Search results for "introduction to python programming"
Items we need to order for you

Programming with Python
Based on the latest version of the language, this book offers a self-contained, concise and coherent introduction to programming with Python. The book’s primary focus is on realistic case study applications of Python. Each practical example is accompanied by a brief explanation of the problem-terminology and concepts, followed by necessary program development in Python using its constructs, and simulated testing. Given the open and participatory nature of development, Python has a variety of incorporated data structures, which has made it difficult to present it in a coherent manner. Further, some advanced concepts (super, yield, generator, decorator, etc.) are not easy to explain. The book specially addresses these challenges; starting with a minimal subset of the core, it offers users a step-by-step guide to achieving proficiency.
R 5,045.66

Programming with Python
Based on the latest version of the language, this book offers a self-contained, concise and coherent introduction to programming with Python. The book’s primary focus is on realistic case study applications of Python. Each practical example is accompanied by a brief explanation of the problem-terminology and concepts, followed by necessary program development in Python using its constructs, and simulated testing. Given the open and participatory nature of development, Python has a variety of incorporated data structures, which has made it difficult to present it in a coherent manner. Further, some advanced concepts (super, yield, generator, decorator, etc.) are not easy to explain. The book specially addresses these challenges; starting with a minimal subset of the core, it offers users a step-by-step guide to achieving proficiency.
R 6,953.00

R 214.00

Object-Oriented Programming
Object-oriented programming is a popular buzzword these days. What is the reason for this popularity? Is object-oriented programming the solution to the software crisis or is it just a fad? Is it a simple evolutionary step or a radical change in software methodology? What is the central idea behind object-orien ted design? Are there special applications for which object-oriented program ming is particularly suited? Which object-oriented language should be used? There is no simple answer to these questions. Although object-oriented programming was invented more than twenty years ago, we still cannot claim that we know everything about this programming technique. Many new con cepts have been developed during the past decade, and new applications and implications of object-oriented programming are constantly being discovered. This book can only try to explain the nature of object-oriented program ming in as much detail as possible. It should serve three purposes. First, it is intended as an introduction to the basic concepts of object-oriented program ming. Second, the book describes the concept of prototypes and explains why and how they can improve the way in which object-oriented programs are developed. Third, it introduces the programming language Omega, an object oriented language that was designed with easy, safe and efficient software development in mind.
R 2,182.56

Concepts of Object-Oriented Programming with Visual Basic
As the title suggests, this book has two separate - though intertwined - goals: a description of the general concepts of object-orientation, and how to do object-oriented programming in Visual Basic. Readers are assumed to have no more than a familiarity with Visual Basic and some rudimentary knowledge of programming. Working on this premise, Steve Roman introduces the abstract concepts of object orientation, such as class, abstraction, and encapsulation, and then shows how each is implemented in a meaningful and useful application. He uses a hands-on style throughout: plenty of code is given and discussed, including error-handling. As a result, Visual Basic programmers and students will find this an invaluable introduction to the topic.
R 2,257.00

R 397.00

Masterminds of Programming
"Masterminds of Programming" features exclusive interviews with the creators of several historic and highly influential programming languages. In this unique collection, you'll learn about the processes that led to specific design decisions, including the goals they had in mind, the trade-offs they had to make, and how their experiences have left an impact on programming today. "Masterminds of Programming" includes individual interviews with: Adin D. Falkoff: APL; Thomas E. Kurtz: BASIC; Charles H. Moore: FORTH; Robin Milner: ML; Donald D. Chamberlin: SQL; Alfred Aho, Peter Weinberger, and Brian Kernighan: AWK; Charles Geschke and John Warnock: PostScript; Bjarne Stroustrup: C++; Bertrand Meyer: Eiffel; Brad Cox and Tom Love: Objective-C; Larry Wall: Perl; Simon Peyton Jones, Paul Hudak, Philip Wadler, and John Hughes: Haskell; Guido van Rossum: Python; Luiz Henrique de Figueiredo and Roberto Ierusalimschy: Lua; James Gosling: Java; Grady Booch, Ivar Jacobson, and James Rumbaugh: UML; and, Anders Hejlsberg: Delphi inventor and lead developer of C#.If you're interested in the people whose vision and hard work helped shape the computer industry, you'll find "Masterminds of Programming" fascinating.
R 912.00

