Search results for "mastering java"
Items we need to order for you

Schaum's Outline of Data Structures with Java, 2ed
Tough Test Questions? Missed Lectures? Not Enough Time?Fortunately for you, there's Schaum's Outlines. More than 40 million students have trusted Schaum's to help them succeed in the classroom and on exams. Schaum's is the key to faster learning and higher grades in every subject. Each Outline presents all the essential course information in an easy-to-follow, topic-by-topic format. You also get hundreds of examples, solved problems, and practice exercises to test your skills. This Schaum's Outline gives youPractice problems with full explanations that reinforce knowledgeCoverage of the most up-to-date developments in your course fieldIn-depth review of practices and applicationsFully compatible with your classroom text, Schaum's highlights all the important facts you need to know. Use Schaum's to shorten your study time-and get your best test scores!Schaum's Outlines-Problem Solved.
R 967.35

SQL Server Database Programming with Java
This textbook covers both fundamental and advanced Java database programming techniques for beginning and experienced students as well as programmers (courses related to database programming in Java with Apache NetBeans IDE 12 environment). A sample SQL Server 2019 Express database, CSEDEPT, is created and implemented in all example projects throughout this textbook. Over 40 real sample database programming projects are covered in this textbook with detailed illustrations and explanations to help students understand the key techniques and programming technologies. Chapters include homework and selected solutions to strengthen and improve students’ learning and understanding for topics they study in the classroom. Both Java desktop and Web applications with SQL Server database programming techniques are discussed and analyzed. Some updated Java techniques, such as Java Server Pages (JSP), Java Server Faces (JSF), Java Web Service (JWS), JavaServer Pages Standard Tag Library (JSTL), JavaBeans and Java API for XML Web Services (JAX-WS) are also discussed and implemented in the real projects developed in this textbook.This textbook targets mainly advanced-level students in computer science, but it also targets entry-level students in computer science and information system. Programmers, software engineers and researchers will also find this textbook useful as a reference for their projects.
R 2,015.00

Data Structures & Algorithms in Java 6e International Student Version
The design and analysis of efficient data structures has long been recognized as a key component of the Computer Science curriculum. Goodrich and Tomassia's approach to this classic topic is based on the object-oriented paradigm as the framework of choice for the design of data structures. For each ADT presented in the text, the authors provide an associated Java interface. Concrete data structures realizing the ADTs are provided as Java classes implementing the interfaces. The Java code implementing fundamental data structures in this book is organized in a single Java package, net.datastructures. This package forms a coherent library of data structures and algorithms in Java specifically designed for educational purposes in a way that is complimentary with the Java Collections Framework.
R 2,462.00

R 1,084.01

R 394.00

Java Programming for Android Developers For Dummies
Develop the next killer Android App using Java programming! Android is everywhere! It runs more than half the smartphones in the U.S.—and Java makes it go. If you want to cash in on its popularity by learning to build Android apps with Java, all the easy-to-follow guidance you need to get started is at your fingertips. Inside, you'll learn the basics of Java and grasp how it works with Android; then, you'll go on to create your first real, working application. How cool is that? The demand for Android apps isn't showing any signs of slowing, but if you're a mobile developer who wants to get in on the action, it's vital that you get the necessary Java background to be a success. With the help of Java Programming for Android Developers For Dummies, you'll quickly and painlessly discover the ins and outs of using Java to create groundbreaking Android apps—no prior knowledge or experience required! Get the know-how to create an Android program from the ground upMake sense of basic Java development concepts and techniquesDevelop the skills to handle programming challengesFind out how to debug your app Don't sit back and watch other developers release apps that bring in the bucks! Everything you need to create that next killer Android app is just a page away!
R 798.00

