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Algorithms - ESA'99
The 7th Annual European Symposium on Algorithms (ESA ’99) is held in Prague, Czech Republic, July 16-18, 1999. This continued the tradition of the meetings which were held in – 1993 Bad Honnef (Germany) – 1994 Utrecht (Netherlands) – 1995 Corfu (Greece) – 1996 Barcelona (Spain) – 1997 Graz (Austria) – 1998 Venice (Italy) (The proceedingsof previousESA meetings were publishedas Springer LNCS v- umes 726, 855, 979, 1136, 1284, 1461.) In the short time of its history ESA (like its sister meeting SODA) has become a popular and respected meeting. The call for papers stated that the “Symposium covers research in the use, design, and analysis of ef?cient algorithms and data structures as it is carried out in c- puter science, discrete applied mathematics and mathematical programming. Papers are solicited describing original results in all areas of algorithmic research, including but not limited to: Approximation Algorithms; Combinatorial Optimization; Compu- tional Biology; Computational Geometry; Databases and Information Retrieval; Graph and Network Algorithms; Machine Learning; Number Theory and Computer Algebra; On-line Algorithms; Pattern Matching and Data Compression; Symbolic Computation.
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Data Structures for Raster Graphics
Raster graphics differs from the more traditional vector or line graphics in the sense that images are not made up from line segments but from discrete elements orderly arranged in a two-dimensional rectangular region. There are two reasons for the growing popularity of raster graphics or bit-mapped displays: I) the possibilities they offer to show extremely realistic pictures 2) the dropping prices of those displays and associated processors and memories. With the rise of raster graphics, all kinds of new techniques, methods, algorithms and data representations are associated -such as ray tracing, raster operations, and quadtrees-bringing with them a lot of fruitful research. As stated above raster graphics allows to create extremely realistic (synthesized) pictures. There are important applications in such diverse areas as industrial deSign, flight Simulation, education, image processing and animation. Unfortunately many applications are hampered by the fact that with the present state of the art they reqUire an excessive amount of computing resources. Hence it is worthwhile to investigate methods and techniques which may be of help in redudng computer costs associated with raster graphics applications. Since the choice of data srtuc tures influences the efficiency of algorithms in a crudal way, a workshop was set up in order to bring together a (limited) number of experienced researchers to dis cuss this topic. The workshop was held from 24 to 28 June 1985 at Steensel, a tiny village in the neighbourhood of Eindhoven, the Netherlands.
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Data Structures using C
The data structure is a set of specially organized data elements and functions, which are defined to store, retrieve, remove and search for individual data elements. Data Structures using C: A Practical Approach for Beginners covers all issues related to the amount of storage needed, the amount of time required to process the data, data representation of the primary memory and operations carried out with such data. Data Structures using C: A Practical Approach for Beginners book will help students learn data structure and algorithms in a focused way. Resolves linear and nonlinear data structures in C language using the algorithm, diagrammatically and its time and space complexity analysis Covers interview questions and MCQs on all topics of campus readiness Identifies possible solutions to each problem Includes real-life and computational applications of linear and nonlinear data structuresThis book is primarily aimed at undergraduates and graduates of computer science and information technology. Students of all engineering disciplines will also find this book useful.
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Applied Algorithms
This book constitutes the refereed proceedings of the First International Conference on Applied Algorithms, ICAA 2014, held in Kolkata, India, in January 2014. ICAA is a new conference series with a mission to provide a quality forum for researchers working in applied algorithms. Papers presenting original contributions related to the design, analysis, implementation and experimental evaluation of efficient algorithms and data structures for problems with relevant real-world applications were sought, ideally bridging the gap between academia and industry. The 21 revised full papers presented together with 7 short papers were carefully reviewed and selected from 122 submissions.
