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Learning the iOS SDK for JavaScript Programmers
Is it possible for JavaScript programmers to learn the iPhone SDK and live to tell the tale? Technology guru Danny Goodman did, and with this book he leaves a well-marked trail for you to follow. An authority on JavaScript since its inception, Goodman understands the challenges you face with the SDK. He introduces Objective-C and Cocoa Touch in a context you'll readily understand, and shows you how to test iPhone code snippets as you go. Why bother with Apple's tools? After all, you could bypass them and just build web apps for the iPhone. But web apps can't access an iPhone's music library, address book, camera, accelerometer, or multi-touch events. Nor can you sell web apps in the App Store. If you're a web developer and really want to take advantage of the iPhone, the SDK is your tool -- and this is your book.* Create a test workbench app that you can use throughout the development process * Understand how iPhone OS frameworks compare to third-party web frameworks * Become familiar with the Model-View-Controller architectural pattern * Learn how iPhone data types, pointers, and memory management are different from JavaScript * Compare Objective-C language fundamentals and their JavaScript equivalents * Get a recipe-driven reference for programming with Objective-C and Cocoa Touch
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Modernizing Your Windows Applications with the Windows App SDK and WinUI
Use Windows App SDK and WinUI 3 to take your existing Windows desktop applications to the next level by enabling a modern and accessible UI and integrating the latest Windows features like WinML and Windows HelloKey FeaturesImprove your apps and enable them to support modern devices with features such as touch screens and responsive UIIntegrate your app with the latest Windows innovations using modern tools and the newest C# featuresReuse your existing knowledge in .NET, C#, and Visual Studio to create new Windows appsBook DescriptionIf you're a developer looking to improve and modernize your existing LOB applications to leverage modern Windows features without having to rewrite the entire application from scratch, this book is for you. You'll learn how to modernize your existing Windows Forms, WPF, and UWP applications and enrich them with the latest Windows features.Starting with sample LOB applications that cover common scenarios, you'll learn the differences between various components and then focus on design features for improved visual aspects like accessibility and responsive layouts.The book shows you how to enhance your existing applications using Windows App SDK components and various Windows APIs, resulting in deeper integration with the operating system. You'll be taking a closer look at WinML, which enables Windows applications to evaluate machine learning models offline and leverage the power of your machine, or notifications, to engage with your users in a more effective way. You'll also learn how to make your application deployment-ready by distributing it using various platforms like the Microsoft Store or websites.By the end of this Windows book, you'll be able to create a migration plan for your existing Windows applications and put your knowledge to work by enhancing your application with new features and integrating them with the Windows ecosystem.What you will learnUnderstand the key concepts of the Windows App SDK and WinUIIntegrate new features by creating new applications or by enhancing your existing onesRevamp your app's UI by adopting Fluent Design and new interaction paradigms such as touch and inkingUse notifications to engage with your users more effectivelyIntegrate your app with the Windows ecosystem using the Windows App SDKUse WinML to boost your tasks using artificial intelligenceDeploy your application in LOB and customer-facing scenarios with MSIXWho this book is forThis book is for developers who are building Windows applications with Windows Forms, WPF, and UWP and would like to evolve and modernize their applications, but aren't able to rebuild them from scratch. This book focuses on Line-of-Business scenarios. Basic knowledge of Windows app development, .NET/C#, and Visual Studio will help you understand the concepts covered in this book.
R 1,889.00

Learn Corona SDK Game Development
Corona SDK is one of the most popular app and game mobile development platforms in the world, and Learn Corona SDK Game Development walks you through creating a full-featured Corona game from scratch to the App Store. You'll learn Lua basics (the foundation of Corona), how to add and manipulate graphics, and how to use controls like multitouch, accelerometer, and gyroscope. You'll also learn how to use Box2D (Corona physics under the hood), and how to add sound effects and music. As you're polishing your game, you'll also learn about ads, in-app purchases, and OpenFeint and Game Center integration. Finally, you'll learn the ins and outs of getting a game into the App Store or other app marketplaces. Whether you're developing exclusively for iOS, or whether you're developing for Android or other platforms, Learn Corona SDK Game Development explains just what you need to launch your career as a mobile game developer.
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R 550.00

