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Tragoedie Und Transformation CB
Die Colloquia Raurica werden alle zwei Jahre vom CollegiumRauricum veranstaltet. Sie finden auf Castelen, dem Landgut der Römer-Stiftung Dr. René Clavel in Augst (Augusta Raurica) bei Basel, statt. Jedes Colloquium behandelt eine aktuelle geisteswissenschaftliche Frage von allgemeinem Interesse aus der Perspektiveverschiedener Disziplinen. Einen Schwerpunkt bilden dabei Beiträge aus dem Bereich der Altertumswissenschaft. Um möglichst vielseitig abgestützte Erkenntnisse zu gewinnen, erörtern die eingeladenen Fachvertreter das Tagungsthema im gemeinsamen Gespräch. Die Ergebnissedes Colloquiumwerden in der Schriftenreihe Colloquia Raurica publiziert.
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Eidola
Keine ausführliche Beschreibung für "Eidola" verfügbar.
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Problemata Physica
Keine ausführliche Beschreibung für "Problemata Physica" verfügbar.
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Flash by Joshua Williamson Omnibus Vol. 3
With a legacy on the line and a city in chaos, Barry Allen races through time, tragedy, and triumph in the explosive final act of Joshua Williamson s epic run. The race to the finish begins here! In the action-packed conclusion to Joshua Williamson s celebrated run on The Flash, Barry Allen confronts his darkest moments and fiercest enemies while discovering what it truly means to be the Fastest Man Alive. From the origin-defining Flash: Year One to the apocalyptic Rogues Reign, the timeline-shattering threat of Paradox, and a final showdown with the Reverse-Flash in Finish Line, this omnibus delivers the full scope of Barry s heroic journey. With the fate of the Speed Force, the legacy of the Flash Family, and the very fabric of reality at stake, Barry must outrun destiny itself or lose everything. This omnibus collects pivotal milestones, epic crossovers, and the unforgettable finale to one of the most defining eras in Flash history. Collects The Flash #70-88, #750-762, and #800; The Flash Annual (Rebirth) #3; DC Cybernetic Summer #1; and Dark Nights: Death Metal Speed Metal #1.
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Flash Gordon Serials, 1936-1940
Flash Gordon, Flash Gordon's Trip to Mars, and Flash Gordon Conquers the Universe, the most expensive and popular movie serials ever made, have been favorites of film buffs and comics fans for decades. The original 1936 serial, Flash Gordon, designated a culturally significant work, was selected for inclusion in The National Film Registry in 1996. This book presents chapter-by-chapter information for all of the 40 episodes comprising these three films, as well as historical info and nearly 200 photos, along with comments from the cast members, select filmographies for 50 of the most prominent actors in them, and a complete list of subsequent film and tv remakes. This expanded 2nd edition includes many facts and photos not in the first book.
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Flash: The Road to Rebirth Omnibus
When everything moves faster, so do the consequences. In this pulse-pounding omnibus, Barry Allen tries to outrun his past but the future keeps catching up. From the nightmare visions of Reverse-Flash to the seismic shifts of 'Flash War,' this is a saga of identity, sacrifice, and the burden of being the fastest. Spanning eras and crises, this definitive edition speeds through The Flash s most transformative arcs as Barry, Wally, and the Flash Family struggle to hold together what matters most: each other. This omnibus collects The Flash #25 52, The Flash Annual #3, Secret Origins #7, The Flash: Futures End #1, and DC Universe: Rebirth #1.
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Flash!
Flash! presents a fascinating cultural history of flash photography, from its mid-nineteenth century beginnings to the present day. All photography requires light, but the light of flash photography is quite distinctive: artificial, sudden, shocking, intrusive, and extraordinarily bright. Associated with revelation and wonder, it has been linked to the sublimity of lightning. Yet it has also been reviled: it's inseparable from anxieties about intrusion andviolence, it creates a visual disturbance, and its effects are often harsh and create exaggerated contrasts. Flash! explores flash's power to reveal shocking social conditions, its impact on the representation of race, its illumination of what would otherwise remain hidden in darkness, and its capacity to put on display the most mundane corners of everyday life. It looks at flash's distinct aesthetics, examines how paparazzi chase celebrities, how flash is intimately linked to crime, how flash has been used to light up - and interrupt - countless family gatherings, how flash can 'stop time'allowing one to photograph rapidly moving objects or freeze in a strobe, and it considers the biggest flash of all, the atomic bomb. Examining the work of professionals and amateurs, news hounds and art photographers, photographers of crime and of wildlife, the volume builds a picture of flash's place in popular culture, and its role in literature and film. Generously illustrated throughout, Flash! brings out the central role of this medium to the history of photography and challenges some commonly held ideas about the nature of photography itself.
