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Advances in Computer Science for Engineering and Education
This book features high-quality, peer-reviewed research papers presented at the First International Conference on Computer Science, Engineering and Education Applications (ICCSEEA2018), held in Kiev, Ukraine on 18–20 January 2018, and organized jointly by the National Technical University of Ukraine “Igor Sikorsky Kyiv Polytechnic Institute” and the International Research Association of Modern Education and Computer Science. The state-of-the-art papers discuss topics in computer science, such as neural networks, pattern recognition, engineering techniques, genetic coding systems, deep learning with its medical applications, as well as knowledge representation and its applications in education. It is an excellent reference resource for researchers, graduate students, engineers, management practitioners, and undergraduate students interested in computer science and their applications in engineering and education.
R 8,658.98

High-Performance Computing
Over the past decade high performance computing has demonstrated the ability to model and predict accurately a wide range of physical properties and phenomena. Many of these have had an important impact in contributing to wealth creation and improving the quality of life through the development of new products and processes with greater efficacy, efficiency or reduced harmful side effects, and in contributing to our ability to understand and describe the world around us. Following a survey ofthe U.K.'s urgent need for a supercomputingfacility for aca demic research (see next chapter), a 256-processor T3D system from Cray Research Inc. went into operation at the University of Edinburgh in the summer of 1994. The High Performance Computing Initiative, HPCI, was established in November 1994 to support and ensure the efficient and effective exploitation of the T3D (and future gen erations of HPC systems) by a number of consortia working in the "frontier" areas of computational research. The Cray T3D, now comprising 512 processors and total of 32 CB memory, represented a very significant increase in computing power, allowing simulations to move forward on a number offronts. The three-fold aims of the HPCI may be summarised as follows; (1) to seek and maintain a world class position incomputational scienceand engineering, (2) to support and promote exploitation of HPC in industry, commerce and business, and (3) to support education and training in HPC and its application.
R 4,701.89

Innovations in Computer Science and Engineering
The book is a collection of high-quality peer-reviewed research papers presented at the Fourth International Conference on Innovations in Computer Science and Engineering (ICICSE 2016) held at Guru Nanak Institutions, Hyderabad, India during 22 – 23 July 2016. The book discusses a wide variety of industrial, engineering and scientific applications of the emerging techniques. Researchers from academic and industry present their original work and exchange ideas, information, techniques and applications in the field of data science and analytics, artificial intelligence and expert systems, mobility, cloud computing, network security, and emerging technologies.
R 8,172.49

Yocto for Raspberry Pi
Create unique and amazing projects by using the powerful combination of Yocto and Raspberry PiAbout This Book• Set up and configure the Yocto Project efficiently with Raspberry Pi• Deploy multimedia applications from existing Yocto/OE layers• An easy-to-follow guide to utilize your custom recipes on your Raspberry PiWho This Book Is ForIf you are a student or a developer of embedded software, embedded Linux engineer or embedded systems in competence with Raspberry Pi and want to discover the Yocto Project, then this book is for you. Experience with Yocto is not needed.What You Will Learn• Explore the basic concept of Yocto's build system and how it is organized in order to use it efficiently with Raspberry Pi• Generate your first image with Yocto for the Raspberry Pi• Understand how to customize your Linux kernel within the Yocto Project• Customize your image in order to integrate your own applications• Write your own recipes for your graphical applications• Integrate a custom layer for the Raspberry PiIn DetailThe Yocto Project is a Linux Foundation workgroup, which produces tools (SDK) and processes (configuration, compilation, installation) that will enable the creation of Linux distributions for embedded software, independent of the architecture of embedded software (Raspberry Pi, i.MX6, and so on). It is a powerful build system that allows you to master your personal or professional development.This book presents you with the configuration of the Yocto Framework for the Raspberry Pi, allowing you to create amazing and innovative projects using the Yocto/OpenEmbedded eco-system. It starts with the basic introduction of Yocto's build system, and takes you through the setup and deployment steps for Yocto. It then helps you to develop an understanding of Bitbake (the task scheduler), and learn how to create a basic recipe through a GPIO application example. You can then explore the different types of Yocto recipe elements (LICENSE, FILES, SRCURI, and so on). Next, you will learn how to customize existing recipes in Yocto/OE layers and add layers to your custom environment (qt5 for example).Style and approachA step by step guide covering the fundamentals to create amazing new projects with Raspberry Pi and Yocto.
R 1,335.00