Corona SDK Mobile Game Development: Beginner's Guide -
About This BookFrom game physics to successful marketing, learn the fundamentals of Corona SDK for game developmentIntegrate your games with social networks such as Twitter and FacebookThis is a pragmatic guide explained in a step-by-step manner to create and deploy games quickly and efficientlyWho This Book Is ForThis book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don't need game development or programming experience.
R 1,889.00

Speech Application SDK mit ASP.NET
Das Speech Application SDK ermöglicht den Aufbau von sprachgestützten Web-Applikationen innerhalb des .NET-Frameworks. Im vorliegenden Buch wird die Implementierung entsprechender Programme anhand fundierter und praxisnaher Code-Beispiele dargestellt. Als Werkzeuge werden das .NET Framework 1.1 und das aktuelle SASDK 1.0 zum Einsatz kommen, wobei die einzelnen Komponenten des Visual Studio 2003 ebenso beschrieben werden wie auch SML (Semantic Markup Language) und SALT (Speech Application Language Tags) sowie JScript/JScript.NET und C#. Hierbei soll das Verständnis dieser Technologien für den Aufbau und Einsatz von sprachgestützten, Web-basierten Applikationen im Vordergrund stehen. Ferner werden Tipps und Tricks aufgezeigt, die bei der Implementierung unter ASP.NET zu beachten sind. Der Leser sollte nach der Lektüre des Buches in der Lage sein, selbständig sprachgesteuerte Web-Applikationen entwickeln zu können.
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R 1,160.00

Learning ArcGIS Runtime SDK for .NET
Learn how to build native, cross-platform mapping apps with this comprehensive and practical guide, using the MVVM patternAbout This Book• Enhance the user experience with the power of ArcGIS runtime SDK for .NET.• This clear, well segregated book has all the information you need on ArcGIS Runtime SDK. Just name it—this book has it!• This highly practical book empowers you to build your own custom application!• Get to know the inner details of ArcGIS Runtime SDK from our experts, in this book written by Ron Vincent, with 24 years' experience in the GIS industry and many in GIS training. Who This Book Is ForThis book caters to long-term users of Esri's technologies that are new to mobile development or are transitioning from older Esri technologies such as ArcGIS Engine. It is also for users who are unfamiliar with Esri or GIS and are in need of a mapping solution for either their desktop or a mobile platform, or both. The book requires knowledge of .NET.What You Will Learn• Understand and implement the MVVM pattern using MVVM Light• Create and add layers from offline and online resources such as ArcGIS Online or ArcGIS for Server• Create a 2D or 3D map and decide what kind of symbology to use• Symbolize the layers based on the geometry• Search and find objects in the layers• Geocode an address and create a route using an address• Edit layer objects from online content and offline content• Test the application using test-driven development and then build and release the application for the intended audienceIn DetailArcGIS is a geographic information system (GIS) that enables you to work with maps and geographic information. It can be used to create and utilize maps, compile geographic data, analyze mapped information, share and discover geographic information and manage geographic information in a database.This book starts by showing you where ArcGIS Runtime fits within Esri's overall platform strategy. You'll create an initial map using the SDK, then use it to get an understanding of the MVVM model. You'll find out about the different kinds of layers and start adding layers, and you'll learn to transform maps into a 3D scene.The next chapters will help you comprehend and extract information contained in the maps using co-ordinates and layer objects. Towards the end, you will learn to set the symbology, decide whether to use 2D or 3D, see how to implement 2D or 3D, and learn to search and find objects. You'll also get to grips with many other standard features of the Application Programming Interface (API), including create applications and finally testing, licensing, and deploying them. Once completed, you will be able to meet most of the common requirements of any mapping application for desktop or mobile platforms.Style and approachThis comprehensive book takes a completely practical approach, where every chapter explains the important concepts and demonstrates a practical application of them in a hands-on manner.
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Beginning Kinect Programming with the Microsoft Kinect SDK
Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today.Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction.Helps you create a proper development environment for Kinect applications. Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio Provides fun examples that keep you engaged and learning
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R 642.00


