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Beginning Java ME Platform
Have you thought about building games for your cell phone or other wireless devices? Whether you are a first–time wireless Java developer or an experienced professional, Beginning Java™ ME Platform brings exciting wireless and mobile Java application development right to your door and device!Beginning Java™ ME Platform empowers you with the flexibility and power to start building Java applications for your Java–enabled mobile device or cell phone. The book covers sound HTTPS support, user interface API enhancements, the Mobile Media API, the Game API, 3D graphics, Bluetooth, and more. Furthermore, this book is easy to read and includes many practical, hands–on, and ready–to–use code examples.
R 1,140.00

Java by Comparison
Write code that's clean, concise, and to the point: code that others will read with pleasure and reuse. Comparing your code to that of expert programmers is a great way to improve your coding skills. Get hands-on advice to level up your coding style through small and understandable examples that compare flawed code to an improved solution. Discover handy tips and tricks, as well as common bugs an experienced Java programmer needs to know. Make your way from a Java novice to a master craftsman. This book is a useful companion for anyone learning to write clean Java code. The authors introduce you to the fundamentals of becoming a software craftsman, by comparing pieces of problematic code with an improved version, to help you to develop a sense for clean code. This unique before-and-after approach teaches you to create clean Java code. Learn to keep your booleans in check, dodge formatting bugs, get rid of magic numbers, and use the right style of iteration. Write informative comments when needed, but avoid them when they are not. Improve the understandability of your code for others by following conventions and naming your objects accurately. Make your programs more robust with intelligent exception handling and learn to assert that everything works as expected using JUnit5 as your testing framework. Impress your peers with an elegant functional programming style and clear-cut object-oriented class design. Writing excellent code isn't just about implementing the functionality. It's about the small important details that make your code more readable, maintainable, flexible, robust, and faster. Java by Comparison teaches you to spot these details and trains you to become a better programmer. What You Need: You need a Java 8 compiler, a text editor, and a fresh mind. That's it.
R 1,417.00

97 Things Every Java Programmer Should Know
If you want to push your Java skills to the next level, this book provides expert advice from Java leaders and practitioners. You'll be encouraged to look at problems in new ways, take broader responsibility for your work, stretch yourself by learning new techniques, and become as good at the entire craft of development as you possibly canEdited by Kevlin Henney and Trisha Gee, 97 Things Every Java Programmer Should Know reflects lifetimes of experience writing Java software and living with the process of software development. Great programmers share their collected wisdom to help you rethink Java practices, whether working with legacy code or incorporating changes since Java 8A few of the 97 things you should know:"Behavior Is Easy, State Is Hard"-Edson Yanaga"Learn Java Idioms and Cache in Your Brain"-Jeanne Boyarsky"Java Programming from a JVM Performance Perspective"-Monica Beckwith"Garbage Collection Is Your Friend"-Holly K Cummins"Java's Unspeakable Types"-Ben Evans"The Rebirth of Java"-Sander Mak"Do You Know What Time It Is?"-Christin Gorman
R 1,140.00

R 1,130.00

R 610.00

Design and Implementation of Multimedia Software with Examples in Java
Multimedia is hot and, as a result, there are many books with the word “multimedia” in the title. The Design and Implementation of Multimedia Software with Examples in Java is intended for software engineers and object-oriented programmers who are interested in designing and developing multimedia software. At a high level, it discusses the physics, biology and psychology of visual and auditory perception and the implications of these processes for the characterization of multimedia software. At an intermediate level, it discusses the use of various patterns in the design of multimedia software. At a lower level, it discusses different ways of adding multimedia functionality to applications of various kinds. It can be viewed as both a book about multimedia software that uses object-oriented design/programming, and a book about object-oriented design/programming that happens to use visual and auditory examples (such as image processing, vector graphics, video, animation, audio processing, and musical scores).
R 1,912.00

Designing Hexagonal Architecture with Java
A practical guide for software architects and Java developers to build cloud-native hexagonal applications using Java and Quarkus to create systems that are easier to refactor, scale, and maintainKey FeaturesLearn techniques to decouple business and technology code in an applicationApply hexagonal architecture principles to produce more organized, coherent, and maintainable softwareMinimize technical debts and tackle complexities derived from multiple teams dealing with the same code baseBook DescriptionHexagonal architecture enhances developers' productivity by decoupling business code from technology code, making the software more change-tolerant, and allowing it to evolve and incorporate new technologies without the need for significant refactoring. By adhering to hexagonal principles, you can structure your software in a way that reduces the effort required to understand and maintain the code.This book starts with an in-depth analysis of hexagonal architecture's building blocks, such as entities, use cases, ports, and adapters. You'll learn how to assemble business code in the Domain hexagon, create features by using ports and use cases in the Application hexagon, and make your software compatible with different technologies by employing adapters in the Framework hexagon. Moving on, you'll get your hands dirty developing a system based on a real-world scenario applying all the hexagonal architecture's building blocks. By creating a hexagonal system, you'll also understand how you can use Java modules to reinforce dependency inversion and ensure the isolation of each hexagon in the architecture. Finally, you'll get to grips with using Quarkus to turn your hexagonal application into a cloud-native system.By the end of this hexagonal architecture book, you'll be able to bring order and sanity to the development of complex and long-lasting applications.What you will learnFind out how to assemble business rules algorithms using the specification design patternCombine domain-driven design techniques with hexagonal principles to create powerful domain modelsEmploy adapters to make the system support different protocols such as REST, gRPC, and WebSocketCreate a module and package structure based on hexagonal principlesUse Java modules to enforce dependency inversion and ensure isolation between software componentsImplement Quarkus DI to manage the life cycle of input and output portsWho this book is forThis book is for software architects and Java developers who want to improve code maintainability and enhance productivity with an architecture that allows changes in technology without compromising business logic, which is precisely what hexagonal architecture does. Intermediate knowledge of the Java programming language and familiarity with Jakarta EE will help you to get the most out of this book.
R 1,596.00

R 916.00

Definitive Guide to JasperReports
This book covers the JavaOne award winning JasperReports tool at length. Written by JasperForge’s Teodor Danciu, Founder and Architect JasperReport, this authoritative book:Shows the power that this open source Java reporting tool has and its ability to deliver rich content onto the screen, to the printer, or into PDF, HTML, XLS, CSV and XML filesDemonstrates how JasperReports can be used in a variety of Java-enabled applications, including Java EE or web applications, to generate dynamic contentTeaches you how to create page-oriented, ready-to-print documents in a simple and flexible manner
R 2,429.93

Advanced Software Applications in Japan
Advanced Software Applications in Japan
R 2,147.00