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Implicit Curves and Surfaces: Mathematics, Data Structures and Algorithms
Implicit objects have gained increasing importance in geometric modeling, visualisation, animation, and computer graphics, because their geometric properties provide a good alternative to traditional parametric objects. This book presents the mathematics, computational methods and data structures, as well as the algorithms needed to render implicit curves and surfaces, and shows how implicit objects can easily describe smooth, intricate, and articulatable shapes, and hence why they are being increasingly used in graphical applications. Divided into two parts, the first introduces the mathematics of implicit curves and surfaces, as well as the data structures suited to store their sampled or discrete approximations, and the second deals with different computational methods for sampling implicit curves and surfaces, with particular reference to how these are applied to functions in 2D and 3D spaces.
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Algorithms Illuminated
In Algorithms Illuminated, Tim Roughgarden teaches the basics of algorithms in the most accessible way imaginable. This Omnibus Edition contains the complete text of Parts 1-4, with thorough coverage of asymptotic analysis, graph search and shortest paths, data structures, divide-and-conquer algorithms, greedy algorithms, dynamic programming, and NP-hard problems. Hundreds of worked examples, quizzes, and exercises, plus comprehensive online videos, help readers become better programmers; sharpen their analytical skills; learn to think algorithmically; acquire literacy with computer science's greatest hits; and ace their technical interviews.
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WALCOM: Algorithms and Computation
This book constitutes the refereed proceedings of the Second International Workshop on Algorithms and Computation, WALCOM 2008, held in Dhaka, Bangladesh, in February 2008.The 19 revised full papers presented together with 3 invited papers were carefully reviewed and selected from 57 submissions. The papers feature original research in the areas of algorithms and data structures, combinatorial algorithms, graph drawings and graph algorithms, parallel and distributed algorithms, string algorithms, computational geometry, graphs in bioinformatics and computational biology. The papers are organized in topical sections on bioinformatics algorithms, computational geometry and graph drawing, graph algorithms, and algorithm engineering.
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Design and Analysis of Algorithms
These are my lecture notes from CS681: Design and Analysis of Algo rithms, a one-semester graduate course I taught at Cornell for three consec utive fall semesters from '88 to '90. The course serves a dual purpose: to cover core material in algorithms for graduate students in computer science preparing for their PhD qualifying exams, and to introduce theory students to some advanced topics in the design and analysis of algorithms. The material is thus a mixture of core and advanced topics. At first I meant these notes to supplement and not supplant a textbook, but over the three years they gradually took on a life of their own. In addition to the notes, I depended heavily on the texts • A. V. Aho, J. E. Hopcroft, and J. D. Ullman, The Design and Analysis of Computer Algorithms. Addison-Wesley, 1975. • M. R. Garey and D. S. Johnson, Computers and Intractibility: A Guide to the Theory of NP-Completeness. w. H. Freeman, 1979. • R. E. Tarjan, Data Structures and Network Algorithms. SIAM Regional Conference Series in Applied Mathematics 44, 1983. and still recommend them as excellent references.
