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Introduction to Human-Computer Interaction
This is an open access title available under the terms of a CC BY-NC-ND 4.0 International licence. It is free to read on the Oxford Academic platform and offered as a free PDF download from OUP and selected open access locations.Aimed at undergraduate students in computer science, design, and engineering programs, and master students in dedicated programs, this is the first comprehensive textbook for students of human-computer interaction. While HCI is primarily a research-driven field, the book focuses not only on scientific principles of interaction, but also on the very concrete goal of designing better computing systems. The book revises and synthesizes topics that have been previously scattered across multiple books and papers, including design, engineering, empirical methods, and technology. Although it covers emerging topics like VR and AI, the book places its emphasis on the more time-enduring principles and methods. The book is open access and comes with associated materials for teachers and students, available on the book's companion website.
R 7,154.00

Introduction to Human-Computer Interaction
This is an open access title available under the terms of a CC BY-NC-ND 4.0 International licence. It is free to read on the Oxford Academic platform and offered as a free PDF download from OUP and selected open access locations.Aimed at undergraduate students in computer science, design, and engineering programs, and master students in dedicated programs, this is the first comprehensive textbook for students of human-computer interaction. While HCI is primarily a research-driven field, the book focuses not only on scientific principles of interaction, but also on the very concrete goal of designing better computing systems. The book revises and synthesizes topics that have been previously scattered across multiple books and papers, including design, engineering, empirical methods, and technology. Although it covers emerging topics like VR and AI, the book places its emphasis on the more time-enduring principles and methods. The book is open access and comes with associated materials for teachers and students, available on the book's companion website.
R 3,094.00

R 4,132.00

R 4,417.00

Introduction to Human-Computer Interaction (Psychology Revivals)
Originally published in 1989 this title provided a comprehensive and authoritative introduction to the burgeoning discipline of human-computer interaction for students, academics, and those from industry who wished to know more about the subject. Assuming very little knowledge, the book provides an overview of the diverse research areas that were at the time only gradually building into a coherent and well-structured field. It aims to explain the underlying causes of the cognitive, social and organizational problems typically encountered when computer systems are introduced. It is clear and concise, whilst avoiding the oversimplification of important issues and ideas.
R 8,572.00

Introduction to Human-Computer Interaction (Psychology Revivals)
Originally published in 1989 this title provided a comprehensive and authoritative introduction to the burgeoning discipline of human-computer interaction for students, academics, and those from industry who wished to know more about the subject. Assuming very little knowledge, the book provides an overview of the diverse research areas that were at the time only gradually building into a coherent and well-structured field. It aims to explain the underlying causes of the cognitive, social and organizational problems typically encountered when computer systems are introduced. It is clear and concise, whilst avoiding the oversimplification of important issues and ideas.
R 3,115.18

Human–Computer Interaction
Although life continues to become increasingly embedded with interactive computing services that make our lives easier, human-computer interaction (HCI) has not been given the attention it deserves in the education of software developers at the undergraduate level. Most entry-level HCI textbooks are structured around high-level concepts and are not directly tied to the software development process. Filling this need, Human-Computer Interaction: Fundamentals and Practice supplies an accessible introduction to the entire cycle of HCI design and implementation—explaining the core HCI concepts behind each step. Designed around the overall development cycle for an interactive software product, it starts off by covering the fundamentals behind HCI. The text then quickly goes into the application of this knowledge. It covers the forming of HCI requirements, modeling the interaction process, designing the interface, implementing the resulting design, and evaluating the implemented product. Although this textbook is suitable for undergraduate students of computer science and information technology, it is accessible enough to be understood by those with minimal programming knowledge. Supplying readers with a firm foundation in the main HCI principles, the book provides a working knowledge of HCI-oriented software development. The core content of this book is based on the introductory HCI course (advanced junior or senior-level undergraduate) that the author has been teaching at Korea University for the past eight years. The book includes access to PowerPoint lecture slides as well as source code for the example applications used throughout the text.
R 6,653.57

R 6,258.00

R 302.00

Foundations and Fundamentals in Human-Computer Interaction
This book serves as a foundation to the field of HCI, equipping readers with the necessary knowledge and skills to engage in this field. This bookDiscusses human functionalities and characteristics relevant to interaction, including sensory perception, attention and memory, language and communication, emotions, decision-making, as well as mental models, human error, and human actions.Explores the evolution of HCI design approaches and the role of social and organizational psychology in HCIDiscusses key concepts and societal aspects of interactive technologies, such as user acceptance, ethics, privacy, and trust.Covers the historical background, contributing disciplines, essential concepts, and theories within the domain.This book will appeal to individuals interested in Human–Computer Interaction research and applications.
R 3,114.00

