Search results for "john sharp"
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Good Pharmaceutical Manufacturing Practice
With over twenty different official regulatory statements worldwide on Good Manufacturing Practice (GMP) for pharmaceutical, drug, or medicinal products, two stand out as being the most influential and most frequently referenced. Bridging the gap between U.S. regulations and European Good Manufacturing Practice guidelines, Good Pharmaceutical Manufacturing Practice: Rationale and Compliance gleans the most important substance from the U.S. Current Good Manufacturing Practice, parts 210 and 211 (US cGMPs, 2002) and the European Guide to Good Manufacturing Practice for Medicinal Products for Human and Veterinary Use (EU GMP guide, 2002). The author uses his 40+ years of experience in technical management, production, quality assurance, and distribution within the pharmaceutical industry, offering a hands-on guide to better understand and implement optimal pharmaceutical practices. This book also compares the principle requirements of GMP, and explores the reasoning behind these requirements and ways to comply with them. Relevant topics include personnel, documentation, premises and equipment, production, quality control, self-inspection, recalls, and more. This is an essential guidebook for those who wish to expand their pharmaceutical business in any international capacity.
R 11,229.58

Primary Science: Teaching Theory and Practice
All you need to know about the theory and practice of teaching primary science. If you are training to be a primary school teacher, a knowledge of the primary science curriculum is not enough, you need to know HOW to teach science in primary schools. This is the essential teaching theory and practice text for primary science. It takes a focused look at the practical aspects of teaching and covers the important skills of classroom management, planning, monitoring and assessment, and relates them specifically to primary science. This new edition now includes a new chapter on creative curriculum approaches.
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Success with your Education Research Project
Success with Your Education Research Project is a practical, user-friendly text on research methods aimed specifically at undergraduate students on education courses. Research projects are carried out in schools and non-school settings by nearly all undergraduates in teacher training, Education Studies and other educational disciplines, and this book makes clear references to these courses and contexts throughout. All chapters include learning outcomes, worked examples, practical and reflective tasks and summaries of key points. Topics such as using the Net and plagiarism are covered with up to date information, while key content on literature searches, critical thinking and the development of argument provides clear guidance and ensures deeper understanding. This new edition has been updated throughout to provide greater depth on many topics. Study Skills in EducationThis series addresses key study skills in the context of education courses, helping students indentify their strenghts and weaknesses, increase their confidence and realise their academic potential. The books are suitable for students on:- any course of Initial Teacher Training leading to the award of QTS (primary or secondary)- degree course in Education or Education Studies with or without QTS- degree courses in Early Years or Early Childhood Studies;- foundation degrees in Education or any education-related subject discipline
R 2,265.33


Games, Design and Play
The play-focused, step-by-step guide to creating great game designs This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design. Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You’ll walk through conceiving and creating a game’s inner workings, including its core actions, themes, and especially its play experience. Step by step, you’ll assemble every component of your “videogame,” creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between. Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists. Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences! Coverage includes: Understanding core elements of play design: actions, goals, rules, objects, playspace, and playersMastering “tools” such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and contextComparing types of play and player experiencesConsidering the demands videogames make on playersEstablishing a game’s design valuesCreating design documents, schematics, and tracking spreadsheetsCollaborating in teams on a shared design visionBrainstorming and conceptualizing designsUsing prototypes to realize and playtest designsImproving designs by making the most of playtesting feedbackKnowing when a design is ready for productionLearning the rules so you can break them!
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Life and Letters of Joseph Severn
The novelist and mystic William Sharp (1855–1905) wrote or edited around fifty books, both in his own name and under the pseudonym of Fiona MacLeod. An introduction to Dante Gabriel Rossetti in 1881 led to his publishing a study of the poet and artist in the following year. Appointed as London art critic of the Glasgow Herald in 1883, he went on to make many more distinguished acquaintances. Originally published in 1892, this work concerns another keeper of illustrious contacts: Joseph Severn (1793–1879), painter and British consul at Rome, who is best remembered for his close friendship with John Keats. As biographer, Sharp utilises Severn's vast though occasionally inconsistent correspondence, tracing his life from his youth, through his years of intimacy with Keats, to his death and eventual burial at the great poet's side.
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