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Beginning Java Google App Engine
Google App Engine is one of the key technologies to emerge in recent years to help you build scalable web applications even if you have limited previous experience. If you are a Java programmer, this book offers you a Java approach to beginning Google App Engine. You will explore the runtime environment, front-end technologies like Google Web Toolkit, Adobe Flex, and the datastore behind App Engine. You'll also explore Java support on App Engine from end to end.The journey begins with a look at the Google Plugin for Eclipse and finishes with a working web application that uses Google Web Toolkit, Google Accounts, and Bigtable. Along the way, you'll dig deeply into the services that are available to access the datastore with a focus on Java Data Objects (JDO), JDOQL, and other aspects of Bigtable.With this solid foundation in place, you'll then be ready to tackle some of the more advanced topics like integration with other cloud platforms such as Salesforce.com and Google Wave. NOTE: The source code files which accompanied this title are no longer available. Neither Apress nor the author is able to supply these files.
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Middleware in Java
Dieses Buch vermittelt beispielhaft das notwendige Know-how zum Entwurf und zur Entwicklung verteilter Anwendungen. Die Umsetzung erfolgt mittels der relevanten Middleware-Technologien in Java. Zunächst werden die grundlegenden Verfahren wie Datenaustausch über Sockets, Parallelisierung durch Threads und Synchronisation über Monitore und Semaphore behandelt. Darauf aufbauend erfährt der Leser alles, was er in der Praxis benötigt, zu Java Message Service (JMS) und Remote Method Invocation (RMI). Die Darstellung erfolgt nachvollziehbar anhand praxisnaher Beispiele, Aufgaben helfen das Gelernte aktiv einzuüben. Zur Kommunikation über verteilte Objekte wird eine Einführung in CORBA gegeben und der Einsatz dieser Architektur anhand der Programmiersprache Java vorgestellt.
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Developing Graphics Frameworks with Java and OpenGL
Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional (3D) scenes. The book explains the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds.You will learn how to combine the power of OpenGL, the most widely adopted cross-platform application programming interface (API) for graphics processing unit (GPU) programming, with the accessibility and versatility of the Java programming language. Topics in this book include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting a scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework discussed throughout the book, you will gain a foundational knowledge that will allow you to adapt and extend that framework, leading to even more spectacular graphical results. Author biosLee Stemkoski is a professor of mathematics and computer science. He earned his Ph.D. in mathematics from Dartmouth College in 2006 and has been teaching at the college level since. His specialties are computer graphics, video game development, and virtual and augmented reality programming.James Cona is an up-and-coming software engineer who studied computer science at Adelphi University. Some of his specific interests include music, video game programming, 3D graphics, artificial intelligence, and clear and efficient software development in general.
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Java Performance
Coding and testing are generally considered separate areas of expertise. In this practical book, Java expert Scott Oaks takes the approach that anyone who works with Java should be adept at understanding how code behaves in the Java Virtual Machine—including the tunings likely to help performance. This updated second edition helps you gain in-depth knowledge of Java application performance using both the JVM and the Java platform.Developers and performance engineers alike will learn a variety of features, tools, and processes for improving the way the Java 8 and 11 LTS releases perform. While the emphasis is on production-supported releases and features, this book also features previews of exciting new technologies such as ahead-of-time compilation and experimental garbage collections.Understand how various Java platforms and compilers affect performanceLearn how Java garbage collection worksApply four principles to obtain best results from performance testingUse the JDK and other tools to learn how a Java application is performingMinimize the garbage collector’s impact through tuning and programming practicesTackle performance issues in Java APIsImprove Java-driven database application performance
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Java 17 Recipes
Quickly find solutions to dozens of common programming problems encountered while building Java applications, with recipes presented in the popular problem-solution format. Look up the programming problem that you want to resolve. Read the solution. Apply the solution directly in your own code. Problem solved!Java 17 Recipes is updated to reflect changes in specification and implementation since the Java 9 edition of this book. Java 17 is the next long-term support release (LTS) of the core Java Standard Edition (SE) version 17 which also includes some of the features from previous short term support (STS) releases of Java 16 and previous versions. This new edition covers of some of the newest features, APIs, and more such as pattern matching for switch, Restore Always-Strict-Floating-Point-Semantics, enhanced pseudo-random number generators, the vector API, sealed classes, and enhancements in the use of String. Source code for all recipes is available in a dedicated GitHub repository.This must-have reference belongs in your library.What You Will LearnLook up solutions to everyday problems involving Java SE 17 LTS and other recent releasesDevelop Java SE applications using the latest in Java SE technologyIncorporate Java major features introduced in versions 17, 16, and 15 into your codeWho This Book Is ForProgrammers and developers with some prior Java experience.
