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Hands-On Image Processing with Python
Explore the mathematical computations and algorithms for image processing using popular Python tools and frameworks.Key FeaturesPractical coverage of every image processing task with popular Python librariesIncludes topics such as pseudo-coloring, noise smoothing, computing image descriptorsCovers popular machine learning and deep learning techniques for complex image processing tasksBook DescriptionImage processing plays an important role in our daily lives with various applications such as in social media (face detection), medical imaging (X-ray, CT-scan), security (fingerprint recognition) to robotics & space. This book will touch the core of image processing, from concepts to code using Python.The book will start from the classical image processing techniques and explore the evolution of image processing algorithms up to the recent advances in image processing or computer vision with deep learning. We will learn how to use image processing libraries such as PIL, scikit-mage, and scipy ndimage in Python. This book will enable us to write code snippets in Python 3 and quickly implement complex image processing algorithms such as image enhancement, filtering, segmentation, object detection, and classification. We will be able to use machine learning models using the scikit-learn library and later explore deep CNN, such as VGG-19 with Keras, and we will also use an end-to-end deep learning model called YOLO for object detection. We will also cover a few advanced problems, such as image inpainting, gradient blending, variational denoising, seam carving, quilting, and morphing.By the end of this book, we will have learned to implement various algorithms for efficient image processing.What you will learnPerform basic data pre-processing tasks such as image denoising and spatial filtering in PythonImplement Fast Fourier Transform (FFT) and Frequency domain filters (e.g., Weiner) in PythonDo morphological image processing and segment images with different algorithmsLearn techniques to extract features from images and match imagesWrite Python code to implement supervised / unsupervised machine learning algorithms for image processingUse deep learning models for image classification, segmentation, object detection and style transferWho this book is forThis book is for Computer Vision Engineers, and machine learning developers who are good with Python programming and want to explore details and complexities of image processing. No prior knowledge of the image processing techniques is expected.
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Hands-On ROS for Robotics Programming
Take your ROS skills to the next level by implementing complex robot structures in a ROS simulationKey FeaturesLearn fundamental ROS concepts and apply them to solve navigation tasksWork with single board computers to program smart behavior in mobile robotsUnderstand how specific characteristics of the physical environment influence your robot’s performanceBook DescriptionConnecting a physical robot to a robot simulation using the Robot Operating System (ROS) infrastructure is one of the most common challenges faced by ROS engineers. With this book, you'll learn how to simulate a robot in a virtual environment and achieve desired behavior in equivalent real-world scenarios.This book starts with an introduction to GoPiGo3 and the sensors and actuators with which it is equipped. You'll then work with GoPiGo3's digital twin by creating a 3D model from scratch and running a simulation in ROS using Gazebo. Next, the book will show you how to use GoPiGo3 to build and run an autonomous mobile robot that is aware of its surroundings. Finally, you'll find out how a robot can learn tasks that have not been programmed in the code but are acquired by observing its environment. You'll even cover topics such as deep learning and reinforcement learning.By the end of this robot programming book, you'll be well-versed with the basics of building specific-purpose applications in robotics and developing highly intelligent autonomous robots from scratch.What you will learnGet to grips with developing environment-aware robotsGain insights into how your robots will react in physical environmentsBreak down a desired behavior into a chain of robot actionsRelate data from sensors with context to produce adaptive responsesApply reinforcement learning to allow your robot to learn by trial and errorImplement deep learning to enable your robot to recognize its surroundingsWho this book is forIf you are an engineer looking to build AI-powered robots using the ROS framework, this book is for you. Robotics enthusiasts and hobbyists who want to develop their own ROS robotics projects will also find this book useful. Knowledge of Python and/or C++ programming and familiarity with single board computers such as Raspberry Pi is necessary to get the most out of this book.
