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Practical Computer Architecture with Python and ARM
Learn computer architecture with Python and ARM, simulating assembly program execution and designing a computer simulatorPurchase of the print or Kindle book includes a free PDF eBookKey FeaturesBuild a computer simulator with Python: Learn computer architecture by designing and constructing a simulatorPython for architecture: Use Python to simulate and execute assembly language instructionsARM programming on Raspberry Pi: Explore ARM assembly language and run programs on Raspberry PiBook DescriptionThis comprehensive guide offers a unique and immersive learning experience by combining Python programming with ARM architecture.Starting with an introduction to computer architecture and the flow of data within a computer system, you’ll progress to building your own interpreter using Python. You’ll see how this foundation enables the simulation of computer operations and learn ways to enhance a simulator by adding new instructions and displaying improved results.As you advance, you’ll explore the TC1 Assembler and Simulator Program to gain insights into instruction analysis and explore practical examples of simulators. This will help you build essential skills in understanding complex computer instructions, strengthening your grasp of computer architecture. Moreover, you’ll be introduced to the Raspberry Pi operating system, preparing you to delve into the detailed language of the ARM computer. This includes exploring the ARM instruction set architecture, data-processing instructions, subroutines, and the stack.With clear explanations, practical examples, and coding exercises, this resource will enable you to design and construct your own computer simulator, simulate assembly language programs, and leverage the Raspberry Pi for ARM programming.What you will learnMaster the core principles of computer architectureUnderstand the role of registers, memory, and data flow in computersDiscover how to design and implement a computer simulator using PythonSimulate and execute assembly language programs on the simulatorEnhance the simulator using new instructions for improved outputAnalyze complex computer instructions for deeper architectural understandingExplore the ARM instruction set and data processing on the Raspberry PiDevelop proficiency in writing, assembling, and running ARM code on the Raspberry PiWho this book is forThis book is for university students studying computer science, particularly those enrolled in a computer architecture module. With its practical approach and succinct explanations, it is also suitable for hobbyists, enthusiasts, and self-learners seeking a deeper understanding of computer systems. The book assumes foundational knowledge of number bases, binary arithmetic, and Boolean logic concepts. While it primarily caters to the computer science field, this book is less geared toward electrical or electronics engineering.
R 1,368.00

Modern Computer Architecture and Organization
A no-nonsense, practical guide to current and future processor and computer architectures that enables you to design computer systems and develop better software applications across a variety of domainsKey FeaturesUnderstand digital circuitry through the study of transistors, logic gates, and sequential logicLearn the architecture of x86, x64, ARM, and RISC-V processors, iPhones, and high-performance gaming PCsStudy the design principles underlying the domains of cybersecurity, bitcoin, and self-driving carsBook DescriptionAre you a software developer, systems designer, or computer architecture student looking for a methodical introduction to digital device architectures, but are overwhelmed by the complexity of modern systems? This step-by-step guide will teach you how modern computer systems work with the help of practical examples and exercises. You'll gain insights into the internal behavior of processors down to the circuit level and will understand how the hardware executes code developed in high-level languages.This book will teach you the fundamentals of computer systems including transistors, logic gates, sequential logic, and instruction pipelines. You will learn details of modern processor architectures and instruction sets including x86, x64, ARM, and RISC-V. You will see how to implement a RISC-V processor in a low-cost FPGA board and write a quantum computing program and run it on an actual quantum computer.This edition has been updated to cover the architecture and design principles underlying the important domains of cybersecurity, blockchain and bitcoin mining, and self-driving vehicles.By the end of this book, you will have a thorough understanding of modern processors and computer architecture and the future directions these technologies are likely to take.What you will learnUnderstand the fundamentals of transistor technology and digital circuitsExplore the concepts underlying pipelining and superscalar processingImplement a complete RISC-V processor in a low-cost FPGAUnderstand the technology used to implement virtual machinesLearn about security-critical computing applications like financial transaction processingGet up to speed with blockchain and the hardware architectures used in bitcoin miningExplore the capabilities of self-navigating vehicle computing architecturesWrite a quantum computing program and run it on a real quantum computerWho this book is forThis book is for software developers, computer engineering students, system designers, reverse engineers, and anyone looking to understand the architecture and design principles underlying modern computer systems: ranging from tiny, embedded devices to warehouse-size cloud server farms. A general understanding of computer processors is helpful but not required.
R 2,931.00