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Practical C++ Game Programming with Data Structures and Algorithms
Learn C++ game programming through real-world demos of AI systems, animation, and rendering to build scalable, high-performance games using patterns you can reuse across any game engineKey FeaturesBuild real-time 2D and 3D games using C++ with practical, executable examplesGain proficiency in game programming domains like AI pathfinding, camera systems, animation, and rendering effectsBoost runtime efficiency with practical techniques like object pooling, LOD patterns, and terrain partitioning to create smoother, more responsive gameplay systemsBook DescriptionCreating responsive, intelligent games takes more than just following engine tutorials. It requires solving real development challenges with practical, efficient code. This book bridges theory and practice with proven algorithms and techniques grounded in real-world production needs, emphasizing clean, portable C++ implementations.Starting with raylib and the custom Knight engine layer, you’ll be introduced to a simple object-oriented scene and game object system. From there, you'll build responsive gameplay systems using essential data structures and algorithms, progressing through 2D rendering, collision detection, effects, and camera control before advancing to 3D graphics environments built using shaders, lighting, quad-tree terrain, and dynamic camera setups.You’ll animate characters using skeletal rigs, interpolation, and inverse kinematics for fluid movement and then develop game AI using FSMs, behavior trees, A* pathfinding, and steering behaviors. The book also covers neural networks, exploring their underlying theories, training processes, and tools. Throughout, the code is written in legacy-compatible C++ to ensure broad support across platforms and compilers.By the end, you’ll have gained the skills to build game systems that not only work but also scale, perform, and adapt like professional-grade code.What you will learnUse C++ data structures and algorithms to build core gameplay featuresImplement 2D/3D rendering with shaders, particle effects, and terrain systemsDesign camera systems like third-person, top-down, and split-screen viewsOptimize performance using object pooling and LODAnimate characters using skeletal rigging, interpolation, and inverse kinematicsBuild game AI with FSMs, behavior trees, pathfinding, and steeringApply neural network concepts in a turret defense projectWho this book is forThis book is for junior game developers, hobbyists, and computer science students entering game development, as well as C++ programmers looking to strengthen their skills. While some familiarity with C++ is helpful, the examples are explained step by step to remain approachable. Whether you're starting out or reinforcing your skills before diving into game engines down the road, this book offers a clear and practical foundation to make you a more effective developer, regardless of which tools you choose later.
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Algorithms
This book confronts head-on the main challenges students face in algorithm design and analysis. While maintaining rigor, it breaks down some of the most difficult aspects of algorithm design into step-by-step procedures that all students can follow. In the discussion of basic algorithm design paradigms—graph search, reductions to solved problems, greedy algorithms, divide-and conquer, backtracking, dynamic programming, and gradient descent or hill-climbing—we emphasize not only the techniques themselves but also how to think when designing algorithms for new problems. The book also provides templates for correctness proofs that are tailored to each design paradigm. A wide range of examples are included for every paradigm, from canonical algorithms that clearly illustrate the core ideas to examples that stretch the paradigm in different ways. Within the existing toolbox developed by algorithms researchers, there are both standard tools that students should master and more surprising results that even their discoverers found remarkable. We present both, taking care to distinguish between them and to convey their different roles in algorithmic problem solving. The book includes many types of assignments designed to keep students engaged with the subject. Comprehension quizzes allow students to self-test their understanding of basic vocabulary and concepts. Algorithm design problems range from guided exercises, which walk students through the procedure for designing an algorithm, to open-ended problems that admit multiple correct approaches. Empirical experimental problems give students hands-on experience implementing algorithms (in a language of their choice), testing them experimentally, and summarizing collected data. These assignments also help students better understand both the significance and the limitations of asymptotic analysis, including the differences between worst-case, average-case, and typical algorithm performance. The book was developed for an upper-division undergraduate algorithms course, but it can also be used for a lower-division class (starting with the appendices) or an introductory graduate course (including the optional advanced sections).
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Algorithms and Computation
This volume gives the proceedings of ISAAC '92, the ThirdInternational Symposium on Algorithms and Computation, heldin Nagoya, Japan, December 1992.The first symposium was held in Tokyo in 1990, as the firstinternational symposium organized by SIGAL (Special InterestGroupon Algorithms in the Information Processing Society ofJapan) to serve as anannual international forum in Asia forresearchers in the area of algorithms. The second symposiumwas held in Taipei, Taiwan in 1991, where it was decidedthat computation would be included in the main scope of thesymposium and that ISAAC would be its name.ISAAC '92 focuses on topics in design and analysis ofalgorithms, computational complexity, and theory ofcomputation, including algorithms and data structures,parallel/distributed computing, automata and formallanguages, probabilistic/approximation algorithms,computability and complexity, term rewriting systems, andcomputational geometry. The volume contains the acceptedcontributed papers and the invited papers.
