Search results for "Programming in C"
Items we need to order for you


R 581.00

C++ in One Hour a Day, Sams Teach Yourself
Learn C++ programming at your own pace—Covers modern C++ 20 Starting with one hour a day, you can gain all the skills you need to begin programming in C++. This complete tutorial will help you quickly master the basics of object-oriented programming and teach you advanced C++ language features and concepts. Fully updated for the C++20 standard, this practical book is designed to help you write C++ code that's faster, simpler, and more reliable and master the fundamentals of C++ and object-oriented programming. No programming experience required: start writing well-organized, efficient C++ programs quickly!Apply proven Do's and Don'ts to leverage best practices and avoid pitfalls from day oneTest your knowledge and expertise with focused exercises after every lessonSimplify your code using automatic type deduction and other featuresAccelerate learning using nearly 300 code samples explained withinPreview improvements expected in C++23 Lessons Part I - The Basics: Using Variables, Declaring Constants; Arrays and Strings; Expressions, Statements, and Operators; Controlling Program Flow; Functions; Pointers and References Part II - Fundamentals of Object-Oriented C++ Programming: Classes and Objects; Implementing Inheritance; Polymorphism; Operator Types and Operator Overloading; Casting Operators; Macros and Templates PART III - Learning the Standard Template Library (STL): The STL String Class; STL Dynamic Array Classes; STL list and forwardlist; STL set and multiset; STL map and multimap PART IV: Lambda Expressions and STL Algorithms: Function Objects; Lambda Expressions;
R 1,140.00

R 1,069.00

R 916.00

C++ for Programmers
One of the attractive aspects of C++ is that it offers good facilities for object-oriented programming (OOP), but, as a hybrid language, it also supports procedural programming. The significance of this for programmers is that it offers more flexibility allowing them to shift to object-oriented programming if and when they feel the need to do so. In this regard, C++ differs from some purely object-oriented languages, such as Smalltalk, Eiffel and Java. This book offers practical guidance on how to programme in both styles. The C++ language and its standard library have gone through a good many improvements and extensions during their evolution. This third edition has therefore been completely revised in accordance with the C++ language revision, which is embodied in the ANSI/ISO C++ Standard. For example, the new, important type string is used throughout the book and the Standard Template Library (STL) is introduced to readers at an early stage and discussed in more detail later on. All example programs and the solutions to the exercises can be downloaded from the website. http://home.wxs.nl/ ~ammeraal/ Solutions for some of these exercises can be found in the appendix.
R 3,030.00

R 634.00

R 764.00

Programming with C#.NET
Programming with C#.NET is designed for students who have already been introduced to programming and who are familiar with basic program structures. By working through the example programs in this book, students will gain an understanding of basic interface construction, processing and database operations in an object oriented Visual Studio 2013 C#.NET environment. Programs demonstrate: the use of multiple forms and passing data values between forms, creating interactive forms by adding screen components at run-time, file handling operations for a multiple table database including use of SQL queries, storing images in a database table, and using an object oriented approach to representing entities in a data model.
R 899.44

Multi-Paradigm Programming using C++
Aimed mainly at students, this self-contained reference book on C++ is of superb educational value. Starting from scratch, Vermeir explains the idea of address, value and type in C++ before quickly moving on to cover the more important aspects of the language such as classes, templates, generic programming and inheritance. He includes recent developments in C++, such as STL and the iostream library. There is also a chapter devoted to program design principles. By using plenty of examples the reader is stimulated and inspired to see how they can use what they have learnt in other more sophisticated applications. All the examples from the text, including some larger example programs are available on the author's website.
R 3,038.63

R 672.00

R 702.00

Mathematical and Computer Programming Techniques for Computer Graphics
Provides a comprehensive and detailed coverage of the fundamentals of programming techniques for computer graphicsUses lots of code examples, encouraging the reader to explore and experiment with data and computer programs (in the C programming language)
R 4,697.19