Modern Computer Architecture and Organization - Second Edition
A no-nonsense, practical guide to current and future processor and computer architectures that enables you to design computer systems and develop better software applications across a variety of domainsKey Features: Understand digital circuitry through the study of transistors, logic gates, and sequential logicLearn the architecture of x86, x64, ARM, and RISC-V processors, iPhones, and high-performance gaming PCsStudy the design principles underlying the domains of cybersecurity, bitcoin, and self-driving carsBook Description: Are you a software developer, systems designer, or computer architecture student looking for a methodical introduction to digital device architectures, but are overwhelmed by the complexity of modern systems? This step-by-step guide will teach you how modern computer systems work with the help of practical examples and exercises. You'll gain insights into the internal behavior of processors down to the circuit level and will understand how the hardware executes code developed in high-level languages.This book will teach you the fundamentals of computer systems including transistors, logic gates, sequential logic, and instruction pipelines. You will learn details of modern processor architectures and instruction sets including x86, x64, ARM, and RISC-V, and take on practical challenges such as implementing a RISC-V processor in a low-cost FPGA board and writing a quantum computing program and running it on an actual quantum computer.This edition has been further updated to cover the architecture and design principles underlying the important domains of cybersecurity, blockchain and bitcoin mining, and self-driving vehicles.By the end of this book, you will have a thorough understanding of modern processors and computer architecture and the future directions these technologies are likely to take.What You Will Learn: Understand the fundamentals of transistor technology and digital circuitsExplore the concepts underlying pipelining and superscalar processingImplement a complete RISC-V processor in a low-cost FPGAUnderstand the technology used to implement virtual machinesLearn about security-critical computing applications like financial transaction processingGet up to speed with blockchain and the hardware architectures used in bitcoin miningExplore the capabilities of self-navigating vehicle computing architecturesWrite a quantum computing program and run it on a real quantum computerWho this book is for: This book is for software developers, computer engineering students, system designers, reverse engineers, and anyone looking to understand the architecture and design principles underlying modern computer systems: ranging from tiny, embedded devices to warehouse-size cloud server farms. A general understanding of computer processors is helpful but not required.
R 2,931.00

Modern Computer Architecture and Organization
A no-nonsense, practical guide to current and future processor and computer architectures, enabling you to design computer systems and develop better software applications across a variety of domainsKey FeaturesUnderstand digital circuitry with the help of transistors, logic gates, and sequential logicExamine the architecture and instruction sets of x86, x64, ARM, and RISC-V processorsExplore the architecture of modern devices such as the iPhone X and high-performance gaming PCsBook DescriptionAre you a software developer, systems designer, or computer architecture student looking for a methodical introduction to digital device architectures but overwhelmed by their complexity? This book will help you to learn how modern computer systems work, from the lowest level of transistor switching to the macro view of collaborating multiprocessor servers. You'll gain unique insights into the internal behavior of processors that execute the code developed in high-level languages and enable you to design more efficient and scalable software systems.The book will teach you the fundamentals of computer systems including transistors, logic gates, sequential logic, and instruction operations. You will learn details of modern processor architectures and instruction sets including x86, x64, ARM, and RISC-V. You will see how to implement a RISC-V processor in a low-cost FPGA board and how to write a quantum computing program and run it on an actual quantum computer. By the end of this book, you will have a thorough understanding of modern processor and computer architectures and the future directions these architectures are likely to take.What you will learnGet to grips with transistor technology and digital circuit principlesDiscover the functional elements of computer processorsUnderstand pipelining and superscalar executionWork with floating-point data formatsUnderstand the purpose and operation of the supervisor modeImplement a complete RISC-V processor in a low-cost FPGAExplore the techniques used in virtual machine implementationWrite a quantum computing program and run it on a quantum computerWho this book is forThis book is for software developers, computer engineering students, system designers, reverse engineers, and anyone looking to understand the architecture and design principles underlying modern computer systems from tiny embedded devices to warehouse-size cloud server farms. A general understanding of computer processors is helpful but not required.
R 1,693.00


Computer Architecture
This book lays out the concepts necessary to understand how a computer works. For reasons of clarity, the authors have deliberately chosen examples that apply to machines from all eras, without having to water down the contents of the book. This choice helps to show how techniques, concepts and performances have evolved since the first computers. The book is divided into five parts. The first four, which are of increasing difficulty, are the core of the book: “Elements of a Basic Architecture”, “Programming Model and Operation”, “Memory Hierarchy”, “Parallelism and Performance Enhancement”. The final part provides hints and solutions to the exercises in the book as well as appendices. The reader may approach each part independently based on their prior knowledge and goals.
R 4,851.00


R 630.12

R 4,331.00

Computer Organization, Design, and Architecture
This unique and classroom-proven text provides a hands-on introduction to the design of computer systems. It depicts, step by step, the design and programming of a simple but complete hypothetical computer, followed by detailed architectural features of existing computer systems as enhancements to the structure of the simple computer. This treatment integrates the four categories of digital systems architecture: logic design, computer organization, computer hardware, and computer system architecture.This edition incorporates updates to reflect contemporary organizations and devices, including graphics processing units (GPUs), quantum computing, and the latest supercomputer systems. It also includes a description of the two popular Instruction Set Architectures (ARM and RISC-V).The book is suitable for a one-or two-semester undergraduate or beginning graduate course in computer science and computer engineering; its previous editions have been adopted by 120+ universities around the world.The book covers the topics suggested by the recent IEEE/ACM curriculum for “computer architecture and organization.”
R 2,445.81