Create 2D Mobile Games with Corona SDK
Corona SDK is one of the most powerful tools used to create games and apps for mobile devices.The market requires speed; new developers need to operate quickly and efficiently. Create 2D Mobile Games with Corona SDK gives you the tools needed to master Corona - even within the framework of professional constraints. A must-read guide, this book gives you fast, accurate tips to learn the programming language necessary to create games. Read it sequentially or as an FAQ and you will have the tools you need to create any base game before moving on to advanced topics. The tutorial-based format: Contains step-by-step directions complete with coding and screenshots Is filled with tutorials, tips, and links to useful online resources Includes a comprehensive companion website featuring online exercise files to practice coding, full build samples from the text, additional book details, and more!
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Create 2D Mobile Games with Corona SDK
Corona SDK is one of the most powerful tools used to create games and apps for mobile devices. The market requires speed; new developers need to operate quickly and efficiently. Create 2D Mobile Games with Corona SDK gives you the tools needed to master Corona - even within the framework of professional constraints. A must-read guide, this book gives you fast, accurate tips to learn the programming language necessary to create games. Read it sequentially or as an FAQ and you will have the tools you need to create any base game before moving on to advanced topics. The tutorial-based format: Contains step-by-step directions complete with coding and screenshots Is filled with tutorials, tips, and links to useful online resources Includes a comprehensive companion website featuring online exercise files to practice coding, full build samples from the text, additional book details, and more!
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R 524.54

Building Agents with OpenAI Agents SDK
Master OpenAI's Agents SDK to design production-ready AI agents and agentic systems that solve real-world problems with practical guidanceGet your book with a free PDF, AI Assistant, and Next-Gen ReaderKey FeaturesGain a complete understanding of the OpenAI Agents SDK features including models, tools, memory, guardrails, orchestration, tracing, and multi-agent systemsProgressively build AI agents through several hands-on projects that evolve from a simple workflow to a complex multi-agent systemImplement advanced agent capabilities such as RAG, MCPs, administration, workflow integration, and much moreBook DescriptionEveryone’s talking about AI agents, but how do you build one that works in the real world? Not a toy demo, but an agent that solves real problems, saves time, and integrates into workflows. With vague frameworks, fragmented tooling, and endless hype, most developers are left without a clear path. The hardest part isn’t technical; it is knowing where to start.This book gives you that starting point. It’s a complete guide to building intelligent AI agents and agentic systems using the official OpenAI Agents SDK. It begins by grounding you in the core concepts, design principles, and architecture of AI agents, how they differ from other traditional systems, their advantages, and why that matters.Through practical step-by-step projects, you’ll master every feature of the SDK—tools, memory, RAG, multi-agent orchestration, tracing, handoffs, and more—while contributing to an end-to-end agent system that grows in complexity. Projects include a custom support agent, invoice and inventory assistant, health advisor, sales trainer, and data analyst, giving you production-ready skills.By the end, you’ll know how to design, build, and deploy agentic systems that interact with APIs, query databases, hand off to external systems, and drive meaningful outcomes. You won’t just understand AI agents; you’ll be ready to ship them.What you will learnUnderstand the core principles of AI agents and why they matterUse the OpenAI Agents SDK to build real, working agents from scratchDesign both single-agent and multi-agent systemsIntegrate external tools, APIs, and data sources to extend agent capabilitiesAdd memory and stateful context to your agents so they can “remember” and adapt over timeCoordinate agent-to-agent handoff orchestrationsSecure, monitor, and scale agents in productionWho this book is forThis book is for LLM engineers, developers, tech-savvy professionals, analysts, and consultants who want to build practical agentic AI solutions using the OpenAI SDK. A basic understanding of Python and AI concepts is recommended, but no prior experience with agents is required. Whether you're exploring agents for the first time or want to deepen your skills with hands-on projects, this guide provides structured, production-ready knowledge.
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Learn Android App Development
Learn Android App Development is a hands-on tutorial and useful reference. You'll quickly get up to speed and master the Android SDK and the Java that you need for your Android Apps.The Android SDK offers powerful features, and this book is the fastest path to mastering them—and the rest of the Andorid SDK—for programmers with some experience who are new to Android smartphone and tablet apps development. Many books introduce the Android SDK, but very few explain how to develop apps optimally. This book teaches both core Java language concepts and how to wisely but rapidly employ the design patterns and logic using the Android SDK, which is based on Java APIs.You'll also learn best practices that ensure your code will be efficient and perform well.Get an accelerated but complete enough treatment of the fundamentals of Java necessary to get you started. Design your first app using prototyping and other design methods. Build your first Android app using the code given over the course of the book. Finally, debug and distribute your first app on Google Play or other Android app store. After reading this book, you'll have your first app ready and on the app store, earning you the prestige and the money you seek.
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Pro Android 4
Pro Android 4 shows you how to build real-world and fun mobile apps using the new Android SDK 4 (Ice Cream Sandwich), which unifies Gingerbread for smartphones, Honeycomb for tablets and augments further with Google TV and more. This Android 4 book updates the best selling Pro Android 3 and covers everything from the fundamentals of building apps for embedded devices, smartphones, and tablets to advanced concepts such as custom 3D components, multi-tasking, sensors/augmented reality, better accessories support and much more.Using the tutorials and expert advice, you'll quickly be able to build cool mobile apps and run them on dozens of Android-based smartphones. You'll explore and use the Android APIs, including those for media and sensors. And you'll check out what's new with Android 4, including the improved user interface across all Android platforms, integration with services, and more. After reading this definitive tutorial and reference, you gain the knowledge and experience to create stunning, cutting-edge Android 4 apps that can make you money, while keeping you agile enough to respond to changes in the future.
R 1,368.00

