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Intermediate C Programming
Revised for a new second edition, Intermediate C Programming provides a stepping-stone for intermediate-level students to go from writing short programs to writing real programs well. It shows students how to identify and eliminate bugs, write clean code, share code with others, and use standard Linux-based tools, such as ddd and valgrind.This second edition provides expanded coverage of these topics with new material focused on software engineering, including version control and unit testing. The text enhances their programming skills by explaining programming concepts and comparing common mistakes with correct programs. It also discusses how to use debuggers and the strategies for debugging as well as studies the connection between programming and discrete mathematics.Including additional student and instructor resources available online, this book is particularly appealing as a classroom resource.
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Hands-On Reactive Programming with Python
A comprehensive guide to help you understand the principles of Reactive and asynchronous programming and its benefitsKey FeaturesExplore the advantages of Reactive programmingUse concurrency and parallelism in RxPY to build powerful reactive applicationsDeploy and scale your reactive applications using DockerBook DescriptionReactive programming is central to many concurrent systems, but it’s famous for its steep learning curve, which makes most developers feel like they're hitting a wall. With this book, you will get to grips with reactive programming by steadily exploring various conceptsThis hands-on guide gets you started with Reactive Programming (RP) in Python. You will learn abouta the principles and benefits of using RP, which can be leveraged to build powerful concurrent applications. As you progress through the chapters, you will be introduced to the paradigm of Functional and Reactive Programming (FaRP), observables and observers, and concurrency and parallelism. The book will then take you through the implementation of an audio transcoding server and introduce you to a library that helps in the writing of FaRP code. You will understand how to use third-party services and dynamically reconfigure an application.By the end of the book, you will also have learned how to deploy and scale your applications with Docker and Traefik and explore the significant potential behind the reactive streams concept, and you'll have got to grips with a comprehensive set of best practices.What you will learnStructure Python code for better readability, testing, and performanceExplore the world of event-based programmingGrasp the use of the most common operators in RxUnderstand reactive extensions beyond simple examplesMaster the art of writing reusable componentsDeploy an application on a cloud platform with Docker and TraefikWho this book is forIf you are a Python developer who wants to learn Reactive programming to build powerful concurrent and asynchronous applications, this book is for you. Basic understanding of the Python language is all you need to understand the concepts covered in this book.
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Linux System Programming 2ed
Write software that draws directly on services offered by the Linux kernel and core system libraries. With this comprehensive book, Linux kernel contributor Robert Love provides you with a tutorial on Linux system programming, a reference manual on Linux system calls, and an insider's guide to writing smarter, faster code. Love clearly distinguishes between POSIX standard functions and special services offered only by Linux.With a new chapter on multithreading, this updated and expanded edition provides an in-depth look at Linux from both a theoretical and applied perspective over a wide range of programming topics, including: A Linux kernel, C library, and C compiler overview Basic I/O operations, such as reading from and writing to files Advanced I/O interfaces, memory mappings, and optimization techniques The family of system calls for basic process management Advanced process management, including real-time processes Thread concepts, multithreaded programming, and Pthreads File and directory management Interfaces for allocating memory and optimizing memory access Basic and advanced signal interfaces, and their role on the system Clock management, including POSIX clocks and high-resolution timers
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Programming the Intel Edison: Getting Started with Processing and Python
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.Learn To Easily Create Robotic, IoT, and Wearable Electronic Gadgets!Get up-and-running building cutting-edge Edison devices with help from this DIY guide. Programming the Intel Edison: Getting Started with Processing and Python lays out the Edison’s powerful features and teaches the basics of Internet-enabled embedded programming. Discover how to set up components, connect your PC or Mac, build Python applications, and use USB, WiFi, and Bluetooth connections. Start-to-finish example projects include a motor controller, home temperature system, robotic car, and wearable hospital alert sensor.Explore the capabilities and features of the EdisonConnect Sparkfun, Break-out, and Arduino boardsProgram your Edison through the Arduino IDESet up USB, GPIO, WiFi, and Bluetooth connections
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Automated Grammatical Error Detection for Language Learners, Second Edition
It has been estimated that over a billion people are using or learning English as a second or foreign language, and the numbers are growing not only for English but for other languages as well. These language learners provide a burgeoning market for tools that help identify and correct learners' writing errors. Unfortunately, the errors targeted by typical commercial proofreading tools do not include those aspects of a second language that are hardest to learn. This volume describes the types of constructions English language learners find most difficult: constructions containing prepositions, articles, and collocations. It provides an overview of the automated approaches that have been developed to identify and correct these and other classes of learner errors in a number of languages.Error annotation and system evaluation are particularly important topics in grammatical error detection because there are no commonly accepted standards. Chapters in the book describe the options available to researchers, recommend best practices for reporting results, and present annotation and evaluation schemes.The final chapters explore recent innovative work that opens new directions for research. It is the authors' hope that this volume will continue to contribute to the growing interest in grammatical error detection by encouraging researchers to take a closer look at the field and its many challenging problems.