Raspberry Pi Guide to Retro Gaming
Creating the perfect retro gaming setup in the comfort of your own home is easy with a Raspberry PiThis book shows you all the tips and tricks you need to start playing all your favourites from yesteryear. Retro gaming enthusiasts love Raspberry Pi for how easy it is to use for their retro games, especially when they can do it all on one device and not need a roomful of consoles and computers like in the 80s and 90s.Inside you'll find information on how to create a simple, quick setup to relive the glory days of gaming, along with more advanced tips on achieving the perfect emulation machine thanks to advanced techniques, hardware upscalers, and dedicated video converters. There's a lot of devices and extra tips that you'll find in here, from finding or making the right controller to connecting older peripherals to your Raspberry Pi.Our step-by-step guides also include how to create a nifty pocket handheld for retrogaming on the go, and a full-size arcade machine to maximise your nostalgia. All this and we'll also show you where to find legal ROMs, play your old floppies and CDs, and get games running from online stores.
R 891.00

Problems With A Point: Exploring Math And Computer Science
'Points, questions, stories, and occasional rants introduce the 24 chapters of this engaging volume. With a focus on mathematics and peppered with a scattering of computer science settings, the entries range from lightly humorous to curiously thought-provoking. Each chapter includes sections and sub-sections that illustrate and supplement the point at hand. Most topics are self-contained within each chapter, and a solid high school mathematics background is all that is needed to enjoy the discussions. There certainly is much to enjoy here.'CHOICEEver notice how people sometimes use math words inaccurately? Or how sometimes you instinctively know a math statement is false (or not known)?Each chapter of this book makes a point like those above and then illustrates the point by doing some real mathematics through step-by-step mathematical techniques.This book gives readers valuable information about how mathematics and theoretical computer science work, while teaching them some actual mathematics and computer science through examples and exercises. Much of the mathematics could be understood by a bright high school student. The points made can be understood by anyone with an interest in math, from the bright high school student to a Field's medal winner.
R 2,552.45

High Performance Computing in Science and Engineering
This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on High Performance Computing in Science and Engineering, HPCSE 2017, held in Karolinka, Czech Republic, in May 2017.The 15 papers presented in this volume were carefully reviewed and selected from 20 submissions. The conference provides an international forum for exchanging ideas among researchers involved in scientific and parallel computing, including theory and applications, as well as applied and computational mathematics. The focus of HPCSE 2017 was on models, algorithms, and software tools which facilitate efficient and convenient utilization of modern parallel and distributed computing architectures, as well as on large-scale applications.
R 2,162.13

Computational Science/Intelligence and Applied Informatics
This book gathers the outcomes of the 6th ACIS International Conference on Computational Science/Intelligence & Applied Informatics (CSII 2019), which was held on May 29–31, 2019 in Honolulu, Hawaii. The aim of the conference was to bring together researchers and scientists, businesspeople and entrepreneurs, teachers, engineers, computer users, and students to discuss the various fields of computer science and to share their experiences and exchange new ideas and information in a meaningful way. Further, they presented research results on all aspects (theory, applications and tools) of computer and information science, and discussed the practical challenges encountered in their work and the solutions they adopted to overcome them. The book highlights the best papers from those accepted for presentation at the conference. They were chosen based on review scores submitted by members of the program committee and underwent further rigorous rounds of review. From this second round, 15 of the conference’s most promising papers were selected for this Springer (SCI) book and not the conference proceedings. We eagerly await the important contributions that we know these authors will make to the field of computer and information science.
R 4,262.03

Innovations in Computer Science and Engineering
This book features a collection of high-quality, peer-reviewed research papers presented at the 7th International Conference on Innovations in Computer Science & Engineering (ICICSE 2019), held at Guru Nanak Institutions, Hyderabad, India, on 16–17 August 2019. Written by researchers from academia and industry, the book discusses a wide variety of industrial, engineering, and scientific applications of the emerging techniques in the field of computer science.
R 6,973.23


Computational Science and Its Applications
This new volume explores the overlapping behavior of some aspects of computational science, focusing on the intersection of computing hardware, algorithms, mathematics, and data management components. The chapters discuss the various application areas of the computational science techniques such as artificial intelligence, machine learning, data science, quantum computing, image processing, evolutionary algorithms, process simulation, deep learning, big data analysis, etc.
R 7,342.95