Leap Motion Development Essentials
This book is a fast-paced guide with practical examples that aims to help you understand and master the Leap Motion SDK. This book is for developers who are either involved in game development or who are looking to utilize Leap Motion technology in order to create brand new user interaction experiences to distinguish their products from the mass market. You should be comfortable with high-level languages and object-oriented development concepts in order to get the most out of this book.
R 1,335.00

Beginning iPhone Development
Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, then Beginning iPhone Development is just the book for you.Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone and iPod Touch programming.The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone software development kit, then stepping you though the creation of your first simple iPhone application. You'll move on from there, mastering all the iPhone interface elements that you've come to know and love, such as buttons, switches, pickers, toolbars, sliders, etc.You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. You'll master the art of table-building and learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system.You'll learn how to draw using Quartz 2D and OpenGL ES. You'll add multi-touch gesture support (pinches and swipes) to your applications, and work with the Camera, photo library, and Accelerometer. You'll master application preferences, learn how to localize your apps into other languages, and so much more.Apple's iPhone SDK, this book, and your imagination are all you'll need to start building your very own best-selling iPhone applications.
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Pro Android
Pro Android is the first book to include coverage of Google Android 1.5 SDK (including the branch formerly called Cupcake). This essential book covers the fundamentals of building applications for embedded devices thru through to advanced concepts, such as custom 3D components. Takes a pragmatic approach to developing Google Android applications. Examines the Android Virtual Device; the Input-Method Framework, special development considerations for touch screen vs. keyboard/traditional input, Voice Recognition, and Live Folders, Covers the Android media APIs (media APIs, Wi-Fi APIs, etc), including the new simplified OpenGL, improved media framework and more. With Android 1.5 and this book that includes Android 1.5 coverage, developers should will be able to build leading-edge mobile applications ranging from games to Google Apps like add-ons to Google Docs and more—no matter the device interface. Extend and run APIs of the Google Chrome browser/WebOS on G1, G2 and other forthcoming next-generation Google phones and other Android-enabled devices and netbooks.
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R 1,160.00