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Real World Instrumentation with Python
With this convenient, single-source reference, you'll learn how to develop instrumentation software with Python that lets you monitor or control devices in the physical world. Whether you need to acquire data from a hardware device or automate its functions, this book shows you how to build interfaces that include everything from software to wiring. You get step-by-step instructions, clear examples, and hands-on tips and hints for interfacing a PC to the real world, along with advice to help you avoid common pitfalls. Use the book's hardware survey to discover the interface type for your particular device, and then follow detailed examples to develop the interface with Python and C. Organized by interface type, data processing activities, and user interface implementations, this book is for anyone who works with instrumentation, robotics, data acquisition, or process control.* Understand how to define the scope of an application and determine the algorithms necessary -- and why it's important * Learn how to use industry-standard interfaces such as RS-232, RS-485, and GPIB * Create low-level extension modules in C to interface Python with a variety of hardware and test instruments * Explore the console, curses, TkInter, and wxPython for graphical and text-based user interfaces * Use open source software tools and libraries to reduce cost and avoid implementing functionality from scratch
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Fundamentals of Engineering Programming with C and Fortran
Fundamentals of Engineering Programming with C and Fortran, first published in 1998, is a beginner's guide to problem solving with computers which shows how to quickly prototype a program for a particular engineering application. The book's side by side coverage of C and Fortran, the predominant computer languages in engineering, is unique. It emphasizes the importance of developing programming skills in C while carefully presenting the importance of maintaining a good reading knowledge of Fortran. Beginning with a brief description of computer architecture, the book then covers the fundamentals of computer programming for problem solving. It devotes separate chapters to data types and operators, control flow, type conversion, arrays, and file operations. The final chapter contains case studies that illustrate particular elements of modeling and visualization. Also included are a number of appendices covering C and Fortran language summaries and other useful topics. This concise and accessible book can be used as a text for introductory-level undergraduate courses on engineering programming or as a self-study guide for practising engineers.
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Quick Data Structures
If you want to upgrade your programming skills, the most important thing you need is a solid understanding of fundamental data structures. The proper choice of data structures distinguishes excellent programmers from merely competent ones.As an experienced programmer, you use data structures—at least arrays—all the time. However, you may not be familiar with hash tables, trees and binary trees, priority queues, directed and undirected graphs, and other data structures at your disposal.A good choice of data structures will simplify your job, not complicate it. Your code will be not only faster but also easier to understand and debug. There is no downside to using the right data structures for the job.This book Provides an understanding of the fundamental building blocks of data structures Describes the construction and use of all common data structures Explains the simple math required for selecting efficient data structures Equips you with everything you need to choose data structures or devise appropriate new ones
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Human-Computer Interaction in Game Development with Python
Deepen your understanding of human-computer interaction (HCI) in game development and learn how to develop video games that grab players and don't let them go. This book explores HCI design in computer games to maximize collaborative and interactive functions. You'll first gain a basic introduction to fundamental concepts and practices of HCI before diving into the fundamental concepts of game interface design and technology. You'll learn how to design a gaming interface through practical examples using Python. This is followed by a brief look at how HCI can offer immersive gaming experiences for players and a review of key elements such as interface, usability, user-centered design, and user interface in terms of efficacy. You will also learn how to implement usability aspects in gaming interfaces with examples using Python. Additionally, the book discusses major challenges that game publishers and developers face, and how they can be resolved using HCI techniques. The question of playability is reviewed throughout the game production process. After working through this book's practical examples, you'll have the knowledge required to begin developing compelling, can't-put-the-controller down games of your own. What You'll LearnMaster HCI tools and methodologies Understand the concept of HCI strategies in the game development cycleDevelop a game in Python using the HCI approachUtilize gamification techniques in Human-Computer InteractionGrasp concepts of usability, user experience and user-centered design processes and their application Who This Book Is ForProgrammers, engineers, and students interested in creating and implementing computer games using HCI technologies. Prior experience with game development is recommended.
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Eye-Tracking with Python and Pylink
Several Python programming books feature tools designed for experimental psychologists. What sets this book apart is its focus on eye-tracking.Eye-tracking is a widely used research technique in psychology and neuroscience labs. Research grade eye-trackers are typically faster, more accurate, and of course, more expensive than the ones seen in consumer goods or usability labs. Not surprisingly, a successful eye-tracking study usually requires sophisticated computer programming. Easy syntax and flexibility make Python a perfect choice for this task, especially for psychology researchers with little or no computer programming experience.This book offers detailed coverage of the Pylink library, a Python interface for the gold standard EyeLink ® eye-trackers, with many step-by-step example scripts. This book is a useful reference for eye-tracking researchers, but you can also use it as a textbook for graduate-level programming courses.