Parallel Computing in Science and Engineering
It was the aim of the conference to present issues in parallel computing to a community of potential engineering/scientific users. An overview of the state-of-the-art in several important research areas is given by leading scientists in their field. The classification question is taken up at various points, ranging from parametric characterizations, communication structure, and memory distribution to control and execution schemes. Central issues in multiprocessing hardware and operation, such as scalability, techniques of overcoming memory latency and synchronization overhead, as well as fault tolerance of communication networks are discussed. The problem of designing and debugging parallel programs in a user-friendly environment is addressed and a number of program transformations for enhancing vectorization and parallelization in a variety of program situations are described. Two different algorithmic techniques for the solution of certain classes of partial differential equations are discussed. The properties of domain-decomposition algorithms and their mapping onto a CRAY-XMP-type architecture are investigated and an overview is given of the merit of various approaches to exploiting the acceleration potential of multigrid methods. Finally, an abstract performance modeling technique for the behavior of applications on parallel and vector architectures is described.
R 1,539.34

Computer and Information Science
This edited book presents scientific results of the 12th IEEE/ACIS International Conference on Computer and Information Science (ICIS 2013) which was held on June 16-20, 2013 in Toki Messe, Niigata, Japan. The aim of this conference was to bring together scientists, engineers, computer users, and students to share their experiences and exchange new ideas, research results about all aspects (theory, applications and tools) of computer and information science, and to discuss the practical challenges encountered along the way and the solutions adopted to solve themThe conference organizers selected the best 20 papers from those papers accepted for presentation at the conference. The papers were chosen based on review scores submitted by members of the program committee, and underwent further rigorous rounds of review.
R 6,000.56

High Performance Computing in Science and Engineering
This book constitutes the thoroughly refereed post-conference proceedings of the 4th International Conference on High Performance Computing in Science and Engineering, HPCSE 2019, held in Karolinka, Czech Republic, in May 2019.The 9 papers presented in this volume were carefully reviewed and selected from 13 submissions. The conference provides an international forum for exchanging ideas among researchers involved in scientific and parallel computing, including theory and applications, as well as applied and computational mathematics. The focus of HPCSE 2019 was on models, algorithms, and software tools that facilitate efficient and convenient utilization of modern parallel and distributed computing architectures, as well as on large-scale applications.
R 2,153.45

Cloud Computing in Ocean and Atmospheric Sciences
Cloud Computing in Ocean and Atmospheric Sciences provides the latest information on this relatively new platform for scientific computing, which has great possibilities and challenges, including pricing and deployments costs and applications that are often presented as primarily business oriented. In addition, scientific users may be very familiar with these types of models and applications, but relatively unfamiliar with the intricacies of the hardware platforms they use. The book provides a range of practical examples of cloud applications that are written to be accessible to practitioners, researchers, and students in affiliated fields. By providing general information on the use of the cloud for oceanographic and atmospheric computing, as well as examples of specific applications, this book encourages and educates potential users of the cloud. The chapters provide an introduction to the practical aspects of deploying in the cloud, also providing examples of workflows and techniques that can be reused in new projects.
R 3,531.00

R 880.00

Computational Physics - A Practical Introduction to Computational Physics and Scientific Computing (Using C++), Vol. II
This book is an introduction to the computational methods used in physics and other related scientific fields. It is addressed to an audience that has already been exposed to the introductory level of college physics, usually taught during the first two years of an undergraduate program in science and engineering. It assumes no prior knowledge of numerical analysis, programming or computers and teaches whatever is necessary for the solution of the problems addressed in the text. C++ is used for programming the core programs and data analysis is performed using the powerful tools of the GNU/Linux environment. All the necessary software is open source and freely available. The book starts with very simple problems in particle motion and ends with an in-depth discussion of advanced techniques used in Monte Carlo simulations in statistical mechanics. The level of instruction rises slowly, while discussing problems like the diffusion equation, electrostatics on the plane, quantum mechanics and random walks.
R 1,350.81