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Flash Vol. 4: Bad Moon Rising
The next thrilling chapter in Simon Spurrier s bold Flash saga begins an electrifying battle across time, space, and the Speed Force itself! Simon Spurrier s critically acclaimed Flash run continues as Wally West and the Flash Family face their most cosmic challenge yet. After the devastating events of Absolute Power and their harrowing journey through Skartaris, Wally s connection to the Speed Force has evolved in ways he never imagined. But when a terrifying new Eclipso emerges, determined to claim ultimate power, Wally is forced to push his abilities to the limit splitting himself into an army of Temps in a desperate attempt to stop the villain s lunar conquest. With the fate of the universe at stake, the Fastest Man Alive must find a way to outrun the darkness before it consumes them all. Collects The Flash #20-25 and The Flash 2025 Annual #1
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Flash Vol. 3: As Above
Family forward! The events of Absolute Power have left the Flash family reeling and in need of a desperate regroup. Where better to do so than Skartaris, in the center of the Earth! A brand new Flash story arc starts here. The Flash family must grapple with a new status quo thanks to the cataclysmic events of Absolute Power, and the tectonic shifts have left Wally West on the precipice of an evolution into a new form. Thankfully, these powers may be something he can share with his family! The Flash family is ALL IN and a can t-miss story arc starts here, kicking off a brand new chapter of Flash history. Collects The Flash #14-19.
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Flashman at the Charge
Coward, scoundrel, lover and cheat, but there is no better man to go into the jungle with. Join Flashman in his adventures as he survives fearful ordeals and outlandish perils across the four corners of the world. As the Light Brigade prepare to charge the Russian guns at Balaclava, Flashman assumes his characteristic battle position: sabre rattling, teeth chattering, bowels rumbling in terror and about to bolt.
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Flash Memories
A Flash memory is a Non Volatile Memory (NVM) whose "unit cells" are fabricated in CMOS technology and programmed and erased electrically. In 1971, Frohman-Bentchkowsky developed a folating polysilicon gate tran sistor [1, 2], in which hot electrons were injected in the floating gate and removed by either Ultra-Violet (UV) internal photoemission or by Fowler Nordheim tunneling. This is the "unit cell" of EPROM (Electrically Pro grammable Read Only Memory), which, consisting of a single transistor, can be very densely integrated. EPROM memories are electrically programmed and erased by UV exposure for 20-30 mins. In the late 1970s, there have been many efforts to develop an electrically erasable EPROM, which resulted in EEPROMs (Electrically Erasable Programmable ROMs). EEPROMs use hot electron tunneling for program and Fowler-Nordheim tunneling for erase. The EEPROM cell consists of two transistors and a tunnel oxide, thus it is two or three times the size of an EPROM. Successively, the combination of hot carrier programming and tunnel erase was rediscovered to achieve a single transistor EEPROM, called Flash EEPROM. The first cell based on this concept has been presented in 1979 [3]; the first commercial product, a 256K memory chip, has been presented by Toshiba in 1984 [4]. The market did not take off until this technology was proven to be reliable and manufacturable [5].
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Flash
Tamara is all grown up and moved out. Her archenemy has truly rehabilitated and they now enjoy a cordial relationship. With Kristin filling Karis' boots in Kingston, Tamara enjoyed an uneventful first semester of college. But moving to St. Lawrence comes with a new identity and a new cast of villains to upset her semi-normal life: Adish, a mutant who can control fire; Apoctopus, a radioactive octopus; and David Fox, a man looking for revenge. While her life as a superhero does smoothly, Tamara's personal life spins out of control. Her reputation is in constant danger and, for the first time since she witnessed her family murdered, she finds herself facing problems she cannot fight her way out of. The biggest wrench in her far-from-normal life, however, comes from her very best friend.
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Inside NAND Flash Memories
Digital photography, MP3, digital video, etc. make extensive use of NAND-based Flash cards as storage media.To realize how much NAND Flash memories pervade every aspect of our life, just imagine how our recent habits would change if the NAND memories suddenly disappeared. To take a picture it would be necessary to find a film (as well as a traditional camera…), disks or even magnetic tapes would be used to record a video or to listen a song, and a cellular phone would return to be a simple mean of communication rather than a multimedia console.The development of NAND Flash memories will not be set down on the mere evolution of personal entertainment systems since a new killer application can trigger a further success: the replacement of Hard Disk Drives (HDDs) with Solid State Drives (SSDs). SSD is made up by a microcontroller and several NANDs. As NAND is the technology driver for IC circuits, Flash designers and technologists have to deal with a lot of challenges. Therefore, SSD (system) developers must understand Flash technology in order to exploit its benefits and countermeasure its weaknesses.Inside NAND Flash Memories is a comprehensive guide of the NAND world: from circuits design (analog and digital) to Flash reliability (including radiation effects), from testing issues to high-performance (DDR) interface, from error correction codes to NAND applications like Flash cards and SSDs.
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Essential Flash 5.0 fast
Macromedia's Flash 5.0 is one of the most dynamic and powerful design applications for interactive web-based animation. No doubt, the technology has given birth to a new generation of internet designers. This book reveals readers all the tips and techniques so that they can start designing quickly. Both old and new features are covered in the book. New features include: improved interface design, new creative tools, and action scripts for interactivity.