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Java Generics and Collections
Java Generics and Collections has been the go-to guide to generics for more than a decade. This second edition covers Java 21, providing a clear guide to generics from their most common uses to the strangest corner cases, giving you everything you need to know to use and write generic APIs effectively. It covers the collections library thoroughly, so you'll always know how and when to use each collection for any given task. And it explains stream processing, so you'll know which model to use and how they interoperate to get the best out of the platform library.This indispensable guide covers:Fundamentals of generics: type parameters and generic methodsSubtyping and wildcardsGenerics and reflectionDesign patterns for genericsSets, queues, lists, maps, and their implementationsConcurrent programming and thread safety with collectionsPerformance of different collection implementationsBest practices for using and extending the Java collections frameworkDesign philosophy and comparison with other collections libraries
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Numeric Computation and Statistical Data Analysis on the Java Platform
Numericalcomputation, knowledge discovery and statistical data analysis integrated withpowerful 2D and 3D graphics for visualization are the key topics of this book. ThePython code examples powered by the Java platform can easily be transformed toother programming languages, such as Java, Groovy, Ruby and BeanShell. Thisbook equips the reader with acomputational platform which, unlike other statistical programs, is not limitedby a single programming language.The authorfocuses on practical programming aspects and covers a broad range of topics,from basic introduction to the Python language on the Java platform (Jython),to descriptive statistics, symbolic calculations, neural networks, non-linearregression analysis and many other data-mining topics. He discusses how to findregularities in real-world data, how to classify data, and how to process datafor knowledge discoveries. The code snippets are so short that they easily fit intosingle pages.Numeric Computation and Statistical DataAnalysis on the Java Platform is a great choice for those who want to learn how statisticaldata analysis can be done using popular programming languages, who want tointegrate data analysis algorithms in full-scale applications, and deploy suchcalculations on the web pages or computational servers regardlessof their operating system. It is an excellent reference for scientific computations to solvereal-world problems using a comprehensive stack of open-source Javalibraries included in the DataMelt (DMelt) project and will beappreciated by many data-analysis scientists, engineers and students.
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Beginning Java EE 6 with GlassFish 3
Java Enterprise Edition (Java EE) continues to be one of the leading Java technologies and platforms from Oracle (previously Sun). Beginning Java EE 6 Platform with GlassFish 3, Second Edition is this first tutorial book on the final version of the Java EE 6 Platform. Step by step and easy to follow, this book describes many of the Java EE 6 specifications and reference implementations, and shows them in action using practical examples. This book uses the new version of GlassFish 3 to deploy and administer the code examples. Written by an expert member of the Java EE 6 specification request and review board in the Java Community Process (JCP), this book contains the best information possible, from an expert’s perspective on enterprise Java technologies.
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Java & SOAP
Java and SOAP provides Java developers with an in-depth look at SOAP (the Simple Object Access Protocol). Of course, it covers the basics: what SOAP is, why it's soared to a spot on the Buzzwords' Top Ten list, and what its features and capabilities are. And it shows you how to work with some of the more common Java APIs in the SOAP world: Apache SOAP and GLUE. In addition to covering the basics such as the structure of a SOAP message, SOAP encoding, and building simple services using RPC and messaging, Java and SOAP covers many topics that are essential to real-world development. Although SOAP has native support for an impressive number of object types, the nature of modern programming means that whatever SOAP gives you is not enough. When do you need to add support for your own object types, and how do you do it? How do you handle errors, and how do you add your own information to Fault messages? How do you handle attachments? In an ideal world, you could live entirely within Java, and ignore the SOAP messages being send back and forth: you'd be able to write Java code and let the SOAP APIs work behind the scenes.However, we're not yet in that ideal world, and won't be for some time. Therefore, Java and SOAP pays particular attention to how SOAP messages are encoded. It doesn't just explain the document types, but shows how the documents are used in practice as they are generated by the different APIs. If you ever have to debug interoperability problems, you'll find that this information is indispensable. We've always found that the best software is written by people who understand what's happening under the hood. SOAP is no different. Let's say you need to write a custom serializer to create a SOAP representation of a structure. How do you know that your encoding is efficient? There's one definitive answer: look at the SOAP documents it produces! Java and SOAP also discusses interoperability between the major SOAP platforms, including Microsoft's .NET, SOAP messaging, SOAP attachments, message routing, and a preview of the forthcoming AXIS APIs and server. If you're a Java developer who would like to start working with SOAP, this is the book you need to get going.