R 25,946.86

R 25,942.87

Learn Human-Computer Interaction
Explore fundamentals, strategies, and emerging techniques in the field of human-computer interaction to enhance how users and computers interactKey FeaturesExplore various HCI techniques and methodologies to enhance the user experienceDelve into user behavior analytics to solve common and not-so-common challenges faced while designing user interfacesLearn essential principles, techniques and explore the future of HCIBook DescriptionHuman-Computer Interaction (HCI) is a field of study that researches, designs, and develops software solutions that solve human problems. This book will help you understand various aspects of the software development phase, from planning and data gathering through to the design and development of software solutions. The book guides you through implementing methodologies that will help you build robust software. You will perform data gathering, evaluate user data, and execute data analysis and interpretation techniques. You’ll also understand why human-centered methodologies are successful in software development, and learn how to build effective software solutions through practical research processes. The book will even show you how to translate your human understanding into software solutions through validation methods and rapid prototyping leading to usability testing. Later, you will understand how to use effective storytelling to convey the key aspects of your software to users. Throughout the book, you will learn the key concepts with the help of historical figures, best practices, and references to common challenges faced in the software industry. By the end of this book, you will be well-versed with HCI strategies and methodologies to design effective user interfaces.What you will learnBecome well-versed with HCI and UX conceptsEvaluate prototypes to understand data gathering, analysis, and interpretation techniquesExecute qualitative and quantitative methods for establishing humans as a feedback loop in the software design processCreate human-centered solutions and validate these solutions with the help of quantitative testing methodsMove ideas from the research and definition phase into the software solution phaseImprove your systems by becoming well-versed with the essential design concepts for creating user interfacesWho this book is forThis book is for software engineers, UX designers, entrepreneurs, or anyone who is just getting started with user interface design and looking to gain a solid understanding of human-computer interaction and UX design. No prior HCI knowledge is required to get started.
R 1,498.00

Human-Computer Interaction in Intelligent Environments
This book offers readers a holistic understanding of intelligent environments, encompassingtheir definition, design, interaction paradigms, the role of Artificial Intelligence (AI), and theassociated broader philosophical and procedural aspects.Elaborates on AI research and the creation of intelligent environments.Zooms in on designing interactions with the IoT, intelligent agents and robots.Discusses overarching topics for the design of intelligent environments, including user interface adaptation, design for all, sustainability, cybersecurity, privacy and trust.Provides insights into the intricacies of various intelligent environment contexts, such as in automotive, urban interfaces, smart cities and beyond.This book has been written for individuals interested in Human-Computer Interaction research and applications.
R 3,114.00

Human-Computer Interaction
Hailed on first publication as a compendium of foundational principles and cutting-edge research, The Human-Computer Interaction Handbook has become the gold standard reference in this field. Derived from select chapters of this groundbreaking resource, Human-Computer Interaction: Designing for Diverse Users and Domains emphasizes design for users as such as children, older adults, and individuals with physical, cognitive, visual, and hearing impairments. It also discusses HCI in the context of specific domains including healthcare, games, and the aerospace industry. Topics include the role of gender in HCI, information technology and older adults, motor vehicle driver interfaces, and user-centered design in games. While human-computer interaction may have emerged from within computing, significant contributions have come from a variety of fields including industrial engineering, psychology, education, and graphic design. No where is this more apparent then when designing solutions for users as diverse as children, older adults, and individuals with physical, cognitive, visual, or hearing impairments.
R 4,516.04

Human-Computer Interaction
The four-volume set LNCS 14011, 14012, 14013, and 14014 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 25th International Conference on Human-Computer Interaction, HCII 2023, which took place in Copenhagen, Denmark, in July 2023. A total of 1578 papers and 396 posters have been accepted for publication in the HCII 2023 proceedings from a total of 7472 submissions. The papers included in the HCI 2023 volume set were organized in topical sections as follows: Part I: Design and evaluation methods, techniques and tools; interaction methods and techniques; Part II: Children computer interaction; emotions in HCI; and understanding the user experience; Part III: Human robot interaction; chatbots and voice-based interaction; interacting in the metaverse; Part IV: Supporting health, quality of life and everyday activities; HCI for learning, culture, creativity and societal impact.
R 4,327.61

