Search results for "Programming in C"
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C Programming and Numerical Analysis
This book is aimed at those in engineering/scientific fields who have never learned programming before but are eager to master the C language quickly so as to immediately apply it to problem solving in numerical analysis. The book skips unnecessary formality but explains all the important aspects of C essential for numerical analysis. Topics covered in numerical analysis include single and simultaneous equations, differential equations, numerical integration, and simulations by random numbers. In the Appendices, quick tutorials for gnuplot, Octave/MATLAB, and FORTRAN for C users are provided. For the second edition, a section on memory management was added. Exercise problems were updated and the numerical analysis part refined.
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Modern C Programming
This book provides comprehensive detail about modern C programming, including the standards C99, C11, C17, C23, reflecting recent updates. The book features a number of targeted examples, atomic data types, and threads. After covering the standards of C, the author explains data types, operators, loops, conditional statements, functions, pointers, and more. The book is intended primarily for electrical and hardware engineers looking to use or update their knowledge of modern C programming.
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Object-Oriented Programming in C++
This step-by-step tutorial teaches you all language features and explains their practical usage. Josuttis goes well beyond the basics, demonstrating how to combine templates with object-oriented programming to produce the power of modern C++ development for high performance programs. Comprehensive, detailed, readable, practical and up-to-dateTeaches you how to get the power from C++, using the current ANSI language standard and programming modelSpecific hints from the author help to switch between and compare C and JavaCompanion Web Site provides further information including source code for the examples in the book
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Learning C# by Programming Games
Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games – and without requiring any previous programming experience.Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, dealing with physics, handling interaction between game objects, and creating pleasing visual effects. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important programming concepts such as loops, methods, classes, collections, and exception handling.This second edition includes a few notable updates. First of all, the book and all example programs are now based on the library MonoGame 3.6, instead of the obsolete XNA Game Studio. Second, instead of explaining how the example programs work, the text now invites readers to write these programs themselves, with clearly marked reference points throughout the text. Third, the book now makes a clearer distinction between general (C#) programming concepts and concepts that are specific to game development. Fourth, the most important programming concepts are now summarized in convenient “Quick Reference” boxes, which replace the syntax diagrams of the first edition. Finally, the updated exercises are now grouped per chapter and can be found at the end of each chapter, allowing readers to test their knowledge more directly.The book is also designed to be used as a basis for a game-oriented programming course. Supplementary materials for organizing such a course are available on an accompanying web site, which also includes all example programs, game sprites, sounds, and the solutions to all exercises.
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Softwareentwicklung in C
Dieses Buch bietet sowohl eine anwendungsorientierte Einführung in die Programmiersprache C als auch eine moderne, strukturierte Herangehensweise an die Softwareentwicklung. Zahlreiche Beispiele werden zur Erläuterung angeführt, und der Weg von der Idee bis zur fertigen Software wird detailgenau mit allen Designentscheidungen erklärt. Das vermittelte Wissen stammt aus langjähriger Entwicklungspraxis des Autors, dementsprechend ist das Gelernte direkt in der Praxis einsetzbar. Die dem Buch beigegebene CD-ROM enthält alle Programme sowie die angesprochenen Tools.
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