-world requirements and solution. Simple presentation without avoiding necessary details of the topic. Executable programs on almost every topic. Plenty of exercise questions, designed to test readers’ skills and understanding.Purposefully designed to be instantly applicable, Python Programming: A Practical Approach provides implementation examples so that the described subject matter can be immediately implemented due to the well-known versatility of Python in handling different data types with ease.
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Introduction to Programming in Java
Programming skills are indispensable in today’s world, not just for computer science students, but also for anyone in any scientific or technical discipline. An Introduction to Programming in Java, Second Edition, by Robert Sedgewick and Kevin Wayne is an accessible, interdisciplinary treatment that emphasizes important and engaging applications, not toy problems. The authors supply the tools needed for students and professionals to learn that programming is a natural, satisfying, and creative experience, and to become conversant with one of the world’s most widely used languages. This example-driven guide focuses on Java’s most useful features and brings programming to life for every student in the sciences, engineering, and computer science. Coverage includes Basic elements of programming: variables, assignment statements, built-in data types, conditionals, loops, arrays, and I/O, including graphics and soundFunctions, modules, and libraries: organizing programs into components that can be independently debugged, maintained, and reusedAlgorithms and data structures: sort/search algorithms, stacks, queues, and symbol tablesApplications from applied math, physics, chemistry, biology, and computer science Drawing on their extensive classroom experience, the authors provide Q&As, exercises, and opportunities for creative engagement with the material throughout. Together with the companion materials, this book empowers people pursue a modern approach to teaching and learning programming. Companion web site contains Chapter summariesSupplementary exercises, some with solutionsDetailed instructions for installing a Java programming environmentProgram code and test data suitable for easy downloadDetailed creative exercises, projects, and other supplementary mat And companion studio-produced online videos provide students and professionals with the opportunity to engage with the material at their own pace and instructors the opportunity to spend their time with students helping them to succeed on assignments and exams.
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Introduction to Programming Languages
In programming courses, using the different syntax of multiple languages, such as C++, Java, PHP, and Python, for the same abstraction often confuses students new to computer science. Introduction to Programming Languages separates programming language concepts from the restraints of multiple language syntax by discussing the concepts at an abstract level.Designed for a one-semester undergraduate course, this classroom-tested book teaches the principles of programming language design and implementation. It presents: Common features of programming languages at an abstract level rather than a comparative levelThe implementation model and behavior of programming paradigms at abstract levels so that students understand the power and limitations of programming paradigms Language constructs at a paradigm levelA holistic view of programming language design and behaviorTo make the book self-contained, the author introduces the necessary concepts of data structures and discrete structures from the perspective of programming language theory. The text covers classical topics, such as syntax and semantics, imperative programming, program structures, information exchange between subprograms, object-oriented programming, logic programming, and functional programming. It also explores newer topics, including dependency analysis, communicating sequential processes, concurrent programming constructs, web and multimedia programming, event-based programming, agent-based programming, synchronous languages, high-productivity programming on massive parallel computers, models for mobile computing, and much more. Along with problems and further reading in each chapter, the book includes in-depth examples and case studies using various languages that help students understand syntax in practical contexts.
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Programmiersprache Dist
Keine ausf�hrliche Beschreibung f�r "Programmiersprache DIST" verf�gbar.
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ML for the Working Programmer
The new edition of this successful and established textbook retains its two original intentions of explaining how to program in the ML language, and teaching the fundamentals of functional programming. The major change is the early and prominent coverage of modules, which are extensively used throughout. In addition, the first chapter has been totally rewritten to make the book more accessible to those without experience of programming languages. The main features of new Standard Library for the revised version of ML are described and many new examples are given, while references have also been updated. Dr Paulson has extensive practical experience of ML and has stressed its use as a tool for software engineering; the book contains many useful pieces of code, which are freely available (via the Internet) from the author. He shows how to use lists, trees, higher-order functions and infinite data structures. Many illustrative and practical examples are included.. Efficient functional implementations of arrays, queues, priority queues, etc. are described. Larger examples include a general top-down parser, a lambda-calculus reducer and a theorem prover. The combination of careful explanation and practical advice will ensure that this textbook continues to be the preferred text for many courses on ML.