Computer Architecture
This book presents as formal papers nearly all of the lectures given at the NATO advanced summer institute on Computer Architecture held at St. Raphael, France from September 12th - 24th 1976. It was not possible to include an important paper by G. Amdahl on the 470V6 System, nor papers by Mde. A. Recoque on distributed processing, Messrs. A. Maison and G. Debruyne on LSI technology, and K. Bowden. Computer architecture is a very diverse and expanding subject, consequently it was decided to limit the scope of the School to five main subject areas. These were: specific computer architectures, language orientated machines, associative processing, computer networks and specification and design methods. In addition an overall emphasis was placed on distributed and parallel processing and the need for an integrated hardware-software approach to design. Though some introductory material is included, this book is primarily intended for workers in the field of computer science and engineering who wish to update themselves on current topics in computer architecture. The main work of the School is well reflected in the collected papers, but it is impossible to convey the benefits obtained from the discussion groups and the continuous dialogue that was maintained throughout the School. The Editors would like to acknowledge with thanks the support of the NATO Scientific Affairs Division, who financed the School, and the European Research Office of the U.S. Army and the National Science Foundation for providing travel grants.
R 1,557.71

Computer Architecture
With the new developments in computer architecture, fairly recent publications can quickly become outdated. Computer Architecture: Software Aspects, Coding, and Hardware takes a modern approach. This comprehensive, practical text provides that critical understanding of a central processor by clearly detailing fundamentals, and cutting edge design features. With its balanced software/hardware perspective and its description of Pentium processors, the book allows readers to acquire practical PC software experience. The text presents a foundation-level set of ideas, design concepts, and applications that fully meet the requirements of computer organization and architecture courses.The book features a "bottom up" computer design approach, based upon the author's thirty years experience in both academe and industry. By combining computer engineering with electrical engineering, the author describes how logic circuits are designed in a CPU. The extensive coverage of a micprogrammed CPU and new processor design features gives the insight of current computer development.;Computer Architecture: Software Aspects, Coding, and Hardware presents a comprehensive review of the subject, from begin
R 7,602.02

Computer Architecture
Computer Architecture: Design and Implementation explores the fundamental and advanced concepts critical to understanding modern computer systems, from system organization and functionality to measures for system performance including CPU, memory, and I/O systems. The book discusses the intricacies of design and implementation from multiple perspectives (user, architect, logic), as well as provides a historical perspective, introducing essential structures like the Von Neumann Architecture and various computer architectures (SISD, SIMD, MISD, MIMD).The book provides guides readers through data representations including binary, octal, and hexadecimal number systems, complement schemes for signed and unsigned numbers, and fixed-point versus floating-point number representations according to IEEE standards. Instruction set architecture is addressed in detail, encompassing assembly and machine-level instruction sets, formats, addressing, and types including memory-access and control instructions.Ideal for both undergraduate and graduate advanced courses in computer engineering and architecture, Computer Architecture is an effective resource for programs focusing on systems architecture, computer organization, and parallel processing, as well as for courses focused on the specifics of design and implementation principles.
R 6,231.28

Computer Organization, Design, and Architecture
This unique and classroom-proven text provides a hands-on introduction to the design of computer systems. It depicts, step by step, the design and programming of a simple but complete hypothetical computer, followed by detailed architectural features of existing computer systems as enhancements to the structure of the simple computer. This treatment integrates the four categories of digital systems architecture: logic design, computer organization, computer hardware, and computer system architecture.This edition incorporates updates to reflect contemporary organizations and devices, including graphics processing units (GPUs), quantum computing, and the latest supercomputer systems. It also includes a description of the two popular Instruction Set Architectures (ARM and RISC-V).The book is suitable for a one-or two-semester undergraduate or beginning graduate course in computer science and computer engineering; its previous editions have been adopted by 120+ universities around the world.The book covers the topics suggested by the recent IEEE/ACM curriculum for “computer architecture and organization.”
R 4,348.97

Computer Architecture
Hardware correctness is becoming ever more important in the design of computer systems. The authors introduce a powerful new approach to the design and analysis of modern computer architectures, based on mathematically well-founded formal methods which allows for rigorous correctness proofs, accurate hardware costs determination, and performance evaluation. This book develops, at the gate level, the complete design of a pipelined RISC processor with a fully IEEE-compliant floating-point unit. In contrast to other design approaches, the design presented here is modular, clean and complete.
R 1,660.68

Computer Architecture for Scientists
The dramatic increase in computer performance has been extraordinary, but not for all computations: it has key limits and structure. Software architects, developers, and even data scientists need to understand how exploit the fundamental structure of computer performance to harness it for future applications. Ideal for upper level undergraduates, Computer Architecture for Scientists covers four key pillars of computer performance and imparts a high-level basis for reasoning with and understanding these concepts: Small is fast – how size scaling drives performance; Implicit parallelism – how a sequential program can be executed faster with parallelism; Dynamic locality – skirting physical limits, by arranging data in a smaller space; Parallelism – increasing performance with teams of workers. These principles and models provide approachable high-level insights and quantitative modelling without distracting low-level detail. Finally, the text covers the GPU and machine-learning accelerators that have become increasingly important for mainstream applications.
R 2,491.00

Computer Architecture
Computer Architecture: A Quantitative Approach, has been considered essential reading by instructors, students and practitioners of computer design for nearly 30 years. The seventh edition of this classic textbook from John Hennessy and David Patterson, winners of the 2017 ACM A.M. Turing Award recognizing contributions of lasting and major technical importance to the computing field, along with new author Christos Kozyrakis, is fully revised with the latest developments in processor and system architecture.True to its original mission of demystifying computer architecture, this edition continues the longstanding tradition of focusing on areas where the most exciting computing innovation is happening, while always keeping an emphasis on good engineering design.
R 3,647.00