Programming Elixir 1.6
This book is the introduction to Elixir for experienced programmers, completely updated for Elixir 1.6 and beyond. Explore functional programming without the academic overtones (tell me about monads just one more time). Create concurrent applications, but get them right without all the locking and consistency headaches. Meet Elixir, a modern, functional, concurrent language built on the rock-solid Erlang VM. Elixir's pragmatic syntax and built-in support for metaprogramming will make you productive and keep you interested for the long haul. Maybe the time is right for the Next Big Thing. Maybe it's Elixir. Functional programming techniques help you manage the complexities of today's real-world, concurrent systems; maximize uptime; and manage security. Enter Elixir, with its modern, Ruby-like, extendable syntax, compile and runtime evaluation, hygienic macro system, and more. But, just as importantly, Elixir brings a sense of enjoyment to parallel, functional programming. Your applications become fun to work with, and the language encourages you to experiment. Part 1 covers the basics of writing sequential Elixir programs. We'll look at the language, the tools, and the conventions. Part 2 uses these skills to start writing concurrent code-applications that use all the cores on your machine, or all the machines on your network! And we do it both with and without OTP. Part 3 looks at the more advanced features of the language, from DSLs and code generation to extending the syntax. This edition is fully updated with all the new features of Elixir 1.6, with a new chapter on structuring OTP applications, and new sections on the debugger, code formatter, Distillery, and protocols. What You Need: You'll need a computer, a little experience with another high-level language, and a sense of adventure. No functional programming experience is needed.
R 1,659.00

Foundations of Object-Oriented Programming Using .NET 2.0 Patterns
* Includes coverage on .NET Generics, .NET 2.0. and coverage of both Open Source and Closed Source libraries and applications. *Based on C# code examples that work on multiple platforms (e.g. Linux, Windows, etc). * Focuses on solving problems in short and easy to digest segments.
R 1,026.00

Mastering PLC Programming
Learn PLC programming from the software perspective to understand advanced concepts such as OOP and HMI development and design reusable, portable, and robust codePurchase of the print or Kindle book includes a free PDF eBookKey FeaturesTake a deep dive into object-oriented PLC programming to gain hands-on knowledgeExplore software engineering concepts such as SDLC, debugging, and SOLID programmingGet a thorough grasp on HMI development to build various HMI projectsBook DescriptionObject-oriented programming (OOP) is a new feature of PLC programming that has taken the automation world by storm. This book provides you with the necessary skills to succeed in the modern automation programming environment.The book is designed in a way to take you through advanced topics such as OOP design, SOLID programming, the software development lifecycle (SDLC), library design, HMI development, general software engineering practices, and more. To hone your programming skills, each chapter has a simulated real-world project that'll enable you to apply the skills you've learned. In all, this book not only covers complex PLC programming topics, but it also removes the financial barrier that comes with most books as all examples utilize free software. This means that to follow along, you DO NOT need to purchase any PLC hardware or software.By the end of this PLC book, you will have what it takes to create long-lasting codebases for any modern automation project.What you will learnFind out how to write PLC programs using advanced programming techniquesExplore OOP concepts for PLC programmingDelve into software engineering topics such as libraries and SOLID programmingExplore HMIs, HMI controls, HMI layouts, and alarmsCreate an HMI project and attach it to a PLC in CODESYSGain hands-on experience by building simulated PLC and HMI projectsWho this book is forThis book is for automaton programmers with a background in software engineering topics such as object-oriented programming and general software engineering knowledge. Automation engineers, software engineers, electrical engineers, PLC technicians, hobbyists, and upper-level university students with an interest in automation or robotics will also find this book useful and interesting. Anyone with a basic knowledge of PLCs can benefit from reading this book.
R 2,117.00

Programming Quantum Computers
Quantum computers are poised to kick-start a new computing revolution—and you can join in right away. If you’re in software engineering, computer graphics, data science, or just an intrigued computerphile, this book provides a hands-on programmer’s guide to understanding quantum computing. Rather than labor through math and theory, you’ll work directly with examples that demonstrate this technology’s unique capabilities. Quantum computing specialists Eric Johnston, Nic Harrigan, and Mercedes Gimeno-Segovia show you how to build the skills, tools, and intuition required to write quantum programs at the center of applications. You’ll understand what quantum computers can do and learn how to identify the types of problems they can solve. This book includes three multichapter sections: Programming for a QPU—Explore core concepts for programming quantum processing units, including how to describe and manipulate qubits and how to perform quantum teleportation. QPU Primitives—Learn algorithmic primitives and techniques, including amplitude amplification, the Quantum Fourier Transform, and phase estimation. QPU Applications—Investigate how QPU primitives are used to build existing applications, including quantum search techniques and Shor’s factoring algorithm.
R 1,824.00

