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R 432.45

Geeks, Babes and Sentient Vegetables Volume 3 Kicking Sci-Fi in the Roddenberries
For those people who loved Star Wars, Star Trek and science fiction in general but don't take them too seriously. Every science fiction trope and cliche expertly mashed into one tale about a guy, his cat, his secret agent alien dancing girl and a talking 7 foot tall avocado. In the finest traditions of everything that was wrong with Star Wars, Star Trek, Aliens, Transformers and many more movies, television shows and video games all crammed into the day to day adventures of Will Campbell, average minimum wage employee at a miniature golf course. An epic quest across the galaxy filled unreasonable amounts of violence from highly impractical weapons and vague references to every science fiction masterpiece that came before it. Plus some really obscure ones and some no one has heard of before.
R 355.00

Geeks, Babes and Sentient Vegetables: Triumvirate Singularity with a Squirt of Lemon Juice
For those people who loved Star Wars, Star Trek and science fiction in general but don't take them too seriously. Every science fiction trope and cliche expertly mashed into one tale about a guy, his cat, his secret agent alien dancing girl and a talking 7 foot tall avocado. In the finest traditions of everything that was wrong with Star Wars, Star Trek, Aliens, Transformers and many more movies, television shows and video games all crammed into the day to day adventures of Will Campbell, average minimum wage employee at a miniature golf course. An epic quest across the galaxy filled unreasonable amounts of violence from highly impractical weapons and vague references to every science fiction masterpiece that came before it. Plus some really obscure ones and some no one has heard of before.
R 1,587.00

Geeks, Babes and Sentient Vegetables Volume 1 In the Year 1984 1999 2000 2001 2005 20XX
For those people who loved Star Wars, Star Trek and science fiction in general but don't take them too seriously. Every science fiction trope and cliche expertly mashed into one tale about a guy, his cat, his secret agent alien dancing girl and a talking 7 foot tall avocado. In the finest traditions of everything that was wrong with Star Wars, Star Trek, Aliens, Transformers and many more movies, television shows and video games all crammed into the day to day adventures of Will Campbell, average minimum wage employee at a miniature golf course. An epic quest across the galaxy filled unreasonable amounts of violence from highly impractical weapons and vague references to every science fiction masterpiece that came before it. Plus some really obscure ones and some no one has heard of before.
R 340.00

Geek Handbook
He has reached every level of Myst. Her room is littered with soda cans. He idolizes Data from Star Trek®. But all your favorite geek really wants is to be understood.... Whether you're friends with a geek, work with one, love one, or hate one, The Geek Handbook provides handy instructions for analyzing and understanding all things geek, including: How Your Geek Relates to Others Geek organizations and gathering spots Getting Your Geek to Exercise Klingon martial arts as workout strategy The Geek Diet Soda, pizza, and other geek food groups; how to help your geek thrive
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R 1,176.00

Vintage Geek: The Quiz Book
No matter what we're into, geeks of the world share a few common traits: intense and unconditional enthusiasm and the relentless urge to know, and then prove we know, every last thing about the objects of our affection. The ultimate quiz book for old-school nerds, Vintage Geek celebrates a splendid selection of 20th-century fandoms, from Fifties' sci fi cinema, Sixties' Star Trek and Seventies' Stephen King to Eighties' actioners, Nineties' Batman 'toons and more. With a foreword from Simpsons writer Mike Reiss, Vintage Geek additionally features a fabulous fifty celebrity-penned questions from the likes of Mark Hamill, John Carpenter, George Takei, Sam Neill, Mark Millar, Tom Savini, Pat Mills, Yeardley Smith and Sam J. Jones.Vintage Geek is here to chew bubblegum and assess the limits of your trivia knowledge - and it's all out of bubblegum!
R 402.00