Human-Computer Interaction
This seven-volume set constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 27th International Conference on Human-Computer Interaction, HCII 2025, held in Gothenburg, Sweden, during June 22–27, 2025.The HCI Thematic Area constitutes a forum for scientific research and addressing challenging and innovative topics in Human-Computer Interaction theory, methodology and practice, including, for example, novel theoretical approaches to interaction, novel user interface concepts and technologies, novel interaction devices, UI development methods, environments and tools, multimodal user interfaces, emotions in HCI, aesthetic issues, HCI and children, evaluation methods and tools, and many others.
R 3,153.44

Human-Computer Interaction
This book contains a collection of revised refereed papers selected from the presentations at the 5th East-West Conference on Human-Computer Interaction, EWHCI '95, held in Moscow, Russia, in July 1995. The main goal of the EWHCI conference series is to serve as a forum for professional and personal contact between researchers in the former Soviet Union and researchers from the rest of the world.The 13 papers presented in the volume were selected from 70 submissions; in addition there is a summary of a tutorial on activity theory by Kaptelinin, Kuutti, and Bannon. The papers are organized in sections on multi-disciplinary foundations, toolkits, education, information retrieval, hypertext theory, environments, and generation.
R 1,543.29

Human-Computer Interaction
This seven-volume set constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 27th International Conference on Human-Computer Interaction, HCII 2025, held in Gothenburg, Sweden, during June 22–27, 2025.The HCI Thematic Area constitutes a forum for scientific research and addressing challenging and innovative topics in Human-Computer Interaction theory, methodology and practice, including, for example, novel theoretical approaches to interaction, novel user interface concepts and technologies, novel interaction devices, UI development methods, environments and tools, multimodal user interfaces, emotions in HCI, aesthetic issues, HCI and children, evaluation methods and tools, and many others.
R 2,584.19

Human-Computer Interaction
This seven-volume set constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 27th International Conference on Human-Computer Interaction, HCII 2025, held in Gothenburg, Sweden, during June 22–27, 2025.The HCI Thematic Area constitutes a forum for scientific research and addressing challenging and innovative topics in Human-Computer Interaction theory, methodology and practice, including, for example, novel theoretical approaches to interaction, novel user interface concepts and technologies, novel interaction devices, UI development methods, environments and tools, multimodal user interfaces, emotions in HCI, aesthetic issues, HCI and children, evaluation methods and tools, and many others.
R 3,541.54

Human-Computer Interaction
The theme of the 1997 INTERACT conference, 'Discovering New Worlds ofHCI', signals major changes that are taking place with the expansion of new technologies into fresh areas of work and leisure throughout the world and new pervasive, powerful systems based on multimedia and the internet. HCI has a vital role to play in these new worlds, to ensure that people using the new technologies are empowered rather than subjugated to the technology that they increasingly have to use. In addition, outcomes from HCI research studies over the past 20 years are now finding their way into many organisations and helping to improve and enhance work practices. These factors have strongly influenced the INTERACT'97 Committee when creating the conference programme, with the result that, besides the more traditional HCI research and education focus found in previous INTERACT conferences, one strand of the 1997 conference has been devoted to industry and another to multimedia. The growth in the IFIP TCI3 committee itself reflects the expansion ofHCI into new worlds. Membership oflFIP TC13 has risen to now include representatives of 24 IFIP member country societies from many parts of the world. In 1997, IFIP TCl3 breaks new ground by holding its sixth INTERACT conference in the Asia-Pacific region. This is a significant departure from previous INTERACT conferences, that were all held in Europe, and is especially important for the Asia-Pacific region, as HCI expands beyond its traditional base.
R 6,142.30

Human-Computer Interaction
This book constitutes the refereed proceedings of the 10th Iberoamerican Conference on Human-Computer Interaction, HCI-COLLAB 2024, held in Pereira, Colombia, during June 4-7, 2024. The 26 full papers presented here were carefully selected and reviewed from 85 submissions. Among the topics addressed in this edition were key areas such as accessibility, usability, video games and gamification, computational thinking, Internet of Things (IoT), software engineering, information and communication technologies (ICT) in education, virtual, augmented and mixed reality applied to education, artificial intelligence in HCI, industry 4.0, infotainment systems, collaborative work and learning, cognition and interaction. The diversity and topicality of these topics reflect the breadth of the discipline and its relevance to meet the technological and social challenges of today's world.
R 6,574.60