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Functional Approach to Java
Java developers usually tackle the complexity of software development through object-oriented programming (OOP). But not every problem is a good match for OOP. The functional programming (FP) paradigm offers you another approach to solving problems, and Java provides easy-to-grasp FP tools such as lambdas and streams. If you're interested in applying FP concepts to your Java code, this book is for you. Author Ben Weidig highlights different aspects of functional programming and shows you how to incorporate them in your code without going "fully functional." You'll learn how, when, and why to use FP concepts such as immutability and pure functions to write more concise, reasonable, and future-proof code. Many developers seek to expand their horizons by using OOP and FP together. It's no longer either-or; it's both. In two parts, this book includes: A Functional Approach: Get a high-level overview of functional programming, including the types already available to Java developers. Then explore different FP concepts and learn how to use them. Real-World Problems, Patterns, and Recipes: Apply what you've learned in part one to the typical real-world problems you might encounter in your daily work.
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Functional Interfaces in Java
Reduce development time by organizing your programs as chains of functional interfaces and see that the advantages of using functional interfaces include the flexibility and power of inlined functional chains and reuse of functional methods utilized throughout the Java API. You’ll see how complex logical expressions can be reduced to chains of predicates and how chains of comparators can be used to sort data by several criteria in order. Other examples include streams that utilize functional interfaces to filter, sort, transform, and perform calculations on data; CompletableFutures that use functional interfaces to create cascading and parallel execution threads; and JavaFX programs that use functional interfaces to monitor the data backed by their graphical components.Each chapter contains a complete programming project: the Discount Dave project shows you how to qualify car customers by organizing questions as a list of predicates; the Real Estate Broker project shows you how to use chains of comparators to filter and sort homes according to customer priorities; the Dave's Part Inventory project shows you how to query and write reports from an inventory database using stream operations; and the Sentence Builder project shows you how to correct a sentence by implementing each grammar rule as a separate link in a future chain.Functional Interfaces in Java will help you quickly develop powerful and reliable programs that utilize functional interfaces to implement logic and calculations.What You Will LearnUse the functional interfaces in the java.util.function package to perform conditional logic, transform and generate data, and perform calculationsFilter and sort data by several criteria using comparators Process collections and filter, sort, transform, and reduce stream elements with functional interfaces Write cascading and parallel execution threadsWho This Book Is ForComputer science student or a professional Java programmer. This work is a rigorous discussion of the application of functional interfaces, so prerequisites for this text include basic Java programming and object-oriented Java programming.
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COBOL Programmers Swing with Java
In the fast moving world of information technology, Java is now the number 1 programming language. Programmers and developers everywhere need to know Java to keep pace with traditional and web-based application development. COBOL Programmers Swing with Java provides COBOL programmers a clear, easy transition to Java programming by drawing on the numerous similarities between COBOL and Java. The authors introduce the COBOL programmer to the history of Java and object-oriented programming and then dive into the details of the Java syntax, always contrasting them with their parallels in COBOL. A running case study gives the reader an overall view of application development with Java, with increased functionality as new material is presented. This new edition features the development of graphical user interfaces (GUI's) using the latest in Java Swing components. The clear writing style and excellent examples make the book suitable for anyone wanting to learn Java and OO programming, whether they have a background in COBOL or not.
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War, Nationalism and Peasants: Java Under the Japanese Occupation, 1942-45
A comprehensive analysis of the Japanese occupation of Java. The book explores the human drama that cannot be simply explained in terms of nationalism and fascism. The totality of Indonesian society is addressed, including the politics and daily lives of peasants.
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Pro Java ME MMAPI
1st and only wireless/mobile Java book that covers the Java-based multimedia API for cell phones and other mobile devices. Real world examples using real cell phone that’s in common use.Author, Vikram Goyal, is very visible and respected author/expert in the Java community.