Nerds, Goths, Geeks, and Freaks
Contributions by Carolina Alonso, Elena Avil's, Trevor Boffone, Christi Cook, Ella Diaz, Amanda Ellis, Cristina Herrera, Guadalupe García McCall, Domino Renee Pérez, Adrianna M. Santos, Roxanne Schroeder-Arce, Lettycia Terrones, and Tim Wadham In Nerds, Goths, Geeks, and Freaks: Outsiders in Chicanx and Latinx Young Adult Literature, the outsider intersects with discussions of race, ethnicity, gender, and sexuality. The essays in this volume address questions of outsider identities and how these identities are shaped by mainstream myths around Chicanx and Latinx young people, particularly with the common stereotype of the struggling, underachieving inner-city teens. Contributors also grapple with how young adults reclaim what it means to be an outsider, weirdo, nerd, or goth, and how the reclamation of these marginalized identities expand conversations around authenticity and narrow understandings of what constitutes cultural identity. Included are analysis of such texts as I Am Not Your Perfect Mexican Daughter, Shadowshaper, Swimming While Drowning, and others. Addressed in the essays are themes of outsiders in Chicanx/Latinx children's and young adult literature, and the contributors insist that to understand Latinx youth identities it is necessary to shed light on outsiders within an already marginalized ethnic group: nerds, goths, geeks, freaks, and others who might not fit within such Latinx popular cultural paradigms as the chola and cholo, identities that are ever-present in films, television, and the internet.
R 3,237.00

Geeks Bearing Gifts
THE PERFECT GIFT - Whether you love the computer world the way it is, or consider it a nightmare honkytonk prison, you'll giggle and rage at Ted Nelson's telling of computer history, its personalities and infights. Computer movies, music, 3D; the eternal fight between Jobs and Gates; the tangled stories of the Internet and the World Wide Web; all these and more are punchily told in brief chapters on many topics such as The Web Browser Salad, Voting Machines, Google, Web 2.0 and much more. These short stories make great reading - it's a book to dip in and out of. You'll find answers to such questions as # "Why do alphabets have upper case, why not numbers?" # "Why does everything have to be hierarchical on computers? That's not how *my* projects are organized!" "Where did WYSIWYG come from?" The answer will surprise you. Plus, you'll find out why the author, a well-known computer veteran, hopes it can all become much better.
R 691.00

Nerds, Goths, Geeks, and Freaks
Contributions by Carolina Alonso, Elena Avilés, Trevor Boffone, Christi Cook, Ella Diaz, Amanda Ellis, Cristina Herrera, Guadalupe García McCall, Domino Renee Pérez, Adrianna M. Santos, Roxanne Schroeder-Arce, Lettycia Terrones, and Tim Wadham In Nerds, Goths, Geeks, and Freaks: Outsiders in Chicanx and Latinx Young Adult Literature, the outsider intersects with discussions of race, ethnicity, gender, and sexuality. The essays in this volume address questions of outsider identities and how these identities are shaped by mainstream myths around Chicanx and Latinx young people, particularly with the common stereotype of the struggling, underachieving inner-city teens. Contributors also grapple with how young adults reclaim what it means to be an outsider, weirdo, nerd, or goth, and how the reclamation of these marginalized identities expand conversations around authenticity and narrow understandings of what constitutes cultural identity. Included are analysis of such texts as I Am Not Your Perfect Mexican Daughter, Shadowshaper, Swimming While Drowning, and others. Addressed in the essays are themes of outsiders in Chicanx/Latinx children's and young adult literature, and the contributors insist that to understand Latinx youth identities it is necessary to shed light on outsiders within an already marginalized ethnic group: nerds, goths, geeks, freaks, and others who might not fit within such Latinx popular cultural paradigms as the chola and cholo, identities that are ever-present in films, television, and the internet.
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R 494.00

Freaks, Geeks, and Cool Kids
In Freaks, Geeks, and Cool Kids, Second Edition, award-winning sociologist Murray Milner tries to understand why teenagers behave the way they do. The first edition drew upon two years of intensive fieldwork in one high school and 300 written interviews about high schools across the country, where he argued that consumer culture greatly impacts the way our youth relate to one another and understand themselves and society. Milner now expands on that concept with a new year of fieldwork fifteen years after he began. He has uncovered in teens a move away from consumerism and towards the cultural capital of information in a time of social media and standardized tests.
R 10,360.22