Hands-On Software Engineering with Python
Grow your software engineering discipline, incorporating and mastering design, development, testing, and deployment best practices examples in a realistic Python project structure.Key FeaturesUnderstand what makes Software Engineering a discipline, distinct from basic programmingGain practical insight into updating, refactoring, and scaling an existing Python systemImplement robust testing, CI/CD pipelines, and cloud-ready architecture decisionsBook DescriptionSoftware engineering is more than coding; it’s the strategic design and continuous improvement of systems that serve real-world needs. This newly updated second edition of Hands-On Software Engineering with Python expands on its foundational approach to help you grow into a senior or staff-level engineering role.Fully revised for today’s Python ecosystem, this edition includes updated tooling, practices, and architectural patterns. You’ll explore key changes across five minor Python versions, examine new features like dataclasses and type hinting, and evaluate modern tools such as Poetry, pytest, and GitHub Actions. A new chapter introduces high-performance computing in Python, and the entire development process is enhanced with cloud-readiness in mind.You’ll follow a complete redesign and refactor of a multi-tier system from the first edition, gaining insight into how software evolves—and what it takes to do that responsibly. From system modeling and SDLC phases to data persistence, testing, and CI/CD automation, each chapter builds your engineering mindset while updating your hands-on skills.By the end of this book, you'll have mastered modern Python software engineering practices and be equipped to revise and future-proof complex systems with confidence.What you will learnDistinguish software engineering from general programmingBreak down and apply each phase of the SDLC to Python systemsCreate system models to plan architecture before writing codeApply Agile, Scrum, and other modern development methodologiesUse dataclasses, pydantic, and schemas for robust data modelingSet up CI/CD pipelines with GitHub Actions and cloud build toolsWrite and structure unit, integration, and end-to-end testsEvaluate and integrate tools like Poetry, pytest, and DockerWho this book is forThis book is for Python developers with a basic grasp of software development who want to grow into senior or staff-level engineering roles. It’s ideal for professionals looking to deepen their understanding of software architecture, system modeling, testing strategies, and cloud-aware development. Familiarity with core Python programming is required, as the book focuses on applying engineering principles to maintain, extend, and modernize real-world systems.
R 1,628.00

Modern Computer Architecture and Organization
Explore modern computer architecture from transistors and instruction sets to cloud-scale systems, LLM platforms, and secure computing, with major updates and new chapters reflecting today's cloud and AI-driven computing landscapeKey FeaturesUnderstand modern processor and system architectures, from digital logic to x86, ARM, and RISC-VExplore new and expanded topics, including AI accelerators, LLM platforms, cloud-scale systems, and confidential computingApply architectural principles to real-world systems, including cybersecurity, blockchain, and autonomous platformsBook DescriptionComputer architecture now extends far beyond CPUs, forming the foundation of cloud platforms, AI systems, cybersecurity solutions, and emerging computing technologies. Modern Computer Architecture and Organization, Third Edition, provides a clear, end-to-end understanding of how today’s computer systems are built and why architectural decisions matter more than ever. You’ll begin with the fundamentals of digital logic, processor elements, memory systems, and the hardware–software interface, building a strong grounding that remains essential for every architect and systems engineer. From there, the book explores modern processor and memory architectures, performance-enhancing techniques, virtualization, and mainstream instruction sets, including x86, ARM, and an expanded treatment of RISC-V. New and significantly expanded chapters extend this foundation into modern computing domains, including AI and large language model (LLM) computing platforms, cloud-scale systems, confidential and security-focused architectures, blockchain and bitcoin mining systems, self-driving vehicle architectures, and future directions such as quantum computing. This third edition reflects today’s AI-driven, cloud-centric, security-aware computing landscape while preserving the classical principles that continue to underpin modern systems.What you will learnUnderstand digital logic, processor fundamentals, and memory systemsExplore modern CPU, memory, and I/O architecturesCompare x86, ARM, and enhanced RISC-V designsApply performance techniques such as caching, pipelining, and parallelismUnderstand virtualization and cloud-scale computing systemsLearn how AI and LLM computing platforms are architectedExamine confidential and security-focused architecturesUnderstand blockchain systems and bitcoin mining architecturesExplore quantum computing and future architectureWho this book is forThis book is for software developers, computer engineering and computer science students, system designers, and technical professionals who want a clear understanding of modern computer architecture. It also suits general readers eager to understand how modern computing devices work. The book is relevant to readers working with PCs, mobile devices, cloud platforms, embedded systems, and AI workloads who need architectural insight to make better design and performance decisions.
R 1,791.00