R 943.00

R 550.00

Java Essentials For Dummies
Swiftly brush up on the foundations of Java programming Java Essentials For Dummies is a reliable and succinct reference on the core components of Java—the multifaceted general-purpose language used for desktop, mobile, and web applications. This straightforward book gets right to the point—eliminating review material and wordy explanations—so you get what you need, fast. Strengthen your understanding of the basics of coding with JavaReview what you've already learned or pick up key skillsUse Java to build a variety of applications and moreJog your memory on the essentials as you work and get clear answers to your questions Perfect for supplementing classroom learning, reviewing for a certification, or staying knowledgeable on the job, Java Essentials For Dummies is a direct reference that's great to keep on hand as an everyday desk reference.
R 402.00


Fundamentals of Java Programming
Making extensive use of examples, this textbook on Java programming teaches the fundamental skills for getting started in a command-line environment. Meant to be used for a one-semester course to build solid foundations in Java, Fundamentals of Java Programming eschews second-semester content to concentrate on over 180 code examples and 250 exercises.Key object classes (String, Scanner, PrintStream, Arrays, and File) are included to get started in Java programming. The programs are explained with almost line-by-line descriptions, also with chapter-by-chapter coding exercises.Teaching resources include solutions to the exercises, as well as digital lecture slides.
R 2,015.00


Introduction to Programming in Java
Programming skills are indispensable in today’s world, not just for computer science students, but also for anyone in any scientific or technical discipline. An Introduction to Programming in Java, Second Edition, by Robert Sedgewick and Kevin Wayne is an accessible, interdisciplinary treatment that emphasizes important and engaging applications, not toy problems. The authors supply the tools needed for students and professionals to learn that programming is a natural, satisfying, and creative experience, and to become conversant with one of the world’s most widely used languages. This example-driven guide focuses on Java’s most useful features and brings programming to life for every student in the sciences, engineering, and computer science. Coverage includes Basic elements of programming: variables, assignment statements, built-in data types, conditionals, loops, arrays, and I/O, including graphics and soundFunctions, modules, and libraries: organizing programs into components that can be independently debugged, maintained, and reusedAlgorithms and data structures: sort/search algorithms, stacks, queues, and symbol tablesApplications from applied math, physics, chemistry, biology, and computer science Drawing on their extensive classroom experience, the authors provide Q&As, exercises, and opportunities for creative engagement with the material throughout. Together with the companion materials, this book empowers people pursue a modern approach to teaching and learning programming. Companion web site contains Chapter summariesSupplementary exercises, some with solutionsDetailed instructions for installing a Java programming environmentProgram code and test data suitable for easy downloadDetailed creative exercises, projects, and other supplementary mat And companion studio-produced online videos provide students and professionals with the opportunity to engage with the material at their own pace and instructors the opportunity to spend their time with students helping them to succeed on assignments and exams.
R 2,649.00

R 1,010.00

R 275.00

R 1,038.00

Java How to Program, Early Objects, Global Edition
For courses in Java programming The Deitels’ groundbreaking How to Program series offers unparalleled breadth and depth of programming fundamentals, object-oriented programming concepts and intermediate-level topics for further study. Java How to Program, Early Objects, 11th Edition, presents leading-edge computing technologies using the Deitel signature live-code approach, which demonstrates concepts in hundreds of complete working programs. The 11th Edition presents updated coverage of Java SE 8 and new Java SE 9 capabilities, including JShell, the Java Module System, and other key Java 9 topics.
R 2,353.00

R 763.00

R 457.00

Java in Two Semesters
This easy-to-follow textbook teaches Java programming from first principles, as well as covering design and testing methodologies. The text is divided into two parts. Each part supports a one-semester module, the first part addressing fundamental programming concepts, and the second part building on this foundation, teaching the skills required to develop more advanced applications.This fully updated and greatly enhanced fourth edition covers the key developments introduced in Java 8, including material on JavaFX, lambda expressions and the Stream API.Topics and features: begins by introducing fundamental programming concepts such as declaration of variables, control structures, methods and arrays; goes on to cover the fundamental object-oriented concepts of classes and objects, inheritance and polymorphism; uses JavaFX throughout for constructing event-driven graphical interfaces; includes advanced topics such as interfaces and lambda expressions, generics, collection classes and exceptions; explains file-handling techniques, packages, multi-threaded programs, socket programming, remote database access and processing collections using streams; includes self-test questions and programming exercises at the end of each chapter, as well as two illuminating case studies; provides additional resources at its associated website (simply go to springer.com and search for "Java in Two Semesters"), including a guide on how to install and use the NetBeans™ Java IDE.Offering a gentle introduction to the field, assuming no prior knowledge of the subject, Java in Two Semesters is the ideal companion to undergraduate modules in software development or programming.
R 2,931.00