R 916.00

R 657.00

R 642.00

R 2,487.48

R 367.00


R 580.00


R 1,037.87

Value-Range Analysis of C Programs
Abu?erover?owoccurswheninputiswrittenintoamemorybu?erthatisnot large enough to hold the input. Bu?er over?ows may allow a malicious person to gain control over a computer system in that a crafted input can trick the defectiveprogramintoexecutingcodethatisencodedintheinputitself.They are recognised as one of the most widespread forms of security vulnerability, and many workarounds, including new processor features, have been proposed to contain the threat. This book describes a static analysis that aims to prove the absence of bu?er over?ows in C programs. The analysis is conservative in the sense that it locates every possible over?ow. Furthermore, it is fully automatic in that it requires no user annotations in the input program. Thekeyideaoftheanalysisistoinferasymbolicstateforeachp- gram point that describes the possible variable valuations that can arise at that point. The program is correct if the inferred values for array indices and pointer o?sets lie within the bounds of the accessed bu?er. The symbolic state consists of a ?nite set of linear inequalities whose feasible points induce a convex polyhedron that represents an approximation to possible variable valuations. The book formally describes how program operations are mapped to operations on polyhedra and details how to limit the analysis to those p- tionsofstructuresandarraysthatarerelevantforveri?cation.Withrespectto operations on string bu?ers, we demonstrate how to analyse C strings whose length is determined by anul character within the string.
R 4,657.39

C# Programming for Kids VS2008
This book is designed to teach C# programming to pre-teen kids with a hands-on approach and a step by step teaching style. This book is pre-teen tested, and their feedback was used in the writing. Whether you are 8 or 88 years old, this book is an easy and fast way to learn how to program a computer using one of the most prominent programming languages of our time. The Color images in this book are key to making it simple and easy to follow (and why the book is expensive). Although this book is written using Visual Studio 2008, this book can be used, and the programs will work, in any version of Visual Studio.
R 2,406.10

High-Performance Programming in C# and .NET
Enhance your applications' performance using best practices for benchmarking, application profiling, asynchronous programming, designing responsive UIs, gRPC communication, and distributed applicationsKey FeaturesMake the best use of performance enhancements in C# 10.0 and .NET 6Boost application performance by identifying hardware bottlenecks and common performance pitfallsGet to grips with best practices and techniques for improving the scalability of distributed systemsBook DescriptionWriting high-performance code while building an application is crucial, and over the years, Microsoft has focused on delivering various performance-related improvements within the .NET ecosystem. This book will help you understand the aspects involved in designing responsive, resilient, and high-performance applications with the new version of C# and .NET.You will start by understanding the foundation of high-performance code and the latest performance-related improvements in C# 10.0 and .NET 6. Next, you’ll learn how to use tracing and diagnostics to track down performance issues and the cause of memory leaks. The chapters that follow then show you how to enhance the performance of your networked applications and various ways to improve directory tasks, file tasks, and more. Later, you’ll go on to improve data querying performance and write responsive user interfaces. You’ll also discover how you can use cloud providers such as Microsoft Azure to build scalable distributed solutions. Finally, you’ll explore various ways to process code synchronously, asynchronously, and in parallel to reduce the time it takes to process a series of tasks.By the end of this C# programming book, you’ll have the confidence you need to build highly resilient, high-performance applications that meet your customer's demands.What you will learnUse correct types and collections to enhance application performanceProfile, benchmark, and identify performance issues with the codebaseExplore how to best perform queries on LINQ to improve an application's performanceEffectively utilize a number of CPUs and cores through asynchronous programmingBuild responsive user interfaces with WinForms, WPF, MAUI, and WinUIBenchmark ADO.NET, Entity Framework Core, and Dapper for data accessImplement CQRS and event sourcing and build and deploy microservicesWho this book is forThis book is for software engineers, professional software developers, performance engineers, and application profilers looking to improve the speed of their code or take their skills to the next level to gain a competitive advantage. You should be a proficient C# programmer who can already put the language to good use and is also comfortable using Microsoft Visual Studio 2022.
R 1,791.00

R 702.00


Game Programming with Unity and C#
Learn the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming. This book is aimed at beginners with no knowledge or experience in game development or programming. Packed with examples, new concepts are not only explained, but thoroughly demonstrated. Starting with an introduction to Unity, you will learn the essentials of the engine: navigating the various windows, managing the objects that make up your game, and understanding the concepts that are fundamental to the engine. After that, you will gain a solid foundation in the concepts of object-oriented programming and the syntax of the C# language. Then the fun really begins, as you get hands-on experience building three playable example projects that drill you on the concepts you’ve learned until they stick. Guided at each step by author Casey Hardman, you will outline and implement bare-bones, simple games designed to exercise your development skills: a top-down obstacle course, a tower defense game, and a 3D playground that demonstrates Unity's physics features. As you progress through the book, you'll put to use more and more of the features of C# and Unity, adding tools to your belt and strengthening you as a game developer.By the time you’ve completed the book, you will be empowered to strike out on your own and build the game mechanics of your choice. What You Will LearnUnderstand the fundamentals of object-oriented computer programming and the C# programming languageLeverage the features of Unity to implement game mechanics with reusable, clean, and elegant codeDesign and implement your own mechanics and independently solve problems as they ariseWho Is This Book ForBeginners who have no prior experience with programming or game development, who would like to learn to create games with a solid foundation that prepares them to further develop their skills.
R 1,368.00

