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Numeric Computation and Statistical Data Analysis on the Java Platform
Numericalcomputation, knowledge discovery and statistical data analysis integrated withpowerful 2D and 3D graphics for visualization are the key topics of this book. ThePython code examples powered by the Java platform can easily be transformed toother programming languages, such as Java, Groovy, Ruby and BeanShell. Thisbook equips the reader with acomputational platform which, unlike other statistical programs, is not limitedby a single programming language.The authorfocuses on practical programming aspects and covers a broad range of topics,from basic introduction to the Python language on the Java platform (Jython),to descriptive statistics, symbolic calculations, neural networks, non-linearregression analysis and many other data-mining topics. He discusses how to findregularities in real-world data, how to classify data, and how to process datafor knowledge discoveries. The code snippets are so short that they easily fit intosingle pages.Numeric Computation and Statistical DataAnalysis on the Java Platform is a great choice for those who want to learn how statisticaldata analysis can be done using popular programming languages, who want tointegrate data analysis algorithms in full-scale applications, and deploy suchcalculations on the web pages or computational servers regardlessof their operating system. It is an excellent reference for scientific computations to solvereal-world problems using a comprehensive stack of open-source Javalibraries included in the DataMelt (DMelt) project and will beappreciated by many data-analysis scientists, engineers and students.
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Mastering Shiny
Master the Shiny web framework-and take your R skills to a whole new level. By letting you move beyond static reports, Shiny helps you create fully interactive web apps for data analyses. Users will be able to jump between datasets, explore different subsets or facets of the data, run models with parameter values of their choosing, customize visualizations, and much more.Hadley Wickham from RStudio shows data scientists, data analysts, statisticians, and scientific researchers with no knowledge of HTML, CSS, or JavaScript how to create rich web apps from R. This in-depth guide provides a learning path that you can follow with confidence, as you go from a Shiny beginner to an expert developer who can write large, complex apps that are maintainable and performant.Get started: Discover how the major pieces of a Shiny app fit togetherPut Shiny in action: Explore Shiny functionality with a focus on code samples, example apps, and useful techniquesMaster reactivity: Go deep into the theory and practice of reactive programming and examine reactive graph componentsApply best practices: Examine useful techniques for making your Shiny apps work well in production
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Object-Oriented Software Engineering Using UML, Patterns, and Java
For courses in Software Engineering, Software Development, or Object-Oriented Design and Analysis at the Junior/Senior or Graduate level. This text can also be utilized in short technical courses or in short, intensive management courses. Object-Oriented Software Engineering Using UML, Patterns, and Java, 3e, shows readers how to use both the principles of software engineering and the practices of various object-oriented tools, processes, and products. Using a step-by-step case study to illustrate the concepts and topics in each chapter, Bruegge and Dutoit emphasize learning object-oriented software engineer through practical experience: readers can apply the techniques learned in class by implementing a real-world software project. The third edition addresses new trends, in particular agile project management (Chapter 14 Project Management) and agile methodologies (Chapter 16 Methodologies).
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Precarious Past in Premodern Java
A free ebook version of this title is available through Luminos, University of California Press's Open Access publishing program. Visit www.luminosoa.org to learn more.The practice of history in premodern Java was profoundly influenced by precarious conditions of textual production and preservation: fragile manuscripts perished in the tropical environment, archival records were scattered far afield, and historical memories faded over many generations. In this book, Wayan Jarrah Sastrawan examines how Javanese societies between the fifth and fifteenth centuries CE responded with distinctive strategies to record and transmit knowledge of the past.Drawing on sources in Javanese, Sanskrit, Malay, and related languages from the Indonesian archipelago, Sastrawan provides a detailed account of diverse forms of history making in premodern Java, reconstructing a dynamic culture in which written and nonwritten modes of transmission coexisted and intersected. By situating these practices within broader discussions of global historiography, this book challenges modern assumptions about what counts as “history” and illuminates how societies have developed different ways of preserving and remembering the past.
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Pro Java 6 3D Game Development
This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development
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Object-Oriented Discrete-Event Simulation with Java
Researches and developers of simulation models state that the Java program ming language presents a unique and significant opportunity for important changes in the way we develop simulation models today. The most important characteristics of the Java language that are advantageous for simulation are its multi-threading capabilities, its facilities for executing programs across the Web, and its graphics facilities. It is feasible to develop compatible and reusable simulation components that will facilitate the construction of newer and more complex models. This is possible with Java development environments. Another important trend that begun very recently is web-based simulation, i.e., and the execution of simulation models using Internet browser software. This book introduces the application of the Java programming language in discrete-event simulation. In addition, the fundamental concepts and prac tical simulation techniques for modeling different types of systems to study their general behavior and their performance are introduced. The approaches applied are the process interaction approach to discrete-event simulation and object-oriented modeling. Java is used as the implementation language and UML as the modeling language. The first offers several advantages compared to C++, the most important being: thread handling, graphical user interfaces (QUI) and Web computing. The second language, UML (Unified Modeling Language) is the standard notation used today for modeling systems as a collection of classes, class relationships, objects, and object behavior.
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