R 425.00


Multimedia Introduction to Programming Using Java
This book anchors its pedagogy in the program ProgramLive that you may find at extras.springer.com, a complete multimedia module in itself. Containing over 250 recorded lectures with synchronized animation, ProgramLive allows users to see, first-hand and in real time, processes like stepwise refinement of algorithms, development of loops, execution of method calls and associated changes to the call stack, and much more. The zip file also includes all programs from the book, 35 guided instruction sets for closed lab sessions, and a 70-page hyperlinked glossary.With its comprehensive appendices and bibliography, systematic approach, and helpful interactive programs on extras.springer.com, this exciting work provides the key tools they needed for successful object-oriented programming. It is ideal for use at the undergraduate and graduate beginning level, whether in the classroom or for distance learning; furthermore, the text will also be a valuable self-study resource or reference volume in any programmer’s library.
R 1,645.56

![Mastering Selenium 4+ [Black Book]](//exclusivebooks.co.za/cdn/shop/t/39/assets/placeholder-pixel_small.png?v=33125877389226915141771159651)
R 219.00

R 672.79

Essential Java 3D fast
This is an introductory textbook for those who want to learn Java 3D fast. It is packed with numerous examples and illustrations, including an 8-page colour section. The author takes readers through the different stages of writing a simple program in Java 3D and then shows how to modify and add features to the program. Indeed, one of the best way to learn any programming language is by writing programs. The examples in this book assume a working knowledge of Java and some background in 3D graphics. It is one of the first books to introduce Java 3D at an introductory level.
R 2,015.00

R 764.00

R 745.48

R 376.00

R 489.00

R 458.00

Computer Graphics for Java Programmers
The book covers elementary concepts, from how to produce simple graphical objects using logical coordinates to producing filled regions. The book reinforces concepts with useful and simple examples, then progresses to applied geometry (vectors, polygons) and then onto how to perform rotations and other transformations of graphical objects. In a logical progression of ideas, the reader is introduced to some of the classic graphics algorithms and finally to chapters which cover particular effects such as perspective drawings and hidden-face and hidden-line elimination. The book also provides a host of ready-to-run programs and worked examples to illuminate general principles and geometric techniques for the creation of both 2D and 3D graphical objects.
R 2,441.00

Essential Java Fast
Java is a new and exciting object-oriented programming language which is set to transform the world wide web. Java allows users to write applications which can be accessed across different platforms and provides an effective means of building small but powerful programs that enable a huge range of new applications - such as animation, live updating, two-way interactions etc. - to be quickly and easily implemented. As with all the 'Essential Series' books Essential Java Fast provides a highly readable and accessible introduction to the Java programming language allowing the reader to get up and running fast when developing their own programs. Software developers producing software for the Internet, those writing substantial commercial applications in a Windows environment, as well as individuals wanting to produce single versions of an application to run on any platform, should read this book from cover to cover.
R 1,540.07

R 1,222.00

R 916.00
R 523.00

Developing Graphics Frameworks with Java and OpenGL
Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional (3D) scenes. The book explains the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds.You will learn how to combine the power of OpenGL, the most widely adopted cross-platform application programming interface (API) for graphics processing unit (GPU) programming, with the accessibility and versatility of the Java programming language. Topics in this book include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting a scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework discussed throughout the book, you will gain a foundational knowledge that will allow you to adapt and extend that framework, leading to even more spectacular graphical results. Author biosLee Stemkoski is a professor of mathematics and computer science. He earned his Ph.D. in mathematics from Dartmouth College in 2006 and has been teaching at the college level since. His specialties are computer graphics, video game development, and virtual and augmented reality programming.James Cona is an up-and-coming software engineer who studied computer science at Adelphi University. Some of his specific interests include music, video game programming, 3D graphics, artificial intelligence, and clear and efficient software development in general.
R 3,114.00