Advanced BlackBerry 6 Development
BlackBerry devices and applications are selling by the millions. As a BlackBerry developer, you need an advanced skill set to successfully exploit the most compelling features of the platform. This book will help you develop that skill set and teach you how to create the most sophisticated BlackBerry programs possible. With Advanced BlackBerry 6 Development, you’ll get a comprehensive look at the new features included with SDK 6, including the web and widgets SDK, the web browser, and more. You’ll also learn how to take advantage of BlackBerry media capabilities such as the camera and video playback. The book also shows you how to send and receive text and multimedia messages, use powerful cryptography libraries, and connect with the user’s personal and business contacts and calendar. Not only will you be learning how to use these APIs, but you’ll also be building a program that takes full advantage of them: a wireless media-sharing app. Each chapter’s lessons will be applied by enhancing the app from a prototype to a fully polished program. Along the way, you'll learn how to differentiate your product from other downloads by fully integrating with the new BlackBerry 6 operating system. Your app will run in the browser and within device menus, just like software that comes with the phone. You will even learn BlackBerry's new Web browser features, Web standards-based software development kit, and more. Once you are comfortable with writing apps, this book will show you how to take them to the next level. You’ll learn how to move from running on one phone to running on all phones, and from one country to all countries. You’ll additionally learn how to support your users with updates. No other resource compares for mastering the techniques needed for expert development on this mobile platform.
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Pro Android 3
Pro Android 3 starts with the basics, giving you a firm foundation in Android development. It then builds on this foundation to teach you how to build real-world and fun mobile applications using the new Android 3.0 SDK. This book covers advanced concepts in detail including maps, geocoding, services, live folders, drag and drop, touchscreens, and the new Android 3.0 features: fragments and ActionBar. Pro Android 3 is uniquely comprehensive: it covers sensors, text to speech, OpenGL, live widgets, search, and the audio and video APIs. Using the code-heavy tutorials and expert advice, you'll quickly be able to build cool mobile apps and run them on dozens of Android-based smartphones. You'll explore and use the Android APIs, including those for media, sensors, and long-running services. And you'll check out what's new with Android 3.0, including the improved UI across all Android platforms, drag and drop, fragment dialogs, and more, giving you the knowledge to create stunning, cutting-edge apps, while keeping you agile enough to respond to changes in the future.
R 1,140.00


Pro Android 2
Pro Android 2 shows how to build real-world and fun mobile applications using Google's latest Android software development kit. This new edition is updated for Android 2, covering everything from the fundamentals of building applications for embedded devices to advanced concepts such as custom 3D components, OpenGL, and touchscreens including gestures. While other Android development guides simply discuss topics, Pro Android 2 offers the combination of expert insight and real sample applications that work. Discover the design and architecture of the Android SDK through practical examples, and how to build mobile applications using the Android SDK. Explore and use the Android APIs, including those for media and Wi-Fi. Learn about Android 2's integrated local and web search, handwriting gesture UI, Google Translate, and text-to-speech features. Pro Android 2 dives deep, providing you with all the knowledge and techniques you need to build mobile applications ranging from games to Google apps, including add-ons to Google Docs. You'll be able to extend and run the new Google Chrome APIs on the G1, the G2, and other next-generation Google phones and Android-enabled devices.
R 1,140.00

More iOS 6 Development
Interested in iPhone and iPad apps development? Want to learn more? Whether you’re a self-taught iPhone and iPad apps development genius or have just made your way through the pages of Beginning iOS 6 Development, we have the perfect book for you. More iOS 6 Development: Further Explorations of the iOS SDK digs deeper into Apple’s latest iOS 6 SDK. Bestselling authors Dave Mark, Alex Horovitz, Kevin Kim and Jeff LaMarche explain concepts as only they can—covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps. If you are going to write a professional iPhone or iPad app, you’ll want to get your arms around Core Data, and there’s no better place to do so than in the pages of this book. The book continues right where Beginning iOS 6 Development leaves off, with a series of chapters devoted to Core Data, the standard for Apple persistence. Dave, Alex, Kevin and Jeff carefully step through each Core Data concept and show techniques and tips specifically for writing larger apps—offering a breadth of coverage you won't find anywhere else. The Core Data coverage alone is worth the price of admission. But there's so much more! More iOS 6 Development covers a variety of networking mechanisms, from GameKit’s relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave, Alex, Kevin, and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications. The enhanced multitasking, threading, memory management and more are important. Apps are getting more and more complex, including sophisticated game apps that offer virtual or augmented reality experiences and new mapping views that take advantage of sensors and other APIs in the newest iOS 6 SDK. Whether you are a relative newcomer to iPhone and iPad or iOS development or an old hand looking to expand your horizons, there’s something for everyone in More iOS 6 Development.
R 912.00