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Absolute Flash Vol. 1: Of Two Worlds
Without the mentor, without the family, without the Speed Force, he s still the Absolute Scarlet Speedster! Superstar creators Jeff Lemire and Nick Robles are taking the Flash into the Absolute Universe with a top-to-bottom reinvention, perfect for new readers and longtime fans alike! An astonishing new version of DC s iconic characters is here! In the Absolute Universe, familiar heroes have been reinvented from the ground up with origin stories that completely reshape both their abilities and their circumstances but maintain the core characteristics that fans have known and loved for decades! Wally West s world has been turned upside down. Now quite literally on the run from the people he once trusted, he must navigate an impossible world full of dangers he never knew existed and he must do so without the help and guidance of his former mentor. The Flash joins the Absolute Universe in a bold new take on the DC Universe s Scarlet Speedster, written by award-winning author Jeff Lemire (Sweet Tooth), and illustrated by Nick Robles. Collects Absolute Flash issues #1-6.
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Flash 3D
Push your creative ideas to the next level in content delivery.Use real and simulated 3D space in your Flash games and interactive systems.3D possibilities offer an untapped creative approach to thinking and designing with Flash. Tap into this medium by: * Creating reusable templates to reduce costs and cycle time for project development. * Experimenting with author-provided interactive examples that demonstrate a broad range of Flash applications from website to DVD/CD-ROM delivery. * Practicing the real-world project techniques presented by the authors in full color. * Expanding your horizons with experimental projects.Jim Ver Hague is a professor of Computer Graphics Design at the Rochester Institute of Technology. He has more than 30 years' experience in the field of computer graphics and has lectured, consulted, and conducted workshops internationally in the fields of multimedia, electronic publishing, computer-aided information design, and computer art and sculpture. Chris Jackson is a computer graphics designer and Associate Professor at Rochester Institute of Technology. Chris has an extensive background in graphic design, printing and interactive multimedia. His professional work has received over 25 distinguished national and international awards for online communication.User Level: Intermediate
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AdvancED Flash on Devices
AdvancED Flash on Devices begins with a discussion of the mobile development landscape—the different players, tools, hardware, platforms, and operating systems. The second part of the book covers Flash Lite and how to take advantage newer features supported in Flash Lite 3.x. Then, the book covers AIR applications for multiple screens and includes topics such as:How to utilize new features of AIR 1.5 and Flash 10 as well as pitfalls to be aware of when building an AIR application for mobile How to include platform and context awareness for better adaptation How to adopt an application on multiple devices using dynamic graphical GUI Creating two full working real life touch screen mobile application The last part of the book covers creating Flex applications running Flash 9 and 10 in mobile device browsers and includes topics such as:How to adopt Flex for multiple mobile device browsers How to create various video players for Flash Lite and Flash 10 and optimize your content. How to take advantage of Flash Media Server Experienced Flash and ActionScript programmers who want to extend their skills to mobile platforms should find this book a great help in developing in this exciting and expanding marketplace.
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Flash by William Messner Loebs and Greg LaRocque Omnibus Vol. 1
The mysterious power known as the Speed Force is an energy field that has, over the centuries, granted incredible powers of velocity to certain heroes. The most famous of these is the Flash, also known as the Fastest Man Alive. Ever since the days of World War II, there has been a man clad in red who can run at impossible speeds, using his power to save lives and defend those who cannot defend themselves. All between the ticks of a second. The Flash has mastery over not just speed, but time itself, and he has often used his powers to travel though different eras and even into other dimensions. Although the Flash has not always been fast enough to outrun personal tragedy when it has come for him, he always does his best to prevent the same from happening to the people of Central City and Keystone City. In so doing, he's earned himself a spot among the greatest Super Heroes the DC Universe has ever known. Collects THE FLASH #1-28, THE FLASH ANNUAL #1-3, MANHUNTER #8-9, SECRET ORIGINS ANNUAL #2, and pages from INVASION! #2-3, featuring over a dozen never-before-collected issues.
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Fresh Flash
So you think you've got to grips with the features of Macromedia Flash MX?Welcome to this inspirations upgrade from friends of ED. Upgrade your thinking, upgrade your attitude, and upgrade your standards to take on board the host of exciting features incorporated into this version of Flash.With this title, we run the gamut of new features, from the Drawing API ("to die for"), through new video compression, Scriptable Masks and Components. We explore the new territory with experimental interfaces, check out the improvements in the 3D arena, and quarry the back-end technologies to see what gems we can turn up!Some of the best designers in the Web community have concentrated their efforts on this project. This has resulted in the highest caliber of work, including an exclusive insight into the creation of Jim Armstrong's New York Flash Film Festival final piece.From the acclaimed team that brought you Flash Math Creativity comes this inspiring volume, full of brand new effects and discussion on what Flash MX is going to do for designers—and where we go from here.
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Flashman and the Tiger
Coward, scoundrel, lover and cheat, but there is no better man to go into the jungle with. Join Flashman in his adventures as he survives fearful ordeals and outlandish perils across the four corners of the world. In addition to the other famous adventures come three episodes in the career of this eminent if disreputable adventurer. Plumbing the depths of dishonour, Flashman’s upto his old tricks again. Whether embroiled in aplot to assassinate Emperor Franz-Josef, saving thePrince of Wales from scandal, or being chased by ahorde of Zulus, Harry Flashman never disappoints.
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