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R 336.00

Guide to Distributed Algorithms
The study of distributed algorithms provides the needed background in many real-life applications, such as: distributed real-time systems, wireless sensor networks, mobile ad hoc networks and distributed databases.The main goal of Guide to Distributed Algorithms is to provide a detailed study of the design and analysis methods of distributed algorithms and to supply the implementations of most of the presented algorithms in Python language, which is the unique feature of the book not found in any other contemporary books on distributed computing.Topics and features:Presents comprehensive design methods for distributed algorithmsProvides detailed analysis for the algorithms presentedUses graph templates to demonstrate the working of algorithmsProvides working Python code for most of the algorithms presentedThis unique textbook/study manual can serve as a comprehensive manual of distributed algorithms for Computer Science and non-CS majors as well as practitioners of distributed algorithms in research projects.
R 2,564.00

Python Programming for Data Analysis
This textbook grew out of notes for the ECE143 Programming for Data Analysis class that the author has been teaching at University of California, San Diego, which is a requirement for both graduate and undergraduate degrees in Machine Learning and Data Science. This book is ideal for readers with some Python programming experience. The book covers key language concepts that must be understood to program effectively, especially for data analysis applications. Certain low-level language features are discussed in detail, especially Python memory management and data structures. Using Python effectively means taking advantage of its vast ecosystem. The book discusses Python package management and how to use third-party modules as well as how to structure your own Python modules. The section on object-oriented programming explains features of the language that facilitate common programming patterns.After developing the key Python language features, the book moves on to third-party modules that are foundational for effective data analysis, starting with Numpy. The book develops key Numpy concepts and discusses internal Numpy array data structures and memory usage. Then, the author moves onto Pandas and details its many features for data processing and alignment. Because strong visualizations are important for communicating data analysis, key modules such as Matplotlib are developed in detail, along with web-based options such as Bokeh, Holoviews, Altair, and Plotly.The text is sprinkled with many tricks-of-the-trade that help avoid common pitfalls. The author explains the internal logic embodied in the Python language so that readers can get into the Python mindset and make better design choices in their codes, which is especially helpful for newcomers to both Python and data analysis. To get the most out of this book, open a Python interpreter and type along with the many code samples.
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Numerical Methods with Python
Introduces students to appropriate use of computer programming within the scientific disciplines using Python. Discusses several common applications of programming and implementation using real world examples and hands on programming exercises. Students learn how to model situations such as image recognition, medical diagnosis, spread of disease, and others. The text could be used by students and lecturers for courses in Python, Numerical Methods, or as a first course in Data Science.
R 2,097.00


R 7,632.00

Learning Python with Raspberry Pi
The must-have companion guide to the Raspberry Pi User Guide! Raspberry Pi chose Python as its teaching language of choice to encourage a new generation of programmers to learn how to program. This approachable book serves as an ideal resource for anyone wanting to use Raspberry Pi to learn to program and helps you get started with the Python programming language. Aimed at first-time developers with no prior programming language assumed, this beginner book gets you up and running. Covers variables, loops, and functionsAddresses 3D graphics programmingWalks you through programming MinecraftZeroes in on Python for scripting Learning Python with Raspberry Pi proves itself to be a fantastic introduction to coding.
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R 857.00