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Experimental Algorithms
This book constitutes the refereed proceedings of the 13th International Symposium on Experimental Algorithms, SEA 2014, held in Copenhagen, Denmark, in June/July 2014.The 36 revised full papers presented together with 3 invited presentations were carefully reviewed and selected from 81 submissions. The papers are organized in topical sections on combinatorial optimization, data structures, graph drawing, shortest path, strings, graph algorithms and suffix structures.
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Graph Algorithms
Learn how graph algorithms can help you leverage relationships within your data to develop intelligent solutions and enhance your machine learning models. With this practical guide, developers and data scientists will discover how graph analytics deliver value, whether they’re used for building dynamic network models or forecasting real-world behavior. Mark Needham and Amy Hodler from Neo4j explain how graph algorithms describe complex structures and reveal difficult-to-find patterns—from finding vulnerabilities and bottlenecks to detecting communities and improving machine learning predictions. You’ll walk through hands-on examples that show you how to use graph algorithms in Apache Spark and Neo4j, two of the most common choices for graph analytics. Learn how graph analytics reveal more predictive elements in today’s data Understand how popular graph algorithms work and how they’re applied Use sample code and tips from more than 20 graph algorithm examples Learn which algorithms to use for different types of questions Explore examples with working code and sample datasets for Spark and Neo4j Create an ML workflow for link prediction by combining Neo4j and Spark
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Algorithmic Aspects in Information and Management
This book constitutes the refereed proceedings of the Second International Conference on Algorithmic Aspects in Information and Management, AAIM 2006, held in Hong Kong, June 2006. The book presents 34 revised full papers together with abstracts of 2 invited talks. The papers cover topics from areas such as online scheduling, game and finance, data structures and algorithms, computational geometry, optimization, graph, and string, and more.
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Algorithms and Computation
This book constitutes the refereed proceedings of the 22nd International Symposium on Algorithms and Computation, ISAAC 2011, held in Yokohama, Japan in December 2011. The 76 revised full papers presented together with two invited talks were carefully reviewed and selected from 187 submissions for inclusion in the book. This volume contains topics such as approximation algorithms; computational geometry; computational biology; computational complexity; data structures; distributed systems; graph algorithms; graph drawing and information visualization; optimization; online and streaming algorithms; parallel and external memory algorithms; parameterized algorithms; game theory and internet algorithms; randomized algorithms; and string algorithms.
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Purely Functional Data Structures
Most books on data structures assume an imperative language like C or C++. However, data structures for these languages do not always translate well to functional languages such as Standard ML, Haskell, or Scheme. This book describes data structures from the point of view of functional languages, with examples, and presents design techniques so that programmers can develop their own functional data structures. It includes both classical data structures, such as red-black trees and binomial queues, and a host of new data structures developed exclusively for functional languages. All source code is given in Standard ML and Haskell, and most of the programs can easily be adapted to other functional languages. This handy reference for professional programmers working with functional languages can also be used as a tutorial or for self-study.
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Distributed Algorithms
This volume presents the proceedings of the Sixth Workshopon Distributed Algorithms (WDAG 92), held in Haifa, Israel,November 2-4, 1992. WDAG provides a forum for researchersand other parties interested in distributedalgorithms andtheir applications. The aim is to present recent researchresults, explore directions for future research, andidentify common fundamental techniques that serve asbuilding blocks in many distributed algorithms.Papers in the volume describe original results in all areasof distributed algorithms and their applications, includingdistributed graph algorithms, distributed combinatorialalgorithms, design of network protocols, routing and flowcontrol, communication complexity, fault-tolerantdistributed algorithms, distributed data structures,distributed database techniques, replica control protocols,distributed optimization algorithms, mechanisms for safetyand security in distributed systems, and protocols forreal-time distributed systems.