Cognitive Informatics, Computer Modelling, and Cognitive Science
Cognitive Informatics, Computer Modelling, and Cognitive Science: Volume Two, Application to Neural Engineering, Robotics, and STEM presents the practical, real-world applications of Cognitive Science to help readers understand how it can help them in their research, engineering and academic pursuits. The book is presented in two volumes, covering Introduction and Theoretical Background, Philosophical and Psychological Theory, and Cognitive Informatics and Computing. Volume Two includes Statistics for Cognitive Science, Cognitive Applications and STEM Case Studies. Other sections cover Cognitive Informatics, Computer Modeling and Cognitive Science: Application to Neural Engineering, Robotics, and STEM. The book's authors discuss the current status of research in the field of Cognitive Science, including cognitive language processing that paves the ways for developing numerous tools for helping physically challenged persons, and more.
R 4,414.00



Computational Science/Intelligence and Applied Informatics
This book gathers the outcomes of the 6th ACIS International Conference on Computational Science/Intelligence & Applied Informatics (CSII 2019), which was held on May 29–31, 2019 in Honolulu, Hawaii. The aim of the conference was to bring together researchers and scientists, businesspeople and entrepreneurs, teachers, engineers, computer users, and students to discuss the various fields of computer science and to share their experiences and exchange new ideas and information in a meaningful way. Further, they presented research results on all aspects (theory, applications and tools) of computer and information science, and discussed the practical challenges encountered in their work and the solutions they adopted to overcome them. The book highlights the best papers from those accepted for presentation at the conference. They were chosen based on review scores submitted by members of the program committee and underwent further rigorous rounds of review. From this second round, 15 of the conference’s most promising papers were selected for this Springer (SCI) book and not the conference proceedings. We eagerly await the important contributions that we know these authors will make to the field of computer and information science.
R 3,686.45

Supercomputers in Theoretical and Experimental Science
The International Workshop on "The Use of Super computers in Theoretical Science" took place from July 30 till August 1, 1984, at the Conference Center of the "Priorij Corsendonk", close to the city of Antwerpen, Belgium. During the past decade computational science has developed itself to a third methodology besides the experimental and theoretical sciences. This remarkable evolution was only possible due to a drastic increase of the computational power of present day computers. Indeed, computational physics and chemistry as such is certainly not new, but it was only during the past ten years or so that realistic problems could be solved numerically to a sufficient degree of accuracy. During this workshop the state-of-the-art in high speed computation was presented by a team of lecturers who are well known for their competence in this field. It is a pleasure to thank several organizations and companies who made this workshop possible. First of all, the main sponsors: the Belgian National Science Found ation (NFWO-FNRS) and the "Universitaire Instelling Ant werpen". Next, the co-sponsors: Agfa-Gevaert N. V., Control Data Belgium and the Belgian Ministry of Education. Special thanks are due to Dr. P.E. Van Camp and Drs. H. Nachtegaele for the practical organization of this workshop. I would also like to thank Mrs. H. Evans for typing the manuscripts and for preparing the author and subject index. v Last but not least I express my gratitude to Mr.
R 1,559.08


Transactions on Computational Science XVII
The LNCS journal Transactions on Computational Science reflects recent developments in the field of Computational Science, conceiving the field not as a mere ancillary science but rather as an innovative approach supporting many other scientific disciplines. The journal focuses on original high-quality research in the realm of computational science in parallel and distributed environments, encompassing the facilitating theoretical foundations and the applications of large-scale computations and massive data processing. It addresses researchers and practitioners in areas ranging from aerospace to biochemistry, from electronics to geosciences, from mathematics to software architecture, presenting verifiable computational methods, findings, and solutions and enabling industrial users to apply techniques of leading-edge, large-scale, high performance computational methods.The 17th issue of the Transactions on Computational Science journal consists of two parts. The first part is comprised of four papers, spanning the areas of robotics and augmented reality, computer game evaluation strategies, cognitive perception in crowd control simulation, and reversible processor design using look-ahead. The second part consists of five papers covering the topics of secure congestion adaptive routing, cryptographic schemes for wireless sensor networks, intersection attacks on anonymity, and reliable message delivery in Vehicular Ad Hoc Networks (VANET).
R 2,159.17