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Programming with MicroPython
It’s an exciting time to get involved with MicroPython, the re-implementation of Python 3 for microcontrollers and embedded systems. This practical guide delivers the knowledge you need to roll up your sleeves and create exceptional embedded projects with this lean and efficient programming language. If you’re familiar with Python as a programmer, educator, or maker, you’re ready to learn—and have fun along the way. Author Nicholas Tollervey takes you on a journey from first steps to advanced projects. You’ll explore the types of devices that run MicroPython, and examine how the language uses and interacts with hardware to process input, connect to the outside world, communicate wirelessly, make sounds and music, and drive robotics projects. Work with MicroPython on four typical devices: PyBoard, the micro:bit, Adafruit’s Circuit Playground Express, and ESP8266/ESP32 boards Explore a framework that helps you generate, evaluate, and evolve embedded projects that solve real problems Dive into practical MicroPython examples: visual feedback, input and sensing, GPIO, networking, sound and music, and robotics Learn how idiomatic MicroPython helps you express a lot with the minimum of resources Take the next step by getting involved with the Python community
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Computer Assisted Learning
ICCAL '89 is the second in a series of International Conferences on Computer Assisted Learning. The first one was organized by the Institute for Computer Assisted Learning (ICAL) of the University of Calgary, May '87. The success of this first ICCAL demonstrated the need for a regular international, high-caliber conference on post-secondary education which brings together an expanded list of issues concerning computer learning. The coherency of the ICCAL conference series is assured by an international steering committee, and a group of experts in the field acting as the advisory board. This volume consists of about forty papers selected by the program committee from one hundred submissions. It also includes printed versions of a number of invited presentations by outstanding scholars in the field.
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Introduction to Scientific Programming and Simulation Using R
Learn How to Program Stochastic ModelsHighly recommended, the best-selling first edition of Introduction to Scientific Programming and Simulation Using R was lauded as an excellent, easy-to-read introduction with extensive examples and exercises. This second edition continues to introduce scientific programming and stochastic modelling in a clear, practical, and thorough way. Readers learn programming by experimenting with the provided R code and data.The book’s four parts teach: Core knowledge of R and programming conceptsHow to think about mathematics from a numerical point of view, including the application of these concepts to root finding, numerical integration, and optimisationEssentials of probability, random variables, and expectation required to understand simulationStochastic modelling and simulation, including random number generation and Monte Carlo integration In a new chapter on systems of ordinary differential equations (ODEs), the authors cover the Euler, midpoint, and fourth-order Runge-Kutta (RK4) schemes for solving systems of first-order ODEs. They compare the numerical efficiency of the different schemes experimentally and show how to improve the RK4 scheme by using an adaptive step size. Another new chapter focuses on both discrete- and continuous-time Markov chains. It describes transition and rate matrices, classification of states, limiting behaviour, Kolmogorov forward and backward equations, finite absorbing chains, and expected hitting times. It also presents methods for simulating discrete- and continuous-time chains as well as techniques for defining the state space, including lumping states and supplementary variables.Building readers’ statistical intuition, Introduction to Scientific Programming and Simulation Using R, Second Edition shows how to turn algorithms into code. It is designed for those who want to make tools, not just use them. The code and data are available for download from CRAN.
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Data Lakehouse Revolution
We are racing toward a new kind of AI--faster, smarter, and more connected than ever. At the heart of it is the Data Lakehouse, and Databricks is the engine powering the transformation. Whether you're a data scientist training models, an engineer scaling pipelines, or an architect modernizing your stack, this book gives you what you need to stay ahead. Inside, you'll understand how to unlock the full potential of Machine Learning and Generative AI (GenAI) using Databricks--no fluff, just real tools, real strategies, and real results. From MLFlow and AutoML to Unity Catalog, Retrieval Augment Generation (RAG), and Vector Search, you'll get a complete blueprint for building intelligent systems that actually work in production. With step-by-step labs, industry case studies, and expert tips from someone who's lived through the entire evolution of enterprise AI, this book is your guide to mastering what's next. If you're serious regarding building AI that matters, this is where your journey begins. What You'll Learn Build full-stack ML and GenAI solutions on Databricks Train and track models with MLFlow, AutoML, and tuning strategies Secure and govern data with Unity Catalog Apply explainable, ethical AI techniques Deploy and monitor ML models in real-world pipelines Use RAG and vector search to power GenAI applications Gain confidence with hands-on labs and real enterprise use cases Who This Book Is For Azure administrators, data architects, and data engineers
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Unity 2017 Game AI Programming - Third Edition
Use Unity 2017 to create fun and unbelievable AI entities in your games with A*, Fuzzy logic and NavMeshAbout This Book• Explore the brand-new Unity 2017 features that makes implementing Artificial Intelligence in your game easier than ever• Use fuzzy logic concepts in your AI decision-making to make your characters more engaging• Build exciting and richer games by mastering advanced Artificial Intelligence concepts such as Neural NetworksWho This Book Is ForThis book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation.What You Will Learn• Understand the basic terminology and concepts in game AI• Explore advanced AI Concepts such as Neural Networks• Implement a basic finite state machine using state machine behaviors in Unity 2017• Create sensory systems for your AI and couple it with a Finite State Machine• Wok with Unity 2017's built-in NavMesh features in your game• Build believable and highly-efficient artificial flocks and crowds• Create a basic behavior tree to drive a character's actionsIn DetailUnity 2017 provides game and app developers with a variety of tools to implement Artificial Intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This third edition with Unity will help you break down Artificial Intelligence into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Further on you will learn to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM).Next you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You will then learn how to implement simple flocks and crowd's dynamics, key AI concepts. Moving on, you will learn how to implement a behavior tree through a game-focused example. Lastly, you'll combine fuzzy logic concepts with state machines and apply all the concepts in the book to build a simple tank game.Style and approachA self-explanatory practical guide with a series of tips and tricks on creating AI games with ease.
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Conceptual Programming with Python
Thorsten and Isaac have written this book based on a programming course we teach for Master's Students at the School of Computer Science of the University of Nottingham. The book is intended for students with little or no background in programming coming from different backgrounds educationally as well as culturally. It is not mainly a Python course but we use Python as a vehicle to teach basic programming concepts. Hence, the words conceptual programming in the title. We cover basic concepts about data structures, imperative programming, recursion and backtracking, object-oriented programming, functional programming, game development and some basics of data science.
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