Search results for "Data Structures in Depth Using C"
Items we need to order for you

Introduction to Java Programming and Data Structures, Global Edition
For courses in Java programming. A fundamentals-first approach. Introduction to Java Programming and Data Structures, Global Edition integrates programming, data structures and algorithms into 1 text. It takes a fundamentals-first approach, building a strong foundation of basic concepts and techniques before teaching object-oriented and advanced programming. Programming is explained in a problem-driven way that focuses on problem solving rather than syntax, illustrating concepts by example and providing many exercises with various levels of difficulty for practice. The 13th Edition reflects Java 18 technology and is completely revised in every detail to enhance clarity, content, examples and exercises.
R 3,546.00

R 4,518.98

Data Structures and Algorithms with Scala
This practically-focused textbook presents a concise tutorial on data structures and algorithms using the object-functional language Scala. The material builds upon the foundation established in the title Programming with Scala: Language Exploration by the same author, which can be treated as a companion text for those less familiar with Scala.Topics and features: discusses data structures and algorithms in the form of design patterns; covers key topics on arrays, lists, stacks, queues, hash tables, binary trees, sorting, searching, and graphs; describes examples of complete and running applications for each topic; presents a functional approach to implementations for data structures and algorithms (excepting arrays); provides numerous challenge exercises (with solutions), encouraging the reader to take existing solutions and improve upon them; offers insights from the author’s extensive industrial experience; includes a glossary, and an appendix supplying an overview of discrete mathematics.Highlighting the techniques and skills necessary to quickly derive solutions to applied problems, this accessible text will prove invaluable to time-pressured students and professional software engineers.
R 1,832.87



Computational Physics - A Practical Introduction to Computational Physics and Scientific Computing (Using C++), Vol. I
This book is an introduction to the computational methods used in physics and other related scientific fields. It is addressed to an audience that has already been exposed to the introductory level of college physics, usually taught during the first two years of an undergraduate program in science and engineering. It assumes no prior knowledge of numerical analysis, programming or computers and teaches whatever is necessary for the solution of the problems addressed in the text. C++ is used for programming the core programs and data analysis is performed using the powerful tools of the GNU/Linux environment. All the necessary software is open source and freely available. The book starts with very simple problems in particle motion and ends with an in-depth discussion of advanced techniques used in Monte Carlo simulations in statistical mechanics. The level of instruction rises slowly, while discussing problems like the diffusion equation, electrostatics on the plane, quantum mechanics and random walks.
R 1,283.99

VLSI Architecture for Concurrent Data Structures
Concurrent data structures simplify the development of concurrent programs by encapsulating commonly used mechanisms for synchronization and commu nication into data structures. This thesis develops a notation for describing concurrent data structures, presents examples of concurrent data structures, and describes an architecture to support concurrent data structures. Concurrent Smalltalk (CST), a derivative of Smalltalk-80 with extensions for concurrency, is developed to describe concurrent data structures. CST allows the programmer to specify objects that are distributed over the nodes of a concurrent computer. These distributed objects have many constituent objects and thus can process many messages simultaneously. They are the foundation upon which concurrent data structures are built. The balanced cube is a concurrent data structure for ordered sets. The set is distributed by a balanced recursive partition that maps to the subcubes of a binary 7lrcube using a Gray code. A search algorithm, VW search, based on the distance properties of the Gray code, searches a balanced cube in O(log N) time. Because it does not have the root bottleneck that limits all tree-based data structures to 0(1) concurrency, the balanced cube achieves 0C.:N) con currency. Considering graphs as concurrent data structures, graph algorithms are pre sented for the shortest path problem, the max-flow problem, and graph parti tioning. These algorithms introduce new synchronization techniques to achieve better performance than existing algorithms.
R 4,648.40

Algorithms and Data Structures in VLSI Design
One of the main problems in chip design is the enormous number of possible combinations of individual chip elements within a system, and the problem of their compatibility. The recent application of data structures, efficient algorithms, and ordered binary decision diagrams (OBDDs) has proven vital in designing the computer chips of tomorrow. This book provides an introduction to the foundations of this interdisciplinary research area, emphasizing its applications in computer aided circuit design.
R 2,015.00


R 1,466.00



R 877.00

Computational Physics - A Practical Introduction to Computational Physics and Scientific Computing (Using C++), Vol. II
This book is an introduction to the computational methods used in physics and other related scientific fields. It is addressed to an audience that has already been exposed to the introductory level of college physics, usually taught during the first two years of an undergraduate program in science and engineering. It assumes no prior knowledge of numerical analysis, programming or computers and teaches whatever is necessary for the solution of the problems addressed in the text. C++ is used for programming the core programs and data analysis is performed using the powerful tools of the GNU/Linux environment. All the necessary software is open source and freely available. The book starts with very simple problems in particle motion and ends with an in-depth discussion of advanced techniques used in Monte Carlo simulations in statistical mechanics. The level of instruction rises slowly, while discussing problems like the diffusion equation, electrostatics on the plane, quantum mechanics and random walks.
R 1,350.81