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Algorithms - ESA '94
This volume presents the proceedings of the Second Annual European Symposium on Algorithms (ESA '94), held near Utrecht, The Netherlands in September 1994. ESA is the premier European conference on algorithms.The 42 papers presented were selected from a total of 159 submissions and reflect many of the current directions in algorithm research. The volume is organized into chapters on automatic graph drawing and rendering, spanners and Steiner trees, efficient data structures and complexity analysis, graph algorithms, distributed algorithms, computational geometry and its applications, operations research and combinatorial optimization, parallel computation and interconnection networks, complexity theory, and text processing
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Combinatorial Algorithms
This book constitutes the thoroughly refereedpost-workshop proceedings for the 26 International Workshop on combinatorialAlgorithms, IWOCA 2015, held in Verona, Italy, in October 2015.The 29 revised full papers presented were carefullyreviewed and selected from a total of 90 submissions. The topics of the papersinclude algorithms and data structures (including sequential, parallel,distributed, approximation, probabilistic, randomised, and on-line algorithms),algorithms on strings and graphs; applications (bioinformatics, music analysis,networking, and others); combinatorics on words; combinatorial enumeration;combinatorial optimization; complexity theory; computational biology;compression and information retrieval; cryptography and information security;decompositions and combinatorial designs; discrete and computational geometry;graph drawing and labeling; graph theory.
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Basic Concepts In Algorithms
This book is the result of several decades of teaching experience in data structures and algorithms. It is self-contained but does assume some prior knowledge of data structures, and a grasp of basic programming and mathematics tools. Basic Concepts in Algorithms focuses on more advanced paradigms and methods combining basic programming constructs as building blocks and their usefulness in the derivation of algorithms. Its coverage includes the algorithms' design process and an analysis of their performance. It is primarily intended as a textbook for the teaching of Algorithms for second year undergraduate students in study fields related to computers and programming.Klein reproduces his oral teaching style in writing, with one topic leading to another, related one. Most of the classical and some more advanced subjects in the theory of algorithms are covered, though not in a comprehensive manner. The topics include Divide and Conquer, Dynamic Programming, Graph algorithms, probabilistic algorithms, data compression, numerical algorithms and intractability. Each chapter comes with its own set of exercises, and solutions to most of them are appended.Related Link(s)
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Distributed Algorithms
This volume contains the proceedings of the 4th International Workshop on Distributed Algorithms, held near Bari, Italy, September 24-26, 1990. The workshop was a forum for researchers, students and other interested persons to discuss recent results and trends in the design and analysis of distributed algorithms for communication networks and decentralized systems. The volume includes all 28 papers presented at the workshop, covering current research in such aspects of distributed algorithm design as distributed combinatorial algorithms, distributed algorithms on graphs, distributed algorithms for new types of decentralized systems, distributed data structures, synchronization and load-balancing, distributed algorithms for control and communication, design and verification of network protocols, routing algorithms, fail-safe and fault-tolerant distributed algorithms, distributed database techniques, algorithms for transaction management and replica control, and other related topics.
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Algorithms and Complexity
The papers in this volume were presented at the Fourth Italian Conference on Algorithms and Complexity (CIAC 2000). The conference took place on March 1-3, 2000, in Rome (Italy), at the conference center of the University of Rome \La Sapienza". This conference was born in 1990 as a national meeting to be held every three years for Italian researchers in algorithms, data structures, complexity, and parallel and distributed computing. Due to a signi cant participation of foreign reaserchers, starting from the second conference, CIAC evolved into an international conference. In response to the call for papers for CIAC 2000, there were 41 subm- sions, from which the program committee selected 21 papers for presentation at the conference. Each paper was evaluated by at least three program committee members. In addition to the selected papers, the organizing committee invited Giorgio Ausiello, Narsingh Deo, Walter Ruzzo, and Shmuel Zaks to give plenary lectures at the conference. We wish to express our appreciation to all the authors of the submitted papers, to the program committee members and the referees, to the organizing committee, and to the plenary lecturers who accepted our invitation.