Python GUI Programming Cookbook
Over 80 object-oriented recipes to help you create mind-blowing GUIs in PythonAbout This Book• Use object-oriented programming to develop amazing GUIs in Python• Create a working GUI project as a central resource for developing your Python GUIs• Packed with easy-to-follow recipes to help you develop code using the latest released version of PythonWho This Book Is ForIf you are a Python programmer with intermediate level knowledge of GUI programming and want to learn how to create beautiful, effective, and responsive GUIs using the freely available Python GUI frameworks, this book is for you.What You Will Learn• Create amazing GUIs with Python's built-in Tkinter module• Customize the GUIs by using layout managers to arrange the GUI widgets• Advance to an object-oriented programming style using Python• Develop beautiful charts using the free Matplotlib Python module• Use threading in a networked environment to make the GUIs responsive• Discover ways to connect the GUIs to a database• Understand how unit tests can be created and internationalize the GUI• Extend the GUIs with free Python frameworks using best practices In DetailPython is a multi-domain, interpreted programming language. It is a widely used general-purpose, high-level programming language. It is often used as a scripting language because of its forgiving syntax and compatibility with a wide variety of different eco-systems. Its flexible syntax enables developers to write short scripts while at the same time, they can use object-oriented concepts to develop very large projects.Python GUI Programming Cookbook follows a task-based approach to help you create beautiful and very effective GUIs with the least amount of code necessary. This book uses the simplest programming style, using the fewest lines of code to create a GUI in Python, and then advances to using object-oriented programming in later chapters. If you are new to object-oriented programming (OOP), this book will teach you how to take advantage of the OOP coding style in the context of creating GUIs written in Python.Throughout the book, you will develop an entire GUI application, building recipe upon recipe, connecting the GUI to a database. In the later chapters, you will explore additional Python GUI frameworks, using best practices. You will also learn how to use threading to ensure your GUI doesn't go unresponsive.By the end of the book, you will be an expert in Python GUI programming to develop a common set of GUI applications.Style and approachEvery recipe in this programming cookbook solves a problem you might encounter in your programming career. At the same time, most of the recipes build on each other to create an entire, real-life GUI application.
R 1,661.00

GPU Programming with C++ and CUDA
Learn to solve parallel problems with GPU-accelerated C++ code and create reusable libraries that can be accessed from other programming languagesKey FeaturesHarness the power of GPU parallelism to accelerate real-world tasksUtilize CUDA streams and scale performance with custom C++ solutionsCreate reusable GPU libraries and expose them to Python seamlesslyBook DescriptionWritten by Paulo Motta, a senior researcher with decades of experience, this comprehensive GPU programming book is an essential guide for leveraging the power of parallelism to accelerate your computations. The first section introduces the concept of parallelism and provides practical advice on how to think about and utilize it effectively. Starting with a basic GPU program, you then gain hands-on experience in managing the device. This foundational knowledge is then expanded by parallelizing the program to illustrate how GPUs enhance performance.The second section explores GPU architecture and implementation strategies for parallel algorithms, and offers practical insights into optimizing resource usage for efficient execution.In the final section, you will explore advanced topics such as utilizing CUDA streams. You will also learn how to package and distribute GPU-accelerated libraries for the Python ecosystem, extending the reach and impact of your work.Combining expert insight with real-world problem solving, this book is a valuable resource for developers and researchers aiming to harness the full potential of GPU computing. The blend of theoretical foundations, practical programming techniques, and advanced optimization strategies it offers is sure to help you succeed in the fast-evolving field of GPU programming.What you will learnManage GPU devices and accelerate your applicationsApply parallelism effectively using CUDA and C++Choose between existing libraries and custom GPU solutionsPackage GPU code into libraries for use with PythonExplore advanced topics such as CUDA streamsImplement optimization strategies for resource-efficient executionWho this book is forC++ developers and programmers interested in accelerating applications using GPU programming will benefit from this book. It is suitable for those with solid C++ experience who want to explore high-performance computing techniques. Familiarity with operating system fundamentals will help when dealing with device memory and communication in advanced chapters.
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R 1,496.00