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Programming for Absolute Beginners
New programmers start here...this book introduces students or aspiring professionals to the world of computer programming using JavaScript and related technologies. This book doesn't just teach the basics of programming, but also all of the tools that new programmers need to get started, including the basics of making web pages and how the Internet works. Programming for Absolute Beginners offers practice problems, activities, and a host of resources to get new programmers started, plus a large glossary of terms introduced in the book and that a new programmer might encounter when learning on their own. No special software is required; this book will help you regardless of what your computer setup is, and source code will be freely available via GitHub.What You Will LearnHow computers workHow computers communicate over networksHow web pages are built with HTML and CSSHow JavaScript worksHow JavaScript interacts with web pagesIntermediate JavaScript topics such as recursion and scopingUsing JavaScript for network communication Who This Book Is ForAnyone wanting to begin computer programming, including students who need to learn the fundamentals and early professionals who want to go back and revisit the basics.
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Official Raspberry Pi Handbook 2026
Dive into the world of Raspberry Pi with this huge book of tutorials, project showcases, guides, product reviews, and much more from the pages of Raspberry Pi Official Magazine.Raspberry Pi 500 and Raspberry Pi 500+ are here, taking Raspberry Pi to new heights. It’s the power of Raspberry Pi 5 in a full desktop experience and we have all the specs and details. That's not all - we have plenty of Raspberry Pi Pico 2, Raspberry Pi Zero 2, Raspberry Pi 5, and Raspberry Pi 4/400 content squeezed into the book. With 200 pages packed full of maker goodness, you'll find inspiration no matter which Raspberry Pi model you have.There's something for everyone in here:A get started guide covering every Raspberry PiEverything you need to know about the new Raspberry Pi 500+Inspiring projects to give you your next project ideaLearn how to build a Raspberry Pi 5-powered media playerExplore the world around you with roving robotsPlay retro horror games on Raspberry Pi 5This bumper book is your definitive guide to everything Raspberry Pi. It's essential for any maker with big dreams and a thirst for knowledge.
R 624.00


Fundamentals of Engineering Programming with C and Fortran
Fundamentals of Engineering Programming with C and Fortran, first published in 1998, is a beginner's guide to problem solving with computers which shows how to quickly prototype a program for a particular engineering application. The book's side by side coverage of C and Fortran, the predominant computer languages in engineering, is unique. It emphasizes the importance of developing programming skills in C while carefully presenting the importance of maintaining a good reading knowledge of Fortran. Beginning with a brief description of computer architecture, the book then covers the fundamentals of computer programming for problem solving. It devotes separate chapters to data types and operators, control flow, type conversion, arrays, and file operations. The final chapter contains case studies that illustrate particular elements of modeling and visualization. Also included are a number of appendices covering C and Fortran language summaries and other useful topics. This concise and accessible book can be used as a text for introductory-level undergraduate courses on engineering programming or as a self-study guide for practising engineers.
R 2,939.00

Practical Numerical and Scientific Computing with MATLAB® and Python
Practical Numerical and Scientific Computing with MATLAB® and Python concentrates on the practical aspects of numerical analysis and linear and non-linear programming. It discusses the methods for solving different types of mathematical problems using MATLAB and Python. Although the book focuses on the approximation problem rather than on error analysis of mathematical problems, it provides practical ways to calculate errors.The book is divided into three parts, covering topics in numerical linear algebra, methods of interpolation, numerical differentiation and integration, solutions of differential equations, linear and non-linear programming problems, and optimal control problems.This book has the following advantages:It adopts the programming languages, MATLAB and Python, which are widely used among academics, scientists, and engineers, for ease of use and contain many libraries covering many scientific and engineering fields.It contains topics that are rarely found in other numerical analysis books, such as ill-conditioned linear systems and methods of regularization to stabilize their solutions, nonstandard finite differences methods for solutions of ordinary differential equations, and the computations of the optimal controls. It provides a practical explanation of how to apply these topics using MATLAB and Python.It discusses software libraries to solve mathematical problems, such as software Gekko, pulp, and pyomo. These libraries use Python for solutions to differential equations and static and dynamic optimization problems.Most programs in the book can be applied in versions prior to MATLAB 2017b and Python 3.7.4 without the need to modify these programs.This book is aimed at newcomers and middle-level students, as well as members of the scientific community who are interested in solving math problems using MATLAB or Python.