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Genetic Programming and Data Structures
Computers that `program themselves' has long been an aim of computer scientists. Recently genetic programming (GP) has started to show its promise by automatically evolving programs. Indeed in a small number of problems GP has evolved programs whose performance is similar to or even slightly better than that of programs written by people. The main thrust of GP has been to automatically create functions. While these can be of great use they contain no memory and relatively little work has addressed automatic creation of program code including stored data. This issue is the main focus of Genetic Programming, and Data Structures: Genetic Programming + Data Structures = Automatic Programming!. This book is motivated by the observation from software engineering that data abstraction (e.g., via abstract data types) is essential in programs created by human programmers. This book shows that abstract data types can be similarly beneficial to the automatic production of programs using GP. Genetic Programming and Data Structures: Genetic Programming + Data Structures = Automatic Programming! shows how abstract data types (stacks, queues and lists) can be evolved using genetic programming, demonstrates how GP can evolve general programs which solve the nested brackets problem, recognises a Dyck context free language, and implements a simple four function calculator. In these cases, an appropriate data structure is beneficial compared to simple indexed memory. This book also includes a survey of GP, with a critical review of experiments with evolving memory, and reports investigations of real world electrical network maintenance scheduling problems that demonstrate that Genetic Algorithms can find low cost viable solutions to such problems. Genetic Programming and Data Structures: Genetic Programming + Data Structures = Automatic Programming! should be of direct interest to computer scientists doing research on genetic programming, genetic algorithms, data structures, and artificial intelligence. In addition, this book will be of interest to practitioners working in all of these areas and to those interested in automatic programming.
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Purely Functional Data Structures
Most books on data structures assume an imperative language like C or C++. However, data structures for these languages do not always translate well to functional languages such as Standard ML, Haskell, or Scheme. This book describes data structures from the point of view of functional languages, with examples, and presents design techniques so that programmers can develop their own functional data structures. It includes both classical data structures, such as red-black trees and binomial queues, and a host of new data structures developed exclusively for functional languages. All source code is given in Standard ML and Haskell, and most of the programs can easily be adapted to other functional languages. This handy reference for professional programmers working with functional languages can also be used as a tutorial or for self-study.
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Algorithms and Order
This volume contains the texts of the principal survey papers presented at ALGORITHMS -and ORDER, held· at Ottawa, Canada from June 1 to June 12, 1987. The conference was supported by grants from the N.A.T.O. Advanced Study Institute programme, the University of Ottawa, and the Natural Sciences and Engineering Research Council of Canada. We are grateful for this considerable support. Over fifty years ago, the Symposium on Lattice Theory, in Charlottesville, U.S.A., proclaimed the vitality of ordered sets. Only twenty years later the Symposium on Partially Ordered Sets and Lattice Theory, held at Monterey, U.S.A., had solved many of the problems that had been originally posed. In 1981, the Symposium on Ordered Sets held at Banff, Canada, continued this tradition. It was marked by a landmark volume containing twenty-three articles on almost all current topics in the theory of ordered sets and its applications. Three years after, Graphs and Orders, also held at Banff, Canada, aimed to document the role of graphs in the theory of ordered sets and its applications. Because of its special place in the landscape of the mathematical sciences order is especially sensitive to new trends and developments. Today, the most important current in the theory and application of order springs from theoretical computer seience. Two themes of computer science lead the way. The first is data structure. Order is common to data structures.
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Frontiers in Algorithmics and Algorithmic Aspects in Information and Management
This book constitutes the refereed proceedings of the 6th International Frontiers of Algorithmics Workshop, FAW 2012, and the 8th International Conference on Algorithmic Aspects in Information and Management, AAIM 2012, jointly held in Beijing, China, in May 2012. The 33 revised full papers presented together with 4 invited talks were carefully reviewed and selected from 81 submissions. The papers are organized in topical sections on algorithms and data structures, algorithmic game theory and incentive analysis, biomedical imaging algorithms, communication networks and optimization, computational learning theory, knowledge discovery, and data mining, experimental algorithmic methodologies, optimization algorithms in economic and operations research, pattern recognition algorithms and trustworthy algorithms and trustworthy software.