Geeks, Babes and Sentient Vegetables Volume 2 Quantum Flux in the Equilibrium Status Quo Vadis
For those people who loved Star Wars, Star Trek and science fiction in general but don't take them too seriously. Every science fiction trope and cliche expertly mashed into one tale about a guy, his cat, his secret agent alien dancing girl and a talking 7 foot tall avocado. In the finest traditions of everything that was wrong with Star Wars, Star Trek, Aliens, Transformers and many more movies, television shows and video games all crammed into the day to day adventures of Will Campbell, average minimum wage employee at a miniature golf course. An epic quest across the galaxy filled unreasonable amounts of violence from highly impractical weapons and vague references to every science fiction masterpiece that came before it. Plus some really obscure ones and some no one has heard of before.
R 369.00

Warrior Geeks
Warrior Geeks examines how technology is transforming the way we think about and fight war, taking three major changes that are driving this process: cybernetic technologies that are folding soldiers into a cybernetic system that will allow the military to read their thoughts and emotions and mould them accordingly; the coexistence of men and robots in the battle-spaces of tomorrow; and the extent to which we may be able to re-engineer warriors through pharmacological manipulation. By referring back to the Greeks who defined the contours of war for us, Coker shows how we are in danger of losing touch with our humanity - the name we give not only to a species but the virtues we deem it to embody. The journey from Greeks to Geeks may be a painful one. War can only be rendered more humane if we stay in touch with the ancestors, yet unfortunately we are planning to subcontract our ethical choices to machines. In revaluing technology, are we devaluing our humanity, or thepost-human condition, changing our subjectivity and thus the existential dimension of war by changing our relationship with technology both functionally and performatively?
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R 411.00


R 577.00

Freaks, Geeks, and Cool Kids
In Freaks, Geeks, and Cool Kids, Second Edition, award-winning sociologist Murray Milner tries to understand why teenagers behave the way they do. The first edition drew upon two years of intensive fieldwork in one high school and 300 written interviews about high schools across the country, where he argued that consumer culture greatly impacts the way our youth relate to one another and understand themselves and society. Milner now expands on that concept with a new year of fieldwork fifteen years after he began. He has uncovered in teens a move away from consumerism and towards the cultural capital of information in a time of social media and standardized tests.
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R 727.31



R 474.00


Network Geeks
The impact on modern society made by the Internet is immeasurable. Yet some questioned “why anyone would want such a thing” when the idea was first introduced.Part history, part memoir and part cultural study, Network Geeks charts the creation of the Internet and the establishment of the Internet Engineering Task Force, from the viewpoint of a self-proclaimed geek who witnessed these developments first-hand. With boundless enthusiasm and abundant humour, Brian Carpenter leads the reader on a journey from post-war Britain to post-millennium New Zealand, describing how the Internet grew into today’s ubiquitous, global network, including the genesis of the World-Wide Web in the hotbeds of a particle collider at CERN. Illuminating the science and technology behind the apparent “magic trick” of the Internet, Network Geeks opens a window into the initially bewildering world of the Internet engineering geek. After reading this book, you may wish to join this world yourself.
R 638.00

Geekerella
Geek girl Elle Wittimer lives and breathes Starfield, the classic sci-fi series she grew up watching with her late father. So when she sees a cosplay contest for a new Starfield movie, she has to enter. The prize? An invitation to the ExcelsiCon Cosplay Ball, and a meet-and-greet with the actor slated to play Federation Prince Carmindor in the reboot. With savings from her gig at the Magic Pumpkin food truck (and her dad s old costume), Elle s determined to win unless her stepsisters get there first. Teen actor Darien Freeman used to live for cons before he was famous. Now they re nothing but autographs and awkward meet-and-greets. Playing Carmindor is all he s ever wanted, but Starfield fandom has written him off as just another dumb heartthrob. As ExcelsiCon draws near, Darien feels more and more like a fake until he meets a girl who shows him otherwise. But when she disappears at midnight, will he ever be able to find her again? Part romance, part love letter to nerd culture, and all totally adorbs, Geekerella is a fairy tale for anyone who believes in the magic of fandom.
R 388.00