Human-Computer Interaction
This book provides one of the best currently available overviews of human-computer interaction across different cultures, disciplines and countries. It contains the selected proceedings of Interact '95 - the Fifth International Conference on Human-Computer Interaction - arranged by the International Federation for Information Processing and held in Lillehammer, Norway, in June 1995.
R 9,039.52

Human-Computer Interaction
This seven-volume set constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 27th International Conference on Human-Computer Interaction, HCII 2025, held in Gothenburg, Sweden, during June 22–27, 2025.The HCI Thematic Area constitutes a forum for scientific research and addressing challenging and innovative topics in Human-Computer Interaction theory, methodology and practice, including, for example, novel theoretical approaches to interaction, novel user interface concepts and technologies, novel interaction devices, UI development methods, environments and tools, multimodal user interfaces, emotions in HCI, aesthetic issues, HCI and children, evaluation methods and tools, and many others.
R 3,157.70

Human-Computer Interaction
The theme of the 1997 INTERACT conference, 'Discovering New Worlds ofHCI', signals major changes that are taking place with the expansion of new technologies into fresh areas of work and leisure throughout the world and new pervasive, powerful systems based on multimedia and the internet. HCI has a vital role to play in these new worlds, to ensure that people using the new technologies are empowered rather than subjugated to the technology that they increasingly have to use. In addition, outcomes from HCI research studies over the past 20 years are now finding their way into many organisations and helping to improve and enhance work practices. These factors have strongly influenced the INTERACT'97 Committee when creating the conference programme, with the result that, besides the more traditional HCI research and education focus found in previous INTERACT conferences, one strand of the 1997 conference has been devoted to industry and another to multimedia. The growth in the IFIP TCI3 committee itself reflects the expansion ofHCI into new worlds. Membership oflFIP TC13 has risen to now include representatives of 24 IFIP member country societies from many parts of the world. In 1997, IFIP TCl3 breaks new ground by holding its sixth INTERACT conference in the Asia-Pacific region. This is a significant departure from previous INTERACT conferences, that were all held in Europe, and is especially important for the Asia-Pacific region, as HCI expands beyond its traditional base.
R 6,150.03

Human-Computer Interaction
This seven-volume set constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 27th International Conference on Human-Computer Interaction, HCII 2025, held in Gothenburg, Sweden, during June 22–27, 2025.The HCI Thematic Area constitutes a forum for scientific research and addressing challenging and innovative topics in Human-Computer Interaction theory, methodology and practice, including, for example, novel theoretical approaches to interaction, novel user interface concepts and technologies, novel interaction devices, UI development methods, environments and tools, multimodal user interfaces, emotions in HCI, aesthetic issues, HCI and children, evaluation methods and tools, and many others.
R 3,540.07

Human-Computer Interaction
This seven-volume set constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 27th International Conference on Human-Computer Interaction, HCII 2025, held in Gothenburg, Sweden, during June 22–27, 2025.The HCI Thematic Area constitutes a forum for scientific research and addressing challenging and innovative topics in Human-Computer Interaction theory, methodology and practice, including, for example, novel theoretical approaches to interaction, novel user interface concepts and technologies, novel interaction devices, UI development methods, environments and tools, multimodal user interfaces, emotions in HCI, aesthetic issues, HCI and children, evaluation methods and tools, and many others.
R 3,157.70

Experimental Human-Computer Interaction
Experiments that require the use of human participants are time consuming and costly: it is important to get the process right the first time. Planning and preparation are key to success. This practical book takes the human-computer interaction researcher through the complete experimental process, from identifying a research question to designing and conducting an experiment, and then to analysing and reporting the results. The advice offered in this book draws on the author's twenty years of experience running experiments. In describing general concepts of experimental design and analysis she refers to numerous worked examples that address the very real practicalities and problems of conducting an experiment, such as managing participants, getting ethical approval, pre-empting criticism, choosing a statistical method and dealing with unexpected events.
R 1,315.00