Java notebook
This is an introductory course book that teaches Java programming. The book has many completed programs, screen shots of output and explanations about the programs. There is also a good collection of exercises to try out. It is intended for students who possibly have not programmed before and wish to go to university and study Computer Science or a related course.
R 931.19

Continuous Enterprise Development in Java
Learn a use-case approach for developing Java enterprise applications in a continuously test-driven fashion. With this hands-on guide, authors and JBoss project leaders Andrew Lee Rubinger and Aslak Knutsen show you how to build high-level components, from persistent storage to the user interface, using the Arquillian testing platform and several other JBoss projects and tools. Through the course of the book, you'll build a production-ready software conference tracker called GeekSeek, using source code from GitHub. Rubinger and Knutsen demonstrate why testing is the very foundation of development - essential for ensuring that code is consumable, complete, and correct.Bootstrap an elementary Java EE project from start to finish before diving into the full-example application, GeekSeek Use both relational and NoSQL storage models to build and test GeekSeek's data persistence layers Tackle testable business logic development and asynchronous messaging with an SMTP service Expose enterprise services as a RESTful interface, using Java EE's JAX-RS framework Implement OAuth authentication with JBoss's PicketLink identity management service Validate the UI by automating interaction in the browser and reading the rendered page Perform full-scale integration testing on the final deployable archive
R 1,557.00

R 1,374.00

97 Things Every Java Programmer Should Know
If you want to push your Java skills to the next level, this book provides expert advice from Java leaders and practitioners. You'll be encouraged to look at problems in new ways, take broader responsibility for your work, stretch yourself by learning new techniques, and become as good at the entire craft of development as you possibly canEdited by Kevlin Henney and Trisha Gee, 97 Things Every Java Programmer Should Know reflects lifetimes of experience writing Java software and living with the process of software development. Great programmers share their collected wisdom to help you rethink Java practices, whether working with legacy code or incorporating changes since Java 8A few of the 97 things you should know:"Behavior Is Easy, State Is Hard"-Edson Yanaga"Learn Java Idioms and Cache in Your Brain"-Jeanne Boyarsky"Java Programming from a JVM Performance Perspective"-Monica Beckwith"Garbage Collection Is Your Friend"-Holly K Cummins"Java's Unspeakable Types"-Ben Evans"The Rebirth of Java"-Sander Mak"Do You Know What Time It Is?"-Christin Gorman
R 1,140.00

R 397.00

R 611.00

Advanced Java Programming
Advanced Java Programming is a textbook specially designed for undergraduate and postgraduate students of Computer Science, Information Technology, and Computer Applications (BE/BTech/BCA/ME/M.Tech/MCA). Divided into three parts, the book provides an exhaustive coverage of topics taught in advanced Java and other related subjects. It first introduces important language features such as Reflection, JNI, template, AWT and swing, Security etc. The second part primarily focuses on core network programming concepts such as sockets, RMI, Mail, XML-RPC etc. The state-of-the-art concepts such as SOAP, Applet, Servlet, JSP, JDBC, Hibernate, JMS, J2EE, JNDI, CORBA, JSF etc. have been discussed in thelast part. The content is enhanced with numerous illustrations, examples, program codes, and screenshots. With its lucid presentation and inclusion of numerous real-world examples and codes, the book will be equally useful for Java professionals.
R 1,782.00


























![Mastering Selenium 4+ [Black Book]](http://exclusivebooks.co.za/cdn/shop/files/9798195259990.jpg?height=645&pad_color=fff&v=1779977453&width=315)



