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Hands-On Cloud-Native Applications with Java and Quarkus
Build robust and reliable Java applications that works on modern infrastructure, such as containers and cloud, using the new features in Quarkus 1.0Key FeaturesBuild apps with faster boot time and low RSS memory using the latest Quarkus 1.0 featuresSeamlessly integrate imperative and reactive programming models to build modern Java applicationsDiscover effective solutions for running Java on serverless apps, microservices, containers, FaaS, and the cloudBook DescriptionQuarkus is a new Kubernetes-native framework that allows Java developers to combine the power of containers, microservices, and cloud-native to build reliable applications. The book is a development guide that will teach you how to build Java-native applications using Quarkus and GraalVM.We start by learning about the basic concepts of a cloud-native application and its advantages over standard enterprise applications. Then we will quickly move on to application development, by installing the tooling required to build our first application on Quarkus. Next, we’ll learn how to create a container-native image of our application and execute it in a Platform-as-a-Service environment such as Minishift. Later, we will build a complete real-world application that will use REST and the Contexts and Dependency injection stack with a web frontend. We will also learn how to add database persistence to our application using PostgreSQL. We will learn how to work with various APIs available to Quarkus such as Camel, Eclipse MicroProfile, and Spring DI. Towards the end, we will learn advanced development techniques such as securing applications, application configuration, and working with non-blocking programming models using Vert.x.By the end of this book, you will be proficient with all the components of Quarkus and develop-blazing fast applications leveraging modern technology infrastructure.What you will learnBuild a native application using Quarkus and GraalVMSecure your applications using Elytron and the MicroProfile JWT extensionManage data persistence with Quarkus using PostgreSQLUse a non-blocking programming model with QuarkusLearn how to get Camel and Infinispan working in native modeDeploy an application in a Kubernetes-native environment using MinishiftDiscover Reactive Programming with Vert.xWho this book is forThe book is for Java developers and software architects who are interested in learning a promising microservice architecture for building reliable and robust applications. Knowledge of Java, Spring Framework, and REST APIs is assumed.
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Eugène Dubois and the Ape-Man from Java
Although the name Pithecanthropus is now seldom used, there are few who study the origin of our species who will fail to recognise the historical place of the usage and its association with Eugene Dubois. During the last thirty or forty years, Australopithecus and its African context has tended to draw attention from the early work on our origins in Java. It is now increasingly common to hear the term 'pithecanthropine' used only to indicate the Asian or Far Eastern examples of Homo erectus which, although probably derived from African ancestry, have some features that in the opinion of some experts may justify their being considered distinctive. This discussion is not within the pages that follow which deal extensively with the work of Eugene Dubois. He was an extraordinary man who did as much as any person since to put the great antiquity of our ancestors firmly in the public domain. Dubois became involved with the study of human origins from a medical and anatomical background as have many since. The jealousies and professional pressures that we think of as a phenomenon of the post-war years were clearly a major factor in deciding the future of his career.
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Interdisciplinary Computing in Java Programming
Books on computation in the marketplace tend to discuss the topics within specific fields. Many computational algorithms, however, share common roots. Great advantages emerge if numerical methodologies break the boundaries and find their uses across disciplines. Interdisciplinary Computing In Java Programming Language introduces readers of different backgrounds to the beauty of the selected algorithms. Serious quantitative researchers, writing customized codes for computation, enjoy cracking source codes as opposed to the black-box approach. Most C and Fortran programs, despite being slightly faster in program execution, lack built-in support for plotting and graphical user interface. This book selects Java as the platform where source codes are developed and applications are run, helping readers/users best appreciate the fun of computation. Interdisciplinary Computing In Java Programming Language is designed to meet the needs of a professional audience composed of practitioners and researchers in science and technology. This book is also suitable for senior undergraduate and graduate-level students in computer science, as a secondary text.
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Java üben mit dem Plotter
Dieses essential zeigt, wie man in Java-Anwendungen mit dem Plotter grafische Darstellungen erzeugen kann. Mit dem Plotter-Objekt – angelehnt an den Stiftplotter, der sich mit Steuerbefehlen über Papier bewegt – wird eine einfache Schnittstelle zur grafischen Programmierung angeboten. Bereits beim Einstieg in die Programmierung entstehen so erste grafische Darstellungen wie z.B. Funktionsverläufe und Simulationsergebnisse. Durch einfache Programmierbeispiele und Aufgaben wird der Umgang mit grundlegenden Konzepten wie Variablen, Kontrollstrukturen, Methoden und Klassen geübt.
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