Computer Science and Education
This three-volume set constitues selected papers presented during the 17th International Conference on Computer Science and Education, ICCSE 2022, held in Ningbo, China, in August 2022.The 168 full papers and 43 short papers presented were thoroughly reviewed and selected from the 510 submissions. They focus on a wide range of computer science topics, especially AI, data science, and engineering, and technology-based education, by addressing frontier technical and business issues essential to the applications of data science in both higher education and advancing e-Society.
R 4,323.66


Advances in Computer Science for Engineering and Education II
This book gathers high-quality, peer-reviewed research papers presented at the Second International Conference on Computer Science, Engineering and Education Applications (ICCSEEA2019), held in Kiev, Ukraine on 26–27 January 2019, and jointly organized by the National Technical University of Ukraine “Igor Sikorsky Kyiv Polytechnic Institute” and the International Research Association of Modern Education and Computer Science. The papers discuss state-of-the-art topics and advances in computer science; neural networks; pattern recognition; engineering techniques; genetic coding systems; deep learning and its medical applications; and knowledge representation and its applications in education. Given its scope, the book offers an excellent resource for researchers, engineers, management practitioners, and graduate and undergraduate students interested in computer science and its applications in engineering and education.
R 8,303.60

High Performance Computing in Science and Engineering ‘12
This book presents the state-of-the-art in simulation on supercomputers. Leading researchers present results achieved on systems of the High Performance Computing Center Stuttgart (HLRS) for the year 2012. The reports cover all fields of computational science and engineering ranging from CFD via computational physics and chemistry to computer science with a special emphasis on industrially relevant applications. Presenting results for both vector-systems and micro-processor based systems the book allows to compare performance levels and usability of various architectures. As HLRS operates not only a large cluster system but also one of the largest NEC vector systems in the world this book gives an excellent insight also into the potential of vector systems. The book covers the main methods in high performance computing. Its outstanding results in achieving highest performance for production codes are of particular interest for both the scientist and the engineer. The book comes with a wealth of coloured illustrations and tables of results.
R 6,228.00

R 4,417.00

High Performance Computing in Science and Engineering ’98
The book contains reports about the most significant projects from science and industry that are using the supercomputers of the Federal High Performance Computing Center Stuttgart (HLRS). These projects are from different scientific disciplines, with a focus on engineering, physics and chemistry. They were carefully selected in a peer-review process and are showcases for an innovative combination of state-of-the-art physical modeling, novel algorithms and the use of leading-edge parallel computer technology. As HLRS is in close cooperation with industrial companies, special emphasis has been put on the industrial relevance of results and methods.
R 2,015.00

Emerging Research in Science and Engineering Based on Advanced Experimental and Computational Strategies
In this book, the authors discuss some of the main challenges and new opportunities in science and engineering research, which involve combining computational and experimental approaches as a promising strategy for arriving at new insights into composition–structure–property relations, even at the nanoscale. From a practical standpoint, the authors show that significant improvements in the material/biomolecular foresight by design, including a fundamental understanding of their physical and chemical properties, are vital and will undoubtedly help us to reach a new technological level in the future.
R 6,228.00

OCR AS and A Level Computer Science
The aim of this book is to provide detailed coverage of the topics in the new OCR AS and A Level Computer Science specifications H046 / H446. The book is divided into twelve sections and within each section, each chapter covers material that can comfortably be taught in one or two lessons. Material that is applicable only to the second year of the full A Level is clearly marked. Sometimes this may include an entire chapter and at other times, just a small part of a chapter. Each chapter contains exercises and questions, some new and some from past examination questions. Answers to all these are available to teachers only in a free Teacher's Pack which can be ordered from our website www.pgonline.co.uk. This book has been written to cover the topics which will be examined in the written papers at both AS and A Level. Sections 10, 11 and 12 relate principally to problem solving skills, with programming techniques covered in sufficient depth to allow students to answer questions in Component 02. Pseudocode, rather than any specific programming language, is used in the algorithms given in the text. Sample Python programs which implement many of the algorithms are included in a folder with the Teacher's Pack.
R 1,610.00