Computer Architecture
This book presents as formal papers nearly all of the lectures given at the NATO advanced summer institute on Computer Architecture held at St. Raphael, France from September 12th - 24th 1976. It was not possible to include an important paper by G. Amdahl on the 470V6 System, nor papers by Mde. A. Recoque on distributed processing, Messrs. A. Maison and G. Debruyne on LSI technology, and K. Bowden. Computer architecture is a very diverse and expanding subject, consequently it was decided to limit the scope of the School to five main subject areas. These were: specific computer architectures, language orientated machines, associative processing, computer networks and specification and design methods. In addition an overall emphasis was placed on distributed and parallel processing and the need for an integrated hardware-software approach to design. Though some introductory material is included, this book is primarily intended for workers in the field of computer science and engineering who wish to update themselves on current topics in computer architecture. The main work of the School is well reflected in the collected papers, but it is impossible to convey the benefits obtained from the discussion groups and the continuous dialogue that was maintained throughout the School. The Editors would like to acknowledge with thanks the support of the NATO Scientific Affairs Division, who financed the School, and the European Research Office of the U.S. Army and the National Science Foundation for providing travel grants.
R 1,556.81


R 1,824.00


Computer Architecture
Not only does almost everyone in the civilized world use a personal computer, smartphone, and/or tablet on a daily basis to communicate with others and access information, but virtually every other modern appliance, vehicle, or other device has one or more computers embedded inside it. One cannot purchase a current-model automobile, for example, without several computers on board to do everything from monitoring exhaust emissions, to operating the anti-lock brakes, to telling the transmission when to shift, and so on. Appliances such as clothes washers and dryers, microwave ovens, refrigerators, etc. are almost all digitally controlled. Gaming consoles like Xbox, PlayStation, and Wii are powerful computer systems with enhanced capabilities for user interaction. Computers are everywhere, even when we don’t see them as such, and it is more important than ever for students who will soon enter the workforce to understand how they work.This book is completely updated and revised for a one-semester upper level undergraduate course in Computer Architecture, and suitable for use in an undergraduate CS, EE, or CE curriculum at the junior or senior level. Students should have had a course(s) covering introductory topics in digital logic and computer organization. While this is not a text for a programming course, the reader should be familiar with computer programming concepts in at least one language such as C, C++, or Java. Previous courses in operating systems, assembly language, and/or systems programming would be helpful, but are not essential.
R 3,854.75

Programmer's View of Computer Architecture
This introductory text offers a contemporary treatment of computer architecture using assembly and machine language with a focus on software. Students learn how computers work through a clear, generic presentation of a computer architecture, a departure from the traditional focus on a specific architecture. A computer's capabilities are introduced within the context of software, reinforcing the software focus of the text. Designed for computer science majors in an assembly language course, this text uses a top-down approach to the material that enables students to begin programming immediately and to understand the assembly language, the interface between hardware and software. The text includes examples from the MIPS RISC (reduced instruction set computer) architecture, and an accompanying software simulator package simulates a MIPS RISC processor (the software does not require a MIPS processor to run).
R 8,621.00

Practical Introduction to Computer Architecture
It is a great pleasure to write a preface to this book. In my view, the content is unique in that it blends traditional teaching approaches with the use of mathematics and a mainstream Hardware Design Language (HDL) as formalisms to describe key concepts. The book keeps the “machine” separate from the “application” by strictly following a bottom-up approach: it starts with transistors and logic gates and only introduces assembly language programs once their execution by a processor is clearly de ned. Using a HDL, Verilog in this case, rather than static circuit diagrams is a big deviation from traditional books on computer architecture. Static circuit diagrams cannot be explored in a hands-on way like the corresponding Verilog model can. In order to understand why I consider this shift so important, one must consider how computer architecture, a subject that has been studied for more than 50 years, has evolved. In the pioneering days computers were constructed by hand. An entire computer could (just about) be described by drawing a circuit diagram. Initially, such d- grams consisted mostly of analogue components before later moving toward d- ital logic gates. The advent of digital electronics led to more complex cells, such as half-adders, ip- ops, and decoders being recognised as useful building blocks.
R 1,842.34

Computer Architecture and Implementation
This textbook provides a clear and concise introduction to computer architecture and implementation. Two important themes are interwoven throughout the book. The first is an overview of the major concepts and design philosophies of computer architecture and organization. The second is the early introduction and use of analytic modeling of computer performance. The author begins by describing the classic von Neumann architecture, and then presents in detail a number of performance models and evaluation techniques. He goes on to cover user instruction set design, including RISC architecture. A unique feature of the book is its memory-centric approach - memory systems are discussed before processor implementations. The author also deals with pipelined processors, input/output techniques, queuing modes, and extended instruction set architectures. Each topic is illustrated with reference to actual IBM and Intel architectures. The book contains many worked examples and over 130 homework exercises. It is an ideal textbook for a one-semester undergraduate course in computer architecture and implementation.
R 3,227.91

Computer Architecture and Implementation
This textbook provides a clear and concise introduction to computer architecture and implementation. Two important themes are interwoven throughout the book. The first is an overview of the major concepts and design philosophies of computer architecture and organization. The second is the early introduction and use of analytic modeling of computer performance. The author begins by describing the classic von Neumann architecture, and then presents in detail a number of performance models and evaluation techniques. He goes on to cover user instruction set design, including RISC architecture. A unique feature of the book is its memory-centric approach - memory systems are discussed before processor implementations. The author also deals with pipelined processors, input/output techniques, queuing modes, and extended instruction set architectures. Each topic is illustrated with reference to actual IBM and Intel architectures. The book contains many worked examples and over 130 homework exercises. It is an ideal textbook for a one-semester undergraduate course in computer architecture and implementation.
R 5,290.13