Computer Human Interaction
APCHI 2004 was the sixth Asia-Paci?c Conference on Computer-Human Int- action, and was the ?rst APCHI to be held in New Zealand. This conference series provides opportunities for HCI researchers and practitioners in the Asia- Paci?c and beyond to gather to explore ideas, exchange and share experiences, and further build the HCI networkin this region.APCHI 2004wasa truly int- national event, with presenters representing 17 countries. This year APCHI also incorporated the ?fth SIGCHI New Zealand Symposium on Computer-Human Interaction. A total of 69 papers were accepted for inclusion in the proceedings – 56 long papers and 13 short papers. Submissions were subject to a strict, double-blind peer-review process. The research topics cover the spectrum of HCI, including human factors and ergonomics,user interfacetools and technologies,mobile and ubiquitous computing, visualization, augmented reality, collaborative systems, internationalization and cultural issues, and more. APCHI also included a d- toral consortium, allowing 10 doctoral students from across the globe to meet and discuss their work in an interdisciplinary workshop with leading researchers and fellow students. Additionally, ?ve tutorials were o?ered in association with the conference.
R 4,030.00

R 611.00

Human-Computer Interaction
The four-volume set LNCS 14011, 14012, 14013, and 14014 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 25th International Conference on Human-Computer Interaction, HCII 2023, which took place in Copenhagen, Denmark, in July 2023. A total of 1578 papers and 396 posters have been accepted for publication in the HCII 2023 proceedings from a total of 7472 submissions. The papers included in the HCI 2023 volume set were organized in topical sections as follows: Part I: Design and evaluation methods, techniques and tools; interaction methods and techniques; Part II: Children computer interaction; emotions in HCI; and understanding the user experience; Part III: Human robot interaction; chatbots and voice-based interaction; interacting in the metaverse; Part IV: Supporting health, quality of life and everyday activities; HCI for learning, culture, creativity and societal impact.
R 6,607.05

Human-Computer Interaction
This book set constitutes the refereed proceedings of the Human-Computer Interaction thematic area of the 28th International Conference on Human-Computer Interaction, HCII 2026, held in Montreal, Canada, during July 26-31, 2026.The HCI Thematic Area constitutes a forum for scientific research and addressing challenging and innovative topics in Human-Computer Interaction theory, methodology and practice, including, for example, novel theoretical approaches to interaction, novel user interface concepts and technologies, novel interaction devices, UI development methods, environments and tools, multimodal user interfaces, emotions in HCI, aesthetic issues, HCI and children, evaluation methods and tools, and many others. A total of 7435 individuals from academia, research institutes, industry, and government agencies from 94 countries submitted contributions to HCII 2026. Following peer review, 1463 papers and 360 posters (as short research papers) are included in the volumes of the HCII 2026 proceedings published just before the start of the conference.Four volumes (LNCS 16701 - 16704) of the HCII 2026 proceedings are dedicated to the HCI Thematic Area this year focusing on topics related to:HCI Methods, Theories, and Design Research; Psychology, Emotion, and Human Behavior; Ethics, Inclusivity, and Critical HCI;Interaction Design for Social, Companion, and Assistive Robots; Human-AI Interaction and Multi-Agent Systems; Immersive Interaction and Extended Reality Experiences;Interaction Design for Conversational Agents; Designing Interactive and AI-Driven Systems for Health and Well-Being; and Human-Centered Design for Learning and Creativity;Perception, Visualization, and Sensemaking in HCI; Advanced Interaction Techniques and Sensing Technologies; and Applied User-Centered Interaction Design and HCI Systems.
R 4,330.70

Human-Computer Interaction
The four-volume set LNCS 14011, 14012, 14013, and 14014 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 25th International Conference on Human-Computer Interaction, HCII 2023, which took place in Copenhagen, Denmark, in July 2023. A total of 1578 papers and 396 posters have been accepted for publication in the HCII 2023 proceedings from a total of 7472 submissions. The papers included in the HCI 2023 volume set were organized in topical sections as follows: Part I: Design and evaluation methods, techniques and tools; interaction methods and techniques; Part II: Children computer interaction; emotions in HCI; and understanding the user experience; Part III: Human robot interaction; chatbots and voice-based interaction; interacting in the metaverse; Part IV: Supporting health, quality of life and everyday activities; HCI for learning, culture, creativity and societal impact.
R 5,448.44

Human-Computer Interface Design
A description of the principles of and practices in human-computer interfacing, based on applied psychology, while integrating the approach with methods of software engineering. Tasks analysis, command language grammar, display and control interfaces and interface evaluation are examined.
R 1,408.59