More iPhone 3 Development
Interested in iPhone development? Want to learn more? Whether you’re a self-taught iPhone development genius or have just made your way through the pages of Beginning iPhone 3 Development, we have the perfect book for you. More iPhone 3 Development: Tackling iPhone SDK 3 digs deeper into Apple’s latest SDK. Best-selling authors Dave Mark and Jeff LaMarche explain concepts as only they can, covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps. If you are going to write a professional iPhone app, you’ll want to get your arms around Core Data, and there’s no better place to do so than in the pages of this book. The book continues right where Beginning iPhone 3 Development left off with a series of chapters devoted to Core Data, the standard for persistence that Apple introduced to iPhone with SDK 3. Jeff and Dave carefully step through each of the Core Data concepts and show you techniques and tips specifically for writing larger applications—offering a breadth of coverage you won't find anywhere else. The Core Data coverage alone is worth the price of admission. But there's so much more. This book covers a variety of networking mechanisms, from GameKit’s relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications. Whether you are a relative newcomer to iPhone development or an old hand looking to expand your horizons, there’s something for everyone in More iPhone 3 Development. Note: A few of the apps in this book demonstrate technologies not yet supported by the simulator. To run them on your iPhone or iPod touch, you'll need to join one of Apple's paid iPhone developer programs.
R 912.00

R 1,130.00


Android Recipes
Android continues to be one of the leading mobile OS and development platforms driving today's mobile innovations and the apps ecosystem. Android appears complex, but offers a variety of organized development kits to those coming into Android with differing programming language skill sets. Android Recipes: A Problem-Solution Approach guides you step-by-step through a wide range of useful topics using complete and real-world working code examples. In this book, you'll start off with a recap of Android architecture and app fundamentals, and then get down to business and build an app with Google’s Android SDK at the command line and Eclipse. Next, you'll learn how to accomplish practical tasks pertaining to the user interface, communications with the cloud, device hardware, data persistence, communications between applications, and interacting with Android itself. Finally, you'll learn how to leverage various libraries and Scripting Layer for Android (SL4A) to help you perform tasks more quickly, how to use the Android NDK to boost app performance, and how to design apps for performance, responsiveness, seamlessness, and more. Instead of abstract descriptions of complex concepts, in Android Recipes, you'll find live code examples. When you start a new project, you can consider copying and pasting the code and configuration files from this book, then modifying them for your own customization needs. This can save you a great deal of work over creating a project from scratch!
R 912.00

Getting Started with Flex 3
Discover how easy RIA development can be with this one-of-a-kind handbook from the Adobe Developer Library. Several clear, step-by-step mini-tutorials teach you about web services, event handling, designing user interfaces with reusable components, and more. After finishing this guide, you'll be able to build Flash applications ranging from widgets to full-featured RIAs using the Flex SDK and Flex Builder 3.0.With "Getting Started with Flex 3", you will: walk through sample RIA projects and see examples of amazing applications people have built with Flex; work with ActionScript 3.0 and the MXML markup language; build user interfaces using the controls and tools available with the framework; get a tour of controls available commercially and through open source; learn how Flex integrates with ASP.NET, ColdFusion, PHP, and J2EE in the server; build Flex-based widgets that let you display real-time data; and, use advanced controls to build 3D graphs, data dashboards, mapping applications, and more. You'll find complete code for video players, a slide show, a chat client, and an RSS reader, just to name a few.You also get plenty of tips, tricks, and techniques to leverage your existing programming skills, whether you come from an open source or Visual Studio-intensive background.
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R 305.00