Fundamentals of OOP and Data Structures in Java
Fundamentals of OOP and Data Structures in Java is a text for an introductory course on classical data structures. Part One of the book presents the basic principles of Object-Oriented Programming (OOP) and Graphical User Interface (GUI) programming with Java as the example language. Part Two introduces each of the major data structures with supporting, GUI-based laboratory programs designed to reinforce the basic concepts and principles of the text. These laboratories allow the reader to explore and experiment with the properties of each data structure. All source code for the laboratories is available on the web. By integrating the principles of OOP and GUI programming, this book takes the unique path of presenting the fundamental issues of data structures within the context of paradigms that are essential to today's professional software developer. The authors assume the reader has only an elementary understanding of Java and no experience with OOP.
R 4,574.54




R 275.00

R 1,221.00

Genetic Programming and Data Structures
Computers that `program themselves' has long been an aim of computer scientists. Recently genetic programming (GP) has started to show its promise by automatically evolving programs. Indeed in a small number of problems GP has evolved programs whose performance is similar to or even slightly better than that of programs written by people. The main thrust of GP has been to automatically create functions. While these can be of great use they contain no memory and relatively little work has addressed automatic creation of program code including stored data. This issue is the main focus of Genetic Programming, and Data Structures: Genetic Programming + Data Structures = Automatic Programming!. This book is motivated by the observation from software engineering that data abstraction (e.g., via abstract data types) is essential in programs created by human programmers. This book shows that abstract data types can be similarly beneficial to the automatic production of programs using GP. Genetic Programming and Data Structures: Genetic Programming + Data Structures = Automatic Programming! shows how abstract data types (stacks, queues and lists) can be evolved using genetic programming, demonstrates how GP can evolve general programs which solve the nested brackets problem, recognises a Dyck context free language, and implements a simple four function calculator. In these cases, an appropriate data structure is beneficial compared to simple indexed memory. This book also includes a survey of GP, with a critical review of experiments with evolving memory, and reports investigations of real world electrical network maintenance scheduling problems that demonstrate that Genetic Algorithms can find low cost viable solutions to such problems. Genetic Programming and Data Structures: Genetic Programming + Data Structures = Automatic Programming! should be of direct interest to computer scientists doing research on genetic programming, genetic algorithms, data structures, and artificial intelligence. In addition, this book will be of interest to practitioners working in all of these areas and to those interested in automatic programming.
R 4,653.57


R 916.00

R 550.00

Algorithms and Data Structures
The papers in this volume were presented at the Seventh Workshop on Al- rithms and Data Structures (WADS 2001). The workshop took place August 8-10, 2001 in Providence, Rhode Island, USA. The workshop alternates with the Scandinavian Workshop on Algorithms Theory (SWAT), continuing the t- dition of SWAT and WADS starting with SWAT '88 and WADS '89. In response to the call for papers, 89 papers were submitted. From these submissions, the program committee selected 40 papers for presentation at the workshop. In addition invited plenary lectures were given by the following - stinguished researchers: Mikhail J. Atallah, F. Thomson Leighton, and Mihalis Yannakakis. On behalf of the program committee, we would like to express our apprec- tion to the invited speakers and to all the authors who submitted papers. August 2001 Frank Dehne J.. org-Rudiger .. Sack Roberto Tamassia Organization Conference Chair Roberto Tamassia (Brown) Program Committee Chairs Frank Dehne (Carleton) J.. org-Rudiger .. Sack (Carleton) Roberto Tamassia (Brown) Program Committee Alberto Apostolico (Purdue, Padova) Giuseppe Liotta (Perugia) Timothy Chan (Waterloo) Ernst W. Mayr (Munc .. hen) Bruno Codenotti (IMC) Joseph S.B. Mitchell (SUNY) Giuseppe Di Battista (Roma Tre) Stefan N.. aher (Trier) Shlomi Dolev (Ben-Gurion) Takao Nishizeki (Tohoku) Martin Farach-Colton Viktor K. Prasanna (USC) (Rutgers, Google) Enrico Puppo (Genova) Pierre Fraigniaud (LRI) Jose Rolim (Geneva) Harold N. Gabow (Colorado) Jack Snoeyink (UNC) Sally A. Goldman (Washington) Ioannis G. Tollis (UTD) Michael T.
R 1,589.28