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C# Programming in easy steps
Unlock the power of C# and start creating professional-grade applications — the easy way! C# Programming in easy steps, 4th edition is your beginner-friendly guide to one of the world’s most popular programming languages. In easy steps, and with crystal-clear, syntax-highlighted examples (free to download), you’ll quickly gain the skills to code with confidence. Discover how to:Build a solid foundation with C# essentials — variables, arrays, logic, loops, methods, and classes.Grasp Object-Oriented Programming (OOP) to structure your projects like a pro.Create real-world applications for Windows desktops, and Universal apps that run seamlessly across multiple devices.Debug with ease using proven techniques to detect and fix errors fast.No prior experience needed. Start coding smarter with C# Programming in easy steps, 4th edition!Illustrated using C# 11 and .NET 9. However, the examples will work with versions C# 14 and .NET 10 when they are released.
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Beginning Ethical Hacking with Python
Learn the basics of ethical hacking and gain insights into the logic, algorithms, and syntax of Python. This book will set you up with a foundation that will help you understand the advanced concepts of hacking in the future. Learn Ethical Hacking with Python 3 touches the core issues of cyber security: in the modern world of interconnected computers and the Internet, security is increasingly becoming one of the most important features of programming. Ethical hacking is closely related to Python. For this reason this book is organized in three parts. The first part deals with the basics of ethical hacking; the second part deals with Python 3; and the third part deals with more advanced features of ethical hacking.What You Will LearnDiscover the legal constraints of ethical hacking Work with virtual machines and virtualization Develop skills in Python 3See the importance of networking in ethical hackingGain knowledge of the dark web, hidden Wikipedia, proxy chains, virtual private networks, MAC addresses, and moreWho This Book Is ForBeginners wanting to learn ethical hacking alongside a modular object oriented programming language.
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Handbook of Computer Animation
Written by specialists in teaching computer animation, this text addresses key international topics of computer animation, such as: mathematics, modelling, rendering, and compositing. Each chapter discusses a particular topic and how it is applied, including state-of-the-art techniques that are used in computer animation. The handbook provides a complete and up-to-date picture of computer animation and will be a valuable reference source for programmers, technical directors and animators in computer animation, computer games and special effects and also undergraduate and postgraduate students. The editor, John Vince, has written and edited over 20 books on computer graphics, computer animation and virtual reality.
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R 611.00

Learning OpenCV 5 Computer Vision with Python
Master computer vision with OpenCV 5 and Python 3 by building practical applications for image processing, object detection, tracking, face recognition, machine learning, 3D vision, and cloud computing.Free with your book: DRM-free PDF version + access to Packt's next-gen Reader*Key FeaturesBuild powerful computer vision applications in concise code with OpenCV 5 and Python 3Learn the fundamental concepts of image processing, object classification, and 2D and 3D trackingTrain, use, and understand machine learning models, and deploy them in the CloudBook DescriptionComputer vision is a fast-moving field of artificial intelligence, powering applications that need to understand images, video, objects, faces, motion, depth, and 3D environments. Learning OpenCV 5 Computer Vision with Python gives you a practical path to building these systems with OpenCV 5 and Python 3.You will begin by setting up OpenCV, understanding what is new in OpenCV 5, and working with images, video, camera feeds, files, and graphical interfaces. From there, you will learn essential image-processing techniques, depth estimation and segmentation, face detection and recognition, and image retrieval using visual descriptors. As your skills develop, you will build custom object detectors, classify and track moving objects, and explore camera models, augmented reality, 3D reconstruction, and navigation. You will also work with machine learning and neural networks, applying them to practical vision tasks before learning how computer vision solutions can be deployed to the cloud and scaled beyond local experimentation.Throughout the book, hands-on Python examples help you connect core concepts with working implementations. By the end, you will have the practical skills to design, build, and extend real-world computer vision applications with OpenCV 5 across desktop and cloud-based workflows.*Email sign-up and proof of purchase requiredWhat you will learnInstall and familiarize yourself with OpenCV 5's Python 3 bindingsUnderstand image processing and video analysisUse a depth camera to distinguish foreground and background regionsDetect and identify objects, and track their motion in videosTrain and use your own models to match images and classify objectsDetect and recognize faces, and classify their ageBuild augmented reality applications, and navigate the real 3D worldTrain neural networks and deploy them as Cloud-based solutionsWho this book is forThis book is for Python programmers who want to learn computer vision and machine learning with OpenCV 5. It is also suitable for computer vision developers, AI/ML engineers, and practitioners who want to strengthen or refresh their OpenCV skills. No prior computer vision or machine learning experience is required, but readers should be comfortable with basic Python programming.