Network Programming and Automation Essentials
Unleash the power of automation by mastering network programming fundamentals using Python and Go best practicesPurchase of the print or Kindle book includes a free PDF eBookKey FeaturesUnderstand the fundamentals of network programming and automationLearn tips and tricks to transition from traditional networking to automated networksSolve everyday problems with automation frameworks in Python and GoBook DescriptionNetwork programming and automation, unlike traditional networking, is a modern-day skill that helps in configuring, managing, and operating networks and network devices. This book will guide you with important information, helping you set up and start working with network programming and automation.With Network Programming and Automation Essentials, you'll learn the basics of networking in brief. You'll explore the network programming and automation ecosystem, learn about the leading programmable interfaces, and go through the protocols, tools, techniques, and technologies associated with network programming. You'll also master network automation using Python and Go with hands-on labs and real network emulation in this comprehensive guide.By the end of this book, you'll be well equipped to program and automate networks efficiently.What you will learnUnderstand the foundation of network programmingExplore software-defined networks and related familiesRecognize the differences between Go and Python through comparisonLeverage the best practices of Go and PythonCreate your own network automation testing framework using network emulationAcquire skills in using automation frameworks and strategies for automationWho this book is forThis book is for network architects, network engineers, and software professionals looking to integrate programming into networks. Network engineers following traditional techniques can use this book to transition into modern-day network automation and programming. Familiarity with networking concepts is a prerequisite.
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R 531.00

Computer Programming in C for Beginners
This textbook is an ideal introduction in college courses or self-study for learning computer programming using the C language. Written for those with minimal or no programming experience, Computer Programming in C for Beginners offers a heavily guided, hands-on approach that enables the reader to quickly start programming, and then progresses to cover the major concepts of C programming that are critical for an early stage programmer to know and understand. While the progression of topics is conventional, their treatment is innovative and designed for rapid understanding of the many concepts in C that have traditionally proven difficult for beginners, such as variable typing and scope, function definition, passing by value, pointers, passing by reference, arrays, structures, basic memory management, dynamic memory allocation, and linked lists, as well as an introductory treatment of searching and sorting algorithms. Written in an informal but clear narrative, the book uses extensive examples throughout and provides detailed guidance on how to write the C code to achieve the objectives of the example problems. Derived from the author’s many years of teaching hands-on college courses, it encourages the reader to follow along by programming the progressively more complex exercise programs presented. In some sections, errors are purposely inserted into the code to teach the reader about the common pitfalls of programming in general, and the C language in particular.
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R 2,959.71

Numerical Methods in Physics with Python
Bringing together idiomatic Python programming, foundational numerical methods, and physics applications, this is an ideal standalone textbook for courses on computational physics. All the frequently used numerical methods in physics are explained, including foundational techniques and hidden gems on topics such as linear algebra, differential equations, root-finding, interpolation, and integration. The second edition of this introductory book features several new codes and 140 new problems (many on physics applications), as well as new sections on the singular-value decomposition, derivative-free optimization, Bayesian linear regression, neural networks, and partial differential equations. The last section in each chapter is an in-depth project, tackling physics problems that cannot be solved without the use of a computer. Written primarily for students studying computational physics, this textbook brings the non-specialist quickly up to speed with Python before looking in detail at the numerical methods often used in the subject.
R 5,259.00



Python for Microcontrollers: Getting Started with MicroPython
Build and program your own electronics projects with MicroPython in no time!This practical guide offers a hands-on introduction to Python-based microcontroller programming with MicroPython and the open-source Pyboard hardware platform. The book shows, step-by-step, how to set up and interface with the board, install the necessary software, and develop custom MicroPython programs.Written by an experienced hobbyist, Python for Microcontrollers: Getting Started with MicroPython and Pyboard features start-to-finish, DIY projects that clearly demonstrate each technique. You will learn how to use the built-in sensor, store data to an SD card, control the LCD and matrix keyboard, interface with the Web—even build a cool robotic car! From there, you will discover how to assemble, program, and troubleshoot all kinds of entertaining and practical projects of your own. • Serves both as a hobbyists’ guide and as an introduction for engineers and techs • Features clear explanations, well-illustrated examples, and hands-on projects• Written in clear, easy-to-follow language by an experienced maker
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R 889.00