R 496.00




R 916.00

ML for the Working Programmer
The new edition of this successful and established textbook retains its two original intentions of explaining how to program in the ML language, and teaching the fundamentals of functional programming. The major change is the early and prominent coverage of modules, which are extensively used throughout. In addition, the first chapter has been totally rewritten to make the book more accessible to those without experience of programming languages. The main features of new Standard Library for the revised version of ML are described and many new examples are given, while references have also been updated. Dr Paulson has extensive practical experience of ML and has stressed its use as a tool for software engineering; the book contains many useful pieces of code, which are freely available (via the Internet) from the author. He shows how to use lists, trees, higher-order functions and infinite data structures. Many illustrative and practical examples are included.. Efficient functional implementations of arrays, queues, priority queues, etc. are described. Larger examples include a general top-down parser, a lambda-calculus reducer and a theorem prover. The combination of careful explanation and practical advice will ensure that this textbook continues to be the preferred text for many courses on ML.
R 3,799.41




Deciphering Object-Oriented Programming with C++
Embrace object-oriented programming and explore language complexities, design patterns, and smart programming techniques using this hands-on guide with C++ 20 compliant examplesKey FeaturesApply object-oriented design concepts in C++ using direct language features and refined programming techniquesDiscover sophisticated programming solutions with nuances to become an efficient programmerExplore design patterns as proven solutions for writing scalable and maintainable C++ softwareBook DescriptionEven though object-oriented software design enables more easily maintainable code, companies choose C++ as an OO language for its speed. Object-oriented programming in C++ is not automatic – it is crucial to understand OO concepts and how they map to both C++ language features and OOP techniques. Distinguishing your code by utilizing well-tested, creative solutions, which can be found in popular design patterns, is crucial in today's marketplace. This book will help you to harness OOP in C++ to write better code.Starting with the essential C++ features, which serve as building blocks for the key chapters, this book focuses on explaining fundamental object-oriented concepts and shows you how to implement them in C++. With the help of practical code examples and diagrams, you'll learn how and why things work. The book's coverage furthers your C++ repertoire by including templates, exceptions, operator overloading, STL, and OO component testing. You'll discover popular design patterns with in-depth examples and understand how to use them as effective programming solutions to solve recurring OOP problems.By the end of this book, you'll be able to employ essential and advanced OOP concepts to create enduring and robust software.What you will learnQuickly learn core C++ programming skills to develop a base for essential OOP features in C++Implement OO designs using C++ language features and proven programming techniquesUnderstand how well-designed, encapsulated code helps make more easily maintainable softwareWrite robust C++ code that can handle programming exceptionsDesign extensible and generic code using templatesApply operator overloading, utilize STL, and perform OO component testingExamine popular design patterns to provide creative solutions for typical OO problemsWho this book is forProgrammers wanting to utilize C++ for OOP will find this book essential to understand how to implement OO designs in C++ through both language features and refined programming techniques while creating robust and easily maintainable code. This OOP book assumes prior programming experience; however, if you have limited or no prior C++ experience, the early chapters will help you learn essential C++ skills to serve as the basis for the many OOP sections, advanced features, and design patterns.
R 1,596.00

C# Programming Tips and Techniques
A resource for intermediate and advanced developers interested in incorporating C# into their applications, this book contains more than 400 tips and techniques. Programmers should save time, money and resources with these tested and proven tips, techniques and solutions. The tips and techniques are organized by subject and are extensively indexed and cross-referenced for easy access. Overall the book contains short, easily accessible sound bites on how to use the C# technology.
R 1,391.00

Mathematical and Computer Programming Techniques for Computer Graphics
Provides a comprehensive and detailed coverage of the fundamentals of programming techniques for computer graphicsUses lots of code examples, encouraging the reader to explore and experiment with data and computer programs (in the C programming language)
R 4,158.99



R 567.00

R 611.00

R 611.00

R 1,059.80

R 947.00















