Human-Computer Interaction
This book set constitutes the refereed proceedings of the Human-Computer Interaction thematic area of the 28th International Conference on Human-Computer Interaction, HCII 2026, held in Montreal, Canada, during July 26-31, 2026.The HCI Thematic Area constitutes a forum for scientific research and addressing challenging and innovative topics in Human-Computer Interaction theory, methodology and practice, including, for example, novel theoretical approaches to interaction, novel user interface concepts and technologies, novel interaction devices, UI development methods, environments and tools, multimodal user interfaces, emotions in HCI, aesthetic issues, HCI and children, evaluation methods and tools, and many others. A total of 7435 individuals from academia, research institutes, industry, and government agencies from 94 countries submitted contributions to HCII 2026. Following peer review, 1463 papers and 360 posters (as short research papers) are included in the volumes of the HCII 2026 proceedings published just before the start of the conference.Four volumes (LNCS 16701 - 16704) of the HCII 2026 proceedings are dedicated to the HCI Thematic Area this year focusing on topics related to:HCI Methods, Theories, and Design Research; Psychology, Emotion, and Human Behavior; Ethics, Inclusivity, and Critical HCI;Interaction Design for Social, Companion, and Assistive Robots; Human-AI Interaction and Multi-Agent Systems; Immersive Interaction and Extended Reality Experiences;Interaction Design for Conversational Agents; Designing Interactive and AI-Driven Systems for Health and Well-Being; and Human-Centered Design for Learning and Creativity;Perception, Visualization, and Sensemaking in HCI; Advanced Interaction Techniques and Sensing Technologies; and Applied User-Centered Interaction Design and HCI Systems.
R 4,333.20

Radar-Based Human-Computer Interaction
Radars, historically used in fields such as surveillance, aviation, and ground imaging, can provide new application opportunities in interactive computer systems. Their specific signal representations obscure human identity, making them well-suited for integration into privacy-oriented applications in our everyday lives. This book explores how radar enables robust, non-contact sensing for the detection of human presence, implementation of gesture-based interaction, and recognition of user intent without the need of physical contact. With scientific and technical contributions from experts in radar engineering, signal processing, human-computer interaction, computational modelling, and machine learning, the book presents signal processing techniques and tools, surveys publicly available datasets, and highlights novel applications integrating radar sensing. Radar-Based Human-Computer Interaction grounds this emerging interdisciplinary field, addressing researchers and practitioners interested in building the next generation of robust, adaptive, and privacy-preserving user interfaces through radar integration.
R 8,324.12

Human-Computer Interaction. Novel Interaction Methods and Techniques
The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human–computer interaction, addressing major advances in the knowledge and effective use of computers in a variety of application areas.
R 3,141.35

Human-Computer Interaction
This five-volume set LNCS 14684-14688 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 26 International Conference on Human-Computer Interaction, HCII 2024, held in Washington, DC, USA, during June 29 – July 4, 2024.The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions.The VAMR 2024 proceedings were organized in the following topical sections:Part I: HCI Theory and Design and Evaluation Methods and Tools; Emotions in HCI.Part II: Human-Robot Interaction; Child-Computer Interaction.Part III: HCI for Mental Health and Psychological Wellbeing; HCI in Healthcare.Part IV: HCI, Environment and Sustainability; Design and User Experience Evaluation Case Studies.Part V: Multimodality and Natural User Interfaces; HCI, AI, Creativity, Art and Culture.
R 5,432.00

R 4,274.00

Human-Computer Interaction – INTERACT 2025
This four-volume set LNCS 16108-16111 constitutes the proceedings of the 20th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2025, held in Belo Horizonte, Brazil, during September 8-12, 2025. The 69 full papers, 34 short papers and 79 papers of other types included in this book were carefully reviewed and selected from 330 submissions. They were organized in topical sections as follows: Part I: Accessibility; Adaptive and AI-Powered Learning Systems; Aesthetics in HCI; Affective HCI and Emotion; and Augmented Reality. Part II: Computer-Supported Cooperative Work; Context-Dependent Systems; Design and Evaluation in Smart and Ubiquitous Contexts; Designing for Identity, Safety, and Cultural Values; Emotionally-Informed Design; HCD for Mission-Critical Systems; HCI in Formal and Inclusive Learning Contexts; HCI in Healthcare and Wellbeing; and Human-AI Interaction. Part III: Interaction with Small or Large Displays; Learning Tools and Intelligent Tutoring; Methodologies for HCI; Multimodal Assistive Interfaces; Usability Evaluation Methods; Usable Privacy and Security. Part IV: Courses; Industrial Experiences; Interactive Demonstrations; Panels; Posters; and Workshops.
R 6,631.29