Raspberry Pi Cookbook for Python Programmers
"Raspberry Pi Cookbook for Python Programmers" is written in a Cookbook format, presenting examples in the style of recipes.This allows you to go directly to your topic of interest, or follow topics throughout a chapter to gain a thorough indepth knowledge. The aim of this book is to bring you a broad range of Python 3 examples and practical ideas which you can develop to suit your own requirements. By modifying and combining the examples to create your own projects you learn far more effectively with a much greater understanding. Each chapter is designed to become a foundation for further experimentation and discovery of the topic, providing you with the tools and information to jump right in. Readers are expected to be familiar with programming concepts and Python (where possible Python 3 is used), although beginners should manage with the help of a good Python reference book and background reading. No prior knowledge of the Raspberry Pi or electronics is required; however for the hardware sections you will need some basic electronic components/household tools to build some of the projects.
R 1,661.00

Impact of Scientific Computing on Science and Society
This book analyzes the impact of scientific computing in science and society over the coming decades. It presents advanced methods that can provide new possibilities to solve scientific problems and study important phenomena in society. The chapters cover Scientific computing as the third paradigm of science as well as the impact of scientific computing on natural sciences, environmental science, economics, social science, humanistic science, medicine, and engineering. Moreover, the book investigates scientific computing in high performance computing, quantum computing, and artificial intelligence environment and what it will be like in the 2030s and 2040s.
R 6,485.14


Computing with New Resources
Professor Jozef Gruska is a well known computer scientist for his many and broad results. He was the father of theoretical computer science research in Czechoslovakia and among the first Slovak programmers in the early 1960s. Jozef Gruska introduced the descriptional complexity of grammars, automata, and languages, and is one of the pioneers of parallel (systolic) automata. His other main research interests include parallel systems and automata, as well as quantum information processing, transmission, and cryptography. He is co-founder of four regular series of conferences in informatics and two in quantum information processing and the Founding Chair (1989-96) of the IFIP Specialist Group on Foundations of Computer Science.
R 2,205.20

Philosophy of Computer Science
A unique resource exploring the nature of computers and computing, and their relationships to the world. Philosophy of Computer Science is a university-level textbook designed to guide readers through an array of topics at the intersection of philosophy and computer science. Accessible to students from either discipline, or complete beginners to both, the text brings readers up to speed on a conversation about these issues, so that they can read the literature for themselves, form their own reasoned opinions, and become part of the conversation by contributing their own views. Written by a highly qualified author in the field, the book looks at some of the central questions in the philosophy of computer science, including: What is philosophy? (for readers who might be unfamiliar with it)What is computer science and its relationship to science and to engineering?What are computers, computing, algorithms, and programs?(Includes a line-by-line reading of portions of Turing’s classic 1936 paper that introduced Turing Machines, as well as discussion of the Church-Turing Computability Thesis and hypercomputation challenges to it)How do computers and computation relate to the physical world?What is artificial intelligence, and should we build AIs?Should we trust decisions made by computers?A companion website contains annotated suggestions for further reading and an instructor’s manual. Philosophy of Computer Science is a must-have for philosophy students, computer scientists, and general readers who want to think philosophically about computer science.
R 1,382.00

Advances in Computer Science for Engineering and Education III
This book comprises high-quality refereed research papers presented at the Third International Conference on Computer Science, Engineering and Education Applications (ICCSEEA2020), held in Kyiv, Ukraine, on 21–22 January 2020, organized jointly by National Technical University of Ukraine “Igor Sikorsky Kyiv Polytechnic Institute”, National Aviation University, and the International Research Association of Modern Education and Computer Science. The topics discussed in the book include state-of-the-art papers in computer science, artificial intelligence, engineering techniques, genetic coding systems, deep learning with its medical applications, and knowledge representation with its applications in education. It is an excellent source of references for researchers, graduate students, engineers, management practitioners, and undergraduate students interested in computer science and their applications in engineering and education.
R 8,059.00

Computing with Data
This book introduces basic computing skills designed for industry professionals without a strong computer science background. Written in an easily accessible manner, and accompanied by a user-friendly website, it serves as a self-study guide to survey data science and data engineering for those who aspire to start a computing career, or expand on their current roles, in areas such as applied statistics, big data, machine learning, data mining, and informatics.The authors draw from their combined experience working at software and social network companies, on big data products at several major online retailers, as well as their experience building big data systems for an AI startup. Spanning from the basic inner workings of a computer to advanced data manipulation techniques, this book opens doors for readers to quickly explore and enhance their computing knowledge.Computing with Data comprises a wide range of computational topics essential for data scientists, analysts, and engineers, providing them with the necessary tools to be successful in any role that involves computing with data. The introduction is self-contained, and chapters progress from basic hardware concepts to operating systems, programming languages, graphing and processing data, testing and programming tools, big data frameworks, and cloud computing.The book is fashioned with several audiences in mind. Readers without a strong educational background in CS--or those who need a refresher--will find the chapters on hardware, operating systems, and programming languages particularly useful. Readers with a strong educational background in CS, but without significant industry background, will find the following chapters especially beneficial: learning R, testing, programming, visualizing and processing data in Python and R, system design for big data, data stores, and software craftsmanship.
R 4,319.51

