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Mathematics and Programming for Machine Learning with R
Based on the author’s experience in teaching data science for more than 10 years, Mathematics and Programming for Machine Learning with R: From the Ground Up reveals how machine learning algorithms do their magic and explains how these algorithms can be implemented in code. It is designed to provide readers with an understanding of the reasoning behind machine learning algorithms as well as how to program them. Written for novice programmers, the book progresses step-by-step, providing the coding skills needed to implement machine learning algorithms in R. The book begins with simple implementations and fundamental concepts of logic, sets, and probability before moving to the coverage of powerful deep learning algorithms. The first eight chapters deal with probability-based machine learning algorithms, and the last eight chapters deal with machine learning based on artificial neural networks. The first half of the book does not require mathematical sophistication, although familiarity with probability and statistics would be helpful. The second half assumes the reader is familiar with at least one semester of calculus. The text guides novice R programmers through algorithms and their application and along the way; the reader gains programming confidence in tackling advanced R programming challenges. Highlights of the book include: More than 400 exercises A strong emphasis on improving programming skills and guiding beginners to the implementation of full-fledged algorithms Coverage of fundamental computer and mathematical concepts including logic, sets, and probability In-depth explanations of machine learning algorithms
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Discrete Mathematics Using a Computer
Computer science abounds with applications of discrete mathematics, yet s- dents of computer science often study discrete mathematics in the context of purely mathematical applications. They have to ?gure out for themselves how to apply the ideas of discrete mathematics to computing problems. It is not easy. Most students fail to experience broad success in this enterprise, which is not surprising, since many of the most important advances in science and engineeringhavebeen, precisely, applicationsofmathematicstospeci?cscience and engineering problems. Tobesure,mostdiscretemathtextbooksincorporatesomeaspectsapplying discrete math to computing, but it usually takes the form of asking students to write programs to compute the number of three-ball combinations there are in a set of ten balls or, at best, to implement a graph algorithm. Few texts ask students to use mathematical logic to analyze properties of digital circuits or computer programs or to apply the set theoretic model of functions to understand higher-order operations. A major aim of this text is to integrate, tightly, the study of discrete mathematics with the study of central problems of computer science.
R 1,986.93




Python for Teenagers
This book, which is designed for middle-school through college-aged students, will arm beginners with solid programming foundations they can carry throughout life. It uses fun and simple language (and programming examples) to teach the fundamentals needed to start the down path of becoming a programmer. Python is a highly flexible language, allowing developers to enter any number of technical fields and is a welcome addition to any resume. With its low learning curve, it makes a great introductory language, as new developers can take the coding fundamentals they learn in Python and apply them to any other language. The second edition builds upon the foundation of the first book, revising all the chapters where the language has changed, updating the commands, code, and examples to bring it up to date with the current version of Python. Since Python is the most popular programming language in the world and can be used in conjunction with other languages - across multiple platforms - it can increase the reader's ability to qualify for a wider range of jobs than other languages. Finally, Python is fun - something not every programming language can boast! What You Will LearnInstall and configure PythonGrasp basic software development principles and syntaxUnderstand the best practices for coding in PythonCreate applications and debug code Who This Book Is ForThe book’s target audience is primarily middle school to college aged students looking to learn how to program computers and develop software. Older individuals and computer programmers who know other languages and want to add Python to their repertoire can also benefit from the book.
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Python for Beginners
Python is an amazing programming language. It can be applied to almost any programming task. It allows for rapid development and debugging. Getting started with Python is like learning any new skill: it’s important to find a resource you connect with to guide your learning. Luckily, there’s no shortage of excellent books that can help you learn both the basic concepts of programming and the specifics of programming in Python. With the abundance of resources, it can be difficult to identify which book would be best for your situation. Python for Beginners is a concise single point of reference for all material on python.Provides concise, need-to-know information on Python types and statements, special method names, built-in functions and exceptions, commonly used standard library modules, and other prominent Python toolsOffers practical advice for each major area of development with both Python 3.x and Python 2.xBased on the latest research in cognitive science and learning theoryHelps the reader learn how to write effective, idiomatic Python code by leveraging its best—and possibly most neglected—featuresThis book focuses on enthusiastic research aspirants who work on scripting languages for automating the modules and tools, development of web applications, handling big data, complex calculations, workflow creation, rapid prototyping, and other software development purposes. It also targets graduates, postgraduates in computer science, information technology, academicians, practitioners, and research scholars.
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Applied Mathematics: Body and Soul
Applied Mathematics: Body & Soul is a mathematics education reform project developed at Chalmers University of Technology and includes a series of volumes and software. The program is motivated by the computer revolution opening new possibilities of computational mathematical modeling in mathematics, science and engineering. It consists of a synthesis of Mathematical Analysis (Soul), Numerical Computation (Body) and Application. Volumes I-III present a modern version of Calculus and Linear Algebra, including constructive/numerical techniques and applications intended for undergraduate programs in engineering and science. Further volumes present topics such as Dynamical Systems, Fluid Dynamics, Solid Mechanics and Electro-Magnetics on an advanced undergraduate/graduate level. The authors are leading researchers in Computational Mathematics who have written various successful books.