Mathematics for Game Programming and Computer Graphics
A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by exampleKey FeaturesGet acquainted with the essential mathematics needed to describe, simulate, and render 3D creationsConstruct and manipulate 3D animated environments using Python, Pygame, and PyOpenGLDevelop vertex and fragment shaders in OpenGL shader language to speed up renderingBook DescriptionMathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects and environments in a detailed way. Python, together with Pygame and PyOpenGL, provides you with the opportunity to explore these features under the hood, revealing how computers generate and manipulate 3D environments.Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting “back to the basics” of mathematics, using a series of problem-based, practical exercises to explore ideas around drawing graphic lines and shapes, applying vectors and vertices, constructing and rendering meshes, and working with vertex shaders. By leveraging Python, Pygame, and PyOpenGL, you'll be able to create your own mathematics-based engine and API that will be used throughout to build applications.By the end of this graphics focussed book, you'll have gained a thorough understanding of how essential mathematics is for creating, rendering, and manipulating 3D virtual environments and know the secrets behind today's top graphics and game engines.What you will learnGet up and running with Python, Pycharm, Pygame, and PyOpenGLExperiment with different graphics API drawing commandsReview basic trigonometry and how it's important in 3D environmentsApply vectors and matrices to move, orient, and scale 3D objectsRender 3D objects with textures, colors, shading, and lightingWork with vertex shaders for faster GPU-based renderingWho this book is forThis book is for programmers who want to enhance their 3D mathematics skills relating to computer graphics and computer games. Knowledge of high school–level mathematics and a working understanding in an object-orientated language is needed to grasp the contents present in this book.
R 1,791.00

Distributed Programming
Distributed Programming: Theory and Practice presents a practical and rigorous method to develop distributed programs that correctly implement their specifications. The method also covers how to write specifications and how to use them. Numerous examples such as bounded buffers, distributed locks, message-passing services, and distributed termination detection illustrate the method. Larger examples include data transfer protocols, distributed shared memory, and TCP network sockets. Distributed Programming: Theory and Practice bridges the gap between books that focus on specific concurrent programming languages and books that focus on distributed algorithms. Programs are written in a "real-life" programming notation, along the lines of Java and Python with explicit instantiation of threads and programs. Students and programmers will see these as programs and not "merely" algorithms in pseudo-code. The programs implement interesting algorithms and solve problems that are large enough to serve as projects in programming classes and software engineering classes. Exercises and examples are included at the end of each chapter with on-line access to the solutions. Distributed Programming: Theory and Practice is designed as an advanced-level text book for students in computer science and electrical engineering. Programmers, software engineers and researchers working in this field will also find this book useful.
R 1,572.21


Foundations of Python Network Programming
Foundations of Python Network Programming, Third Edition, covers all of the classic topics found in the second edition of this book, including network protocols, network data and errors, email, server architecture, and HTTP and web applications, plus updates for Python 3.Some of the new topics in this edition include:• Extensive coverage of the updated SSL support in Python 3• How to write your own asynchronous I/O loop.• An overview of the "asyncio" framework that comes with Python 3.4.• How the Flask web framework connects URLs to your Python code.• How cross-site scripting and cross-site request forgery can be used to attack your web site, and how to protect against them.• How a full-stack web framework like Django can automate the round trip from your database to the screen and back.If you're a Python programmer who needs a deep understanding of how to use Python for network-related tasks and applications, this is the book for you. From web application developers, to systems integrators, to system administrators—this book has everything that you need to know.
R 1,839.59


Hands-On Object-Oriented Programming
Learn how to easily design and implement a software system using object-oriented programming. Through hands-on activities, this book equips you with the real-world practice needed to master OOP skills that can be applied universally across any programming language. This book is dedicated to bridging the gap between theoretical concepts and practical implementation in software development using OOP. Readers will first understand the importance of OOP in handling software complexities before learning how to model real-world problems through access control, extendible object design, and object relationships. Specifically, the author discusses how to use inheritance, association, and polymorphism concepts for implementing reusable and easy-to-use complex software. More importantly, this book covers design patterns and event-driven programming for learning how to model complex interactions among various objects of the software system to implement various use cases. Unlike existing books on OOP which teach syntax and semantics through standard examples, this book leverages an immersive learning experience through a variety of real-world use cases, applications, games, and system software. While written in C++, the skills can be applied to any OOP language of the reader's preference. The book's last chapters will quickly introduce Python and Solidity languages for learning advanced technologies. By the end, novice and seasoned developers will know how to implement practical and reusable software systems with confidence. What You Will Learn Apply OOP concepts through real-time use cases: games, applications software (online shopping, reservations, etc.), system software (protocols, simulators, etc.), and modeling and implementation using C+Design and implement reusable and extendible software with OOPUnderstand the importance of design patterns and learn how to use them for solving real-time issuesUse event-driven programming for implementing complete interactions of complex application software, system software, and simulatorsImplement OOP using C++ features and discover Python and Solidity constructs for OOP Who This Book Is For Beginners and intermediate software developers with basic programming knowledge to quickly learn OOP concepts with C++. Advanced users will find it useful for quickly exploring best-design principles, patterns, and event-driven programming for implementing complex software systems.
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R 397.00