Introduction to Software Design
This textbook provides a balanced coverage on software design, including design principles, methodologies, and techniques in contexts of designing modules of small and larger sizes with a multi-paradigm viewpoint emphasizing design trade-off. Commonly used design diagrams and patterns are also covered in terms of the design ideas behind and their effective use. The book also explores what (software) design thinking is, the role it plays in a design process, and ways to promote it. Despite object orientation being still the center of attention, there is a strong promotion throughout the book that software design should consider all appropriate design paradigms and methodologies.The book is organized in 10 chapters. Chapter 1 is dedicated to an exploration of what software design may be and entail. Next, chapters 2 and 3 are designed to help readers better understand object orientation, and the essentials of object-oriented design. Chapter 4 is then dedicated to the design of methods, while chapters 5, 6, and 8 respectively include topics about the design of objects, modeling with the Unified Modeling Language, and the use of design patterns. Larger software elements are often directly responsible for the formation of software architecture, thus chapter 7 covers four kinds of larger software elements: libraries, components, frameworks, and microservices, and their architectural implications. Chapter 9 finally brings the presentation of software design to an end with a coverage on software architecture focusing on software architectural views. Case studies are important in learning how to design software, hence chapter 10 then gathers some small design case studies that can be used in earlier chapters as appropriate. These case studies can be extended in different ways to provide additional design opportunities.This textbook book is intended for a junior level undergraduate course on software design, yet the depth of the book makes it also appropriate for a design course at beginning graduate level. Professionals may also find the book useful in their professional development.
R 2,834.54

R 1,545.07

R 916.00

R 458.00

Introduction to Real-time Software Design
In 1977 I was asked to prepare aseries of twenty lectures introducing the design of real-time software to undergraduate electrical engineers at the University of Essex. At that time the advent of low-cost microprocessors was causing a minor revolution in the computer industry. The decreasing cost of hardware resulted in a mushrooming of the number of real-time applications being attempted. Many of these innovations were conducted by electrical engineers with little software background, or by computer scientists familiar only with large software systems. Even now future engineers still in training will have only a limited exposure to software because of the pressure of other subjects in their curricula. It was clear that a concise set of lectures, directed at people with limited exposure to software design was needed. In order to find a suitable text I turned to the existing computer science literature. I discovered that the available material was scattered over a large number of reports and articles and varied widely in level of complexity.
R 1,532.70

Practical Approach to Software Quality
A brief but comprehensive introduction to the field and pragmatic guidance on the implementation of a sound quality system in the organization. It provides an enhanced knowledge of software inspections, metrics, process involvement, assessment of organization, problem solving, customer satisfaction surveys, the CMM, SPICE, and formal methods. Sample material on software inspections, metrics, and customer satisfaction can be adapted by readers to their respective organizations. In addition, readers will gain a detailed understanding of the principles of software quality management and software process improvement. Concepts can then be readily applied to assist improvement programs within organizations.
R 1,556.81


Introduction to Software Process Improvement
This textbook is a systematic guide to the steps in setting up a Capability Maturity Model Integration (CMMI) improvement initiative. Readers will learn the project management practices necessary to deliver high-quality software solutions to the customer on time and on budget. The text also highlights how software process improvement can achieve specific business goals to provide a tangible return on investment. Topics and features: supplies review questions, summaries and key topics for each chapter, as well as a glossary of acronyms; describes the CMMI model thoroughly, detailing the five maturity levels; provides a broad overview of software engineering; reviews the activities and teams required to set up a CMMI improvement initiative; examines in detail the implementation of CMMI in a typical organization at each of the maturity levels; investigates the various tools that support organizations in improving their software engineering maturity; discusses the SCAMPI appraisal methodology.
R 1,145.65

Programmer's Introduction to Windows DNA
This is the first book designed to help Windows developers decide not only which technologies to use but also how to use them. It teaches them to combine the wide variety of technologies that make up Windows DNA into effective solutions for their own enterprise application requirements. The author makes use of his long consulting experience in the client-server world to describe "best practices" that apply to building Windows DNA applications.
R 1,367.00




