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Bioinformatics Programming Using Python
Through many examples and exercises, this book helps simplify bioinformatics programming using Python. It's an ideal guide for biologists who want to learn either basic scripting or substantial programming for various computational tasks, and for programmers who want to learn bioinformatics programming. "Bioinformatics Programming Using Python" can be used as a reference, for self-instruction, or as a companion book to help you through undergraduate courses in computer science, biology, and other life sciences. With the level of detail this book provides, it's also perfect for Professional Master's graduate courses in Bioinformatics.
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Python Programming Guide for GCSE Computer Science (includes Online Edition & Python Files)
This brilliant CGP book is the perfect no-nonsense guide for anyone who wants to learn Python! It's packed with clear, friendly notes on all the essential programming skills - ideal for Python beginners, GCSE Computer Science students, and as an introduction to Python at A-Level.There are also stacks of useful practice questions, fully-explained examples and coding challenges to help you become a Python coding pro in no time, with full answers included at the back of the book - fantastic! We've even added over 250 downloadable files covering different areas of Python - they're just the ticket for anyone looking for practical, on-screen practice. There's also a free Online Edition that lets you read the entire book on a PC, Mac or tablet. Just use the unique code printed inside the cover to gain full access when your Python book arrives.
R 410.00

Introduction to Python for Kids
Want to create cool games and apps to impress your friends (or yourself), but not sure where to start? Or, have you tried your hand at programming, but got utterly bored after combing through hundreds of pages of dry text? Then you’ve come to the right place! This book is the perfect blend of education and fun for kids 8 years and above looking to learn the magic of Python, one of the easiest and most powerful programming languages around, all while solving fun puzzles and building your own projects on the way. Yes, there’ll be chapters on the fundamentals of Python, such as variables, numbers, strings, automation with conditions, loops and functions, objects, and files. But, early on in the book you’ll get started with Turtle, a Python package that was custom-made for kids like you. It lets you literally draw and animate on your computer! Every concept will be interspersed with a fun mini project with Turtle, so you’ll never get bored. Once you get the fundamentals down, you’ll dive right into Tkinter and Pygame, more fun Python packages (goodbye theory!) and you’ll learn all about creating apps and games like the ones you see and use every day (bouncing ball, temperature converter, calculator, rock-paper-scissors, and so much more!). There are also four capstone projects at the end of the book that convert everything you’ve learned so far into full-blown apps and games that you can show off to your friends, parents, and even teachers! You’ll be creating a snake game with Turtle, a tic tac toe game with Tkinter, a full-fledged paint app, again with Tkinter, and finally, a classic space shooters game with Pygame (the cherry on top). Every project chapter will be accompanied with the logic behind the game/app and an explanation on how you’ve arrived at the logic. You’ll develop strong problem solving skills that’ll help you create future projects on your own.There are also two chapters dedicated to just creating fun mini projects and puzzles, one of them placed in the middle of the book to give you a welcome break from all the learning. The book ends with an overview on web development with Python and ideas for more fun projects and puzzles you can solve on your own. Become the “most likely to succeed” kid in your grade while having the most fun getting there! What You'll LearnGain a gentle, but thorough introduction into the world of programming and PythonCreate programs and solve problems with core Python conceptsBuild mini projects and capstone projects (showcase worthy) with Turtle, Tkinter, and Pygame Develop programming skills while doing the puzzles and activities described in the book Who This Book Is ForKids 8 years and above.
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Practical Numerical Mathematics With Matlab: A Workbook
This workbook and solutions manual is intended for advanced undergraduate or beginning graduate students as a supplement to a traditional course in numerical mathematics and as preparation for independent research involving numerical mathematics. The solutions manual provides complete MATLAB code and numerical results for each of the exercises in the workbook and will be especially useful for those students without previous MATLAB programming experience. It is also valuable for classroom instructors to help pinpoint the author's intent in each exercise and to provide a model for graders. Upon completion of this material, students will have a working knowledge of MATLAB programming, they will have themselves programmed algorithms encountered in classwork and textbooks, and they will know how to check and verify their own programs against hand calculations and by reference to theoretical results, special polynomial solutions and other specialized solutions. No previous programming experience with MATLAB is necessary.
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Mathematical Programming with Data Perturbations
Presents research contributions and tutorial expositions on current methodologies for sensitivity, stability and approximation analyses of mathematical programming and related problem structures involving parameters. The text features up-to-date findings on important topics, covering such areas as the effect of perturbations on the performance of algorithms, approximation techniques for optimal control problems, and global error bounds for convex inequalities.
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