Fundamentals of Computer Organization and Architecture
This is the first book in the two-volume set offering comprehensive coverage of the field of computer organization and architecture. This book provides complete coverage of the subjects pertaining to introductory courses in computer organization and architecture, including: * Instruction set architecture and design * Assembly language programming * Computer arithmetic * Processing unit design * Memory system design * Input-output design and organization * Pipelining design techniques * Reduced Instruction Set Computers (RISCs) The authors, who share over 15 years of undergraduate and graduate level instruction in computer architecture, provide real world applications, examples of machines, case studies and practical experiences in each chapter.
R 6,153.00

Fundamentals of Computer Architecture and Design
This textbook provides semester-length coverage of computer architecture and design, providing a strong foundation for students to understand modern computer system architecture and to apply these insights and principles to future computer designs. It is based on the author’s decades of industrial experience with computer architecture and design, as well as with teaching students focused on pursuing careers in computer engineering. Unlike a number of existing textbooks for this course, this one focuses not only on CPU architecture, but also covers in great detail in system buses, peripherals and memories. This book teaches every element in a computing system in two steps. First, it introduces the functionality of each topic (and subtopics) and then goes into “from-scratch design” of a particular digital block from its architectural specifications using timing diagrams. The author describes how the data-path of a certain digital block is generated using timing diagrams, a method which most textbooks do not cover, but is valuable in actual practice. In the end, the user is ready to use both the design methodology and the basic computing building blocks presented in the book to be able to produce industrial-strength designs.
R 5,206.51

Architecture of Computer Hardware, Systems Software, and Networking
The Architecture of Computer Hardware, Systems Software and Networking is designed help students majoring in information technology (IT) and information systems (IS) understand the structure and operation of computers and computer-based devices. Requiring only basic computer skills, this accessible textbook introduces the basic principles of system architecture and explores current technological practices and trends using clear, easy-to-understand language. Throughout the text, numerous relatable examples, subject-specific illustrations, and in-depth case studies reinforce key learning points and show students how important concepts are applied in the real world. This fully-updated sixth edition features a wealth of new and revised content that reflects today’s technological landscape. Organized into five parts, the book first explains the role of the computer in information systems and provides an overview of its components. Subsequent sections discuss the representation of data in the computer, hardware architecture and operational concepts, the basics of computer networking, system software and operating systems, and various interconnected systems and components. Students are introduced to the material using ideas already familiar to them, allowing them to gradually build upon what they have learned without being overwhelmed and develop a deeper knowledge of computer architecture.
R 5,595.00

R 763.00

Learn Model Context Protocol with Python
Get to grips with the Model Context Protocol (MCP) and learn how to build scalable, intelligent web applications with AI-ready architecture in PythonKey FeaturesThe only resource you'll need to build, test, and deploy MCP servers and clientsTake a modern approach toward building, testing, and securing distributed agentic AI appsGet clear, professional guidance on developing for both LLM and non-LLM clientsPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionLearn Model Context Protocol with Python introduces developers, architects, and AI practitioners to the transformative capabilities of Model Context Protocol (MCP), an emerging protocol designed to standardize, distribute, and scale AI-driven applications. Through the lens of a practical project, the book tackles the modern challenges of resource management, client-server interaction, and deployment at scale.Drawing from Christoffer's expertise as a published author and tutor at the University of Oxford, you’ll explore the components of MCP and how they streamline server and client development. Next, you’ll progress from building robust backends and integrating LLMs into intelligent clients to interacting with servers via tools such as Claude for desktop and Visual Studio Code agents. The chapters help you understand how to describe the capabilities of hosts, clients, and servers, facilitating better interoperability, easier integration, and clearer communication between different components.The book also covers security best practices and building for the cloud, ensuring that you're ready to deploy your MCP-based apps. Each chapter enables you to develop hands-on skills for building and operating MCP-based agentic apps. The Python primer at the end rounds out the practical toolkit, making this book essential for any team building AI-native applications today.What you will learnUnderstand the MCP protocol and its core componentsBuild MCP servers that expose tools and resources to a variety of clientsTest and debug servers using the interactive inspector toolsConsume servers using Claude Desktop and Visual Studio Code AgentsSecure MCP apps, as well as managing and mitigating common threatsBuild and deploy MCP apps using cloud-based strategiesWho this book is forThis book is ideal for web developers, software architects, AI practitioners, and tech leads looking to build scalable AI-integrated applications using MCP. Product managers overseeing AI initiatives will also find this book valuable. A basic understanding of web development and AI concepts is needed to make the most of this book.
R 1,465.00

Fundamentals of Computer Architecture
Written for students taking their first course in computer systems architecture, this is an introductory textbook that meets syllabus requirements in a simple manner without being a weighty tome. The project is based around the simulation of a typical simple microprocessor so that students gain an understanding of the fundamental concepts of computer architecture on which they can build to understand the more advanced facilities and techniques employed by modern day microprocessors. Each chapter includes a worked exercise, end-of-chapter exercises, and definitions of key words in the margins.
R 3,237.00