Computer and Information Science
This book gathers the outcomes of the 18th IEEE/ACIS International Conference on Computer and Information Science (ICIS 2019), which was held on June 12–14, 2019 in Beijing, China. The aim of the conference was to bring together researchers and scientists, businesspeople and entrepreneurs, teachers, engineers, computer users, and students to discuss the various fields of computer science and to share their experiences and exchange new ideas and information in a meaningful way. Further, they presented research results on all aspects (theory, applications and tools) of computer and information science, and discussed the practical challenges encountered in their work and the solutions they adopted to overcome them.The book highlights the best papers from those accepted for presentation at the conference. They were chosen based on review scores submitted by members of the program committee and underwent further rigorous rounds of review. From this second round, 15 of the conference’s most promising papers were selected for this Springer (SCI) book and not the conference proceedings. We eagerly await the important contributions that we know these authors will make to the field of computer and information science.
R 3,850.47

Intelligent Computing Paradigm and Cutting-edge Technologies
This book aims to bring together Researchers, Scientists, Engineers, Scholars and Students in the areas of computer engineering and information technology, and provides a forum for the dissemination of original research results, new ideas, Research and development, practical experiments, which concentrate on both theory and practices, for the benefit of the society. The book also provides a premier interdisciplinary platform for researchers, practitioners and educators to present and discuss the most recent innovations, trends, and concerns as well as practical challenges encountered and solutions adopted in the fields of Computer Science and Information Technology in the context of Distributed computing, Big data, High performance computing, Internet-of-Things, and digital pedagogy. It is becoming increasingly important to develop adaptive, intelligent computing-centric, energy-aware, secure and privacy-aware mechanisms in high performance computing and IoT applications. This book aspires to convey researchers’ experiences, to present excellent result analysis, future scopes, and challenges facing the field of computer science, information technology, telecommunication, and digital pedagogy. This book aims to attract researchers and practitioners who are working in Information Technology and Computer Science. This book is about basics and high level concepts regarding intelligent computing paradigm, communications, and digital learning process. The book serves as a useful guide for Undergraduates, Postgraduates and Research Scholar in the field of Computer Science, Information Technology, and Electronics Engineering. We believe that this volume not only presents novel and interesting ideas but also will stimulate interesting discussions from the participants and inspire new ideas.
R 7,620.23

Developing Games on the Raspberry Pi
Learn to set up a Pi-based game development environment, and then develop a game with Lua, a popular scripting language used in major game frameworks like Unreal Engine (BioShock Infinite), CryEngine (Far Cry series), Diesel (Payday: The Heist), Silent Storm Engine (Heroes of Might and Magic V) and many others. More importantly, learn how to dig deeper into programming languages to find and understand new functions, frameworks, and languages to utilize in your games.You’ll start by learning your way around the Raspberry Pi. Then you’ll quickly dive into learning game development with an industry-standard and scalable language. After reading this book, you'll have the ability to write your own games on a Raspberry Pi, and deliver those games to Linux, Mac, Windows, iOS, and Android. And you’ll learn how to publish your games to popular marketplaces for those desktop and mobile platforms.Whether you're new to programming or whether you've already published to markets like Itch.io or Steam, this book showcases compelling reasons to use the Raspberry Pi for game development. Use Developing Games on the Raspberry Pi as your guide to ensure that your game plays on computers both old and new, desktop or mobile.What You'll Learn Confidently write programs in Lua and the LOVE game engine on the Raspberry PiResearch and learn new libraries, methods, and frameworks for more advanced programmingWrite, package, and sell apps for mobile platformsDeliver your games on multiple platformsWho This Book Is ForSoftware engineers, teachers, hobbyists, and development professionals looking to up-skill and develop games for mobile platforms, this book eases them into a parallel universe of lightweight, POSIX, ARM-based development.
R 866.00