Beginning iPad Development for iPhone Developers
It's in magazines and newspapers, it's on television and radio, it's on buses and billboards and pretty much everywhere you look. The iPad is the touchscreen tablet from Apple, representing the next generation of mobile computing. Packed with dozens of new features, the iOS 3.2 SDK enables you to build sophisticated, desktop-quality apps for this exciting new platform. Every iPhone and iPod touch app developer looking to take the next step and move into the iPad arena will want to read this book from cover to cover.Beginning iPad Development for iPhone Developers: Mastering the iPad SDK has all the answers, and you'll find them presented with the same easy-to-follow style and thorough coverage you've come to expect from titles like Beginning iPhone 3 Development—everything an aspiring iPad developer needs to know to create great apps.Best-selling authors Jack Nutting, Dave Wooldridge, and Dave Mark show iPhone developers how to master all of the iPad-exclusive frameworks and features, which are explained, demonstrated in action, and put through their paces in this comprehensive programming guide. You'll get a detailed understanding of the new feature set and gain every possible advantage in the iTunes App Store.
R 912.00

Beginning iOS 5 Development
The team that brought you the bestselling Beginning iPhone 4 Development is back again for Beginning iOS 5 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS SDK, as well as with the latest version of Xcode. There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 5 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample program in the book has been rebuilt from scratch using Xcode 4.2 and the latest iOS 5-specific project templates and designed to take advantage of the latest Xcode features.Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 5 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 5 SDK, and then guides you though the creation of your first simple application. From there, you'll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages.The iOS 5 update to the bestselling and most recommended book for Cocoa touch developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective Written in an accessible, easy-to-follow style
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R 642.00

Beginning Android Games
Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in new Android SDK and earlier SDK releases for Android smartphones and tablets: The fundamentals of game development and design suitable for Android smartphones and tablets The Android platform basics to apply those fundamentals in the context of making a game, including new File Manager system and better battery life management The design of 2D and 3D games and their successful implementation on the Android platform This book lets developers see and use some Android SDK Jelly Bean; however, this book is structured so that app developers can use earlier Android SDK releases. This book is backward compatible like the Android SDK.
R 1,140.00

Mastering iOS 18 Development
Elevate your iOS development skills with this comprehensive iOS 18 guide covering the latest changes and improvements in iOS SDK and Swift, while mastering practical techniques to become an exceptional iOS developerKey FeaturesStay up to date with the latest changes and improvements in iOS SDK and Swift programming languageLearn how you can improve user experience by focusing on customizing components and animationsGet to grips with advanced topics such as SwiftData and high-efficiency applications through an in-depth discussionPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionEmbark on a comprehensive iOS 18 development journey with Avi Tsadok, a veteran iOS developer and author of 4 books and over 40 tutorials and articles. A recognized public speaker, Avi has a knack for demystifying complex concepts and brings unparalleled expertise to the forefront of iOS 18 development education. This guide focuses on iOS 18 advancements, equipping developers with tools to maximize its potential.This book covers essential topics for seasoned developers, including Swift, SwiftUI, Xcode foundations, and the latest iOS SDK updates. You’ll get to grips with optimizing performance and understanding advanced architectural paradigms. By implementing the newest iOS updates, you’ll also explore intricate animation methods and harness a new framework, SwiftData that replaces Core Data for having persistent storage. The book builds your proficiency in advanced networking with URLSession and shows you how to conjure stunning visuals and adopt sophisticated testing techniques. You'll explore the world of machine learning with Apple’s Core ML diving into built-in frameworks like NLP, vision, and sound analysis to train and integrate your own models into iOS apps.By the end of the book, you'll possess skills to build exceptional apps, excel in advanced roles, and confidently tackle iOS development challenges.What you will learnDevelop functional iOS applications on the iOS platformBuild intricate custom animations and UI elementsMaster data handling and persistence in iOS appsUtilize Combine for efficient data managementHarness the power of the neural engine through CoreMLExplore architectures and streamline programming with Swift MacrosImprove engagement by adding Widgets and App IntentsWho this book is forIf you are an experienced iOS developer looking to enhance your mobile development skills, create exceptional applications, and excel in advanced positions, this book is designed for you. To derive maximum benefit from this book and ensure a strong understanding of the advanced content, it is recommended that you have a solid foundation in Swift, SwiftUI, and Xcode.
R 1,433.00
















