Computer Organisation and Architecture
This book describes how a computer works and explains how the various hardware components are organized and interconnected to provide a platform upon which programs can be executed. It takes a simple, step-by-step approach suitable for first year undergraduates coming to the subject for the first time. The second edition of this book has been thoroughly updated to cover new developments in the field and includes new diagrams and end-of-chapter exercises. It will also be accompanied by a lecturer and student web site which will contain solutions to exercises, further exercises, PowerPoint slides and all the source code used in the book.
R 2,943.00

R 1,942.37

Computer Architecture
In past years there have been several conferences on "Computer Archi- tecture and Operating Systems", which were jointly sponsored by the "Fachausschuss 3/4 der Gesellschaft fUr Informatik, Rechnerorganisa- tion und Betriebssysteme", whose field of interest is covered by the title of the conferences, and by the "Fachausschuss 6 (Technische In- formatik) der Nachrichtentechnischen Gesellschaft im Verband Deutsche Elektrotechniker". The level of attendance at these conferences showed that they satisfied a genuine need. The "Fachausschuss 3/4" mentioned above decided in the autumn of 1974 to hold a workshop on computer architecture. This was motivated by the point of view that the organisations mentioned above should provide an opportunity for forward-looking computer architects who would like to discuss contemporary computer structures and operating systems. In ac- cordanc~ with this computer architecture was regarded as a basic ap- proach to computer structures, which could not be regarded as a straight- forward development of what has been up to now the main line of compu- ter evolution.Computer architecture does not yet require a breach with the line of development which has been followed since the days of the Princeton group. However, it is not limited to the current range of products of the computer manufacturer. The professional organisations mentioned above and also the universities have accordingly a particular responsi- bility to search for new paths forward, especially those which are not simply extensions of paths already used.
R 3,190.30

Computer Architecture: Digital Circuits To Microprocessors
An introductory text to computer architecture, this comprehensive volume covers the concepts from logic gates to advanced computer architecture. It comes with a full spectrum of exercises and web-downloadable support materials, including assembler and simulator, which can be used in the context of different courses. The authors also make available a hardware description, which can be used in labs and assignments, for hands-on experimentation with an actual, simple processor.This unique compendium is a useful reference for undergraduates, graduates and professionals majoring in computer engineering, circuits and systems, software engineering, biomedical engineering and aerospace engineering.Related Link(s)
R 3,457.07

Computer Architecture
PART I: sets the stage, provides context, reviews some of the prerequisite topics and gives a taste of what is to come in the rest of the book. Included are two refresher-type chapters on digital circuits and components, a discussion of types of computer systems, an overview of digital computer technology, and a detailed perspective on computer system 3erformance. PART II:lays out the user's interface to computer hardware known as the instruction-set architechture(ISA). For better understanding, the instruction set of MiniMIPS (a simplified, yet very realistic, machine for which open reference material and simulation tools exist) is described. Included is a chapter on variations in ISA (e.g. RISC vs CISC) and associated cost performace tradeoffs. The next twoparts cover the central processing unit (CPU). PART III: describes the structure of arithmetic/logic units (ALUs) in some detail. Included are discussions of fixed- and floating-point number representations, design of high-speed adders, shift and logical operations, and hardware multipliers/dividers. Implementation aspects and pitfalls of floating-point arthimetic are also discussed. PART IV: is devoted to data path and control circuits comprising the CPU. Beginning with instruction executionsteps, the needed components and control mechanisms are derived. These are followed by an exposition of control design strategies, use of a pipelined data path for performance enhancement, and various limitations of pipelining due to data and control dependencies. PART V: concerned with the memorysystem. The technologies in use for primary and secondary memories are described, along with their strengths and limitations. It is shown how the use of cache memories effectively bridges the speed gap between CPU and main memory. Similarly, the use of virtual memory to provide the illusion of a vast main memory is explained. PART VI: deals with input/output and interfacing topics. A discussion of I/O device technologies is followed by methods of I/O programming and the roles of buses and links(including standards) in I/O communication and interfacing. Elements of processes and context switching, for exception handling or multireaded computation, are also covered. PART VII: introduces advanced architectures. An overview of performance enhancement strategies, beyond simple pipelining, ispresented and examples of applications requiring higher performance are cited. These are followed by design strategies and example architectures based on vector or array proccessing, multiprocessing, and multicomputing.
R 7,046.04



Computer Architecture
This book constitutes the thoroughly refereed post-conference proceedings of the workshops held at the 37th International Symposium on Computer Architecture, ISCA 2010, in Saint-Malo, France, in June 2010. The 28 revised full papers presented were carefully reviewed and selected from the lectures given at 5 of these workshops. The papers address topics ranging from novel memory architectures to emerging application design and performance analysis and encompassed the following workshops: A4MMC, applications for multi- and many-cores; AMAS-BT, 3rd workshop on architectural and micro-architectural support for binary translation; EAMA, the 3rd Workshop for emerging applications and many-core architectures; WEED, 2nd Workshop on energy efficient design, as well as WIOSCA, the annual workshop on the interaction between operating systems and computer architecture.
R 2,382.05