Emerging Research in Science and Engineering Based on Advanced Experimental and Computational Strategies
In this book, the authors discuss some of the main challenges and new opportunities in science and engineering research, which involve combining computational and experimental approaches as a promising strategy for arriving at new insights into composition–structure–property relations, even at the nanoscale. From a practical standpoint, the authors show that significant improvements in the material/biomolecular foresight by design, including a fundamental understanding of their physical and chemical properties, are vital and will undoubtedly help us to reach a new technological level in the future.
R 6,228.00

101 Inclusive and SEN Science and Computing Lessons
Create an inclusive classroom with these fun and accessible activities for science and computing lessons. Each lesson is tailored to objectives for children working below National Curriculum levels and includes a learning objective, the resources needed, the main activity, a plenary and a consolidation activity to support children's understanding and engagement.When working with children, and especially those with SEN, lessons need to meet their interests as well as their needs by containing visual stimulus and promoting fine and gross motor skills. The activities in this book have been specifically designed with this in mind. Straightforward and practical, it offers 101 creative classroom activities for teaching Science and Computing to pupils who are working below national curriculum levels, as well as mapping the range of additional skills they will acquire.
R 743.00

Introduction to High Performance Computing for Scientists and Engineers
Written by high performance computing (HPC) experts, Introduction to High Performance Computing for Scientists and Engineers provides a solid introduction to current mainstream computer architecture, dominant parallel programming models, and useful optimization strategies for scientific HPC. From working in a scientific computing center, the authors gained a unique perspective on the requirements and attitudes of users as well as manufacturers of parallel computers.The text first introduces the architecture of modern cache-based microprocessors and discusses their inherent performance limitations, before describing general optimization strategies for serial code on cache-based architectures. It next covers shared- and distributed-memory parallel computer architectures and the most relevant network topologies. After discussing parallel computing on a theoretical level, the authors show how to avoid or ameliorate typical performance problems connected with OpenMP. They then present cache-coherent nonuniform memory access (ccNUMA) optimization techniques, examine distributed-memory parallel programming with message passing interface (MPI), and explain how to write efficient MPI code. The final chapter focuses on hybrid programming with MPI and OpenMP.Users of high performance computers often have no idea what factors limit time to solution and whether it makes sense to think about optimization at all. This book facilitates an intuitive understanding of performance limitations without relying on heavy computer science knowledge. It also prepares readers for studying more advanced literature.Read about the authors’ recent honor: Informatics Europe Curriculum Best Practices Award for Parallelism and Concurrency
R 4,249.00

Modern Methods in Scientific Computing and Applications
When we first heard in the spring of 2000 that the Seminaire de matMmatiques superieures (SMS) was interested in devoting its session of the summer of 200l-its 40th-to scientific computing the idea of taking on the organizational work seemed to us somewhat remote. More immediate things were on our minds: one of us was about to go on leave to the Courant Institute, the other preparing for a research summer in Paris. But the more we learned about the possibilities of such a seminar, the support for the organization and also the great history of the SMS, the more we grew attached to the project. The topics we planned to cover were intended to span a wide range of theoretical and practical tools for solving problems in image processing, thin films, mathematical finance, electrical engineering, moving interfaces, and combustion. These applications alone show how wide the influence of scientific computing has become over the last two decades: almost any area of science and engineering is greatly influenced by simulations, and the SMS workshop in this field came very timely. We decided to organize the workshop in pairs of speakers for each of the eight topics we had chosen, and we invited the leading experts worldwide in these fields. We were very fortunate that every speaker we invited accepted to come, so the program could be realized as planned.
R 3,072.75

High Performance Computing in Science and Engineering
This book constitutes the thoroughly refereed post-conference proceedings of the Second International Conference on High Performance Computing in Science and Engineering, HPCSE 2015, held in Soláň, Czech Republic, in May 2015. The 14 papers presented in this volume were carefully reviewed and selected from 21 submissions. The conference provides an international forum for exchanging ideas among researchers involved in scientific and parallel computing, including theory and applications, as well as applied and computational mathematics. The focus of HPCSE 2015 was on models, algorithms, and software tools which facilitate efficient and convenient utilization of modern parallel and distributed computing architectures, as well as on large-scale applications.
R 2,158.91
















