Leading Geeks
Winner of the 2003 Financial Times Germany/getAbstract Business & Finance Book Award Leading Geeks challenges the conventional wisdom that leadership methods are universal and gives executives and managers the understanding they need to manage and lead the technologists on whom they have become so dependent. This much-needed book? written in nontechnical language by Paul Glen, a highly acclaimed management consultant? gives clear directions on how to effectively lead these brilliant yet notoriously resistant-to-being-managed knowledge workers. Glen not only provides proven management strategies but also background on why traditional approaches often don't work with geeks. Leading Geeks describes the beliefs and behavior of geeks, their group dynamics, and the unique nature of technical work. It also offers a unique twelve-part model that explains how knowledge workers deliver value to an organization.
R 615.00

R 772.00

Cooking for Geeks, 2e
Why do we cook the way we do? Are you the innovative type, used to expressing your creativity instead of just following recipes? Do you want to learn to be a better cook or curious about the science behind what happens to food as it cooks? More than just a cookbook, Cooking for Geeks applies your curiosity to discovery, inspiration, and invention in the kitchen. Why do we bake some things at 350 F/175 C and others at 375 F/190 C? Why is medium-rare steak so popular? And just how quickly does a pizza cook if we overclock an oven to 1,000 F/540 C? Author and cooking geek Jeff Potter provides the answers to these questions and more, and offers his unique take on recipes -- from the sweet (a patent-violating chocolate chip cookie) to the savory (slow-cooked brisket). This book is an excellent and intriguing resource for anyone who enjoys cooking or wants to experiment in the kitchen.Discover what type of cook you are and calibrate your tools Learn about the important reactions in cooking, such as protein denaturation, Maillard reactions, and caramelization, and how they impact the foods we cook Gain firsthand insights from interviews with researchers, food scientists, knife experts, chefs, writers, and more, including author Harold McGee, TV personality Adam Savage, and chemist Herve This
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R 428.00

Geek! High School Edition
With pissed-off Pikachus, steam punk armies, stood-up Sailor Moons and roller-blading monsters on the prowl, it's easy to get lost in the Inferno-esque anime convention where the fans, the otakus, and the geeks prowl. But to score a rare meeting with their comic book idol, teenage outcasts Dayna and Honey will take on obsessive magic players, Jedis and elfs, cosplayers and convention guards - through all nine flights of Ohio's Dante's Fire-Con. But when the dark nature of their quest breaks thro
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R 341.00

Age of the Geek
This collection examines the nerd and/or geek stereotype in popular culture today. Utilizing the media—film, TV, YouTube, Twitter, fiction—that often defines daily lives, the contributors interrogate what it means to be labeled a “nerd” or “geek.” While the nerd/geek that is so easily recognized now is assuredly a twenty-first century construct, an examination of the terms’ history brings a greater understanding of their evolution. From sports to slasher films, Age of the Geek establishes a dialogue with texts as varied as the depictions of “nerd” or “geek” stereotypes.
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R 703.00

Geek Atlas
The history of science is all around us, if you know where to look. With this unique traveler's guide, you'll learn about 128 destinations around the world where discoveries in science, mathematics, or technology occurred or is happening now. Travel to Munich to see the world's largest science museum, watch Foucault's pendulum swinging in Paris, ponder a descendant of Newton's apple tree at Trinity College, Cambridge, and more. Each site in "The Geek Atlas" focuses on discoveries or inventions, and includes information about the people and the science behind them. Full of interesting photos and illustrations, the book is organized geographically by country (and within the U.S. by state), complete with latitudes and longitudes for GPS devices.Notable destinations include: Bletchley Park in the UK, where the Enigma code was broken; The Horn Antenna in Holmdel, New Jersey, where the Big Bang theory was accidentally confirmed; The Trinity Test site in New Mexico, where the first atomic bomb was exploded; The Alan Turing Memorial in Manchester, England; The National Cryptologic Museum in Fort Meade, Maryland; and, The Joint Genome Institute in Walnut Creek, California You won't find tedious, third-rate museums, or a tacky plaque stuck to a wall stating that 'Professor X slept here'. Every site in this book has real scientific, mathematical, or technological interest - places guaranteed to make every geek's heart pound a little faster. Plan a trip with "The Geek Atlas" and make your own discoveries along the way.
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