Interaction Techniques and Technologies in Human-Computer Interaction
This book offers a thorough exploration of interaction design by examining various technologies,interaction techniques, styles, and devices.This book• Assists readers in acquiring a deep understanding of diverse ways humans interact withcomputer technologies and in selecting the most suitable approach for various interactivescenarios.• Introduces cutting‑edge interaction techniques, including multimodal and gesture‑basedinteraction, wearables, haptic, speech and sound‑based interaction, embodied interaction,and more.• Advances beyond traditional interfaces to large and multiscreen interactions, proxemics,brain‑computer interfaces, affective computing and Extended Reality.This book will appeal to individuals interested in Human-Computer Interaction research andapplications.
R 3,114.00


Human-Computer Interaction
The International Conference on Human-Computer InteractionEWHCI '93 was thethird conference in a series which startedin 1991 in Moscow. Like its predecessors, it was occasionedby the long separation of workers in HCI from one anotherand the new opportunity to learn from one another and tostart cooperations with each other. The conference wasinternational,with papers and participants from 16countries. This volume contains a selection of the bestpapers presented at the conference. The papers are groupedinto parts on: foundations of HCI; techniques, tools andparadigms for interface design; information visualization;empiricalstudies; multimedia; hypertext; customizinginterfaces; teaching and learning; applications.
R 1,573.11

R 25,950.55

Encyclopedia of Human Computer Interaction
The ""Encyclopedia of Human Computer Interaction"" is the most thorough and definitive source providing coverage of everything related to the field of human computer interaction (HCI). This encyclopedia covers a wide range of HCI related topics such as concepts, design, usability, evaluation, innovations, and applications of HCI in organizations around the globe. Hundreds of contributors and advisors from around the world have conferred their expertise to this publication, making this encyclopedia a single source of authoritative and contemporary research in field of human computer interaction. The ""Encyclopedia of Human Computer Interaction"" also includes coverage of real life experiences and cases of HCI and the lessons learned helping readers to learn extensively about this important field of study.
R 9,965.19

Human-Computer Interaction
This book constitutes the thoroughly refereed proceedings of the 7th Iberoamerican Workshop on Human-Computer Interaction, HCI-Collab 2021, held in Sao Paulo, Brazil, in September 2021.*The 15 full and 4 short papers presented in this volume were carefully reviewed and selected from 68 submissions. The papers deal with topics such as emotional interfaces, usability, video games, computational thinking, collaborative systems, IoT, software engineering, ICT in education, augmented and mixed virtual reality for education, gamification, emotional Interfaces, adaptive instruction systems, accessibility, use of video games in education, artificial Intelligence in HCI, among others.*The workshop was held virtually due to the COVID-19 pandemic.
R 3,315.30

Human-Computer Interaction. Multimodal and Natural Interaction
The three-volume set LNCS 12181, 12182, and 12183 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 22nd International Conference on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.*A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions.The 145 papers included in these HCI 2020 proceedings were organized in topical sections as follows:Part I: design theory, methods and practice in HCI; understanding users; usability, user experience and quality; and images, visualization and aesthetics in HCI.Part II: gesture-based interaction; speech, voice, conversation and emotions; multimodal interaction; and human robot interaction.Part III: HCI for well-being and Eudaimonia; learning, culture and creativity; human values, ethics, transparency and trust; and HCI in complex environments.*The conference was held virtually due to the COVID-19 pandemic.
R 4,347.02

Human-Computer Systems Interaction: Backgrounds and Applications 3
This book contains an interesting and state-of the art collection of papers on the recent progress in Human-Computer System Interaction (H-CSI). It contributes the profound description of the actual status of the H-CSI field and also provides a solid base for further development and research in the discussed area. The contents of the book are divided into the following parts: I. General human-system interaction problems; II. Health monitoring and disabled people helping systems and III. Various information processing systems. This book is intended for a wide audience of readers who are not necessarily experts in computer science, machine learning or knowledge engineering, but are interested in Human-Computer Systems Interaction. The level of particular papers and specific spreading-out into particular parts is a reason why this volume makes fascinating reading. This gives the reader a much deeper insight than he/she might glean from research papers or talks at conferences. It touches on all deep issues that currently preoccupy the entire field of H-CSI.
R 4,301.49
















