R 1,831.00

C, C++, and C# Programming for Beginners
Travel from the foundations of C to modern C++ and C#, understand how each language approaches code and memory, and apply that knowledge by creating web and 3D games with Blazor and Unity, with AI used to explain, debug, and review your code.Key FeaturesFollow one language family from low-level control to safer, higher-level developmentUnderstand pointers, smart pointers, and garbage collection through clear comparisonsBuild web puzzle games with C# and Blazor and a 3D game with C# and UnityBook DescriptionWhy do C, C++, and C# look familiar yet behave so differently? And why are all three still used in real projects today? This book answers those questions by following their shared history and showing what each language contributes.Begin close to the hardware with C. Write small programs, work with functions and files, and learn why pointers, allocation, and releasing memory demand care. A dedicated chapter exposes the difficulties that led programmers to seek better ways of organizing larger programs. Move to C++, where classes, inheritance, polymorphism, RAII, and smart pointers provide greater structure while preserving fine control.Next, learn C# and its cleaner approach to object-oriented programming. Explore pattern matching, LINQ, lambdas, records, functional techniques, and automatic memory management. Build web puzzle games with C# and Blazor, followed by a 3D game with C# and Unity. Extend the projects as you make them more engaging and complete.AI is used to explain, debug, and review your code, helping you question unfamiliar code, interpret errors, compare possible solutions, and review your reasoning. You remain responsible for writing, testing, and understanding the programs. By the end, you will know how the three languages relate, where their strengths differ, and which one better fits a future project.What you will learnWrite clear programs with C types, functions, files, and control flowUse pointers and allocate and release memory carefullyExplain why C++ and C# developed beyond the limits of CModel reusable behavior with C++ classes and polymorphismProtect C++ resources with RAII and smart pointersApply LINQ, pattern matching, records, and lambdas in C#Compare manual, managed, and garbage-collected memoryDevelop and expand games in Blazor Web Apps and UnityWho this book is forThis book is for students, complete beginners, self-taught programmers, and early-career developers seeking a structured introduction to the C language family. It also suits programmers who know one of these languages but want to understand the others and their different approaches to memory and program design. No previous programming experience is required. Readers need only the willingness to write, run, examine, and improve code while following guided projects in Blazor and Unity.
R 1,954.00

R 548.00

R 2,137.00

C# 15 and .NET 11 – Modern Cross-Platform Development Fundamentals
An easy-to-follow guide for beginners and students to learn C# 15 and .NET 11 through practical examples, responsible AI-assisted learning, cross-platform projects, and MCP-enabled web servicesKey FeaturesBuild strong C# foundations with clear explanations and expanded knowledge checksCreate data-driven apps with, EF Core, LINQPad, and BlazorExplore union types, async processes, xUnit v3, Zstandard compression, and Minimal APIsBook DescriptionC# and .NET are used to build console apps, websites, cloud services, and enterprise software. Updated for C# 15 and .NET 11, this eleventh edition offers a clear and practical introduction to the Microsoft development platform. You’ll begin with C# essentials, including types, control flow, functions, object-oriented programming, debugging, exception handling, and testing with xUnit v3. Hands-on exercises teach current practices without unnecessary comparisons with older versions.Next, you’ll work with .NET libraries, packages, processes, asynchronous tasks, files, streams, serialization, collections, and regular expressions. You’ll also explore union types and closed class hierarchies, the major new language features in C# 15. The final chapters introduce data and web development with Entity Framework Core, LINQ, LINQPad, Blazor, and Minimal APIs. You’ll create data-driven applications, test web services, and use MCP to make application features available to AI clients.Throughout the book, suggested AI prompts help you explore challenging topics with your preferred chatbot, while expanded questions at the end of each chapter reinforce what you’ve learned. By the end, you’ll have the skills to build modern apps, websites, and services with C# and .NET.What you will learnControl program flow, convert values, and handle exceptionsDesign reusable types with classes, interfaces, and inheritancePackage and distribute reusable .NET librariesUse collections, Unicode text, and regular expressionsRead, write, compress, and serialize files and streamsScaffold database models and improve read-only query performanceConnect interactive Blazor components to application dataTest HTTP services and connect them to AI clientsWho this book is forThis book is for absolute beginners, students, self-taught programmers, and early-career developers who want a structured introduction to C# and .NET. It is also suitable for developers returning to the Microsoft ecosystem or updating their skills for C# 15 and .NET 11. No professional C# or .NET experience is required, although basic familiarity with programming concepts can be helpful.
R 1,954.00






R 456.00

R 336.00




R 275.00

Time Structures
The notion of time plays an important role in modern science. In computer science and artificial intelligence, the parameter of time is of particular importance, e.g. for planning robot activity, natural language processing, and time-varying scene analysis. This work investigates the relationship between classic, first-order theories of point- and interval-based time structures, modal logics of corresponding structures, and their algorithmic representations. To make this relationship complete, a formalisation of Allen's famous algorithm, applicable to various structures of time, is presented along with its translation to modal logics. All in all, the book is a competent and comprehensive analysis of logical descriptions and algorithmic representations of time structures.
R 1,549.76



R 1,678.00













