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Machine Vision Algorithms in Java
This book presents key machine vision techniques and algorithms, along with the associated Java source code. Special features include a complete self-contained treatment of all topics and techniques essential to the understanding and implementation of machine vision; an introduction to object-oriented programming and to the Java programming language, with particular reference to its imaging capabilities; Java source code for a wide range of real-world image processing and analysis functions; an introduction to the Java 2D imaging and Java Advanced Imaging (JAI) API; and a wide range of illustrative examples.
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Algorithms for Sensor Systems
This book constitutes thoroughly refereed and revised selected papers from the 10th International Symposium on Algorithms and Experiments for Sensor Systems, Wireless Networks and Distributed Robotics, ALGOSENSORS 2014, held in Wroclaw, Poland, on September 12, 2014.The 10 papers presented in this volume were carefully reviewed and selected from 20 submissions. They are organized in topical sections named: robot planning; algorithms and data structures on graphs; and wireless networks.
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Algorithms - ESA 2001
This book constitutes the refereed proceedings of the 9th Annual European Symposium on Algorithms, ESA 2001, held in Aarhus, Denmark, in August 2001.The 41 revised full papers presented together with three invited contributions were carefully reviewed and selected from 102 submissions. The papers are organized in topical sections on caching and prefetching, online algorithms, data structures, optimization and approximation, sequences, scheduling, shortest paths, geometry, distributed algorithms, graph algorithms, pricing, broadcasting and multicasting, graph labeling and graph drawing, and graphs.
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Algorithms on Trees and Graphs
Graph algorithms is a well-established subject in mathematics and computer science. Beyond classical application fields, such as approximation, combinatorial optimization, graphics, and operations research, graph algorithms have recently attracted increased attention from computational molecular biology and computational chemistry. Centered around the fundamental issue of graph isomorphism, this text goes beyond classical graph problems of shortest paths, spanning trees, flows in networks, and matchings in bipartite graphs. Advanced algorithmic results and techniques of practical relevance are presented in a coherent and consolidated way. This book introduces graph algorithms on an intuitive basis followed by a detailed exposition in a literate programming style, with correctness proofs as well as worst-case analyses. Furthermore, full C++ implementations of all algorithms presented are given using the LEDA library of efficient data structures and algorithms.
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Combinatorial Algorithms
This book constitutes the thoroughly referred post-workshop proceedings of the 23rd International Workshop on Combinatorial Algorithms, IWOCA 2012, held in Krishnankoil, Tamil Nadu, India, in July 2012.The 32 revised full papers presented were carefully reviewed and selected from a total of 88 submissions. The papers are organized in topical sections in algorithms and data Structures, applications (including Bioinformatics, Networking, etc.), combinatorics of words and strings, combinatorial optimization, combinatorial enumeration, decompositions and combinatorial designs, complexity theory (structural and computational), computational biology and graph theory and combinatorics submissions.
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Algorithms and Computation
This book constitutes the refereed proceedings of the 23rd International Symposium on Algorithms and Computation, ISAAC 2012, held in Taipei, Taiwan, in December 2012. The 68 revised full papers presented together with three invited talks were carefully reviewed and selected from 174 submissions for inclusion in the book. This volume contains topics such as graph algorithms; online and streaming algorithms; combinatorial optimization; computational complexity; computational geometry; string algorithms; approximation algorithms; graph drawing; data structures; randomized algorithms; and algorithmic game theory.
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Data Science and Algorithms in Systems
This book offers real-world data science and algorithm design topics linked to systems and software engineering. Furthermore, articles describing unique techniques in data science, algorithm design, and systems and software engineering are featured.This book is the second part of the refereed proceedings of the 6th Computational Methods in Systems and Software 2022 (CoMeSySo 2022). The CoMeSySo 2022 conference, which is being hosted online, is breaking down barriers. CoMeSySo 2022 aims to provide a worldwide venue for debate of the most recent high-quality research findings.
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