R 1,038.00

Introduction to Modeling and Simulation with MATLAB® and Python
Introduction to Modeling and Simulation with MATLAB and Python is intended for students and professionals in science, social science, and engineering that wish to learn the principles of computer modeling, as well as basic programming skills. The book content focuses on meeting a set of basic modeling and simulation competencies that were developed as part of several National Science Foundation grants. Even though computer science students are much more expert programmers, they are not often given the opportunity to see how those skills are being applied to solve complex science and engineering problems and may also not be aware of the libraries used by scientists to create those models.The book interleaves chapters on modeling concepts and related exercises with programming concepts and exercises. The authors start with an introduction to modeling and its importance to current practices in the sciences and engineering. They introduce each of the programming environments and the syntax used to represent variables and compute mathematical equations and functions. As students gain more programming expertise, the authors return to modeling concepts, providing starting code for a variety of exercises where students add additional code to solve the problem and provide an analysis of the outcomes. In this way, the book builds both modeling and programming expertise with a "just-in-time" approach so that by the end of the book, students can take on relatively simple modeling example on their own.Each chapter is supplemented with references to additional reading, tutorials, and exercises that guide students to additional help and allows them to practice both their programming and analytical modeling skills. In addition, each of the programming related chapters is divided into two parts – one for MATLAB and one for Python. In these chapters, the authors also refer to additional online tutorials that students can use if they are having difficulty with any of the topics.The book culminates with a set of final project exercise suggestions that incorporate both the modeling and programming skills provided in the rest of the volume. Those projects could be undertaken by individuals or small groups of students.The companion website at http://www.intromodeling.com provides updates to instructions when there are substantial changes in software versions, as well as electronic copies of exercises and the related code. The website also offers a space where people can suggest additional projects they are willing to share as well as comments on the existing projects and exercises throughout the book. Solutions and lecture notes will also be available for qualifying instructors.
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Programming
An Introduction to Programming by the Inventor of C++ Preparation for Programming in the Real World The book assumes that you aim eventually to write non-trivial programs, whether for work in software development or in some other technical field. Focus on Fundamental Concepts and Techniques The book explains fundamental concepts and techniques in greater depth than traditional introductions. This approach will give you a solid foundation for writing useful, correct, maintainable, and efficient code. Programming with Today’s C++ (C++11 and C++14) The book is an introduction to programming in general, including object-oriented programming and generic programming. It is also a solid introduction to the C++ programming language, one of the most widely used languages for real-world software. The book presents modern C++ programming techniques from the start, introducing the C++ standard library and C++11 and C++14 features to simplify programming tasks. For Beginners—And Anyone Who Wants to Learn Something New The book is primarily designed for people who have never programmed before, and it has been tested with many thousands of first-year university students. It has also been extensively used for self-study. Also, practitioners and advanced students have gained new insight and guidance by seeing how a master approaches the elements of his art. Provides a Broad View The first half of the book covers a wide range of essential concepts, design and programming techniques, language features, and libraries. Those will enable you to write programs involving input, output, computation, and simple graphics. The second half explores more specialized topics (such as text processing, testing, and the C programming language) and provides abundant reference material. Source code and support supplements are available from the author’s website.
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