Computer Systems Architecture
Computer Systems Architecture provides IT professionals and students with the necessary understanding of computer hardware. It addresses the ongoing issues related to computer hardware and discusses the solutions supplied by the industry.The book describes trends in computing solutions that led to the current available infrastructures, tracing the initial need for computers to recent concepts such as the Internet of Things. It covers computers’ data representation, explains how computer architecture and its underlying meaning changed over the years, and examines the implementations and performance enhancements of the central processing unit (CPU). It then discusses the organization, hierarchy, and performance considerations of computer memory as applied by the operating system and illustrates how cache memory significantly improves performance.The author proceeds to explore the bus system, algorithms for ensuring data integrity, input and output (I/O) components, methods for performing I/O, various aspects relevant to software engineering, and nonvolatile storage devices, such as hard drives and technologies for enhancing performance and reliability. He also describes virtualization and cloud computing and the emergence of software-based systems’ architectures.Accessible to software engineers and developers as well as students in IT disciplines, this book enhances readers’ understanding of the hardware infrastructure used in software engineering projects. It enables readers to better optimize system usage by focusing on the principles used in hardware systems design and the methods for enhancing performance.
R 2,787.31

Digital Logic Design and Computer Organization with Computer Architecture for Security
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.A COMPREHENSIVE GUIDE TO THE DESIGN & ORGANIZATION OF MODERN COMPUTING SYSTEMSDigital Logic Design and Computer Organization with Computer Architecture for Security provides practicing engineers and students with a clear understanding of computer hardware technologies. The fundamentals of digital logic design as well as the use of the Verilog hardware description language are discussed. The book covers computer organization and architecture, modern design concepts, and computer security through hardware.Techniques for designing both small and large combinational and sequential circuits are thoroughly explained. This detailed reference addresses memory technologies, CPU design and techniques to increase performance, microcomputer architecture, including "plug and play" device interface, and memory hierarchy. A chapter on security engineering methodology as it applies to computer architecture concludes the book. Sample problems, design examples, and detailed diagrams are provided throughout this practical resource.COVERAGE INCLUDES:Combinational circuits: small designsCombinational circuits: large designsSequential circuits: core modulesSequential circuits: small designsSequential circuits: large designsMemoryInstruction set architectureComputer architecture: interconnectionMemory systemComputer architecture: security
R 4,920.28

Architecture of High Performance Computers
Introduction 1. 1 Historical Developments 1 1. 2 Techniques for Improving Performance 2 1. 3 An Architectural Design Example 3 2 Instructions and Addresses 2. 1 Three-address Systems - The CDC 6600 and 7600 7 2. 2 Two-address Systems - The IBM System/360 and /370 10 2. 3 One-address Systems 12 2. 4 Zero-address Systems 15 2. 5 The MU5 Instruction Set 17 2. 6 Comparing Instruction Formats 22 3 Storage Hierarcbies 3. 1 Store Interleaving 26 3. 2 The Atlas Paging System 29 3. 3 IBM Cache Systems 33 3. 4 The MU5 Name Store 37 3. 5 Data Transfers in the MU5 Storage Hierarchy 44 4 Pipelines 4. 1 The MU5 Primary Operand Unit Pipeline 49 4. 2 Arithmetic Pipelines - The TI ASC 62 4. 3 The IBM System/360 Model 91 Common Data Bus 67 5 Instruction Buffering 5. 1 The IBM System/360 Model 195 Instruction Processor 72 5. 2 Instruction Buffering in CDC Computers 77 5. 3 The MU5 Instruction Buffer Unit 82 5. 4 The CRAY-1 Instruction Buffers 87 5. 5 Position of the Control Point 89 6 Parallel Functional Units 6. 1 The CDC 6600 Central Processor 95 6. 2 The CDC 7600 Central Processor 104 6. 3 Performance 110 6 • 4 The CRA Y-1 112 7 Vector Processors 7. 1 Vector Facilities in MU5 126 7. 2 String Operations in MU5 136 7. 3 The CDC Star-100 142 7. 4 The CDC CYBER 205 146 7.
R 1,537.57

Computer Architectures for Spatially Distributed Data
These are the proceedings of a NATO Advanced Study Institute (ASI) held in Cetraro, Italy during 6-17 June 1983. The title of the ASI was Computer Arehiteetures for SpatiaZZy vistributed Vata, and it brouqht together some 60 participants from Europe and America. Presented ~ere are 21 of the lectures that were delivered. The articles cover a wide spectrum of topics related to computer architecture s specially oriented toward the fast processing of spatial data, and represent an excellent review of the state-of-the-art of this topic. For more than 20 years now researchers in pattern recognition, image processing, meteorology, remote sensing, and computer engineering have been looking toward new forms of computer architectures to speed the processing of data from two- and three-dimensional processes. The work can be said to have commenced with the landmark article by Steve Unger in 1958, and it received a strong forward push with the development of the ILIAC III and IV computers at the University of Illinois during the 1960's. One clear obstacle faced by the computer designers in those days was the limitation of the state-of-the-art of hardware, when the only switching devices available to them were discrete transistors. As aresult parallel processing was generally considered to be imprae tieal, and relatively little progress was made.
R 3,194.44

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