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Programming in C
Programming in C will teach you how to write programs in the C programming language. Whether you’re a novice or experienced programmer, this book will provide you with a clear understanding of this language, which is the foundation for many object-oriented programming languages such as C++, Objective-C, C#, and Java. This book teaches C by example, with complete C programs used to illustrate each new concept along the way. Stephen Kochan provides step-by-step explanations for all C functions. You will learn both the language fundamentals and good programming practices. Exercises at the end of each chapter make the book ideally suited for classroom use or for self-instruction. All the features of the C language are covered in this book, including the latest additions added with the C11 standard. Appendixes provide a detailed summary of the language and the standard C library, both organized for quick reference. “Absolutely the best book for anyone starting out programming in C. This is an excellent introductory text with frequent examples and good text....This is the book I used to learn C–it’s a great book.” –Vinit S. Carpenter, Learn C/C++ Today
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OpenCV 4 with Python Blueprints
Get to grips with traditional computer vision algorithms and deep learning approaches, and build real-world applications with OpenCV and other machine learning frameworksKey FeaturesUnderstand how to capture high-quality image data, detect and track objects, and process the actions of animals or humansImplement your learning in different areas of computer visionExplore advanced concepts in OpenCV such as machine learning, artificial neural network, and augmented realityBook DescriptionOpenCV is a native cross-platform C++ library for computer vision, machine learning, and image processing. It is increasingly being adopted in Python for development. This book will get you hands-on with a wide range of intermediate to advanced projects using the latest version of the framework and language, OpenCV 4 and Python 3.8, instead of only covering the core concepts of OpenCV in theoretical lessons. This updated second edition will guide you through working on independent hands-on projects that focus on essential OpenCV concepts such as image processing, object detection, image manipulation, object tracking, and 3D scene reconstruction, in addition to statistical learning and neural networks.You’ll begin with concepts such as image filters, Kinect depth sensor, and feature matching. As you advance, you’ll not only get hands-on with reconstructing and visualizing a scene in 3D but also learn to track visually salient objects. The book will help you further build on your skills by demonstrating how to recognize traffic signs and emotions on faces. Later, you’ll understand how to align images, and detect and track objects using neural networks.By the end of this OpenCV Python book, you’ll have gained hands-on experience and become proficient at developing advanced computer vision apps according to specific business needs.What you will learnGenerate real-time visual effects using filters and image manipulation techniques such as dodging and burningRecognize hand gestures in real-time and perform hand-shape analysis based on the output of a Microsoft Kinect sensorLearn feature extraction and feature matching to track arbitrary objects of interestReconstruct a 3D real-world scene using 2D camera motion and camera reprojection techniquesDetect faces using a cascade classifier and identify emotions in human faces using multilayer perceptronsClassify, localize, and detect objects with deep neural networksWho this book is forThis book is for intermediate-level OpenCV users who are looking to enhance their skills by developing advanced applications. Familiarity with OpenCV concepts and Python libraries, and basic knowledge of the Python programming language are assumed.
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Thermal Physics Tutorials with Python Simulations
This book provides an accessible introduction to thermal physics with computational approaches that complement the traditional mathematical treatments of classical thermodynamics and statistical mechanics. It guides readers through visualizations and simulations in the Python programming language, helping them to develop their own technical computing skills (including numerical and symbolic calculations, optimizations, recursive operations, and visualizations). Python is a highly readable and practical programming language, making this book appropriate for students without extensive programming experience.This book may serve as a thermal physics textbook for a semester-long undergraduate thermal physics course or may be used as a tutorial on scientific computing with focused examples from thermal physics. This book will also appeal to engineering students studying intermediate-level thermodynamics as well as computer science students looking to understand how to apply their computer programming skills to science.Key features Major concepts in thermal physics are introduced cohesively through computational and mathematical treatments. Computational examples in Python programming language guide students on how to simulate and visualize thermodynamic principles and processes for themselves.
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Developing Graphics Frameworks with Python and OpenGL
Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds.You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results.
R 2,528.00

Computer Programming for Kids with Scratch 2.0
Are you teaching computer programming to students? This is a quarter-length curriculum to help classroom teachers teach the Scratch programming language. It contains 30 full-color, student-tested tutorials (beginning, intermediate, and advanced), including making games like Pong, Asteroids, Pac-Man, an additional "retro game", an original game, and two real-world challenge programs. Teachers who purchase either the ebook or paperback can make a class set for their students to use. Scratch is a free programming application developed by the MIT Media Lab and is available at http://scratch.mit.edu
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