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Programming with QT 2e
The popular open source KDE desktop environment for Unix was built with Qt, a C++ class library for writing GUI applications that run on Unix, Linux, Windows 95/98, Windows 2000, and Windows NT platforms. Qt emulates the look and feel of Motif, but is much easier to use. Best of all, after you have written an application with Qt, all you have to do is recompile it to have a version that works on Windows. Qt also emulates the look and feel of Windows, so your users get native-looking interfaces. Platform independence is not the only benefit. Qt is flexible and highly optimized. You'll find that you need to write very little, if any, platform-dependent code because Qt already has what you need. And Qt is free for open source and Linux development. Although programming with Qt is straightforward and feels natural once you get the hang of it, the learning curve can be steep. Qt comes with excellent reference documentation, but beginners often find the included tutorial is not enough to really get started with Qt. That's where Programming with Qt steps in. You'll learn how to program in Qt as the book guides you through the steps of writing a simple paint application.Exercises with fully worked out answers help you deepen your understanding of the topics. The book presents all of the GUI elements in Qt, along with advice about when and how to use them, so you can make full use of the toolkit. For seasoned Qt programmers, there's also lots of information on advanced 2D transformations, drag-and-drop, writing custom image file filters, networking with the new Qt Network Extension, XML processing, Unicode handling, and more. Programming with Qt helps you get the most out of this powerful, easy-to-use, cross-platform toolkit. It's been completely updated for Qt Version 3.0 and includes entirely new information on rich text, Unicode/double byte characters, internationalization, and network programming.
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C Programming
The C programming language is a popular language in industries as well as academics. Since its invention and standardized as ANSI C, several other standards known as C99, C11, and C17 were published with new features in subsequent years. This book covers all the traits of ANSI C and includes new features present in other standards. The content of this book helps a beginner to learn the fundamental concept of the C language. The book contains a step-by-step explanation of every program that allows a learner to understand the syntax and builds a foundation to write similar programs. The explanation clarity, exercises, and illustrations present in this book make it a complete textbook in all aspects.Features: Other than ANSI C, the book explains the new C standards like C99, C11, and C17. Most basic and easy-to-follow programs are chosen to explain the concepts and their syntax. More emphasis is given to the topics like Functions, Pointers, and Structures. Recursion is emphasized with numerous programming examples and diagrams. A separate chapter on the command-line argument and preprocessors is included that concisely explains their usage. Several real-life figures are taken to explain the concepts of dynamic memory allocation, file handling, and the difference between structure and union. The book contains more than 260 illustrations, more than 200 programs, and exercises at the end of each chapter.This book serves as a textbook for UG/PG courses in science and engineering. The researcher, postgraduate engineers, and embedded software developers can also keep this book as reference material for their fundamental learning.
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C Programming Language
The definitive reference guide to C programming from K&R for writing good code that works and is easy to modify Learn how to program in C from the developers of C, Brian Kernighan and Dennis Ritchie. Intended for those with at least some experience with one other language (even if you are a novice), this book contains a tutorial introduction to get new users started as soon as possible and separate chapters on each major feature: Types, operators, and expressionsControl flowFunctions and program structurePointers and arraysStructuresInput and output This second edition of The C Programming Language describes C as defined by the ANSI standard and includes a reference manual that conveys the essentials of the standard in a smaller space for easy comprehension for programmers. "K&R is one of my favorite books. The style of the tutorial chapters is so deceptively light and simple and the manual so crisp. Much of C's reputation of simplicity comes from the clarity and great little examples from this book. My 1978 copy has lost its cover and my K&R2 is somewhat dog eared. Above all, K&R is a useful book." Bjarne Stroustrup, designer and original implementer of C++, and author of The C++ Programming Language
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